DeadlyRecluse wrote: »Scraps that can be combined into random pages using a 10k Resin of Frustration. Perfect.
You can get more components for doing cloudrest on harder modes.
Having incentives and rewards in the game for attempting and completing harder content isn't a bad thing.
But I forgot - this is the forum where everyone wants everything for free, immediately, or it's just ZoS trying to abuse their entire family with the crown store.
...it is what it is at this point.
You seriously trying to convince us you haven't figured it out even as you write out the reason?While all these in the crown store even prior to when they are available to obtain in game.
You seriously trying to convince us you haven't figured it out even as you write out the reason?While all these in the crown store even prior to when they are available to obtain in game.
Here's the pro-tip: store is for people who don't want to grind. But, increase the grind, this pisses people off (completionists, mostly) and they break down and buy the motif.
When we have a customer we don't want, we don't just kick them out. We raise their prices. Then continue to do so until we've priced them out.
This way, they "chose" to leave and we can say we didn't kick them off.
Just as ZoS can claim they didn't force people to buy the motifs
After we collect the 20 bop fragments, which can only be obtained one at a time once a day per account, to create a single motif page, we'll need then have to farm 50 igredients that drop in vHM II dungeons, which will be capped at 5 per day per account, to create the resin to put the pieces together, which will cost about 10k from the NPC you need to bring the scraps too.
You can get more components for doing cloudrest on harder modes.
Having incentives and rewards in the game for attempting and completing harder content isn't a bad thing.
But I forgot - this is the forum where everyone wants everything for free, immediately, or it's just ZoS trying to abuse their entire family with the crown store.
That's super deep but it doesn't change the fact that overhauling the reward system in the game is an expense a company won't be spending on a game at this stage in it's life cycle. I'm sorry about the truth, though.