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Encase/Shattering Prison (Sorc skill) rework, magicka cost is too high

Benemime
Benemime
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Encase is a CC skill that doesn't do any dmg by default (unless you chose to morph into Shattering Prison), but this skill have a place on very niche builds, specially due to its high magicka cost that makes it not viable on pve, and somewhat viable for pvp for like 1:1000 sorcs.

For pve you don't really need that CC, and the dmg morph doesn't compensate since it does less dps than Soul Trap, while costing a lot more to use (2x Shattering Prison = 8102 magicka cost, 1654 total dmg / 1x Soul Splitting trap = 2700 magicka cost and 1692 total dmg), you can't dmg bosses with Shattering Prison, and for pvp you will spam 3 of these and see yourself consuming a lot of your magicka pool.
It's a very expensive ability to spam, and it does no damage.

There are multiple ways to remove it. There's 4 abilities that make you completely immune to it, (which means the sorc used a LOT of magicka with no effect) with one ability (forward momentum) you can use every 8 seconds (if you wish) and never get rooted again.

The fact that it applies an effect or a dmg after the ability is over, makes it worse.

My fix:

When you cast encase, you see a purple aura going forward, whoever is affected by that wave, get a Dot debuff that lasts like 10s or something damaging X by each second, making it viable for Dot based builds.

Descrease its cost to 2750 magicka due to facility of missing (even on pve, you have to cast it multiple times to affect every mob) and it's not a grounded DoT like liquid lightning or wall of elements.Snare or root should be a morph choice, maybe tied with a 10~20% chance of proccing for each thick of dmg since it's now a DoT, this snare or root tied to a chance of proccing, won't make this ability OP on pvp
Edited by Benemime on August 22, 2018 6:56PM
  • mook-eb16_ESO
    mook-eb16_ESO
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    this skill is for pvp to cc ball trains as it cant be blocked
  • Emma_Overload
    Emma_Overload
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    The area of effect needs to be MUCH wider and deeper, too. I'm sick of wasting magicka and not rooting players that are right in front of me!

    Seriously, ZOS, people have been complaining about Encase since 2014, and you've NEVER tried to fix it or even acknowledge it.
    #CAREBEARMASTERRACE
  • Valrien
    Valrien
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    The area of effect needs to be MUCH wider and deeper, too. I'm sick of wasting magicka and not rooting players that are right in front of me!

    Seriously, ZOS, people have been complaining about Encase since 2014, and you've NEVER tried to fix it or even acknowledge it.

    I would prefer it behave like Talons, i.e., a circle around you. Or possibly a ground targeted circle a-la Elemental Rage and Liquid Lightning.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Mrsinister2
    Mrsinister2
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    Now we're gonna get a 42 meter encase that does massive damage :D
  • Hal_Moore
    Hal_Moore
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    Valrien wrote: »
    The area of effect needs to be MUCH wider and deeper, too. I'm sick of wasting magicka and not rooting players that are right in front of me!

    Seriously, ZOS, people have been complaining about Encase since 2014, and you've NEVER tried to fix it or even acknowledge it.

    I would prefer it behave like Talons, i.e., a circle around you. Or possibly a ground targeted circle a-la Elemental Rage and Liquid Lightning.

    That would be awesome if it was like Talons! My main problem using it was it was easy to see when i was about to cast it and i'd get interrupted or they would dodge roll behind me or out of its range.
  • Valrien
    Valrien
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    Now we're gonna get a 42 meter encase that does massive damage :D

    Encase:
    This skill now has unlimited range. Whenever a Sorcerer casts this ability, every enemy in the game (player or NPC or mob) becomes rooted for 30 seconds.


    ZOS balance at it's finest
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Lasinagol
    Lasinagol
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    If it worked anything like choking Talons I would be very happy...other then that I rarely even use it for my Sorc Tank...pvp it is asking for a waste of magicka and the enemy to be just one meter too far to the left.

    The explosion is negligible and the other morph has a snare to prevent other cc's the tank might be attempting to use.

