Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »TheStealthDude wrote: »Sets that add 400 WD/SD to a conditional damage type ARE affected by maj/min brutality/sorcery buffs, as well as other unique %-based modifiers.
Yep. While it was heavily reumored that these sets were not affected by the brutality/sorcery buffs, we had a definitive thread about a year ago around the Homestead or Morrowind updates that showed testing done proving that these set bonuses were in fact modified by the buffs and other modifiers
So it seems like for a magDK DPS, silks is the clear winner between the two, right?
not so easy... sun does not affect your heals except the one from embers (which escalates with dmg done)
But in most PvE content, a magDK DPS isn't going to be casting a lot of self heals. The healer will carry the bulk of that burden, and for content like vMA, Embers is the primary heal anyway, with the other defensives being Reflective Scale and Harness/Dampen (which scale off max magicka anyway, so Julianos would be no more helpful for those). Coagulating blood would benefit from Julianos, but I believe that is the only heal skill a DK would cast in PvE such as vMA, and I don't see it commonly used there.
It's looking more and more like (to me anyway) Silks is the better set for magDK damage dealer. Julianos might be more versatile, especially if you cast a lot of self-heals, but the numbers all point to silks outperforming it in terms of raw damage.
Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »TheStealthDude wrote: »Sets that add 400 WD/SD to a conditional damage type ARE affected by maj/min brutality/sorcery buffs, as well as other unique %-based modifiers.
Yep. While it was heavily reumored that these sets were not affected by the brutality/sorcery buffs, we had a definitive thread about a year ago around the Homestead or Morrowind updates that showed testing done proving that these set bonuses were in fact modified by the buffs and other modifiers
So it seems like for a magDK DPS, silks is the clear winner between the two, right?
not so easy... sun does not affect your heals except the one from embers (which escalates with dmg done)
But in most PvE content, a magDK DPS isn't going to be casting a lot of self heals. The healer will carry the bulk of that burden, and for content like vMA, Embers is the primary heal anyway, with the other defensives being Reflective Scale and Harness/Dampen (which scale off max magicka anyway, so Julianos would be no more helpful for those). Coagulating blood would benefit from Julianos, but I believe that is the only heal skill a DK would cast in PvE such as vMA, and I don't see it commonly used there.
It's looking more and more like (to me anyway) Silks is the better set for magDK damage dealer. Julianos might be more versatile, especially if you cast a lot of self-heals, but the numbers all point to silks outperforming it in terms of raw damage.
Ok, if its for PvE, then it's a great set. In PvP it loses some utility for what I mentioned.
Just make sure not to rely on magicka dmg skills (DKs has some of them)
Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »Thestephenmcraeub17_ESO wrote: »TheStealthDude wrote: »Sets that add 400 WD/SD to a conditional damage type ARE affected by maj/min brutality/sorcery buffs, as well as other unique %-based modifiers.
Yep. While it was heavily reumored that these sets were not affected by the brutality/sorcery buffs, we had a definitive thread about a year ago around the Homestead or Morrowind updates that showed testing done proving that these set bonuses were in fact modified by the buffs and other modifiers
So it seems like for a magDK DPS, silks is the clear winner between the two, right?
not so easy... sun does not affect your heals except the one from embers (which escalates with dmg done)
But in most PvE content, a magDK DPS isn't going to be casting a lot of self heals. The healer will carry the bulk of that burden, and for content like vMA, Embers is the primary heal anyway, with the other defensives being Reflective Scale and Harness/Dampen (which scale off max magicka anyway, so Julianos would be no more helpful for those). Coagulating blood would benefit from Julianos, but I believe that is the only heal skill a DK would cast in PvE such as vMA, and I don't see it commonly used there.
It's looking more and more like (to me anyway) Silks is the better set for magDK damage dealer. Julianos might be more versatile, especially if you cast a lot of self-heals, but the numbers all point to silks outperforming it in terms of raw damage.
Ok, if its for PvE, then it's a great set. In PvP it loses some utility for what I mentioned.
Just make sure not to rely on magicka dmg skills (DKs has some of them)
Yes, I'm only concerned about Silks' viability in PvE. I run Shackle and Torugs in PvP, but I don't use Inhale/Deep Breath (magic damage, followed by fire damage) in either instance. Healing ward is my heal in PvP, plus battle roar passive and tripots. Otherwise, I believe that and Stonefist are the only magic damage skills in the DK toolkit. I may be forgetting something though...
Either way, it's easy to avoid them to get the 100% outgoing fire damage, and therefore the maximum benefit from Silks.
Thestephenmcraeub17_ESO wrote: »Two words... Elf Bane.
I'm not really considering Elf bane because all of the flame DOTs already have sufficient uptime, without much management needed. Plus, the real DPS numbers (on my parses, anyway) come from light attacks and whip, which would be unaffected by the bonus of Elf Bane. I guess it would help a pretty good amount with Standard, but for the most part, I don't think it fits my needs.
56K centurian dummy group dps with 5 BSW + 5 Sun + 2 Skoria.
Was holding 62K+ till i weapon swapped and no ability wanted to be casted for a couple of seconds.
Everytime i test with Zann, i get slightly worse character response, especially when weapon swapping.
Trails are very...inconsistent since some bosses have a lot of movement and some do not, which is the biggest issue with the mDK.
Julianos gave me lower dps than Sun, by far in raids after testing for a week.
I still need 2 Siroria pieces that refuse to drop, but thinking about it more and more how the boss movements are increasing, it may give lower dps in some trails while higher dps in others (vAA, vHRC, vSO will be good except vHRC HM when you stop to move for mechanics).
56K centurian dummy group dps with 5 BSW + 5 Sun + 2 Skoria.
Was holding 62K+ till i weapon swapped and no ability wanted to be casted for a couple of seconds.
Everytime i test with Zann, i get slightly worse character response, especially when weapon swapping.
Trails are very...inconsistent since some bosses have a lot of movement and some do not, which is the biggest issue with the mDK.
Julianos gave me lower dps than Sun, by far in raids after testing for a week.
I still need 2 Siroria pieces that refuse to drop, but thinking about it more and more how the boss movements are increasing, it may give lower dps in some trails while higher dps in others (vAA, vHRC, vSO will be good except vHRC HM when you stop to move for mechanics).
Wait.. You're parsing at 62k with BSW Sun and Skoria?56K centurian dummy group dps with 5 BSW + 5 Sun + 2 Skoria.
Was holding 62K+ till i weapon swapped and no ability wanted to be casted for a couple of seconds.
Everytime i test with Zann, i get slightly worse character response, especially when weapon swapping.
Trails are very...inconsistent since some bosses have a lot of movement and some do not, which is the biggest issue with the mDK.
Julianos gave me lower dps than Sun, by far in raids after testing for a week.
I still need 2 Siroria pieces that refuse to drop, but thinking about it more and more how the boss movements are increasing, it may give lower dps in some trails while higher dps in others (vAA, vHRC, vSO will be good except vHRC HM when you stop to move for mechanics).
62k on a MagDK? That's insane. Interested in seeing your set up (traits, CPs, mundus)