kathandira wrote: »So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
If DDs run around like headless chicken let them die so they learn it. DDs need to stand in front of the healer for effective performance and this is not because of smart target heals not hitting otherwise but because this allows for effective buffing. There is absolutely no reason why a range DD needs to stand 40 meters away from a boss.
Certain fights require them to run around to kill adds or dodge Area Attacks.
It's just not feasible to expect damage dealers to always stay in front of the healer.
Situational Awareness.
If a healer knows that there is a phase where the DPS has to kill Adds, then that healers should know when that will happen, and to position themselves well enough to heal the tank and the DPS at the same time.
This isn't about "situational awareness".
You have to be situationaly aware on this game regardless if you have to stare at your target to heal them with breath of life or not.
Apache_Kid wrote: »If you think healing is difficult in this game you should try healing in TERA. That really made me appreciate how easy and simple it is to be a healer in this game. Except from some of the DLC trials (and HMs of the others) Healing is by far and away the easiest role to play.
If you are having problems healing it might be the positioning of your group that is the problem. If you are running with a guild maybe talk to your guildmates about positioning and where you want them to stand. I like using the olorimes circle as a marker for where the group should be stacked. Yes there are fights where you can't be stacked but even then they should have a loose stack and have positioning that is beneficial to the healers. If you are running with pugs then yeah you will probably need to spread heals all over the place as they run around like headless chickens but that is on them, not the games healing mechanics.
kathandira wrote: »kathandira wrote: »So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
If DDs run around like headless chicken let them die so they learn it. DDs need to stand in front of the healer for effective performance and this is not because of smart target heals not hitting otherwise but because this allows for effective buffing. There is absolutely no reason why a range DD needs to stand 40 meters away from a boss.
Certain fights require them to run around to kill adds or dodge Area Attacks.
It's just not feasible to expect damage dealers to always stay in front of the healer.
Situational Awareness.
If a healer knows that there is a phase where the DPS has to kill Adds, then that healers should know when that will happen, and to position themselves well enough to heal the tank and the DPS at the same time.
This isn't about "situational awareness".
You have to be situationaly aware on this game regardless if you have to stare at your target to heal them with breath of life or not.
I think "stare" is a bit exaggerated. You just need to be looking in their general direction. Could be worse, you could have to highlight them. That would be a disaster.
I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.
Any heal that requires party members to coordinate and line up in front of you just isn't going to work out in the real world.
That's one of those strategies that sound good on paper but instantly fall apart when you throw 4 four random players together.
If you don’t like group coordination as a requirement, why would you play group content in a MMO?
Group coordination is ok up to a point - but not as a requirement to simply heal people. Other players are not going to run in front of me every time they need a heal. And I don't really blame them either.
And I've been playing MMORPGs since they existed - and I've never played a game that requires you to adjust the camera to look at someone to heal them. So your implication that is somehow standard for MMO's is ridiculous.
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
Have concerns about healing? Join us in healers discord https://discord.gg/TfjSbu9
Most games you can simply use the control pad to choose your target from the party member list and pick the one who is losing health. So I don't see why it should be an issue for console.
Most games you can simply use the control pad to choose your target from the party member list and pick the one who is losing health. So I don't see why it should be an issue for console.
I recommend actually playing on console before commenting on it, the d-pad is already mapped to functions.
Apache_Kid wrote: »If you think healing is difficult in this game you should try healing in TERA. That really made me appreciate how easy and simple it is to be a healer in this game. Except from some of the DLC trials (and HMs of the others) Healing is by far and away the easiest role to play.
If you are having problems healing it might be the positioning of your group that is the problem. If you are running with a guild maybe talk to your guildmates about positioning and where you want them to stand. I like using the olorimes circle as a marker for where the group should be stacked. Yes there are fights where you can't be stacked but even then they should have a loose stack and have positioning that is beneficial to the healers. If you are running with pugs then yeah you will probably need to spread heals all over the place as they run around like headless chickens but that is on them, not the games healing mechanics.
This thread isn't about healing being difficult.
It's addressing a nuisance change that should have never been implemented in the first place. Breath of life worked fine the way it was. There was no reason to make it more annoying to use.
Apache_Kid wrote: »If you think healing is difficult in this game you should try healing in TERA. That really made me appreciate how easy and simple it is to be a healer in this game. Except from some of the DLC trials (and HMs of the others) Healing is by far and away the easiest role to play.
If you are having problems healing it might be the positioning of your group that is the problem. If you are running with a guild maybe talk to your guildmates about positioning and where you want them to stand. I like using the olorimes circle as a marker for where the group should be stacked. Yes there are fights where you can't be stacked but even then they should have a loose stack and have positioning that is beneficial to the healers. If you are running with pugs then yeah you will probably need to spread heals all over the place as they run around like headless chickens but that is on them, not the games healing mechanics.
This thread isn't about healing being difficult.
It's addressing a nuisance change that should have never been implemented in the first place. Breath of life worked fine the way it was. There was no reason to make it more annoying to use.
Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing [removed inappropriate language]
Most games you can simply use the control pad to choose your target from the party member list and pick the one who is losing health. So I don't see why it should be an issue for console.
I recommend actually playing on console before commenting on it, the d-pad is already mapped to functions.
TequilaFire wrote: »
You do know that by looking st s target and holding R3 you lock that target right?
TequilaFire wrote: »
You do know that by looking st s target and holding R3 you lock that target right?
And locking on to enemies is going to help me heal my team how exactly?
It wasn't always like this but some forumers complained "muh takes no skills to heal brhal".
They didn't know but they said the magic word: our devs are obsessed with the game being "skilled".
So there you go, they nerfed templar smart healing to the ground. IMO it would have been enough to add a class where healing requires targeting (they did, called warden) that way "skilled" players would play wardens, and the others could still have templar and have fun healing.
Gameplay combat wise the game caters to hardcore players, while everything else caters to casuals which is just weird.
Sure.
Also, while we are at it, make all taunts AoE with 24m range.
And make all DoT damage skills fire automatically on cooldown.
And make all red AoEs under your feet periodically move away from players to the edge of the room.
TequilaFire wrote: »
So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
If DDs run around like headless chicken let them die so they learn it. DDs need to stand in front of the healer for effective performance and this is not because of smart target heals not hitting otherwise but because this allows for effective buffing. There is absolutely no reason why a range DD needs to stand 40 meters away from a boss.
Certain fights require them to run around to kill adds or dodge Area Attacks.
It's just not feasible to expect damage dealers to always stay in front of the healer.
Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing [removed inappropriate language]
Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing [removed inappropriate language]
I healed for 6 years in WoW before switching to ESO and find it very fun to actually see something instead of having my screen cluttered with healing addons. I agree that more control about your healing spells would be great. However I still like it more then what most classic mouse on screen, hardtraget MMOs do. And I also think it would be very hard to implement into ESO. We already have targeted heals and it's awful to use.
Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing [removed inappropriate language]
I healed for 6 years in WoW before switching to ESO and find it very fun to actually see something instead of having my screen cluttered with healing addons. I agree that more control about your healing spells would be great. However I still like it more then what most classic mouse on screen, hardtraget MMOs do. And I also think it would be very hard to implement into ESO. We already have targeted heals and it's awful to use.
I have had some success and fun in Cyrodiil with the new Psijic healing toggle, Mend Wounds, especially when players are far away. Seemed faster and more controlled than spamming Healing Springs.