    On the flipside, and a note to positivity on the skill, I have seen a sorc use this in conjuction with roll dodging to out kite in pvp.
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Benemime
    Benemime
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    this skill is for pvp to cc ball trains as it cant be blocked
    easy to miss, burn magicka like crazy (there are better support skills out there), only slotted on very niche builds, useful on very specific situations. My fix would fix all that and could be annoying on pvp as well - while being also good for PVE. The way it is this skills only exists for pvp
    Edited by Benemime on August 22, 2018 8:00PM
  • Apherius
    Apherius
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    Benemime wrote: »
    Encase is a CC skill that doesn't do any dmg by default (unless you chose to morph into Shattering Prison), but this skill have a place on very niche builds, specially due to its high magicka cost that makes it not viable on pve, and somewhat viable for pvp for like 1:1000 sorcs.

    Shattering prison deal damage if the effect ends ( it means the opponents won't take damage unless they stay there doing nothing during 4.5 secs ) it's something that never happens ... useless morph. Even if it happened, 4K damage is useless.

    the High magicka cost doesn't make it " useless " on PVE, even if it was free no one would use it ... except maybe sorc tank.

    I agree on the fact it's viable for a few sorc, which is sad ... I tried restraining prison on my mag sorc ( on my overload bar ofc) I spammed it near the breaches during keep defense, some enemies got killed ( by meatbag ) simply because they had no idea how to get out of it ( some tried to break free lol, they never seen this skill ).
    Most of the time they were immune to immobilizations -_-.
    Finally I prefer the psijic bubble, you do not need to stay near the breaches, just use your meat bag catapult, put a bubble and repeat.
    Benemime wrote: »

    For pve you don't really need that CC, and the dmg morph doesn't compensate since it does less dps than Soul Trap, while costing a lot more to use (2x Shattering Prison = 8102 magicka cost, 1654 total dmg / 1x Soul Splitting trap = 2700 magicka cost and 1692 total dmg), you can't dmg bosses with Shattering Prison, and for pvp you will spam 3 of these and see yourself consuming a lot of your magicka pool.

    Why are you talking about dps ? Dps = damage per second, even if we could use the skill on bosses ( which is not the case
    cause they are immune to immobilizations ) nobody would use it .... as i said ... 4K damage is useless. I do not know where your numbers come from ... 1654 total dmg ? 1692 dmg ? what does it mean ? Don't compare these skills please, both are useless and the damage they deals does not matter.

    But I like your fix. I will put mine here just in case, even though I was told it was too complex.

    - Encase
    - Idea #1 make it a Dot.
    • Encase: Call daedric shard from the earth under one enemy, they follow the target and deal X damage ( less than liquid ofc ) over 12 seconds.

    - Idea #2 add an unique morph.
    • Shattering prison: You can apply this dot to 2 target at the same times, if you use your instant crystal ( crystal proc) while the dot is active on both enemy, it will create 2 crystal ( one in each hand ) and bombard them at the same time.

    I will also quote @IAVITNI idea, for stamsorc.
    Restraining Prison should be left as is. Shattering Prison should have its cost, AoE and number of targets reduced, damage removed but gain a flat 3.5 seconds of Major Vitality. It's used by nobody. Keep it magicka since most class utility skills are mag.
    Edited by Apherius on August 22, 2018 8:40PM
  • Apherius
    Apherius
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    this skill is for pvp to cc ball trains as it cant be blocked

    The psijic CC is better, no need to stay near the breaches and take damage, just use your catapult and put a bubble ... then repeat.

  • Apherius
    Apherius
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    Now we're gonna get a 42 meter encase that does massive damage :D

    Then they will destroy the skill like they did with rune cage ... then reduce the duration to 2 sec 1 week after and laugh about those who think it's a buff to the damage of shattering prison.
  • KraziJoe
    KraziJoe
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    Now we're gonna get a 42 meter encase that does massive damage :D

    Only to those behind you. The ones in front of you get chained to you...
  • Starlock
    Starlock
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    Sorcerer abilities seem costly on the whole, and I can't say I see a particular problem with encase. I don't leave the skill slotted by default because it doesn't fit his character, but when I run him as a tank in dungeons, I always slot it to pin down enemies for my allies. I don't find it too expensive for that purpose, and I don't find myself having issues with sustaining resources using it. The only thing I might change is having the damage on cast, rather than when the effect ends. Most of the time when I cast it on a group of enemies, the damage dealers burn the mobs down before the effect expires. Not always, but often enough that upfront damage would be a nice shift.
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