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https://forums.elderscrollsonline.com/en/discussion/683901

Force kick from siege weapon

  • JamieAubrey
    JamieAubrey
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    I dont mind if people take my siege as long as they contribute but if I have 3 siege set up and and they see me using them in a rotation and watch me stand there interrupting, they should back off
  • Artemiisia
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    its quite simple if they made this change, you could easily sabotage the other faction, login on another faction char, put 20 sieges near the keep, and then you cant siege the keep anymore

    on a side note, I put 3-5 sieges up sometimes, and actually hopin people using them, since its for the greater good in the end, I deft dont feel ownership over sieges I put down
  • dtsharples
    dtsharples
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    Cursed out twice tonight for asking for my own siege back.
    Too many entitled little snowlfakes roaming in Cyrodiil these days who expect everything handed to them.
    Dragonripped to pieces

  • Runs
    Runs
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    Artemiisia wrote: »
    its quite simple if they made this change, you could easily sabotage the other faction, login on another faction char, put 20 sieges near the keep, and then you cant siege the keep anymore

    on a side note, I put 3-5 sieges up sometimes, and actually hopin people using them, since its for the greater good in the end, I deft dont feel ownership over sieges I put down

    This could technically be done now, by placing them just outside firing range, but isn't. So doubt the change would make it happen all of a sudden.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
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  • Itoq
    Itoq
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    If you could block usage of your siege or if you could kick other players from it then traitors from other factions would make great use of that mechanic.

    Want to take a keep? Switch factions to the one that owns that keep, drop a bunch of siege and, block/kick anyone from using that siege to defend. Profit.
  • starkerealm
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    Conversely, if you could restrict who could use your siege engines, you could sabotage allied keep assaults, by forcing the actual siege engines further apart.
  • Casul
    Casul
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    I don’t buy siege, I get on other peoples siege.

    But you know what.

    We capture the keep.
    PvP needs more love.
  • Mayrael
    Mayrael
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    Itoq wrote: »
    If you could block usage of your siege or if you could kick other players from it then traitors from other factions would make great use of that mechanic.

    Want to take a keep? Switch factions to the one that owns that keep, drop a bunch of siege and, block/kick anyone from using that siege to defend. Profit.

    Tell me why I couldn't do that now hmm? Just place massive ammounts of flaming oils...
    Edited by Mayrael on August 24, 2018 7:18AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • weedgenius
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    Aliyavana wrote: »
    Qbiken wrote: »
    I never understood why people get salty for someone else using their siege weapons. If I´m sieging a keep or outpost and has multiple sieges down, and someone else uses my siege to destroy the walls/doors then I don´t really care.

    except if its a newbie that uses it to hit a door instead of a wall. Or turns a countersiege to hit a wall instead of enemies

    Aren’t you supposed to aim for the door? :confused: lol
    PS4 NA
    Better Homes & Gardens
  • Mayrael
    Mayrael
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    weedgenius wrote: »
    Aliyavana wrote: »
    Qbiken wrote: »
    I never understood why people get salty for someone else using their siege weapons. If I´m sieging a keep or outpost and has multiple sieges down, and someone else uses my siege to destroy the walls/doors then I don´t really care.

    except if its a newbie that uses it to hit a door instead of a wall. Or turns a countersiege to hit a wall instead of enemies

    Aren’t you supposed to aim for the door? :confused: lol

    Not if you trying to take down outpost wall.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • dtsharples
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    BuildMan wrote: »
    I don’t buy siege, I get on other peoples siege.

    But you know what.

    We capture the keep.

    YOU don't capture anything, your'e just a pointless waste of a spot in your faction.

    The simple answer is that people need to stop being entitled little A-Holes, spend the 10 seconds it takes to find a siege merchant and buy some sieges of their own.
    Hell, if I got out of my car to pay for petrol does that entitle someone else to just get in my car and drive off?
    This is why we can't have nice things. If it aint yours, keep your hands off it.
    Edited by dtsharples on August 24, 2018 9:20AM
  • Cave_Canem
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    How about if a player moves a certain distance away from their siege it becomes public access, otherwise it's theirs.

    So if you feel the need to lay out 3 sieges and rotate between them you can, but if you move far enough away that you spoil your own efficient rotation others should be able to use them.

    Ideally you would need someway to way to easily identify this state: a color, a flag, etc.
  • Hammy01
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    Itoq wrote: »
    If you could block usage of your siege or if you could kick other players from it then traitors from other factions would make great use of that mechanic.

    Want to take a keep? Switch factions to the one that owns that keep, drop a bunch of siege and, block/kick anyone from using that siege to defend. Profit.

