Artemiisia wrote: »How the hell can you justify nerfing every sorc skill to the ground, making them useless to use, another nerf to rune prison.....
and while we still have DKs Fossilizes that not only stuns, but immobilize you, so first you have to use stamina to break free, and another skill like roll dodge, to get out of it, no other cc skill ingame, requires two things to get out of
and nightblades fear, is just broken af.....
DarkScatha wrote: »Them PVPers always complaining.
{{pre-sorc nerf}} ZOMG SORC OP NERF SORC ZOMG!!
{{post-sorc nerf}} Ok, let’s chill out and stop talking nerfs, hey? Let’s be reasonable. Don’t touch my class because reasons.
Artemiisia wrote: »
Artemiisia wrote: »
Artemiisia wrote: »
I am a sorc main, and could you stop this? it's hurting my feelins. I have Mines, Encase, rune cage, streak, Attro stun and pet stun. No. Rune Cage was not and is not our only CC. L2P.
And the Rune Cage "nerf" was a buff... as no idiot would ever sit in rune cage for 3,5sec. But reducing time before it breaks (and does dmg) too 2sec, you might actually have someone sitting it out
but please, continue crying. Them tears are sweet xD
Until I get to a sorc to cast fossilize I am hit by 15 skills, stunned twice and most likely meteored once. Ofc, I am talking about sorcs that actually know what they are doing.
{{pre-sorc nerf}} ZOMG SORC OP NERF SORC ZOMG!!
{{post-sorc nerf}} Ok, let’s chill out and stop talking nerfs, hey? Let’s be reasonable. Don’t touch my class because reasons.
I play all classes and can say DK's fossilize is a crutch that nearly every unskilled DK in pvp relies on.
Thestephenmcraeub17_ESO wrote: »I play all classes and can say DK's fossilize is a crutch that nearly every unskilled DK in pvp relies on.
Unskilled, huh? Just for my own curiosity then, please tell me what the skilled DKs use in lieu of a CC that allows our main spammable to land.
DKs rely on weak DOTs, weaker class passives, garbage mobility (only obtained by either running vamp and letting yourself get nuked by any stam toon with DBoS, or by sacrificing damage or sustain in the form of jewelry traits [mind you, our damage and sustain are already laughable - it's an unpalatable option for most mag DKs]), an easily predicted and telegraphed dodgeable main spammable (no powerlashes would EVER land if not for fossilize, because it is dodgeable and 100% of the time coming right off the heels of a standard flame lash, as that's the only way to proc it now that off-balance is shot to ****), and to top it all off, NO EXECUTE.
So please, tell me what skills the good DKs are running, because based on the toolkit available to this class, I am apparently "unskilled."
DK fossilize has range that require DK to stand on its target to cast it. Sorc stun has range slightly greater than distance between Earth and Jupiter. Also, this is actually a buff since if target does not break free in 2 sec it will also suffer damage from this skill.
U have been hit? Wow. Use shieldstacking. Also, ur streak breaks roots.
DK fossilize has range that require DK to stand on its target to cast it. Sorc stun has range slightly greater than distance between Earth and Jupiter. Also, this is actually a buff since if target does not break free in 2 sec it will also suffer damage from this skill.
Thestephenmcraeub17_ESO wrote: »I play all classes and can say DK's fossilize is a crutch that nearly every unskilled DK in pvp relies on.
Unskilled, huh? Just for my own curiosity then, please tell me what the skilled DKs use in lieu of a CC that allows our main spammable to land.
DKs rely on weak DOTs, weaker class passives, garbage mobility (only obtained by either running vamp and letting yourself get nuked by any stam toon with DBoS, or by sacrificing damage or sustain in the form of jewelry traits [mind you, our damage and sustain are already laughable - it's an unpalatable option for most mag DKs]), an easily predicted and telegraphed dodgeable main spammable (no powerlashes would EVER land if not for fossilize, because it is dodgeable and 100% of the time coming right off the heels of a standard flame lash, as that's the only way to proc it now that off-balance is shot to ****), and to top it all off, NO EXECUTE.
So please, tell me what skills the good DKs are running, because based on the toolkit available to this class, I am apparently "unskilled."
Thestephenmcraeub17_ESO wrote: »I play all classes and can say DK's fossilize is a crutch that nearly every unskilled DK in pvp relies on.
Unskilled, huh? Just for my own curiosity then, please tell me what the skilled DKs use in lieu of a CC that allows our main spammable to land.
DKs rely on weak DOTs, weaker class passives, garbage mobility (only obtained by either running vamp and letting yourself get nuked by any stam toon with DBoS, or by sacrificing damage or sustain in the form of jewelry traits [mind you, our damage and sustain are already laughable - it's an unpalatable option for most mag DKs]), an easily predicted and telegraphed dodgeable main spammable (no powerlashes would EVER land if not for fossilize, because it is dodgeable and 100% of the time coming right off the heels of a standard flame lash, as that's the only way to proc it now that off-balance is shot to ****), and to top it all off, NO EXECUTE.
So please, tell me what skills the good DKs are running, because based on the toolkit available to this class, I am apparently "unskilled."
Stonefist stuns and is on the same cc timer as fossilize, Talons immobilize BOTH allow you to whip. if you dragon leap in and talons you will get plenty of whips in. ALSO did you read my post about how 1 lil immovable potions negates fossilize..?
Zaan is not a weak DOT and nearly every DK runs it and combining that with sets like elf bane to make it tick longer and harder along side sets like sun, burning spellweave, scathing mage or even julianos.
Class passives make dk very tanky and give resources back when you use ultimate, give stam back on use, increase healing received, block mitigation, spell resist, health recovery, snare, and apply burning status affect all of witch are not bad passives.
DK is easy to play because of a double CC that anyone could run around spamming and it IS a crutch.
Granted this TANK class doesn't have an execute they just have something no other class has Fossilize+reflective scale pretty much negates all ranged classes forcing them into melee range.
The point is that sorcs are very strong as are DK's and both have skills the other doesn't... most of the calls for nerfs are because people want easy kills and don't want to learn to play their class. Both classes are fun to play and both get kills and get killed. . .That is PVP.
"Victory or Sovngarde! Make every battle in #ESO a worthy one, even if you don’t prevail."-ESO
DK fossilize has range that require DK to stand on its target to cast it. Sorc stun has range slightly greater than distance between Earth and Jupiter. Also, this is actually a buff since if target does not break free in 2 sec it will also suffer damage from this skill.