    You can do all of that now.... lets say you are a red and you want to troll the yellows, log onto your yellow and put down 20 siege in and around the keep the yellows will soon need to defend from the reds but in an area that is of no use for defending. No other yellow will be able to put down siege nor can they move the ones you put down. Eventually they will decay but if you are fast enough you can just put another down or if the reds are fast enough at sieging you might not need to.

    However even if this is possible now it really does not happen and nor would it become a problem if ZOS were to make changes so we could kick unwanted siege thieves off of our siege.
  • jlmurra2
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    I feel that any player of the same faction being able to access siege weapons was intended to promote team work, yet of course some players abuse this, and other players think they are helping.

    Until, if ever ZOS alters this, criticism should be directed at ZOS alone, not other players.
  • modaretto
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    I just wonder who would it hurt if there was an option to exclude using your siege weapons by others?

    I dont pvp. I don't care, i actually hardly play the game atm but i still see a benefit in this suggestion so that everyone can play as they want.

    I see a lot of people jumping into suggestion threads that do have valid ideas which would give people choice on how they want to play and just ridiculing that.

    Is it that everyone wants to farm awesomes or get a boredpanda mention? Because i dont see other purpose unless it's purely about imposing opinions: since it's ok for me everyone else should deal with it.
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • Raammzzaa
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    jlmurra2 wrote: »
    I feel that any player of the same faction being able to access siege weapons was intended to promote team work, yet of course some players abuse this, and other players think they are helping.

    Until, if ever ZOS alters this, criticism should be directed at ZOS alone, not other players.

    Agreed. I mostly play with my guild, and I readily drop siege for anyone that needs it.
  • Mayrael
    Mayrael
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    Hammy01 wrote: »
    Itoq wrote: »
    If you could block usage of your siege or if you could kick other players from it then traitors from other factions would make great use of that mechanic.

    Want to take a keep? Switch factions to the one that owns that keep, drop a bunch of siege and, block/kick anyone from using that siege to defend. Profit.

    You can do all of that now.... lets say you are a red and you want to troll the yellows, log onto your yellow and put down 20 siege in and around the keep the yellows will soon need to defend from the reds but in an area that is of no use for defending. No other yellow will be able to put down siege nor can they move the ones you put down. Eventually they will decay but if you are fast enough you can just put another down or if the reds are fast enough at sieging you might not need to.

    However even if this is possible now it really does not happen and nor would it become a problem if ZOS were to make changes so we could kick unwanted siege thieves off of our siege.

    Exactly this. Conspiracy everywhere. It's possible even now but it doesn't happen, believe me or not but most players just want to have some good time there, not to win at all cost.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Mayrael
    Mayrael
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    jlmurra2 wrote: »
    I feel that any player of the same faction being able to access siege weapons was intended to promote team work, yet of course some players abuse this, and other players think they are helping.

    Until, if ever ZOS alters this, criticism should be directed at ZOS alone, not other players.

    I don't mind if someone uses my sieges, I just want to have control over my stuff. Let's say I set up 3 sieges, someone uses one of them but I'd like to change spot because of bad aiming or something, if that person refuses to leave it I have just lost a siege in name of what? Why my good intentions have to be punished. I want to have control over my stuff, that's all.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • londonvictoria
    Why not just whisper the person and let them know. I played in cyrodil for almost a week thinking I was being helpful jumping on sieges, before someone quite politely mentioned it's not good form.

    I was also shy to put my own siege down as didn't have the experience to know what type and where, and didn't want to get in other people's way.

    Assume it is well intentioned and make a reasonable request for them to stop, if it really bothers you.
  • Neoauspex
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    Qbiken wrote: »
    I never understood why people get salty for someone else using their siege weapons. If I´m sieging a keep or outpost and has multiple sieges down, and someone else uses my siege to destroy the walls/doors then I don´t really care.

    Or when you're running 3 oil pots in keep defense, and 3 lvl 10 players come and steal them as you're switching between them, and then you notice that they aren't firing them at all... and then they all instantly log off before your eyes as soon as the door is down.
    Edited by Neoauspex on August 24, 2018 4:26PM
  • jaws343
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    Why not just whisper the person and let them know. I played in cyrodil for almost a week thinking I was being helpful jumping on sieges, before someone quite politely mentioned it's not good form.

    I was also shy to put my own siege down as didn't have the experience to know what type and where, and didn't want to get in other people's way.

    Assume it is well intentioned and make a reasonable request for them to stop, if it really bothers you.

    You cannot see text chat while on a siege.
  • xan4silkb14_ESO
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    I've put down siege that others can use, and used other siege already set up. I usually bring my own siege, but sometimes have rushed off to a new assault without making sure I have adequate amounts of siege.

    I only use siege that's been laid down if I don't see anyone around it and it's not been fired recently now. Although, when I first started playing I didn't know better. I only get slightly annoyed when the reason I hopped off was because of an enemy ganker and/or incoming countersiege and then can't get back on because someone else took it over.
  • Mayrael
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    Please people reading and understanding doesn't hurt. You think I or the others don't setup sieges for other players? We do very often! It's about situation when someone takes your siege when you didn't wanted to give it someone else. Please understand, we don't want to prohibit others from taking our sieges, we want to have an option to do it because it's our stuff, we paid for it (cold harbour ballista costs ~10k gold in guild store), sometimes it's because someone wastes potential of weapon, period. It's just like with housing. You can have all goodies you want and you decide who may use it because you are the owner, same with sieges, it's just a bit different, because of someone's incompetence you can loose your stuff.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • londonvictoria
    [/quote]

    You cannot see text chat while on a siege.[/quote]

    Tell them afterwards then...
  • londonvictoria
    jaws343 wrote: »

    You cannot see text chat while on a siege.[/quote]

    Tell them afterwards then...
  • londonvictoria
    Bloody quote thing. (See, when you try things for the first time you don't always get it right!)
  • Joy_Division
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    This isn't that hard.

    When it comes to sieging down the outer walls or the outer Front door, I could not care less if some PuG takes "my" siege provided they actually hit the right wall or door. There isn;t anything big at stake. It doesn't matter. It's just a cheap plain old ballista of which I have dozens.

    But in just about every other instance, it does matter because it's not just a wall and there is strategy involved, not too mention often it's a cold-fire weapon that you can't just buy for peanuts at a vendor.

    If I go through the trouble of placing my own siege weapon down, I have a plan on how to use it and it's not just firing randomly toward the enemy. A siege thief is not helping by taking it. Let the people who place down the siege play the game and follow through on their plan.

    Besides siege stealing is selfish and lazy. Someone has to do stuff to defend/attack that does not involve siege and the thief takes it upon themselves to decide that someone should be the person who placed the siege weapon down. That's crap. If they stay on that siege for more than one attack, they're just looking to leech AP.

    There is a way you can help the alliance and all that without being a jerk. If you see an unattended siege weapon, wait a second or two to see if the user is going to get back onto it, the could be healing themselves or guarding against gankers. Just don;t assume if it's free it yours. If the siege remains unattended for bit, then go ahead and loose an attack and then get off. The original user might have healed themselves fought off a ganker, or otherwise might want to resume using the siege. Let them. If nobody is waiting, then go ahead and loose another shot, then get off again. It's fine. You have to wait for the weapon to reload anyway.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • idk
    idk
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    Runs wrote: »
    The people who think this is ok, I just don't understand. Are you guys faction hoppers that join opposite factions just to *** with them?


    I don't think anyone really cares when someone hops on their siege to hit the wall we are sieging. It's when someone sits on our siege and either doesn't use it at all, hits the wrong wall, or aims it away from the keep all together. We only get 20 siege to put up per keep, these people take away from that number.

    I’m wondering just how many times someone takes over a vacant siege and just stands there doing nothing just to slow down how long it takes to get the wall down so they can *** with that alliance as you suggest.

    I rarely see someone on a siege doing nothing. At least from my observation this doesn’t seem to be an issue.

    So the simple solution would be to have a player sitting on a siege get automatically kicked after 30 seconds of inactivity and unable to access a mount again fro a given amount it time.

    @ZOS_GinaBruno if Zos were to look into this situation and find that it is frequent that a player sit on a siege inactive for periods of time this solution may be worthwhile. It’s rather straightforward and doesn’t require a new player interaction to accomplish.

    Just saying of Zos found this to actually occur often. Otherwise it’s not worth considering.
  • jaws343
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    jaws343 wrote: »



    Tell them afterwards then...

    Yeah, after they have sat on my cold-fire siege weapon for too long and it is destroyed. Or do you mean after they used the siege ineffectively and we are overrun and then the siege is destroyed because they are still sitting in it and it cannot be picked up?
    Edited by jaws343 on August 24, 2018 7:41PM
  • kargen27
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    The fix to the AP problem might be to give the AP to the person who drops the siege equipment? Could create a new problem though where a player drops all kinds of siege equipment so he/she gets all the points. So maybe split the AP between the person who drops the equipment and the one who fires it.

    Doesn't fix the problem of players wasting the siege aiming at nothing because they do not know better or are trolling. Best fix for the players that do not know is to politely tell them where to aim. With the trolls not much you can do.

    Would be nice if we could pack up our own equipment even if it is being used by others.
    and then the parrot said, "must be the water mines green too."
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