For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
It wasn't always like this but some forumers complained "muh takes no skills to heal brhal".
They didn't know but they said the magic word: our devs are obsessed with the game being "skilled".
So there you go, they nerfed templar smart healing to the ground. IMO it would have been enough to add a class where healing requires targeting (they did, called warden) that way "skilled" players would play wardens, and the others could still have templar and have fun healing.
Gameplay combat wise the game caters to hardcore players, while everything else caters to casuals which is just weird.
Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing cancer
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
You do have ranged non-targeted healing abilities like Resto staffs Mutagen (HoT effect) or Breath Of Life (BoL).
Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.
Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.
Anyone who plays a healer on this game knows you have to "move around" with or without this annoying change to targeting.
So instead of calling me a "lazy butt" you should try playing a healer first, bruh. Because if you did - then you would know how silly what you are saying is.
And you should try healing on WoW sometime also - because yes - healers have to move on that game also...
Artemiisia wrote: »it would be the same if I suddenly said please remove the front of you as dps, its annoyin to move around when adds/boss and such moves
Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.
Anyone who plays a healer on this game knows you have to "move around" with or without this annoying change to targeting.
So instead of calling me a "lazy butt" you should try playing a healer first, bruh. Because if you did - then you would know how silly what you are saying is.
And you should try healing on WoW sometime also - because yes - healers have to move on that game also...
Hey no offence! I do have a templar healer and a sorc healer (as I mentioned before btw) and I never really had trouble with any area or "in fron of you" heal spells before, be it springs or combat prayer... I really dunno what you complain about... and btw it was a friendly banter, sorry if I offended you.
For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
AcadianPaladin wrote: »My only complaint here is reducing the emergency burst utility of BoL. Like the sorc's Matriarch Burst, BoL should be 360 degree smart heal. The high cost of BoL is the proper means to prevent its overuse and keep it ideal for its intended purpose of emergency burst healing that is instant and simple.
I have a magplar full healer and a magsorc dps with Matriarch. I'm not happy that my dps sorc can more reliably 'save' someone than my full templar healer - and without missing a beat to her full sorc dps rotation.
Somewhat along the same lines, my healer won'd slot Combat Prayer unless her group is (1) disciplined enough to stack in front of her and (2) has enough dps to make +8% significant.
Doctordarkspawn wrote: »For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
So it got nerfed for the sake of PVP.
Lets just throw that onto the burning pile of things it's taken from PVE at large.
The last thing healing in this game needs is to be more dumbed down.
Doctordarkspawn wrote: »For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
So it got nerfed for the sake of PVP.
Lets just throw that onto the burning pile of things it's taken from PVE at large.
I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.
I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.
Any heal that requires party members to coordinate and line up in front of you just isn't going to work out in the real world.
That's one of those strategies that sound good on paper but instantly fall apart when you throw 4 four random players together.
Doctordarkspawn wrote: »For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
So it got nerfed for the sake of PVP.
Lets just throw that onto the burning pile of things it's taken from PVE at large.
Healing is easy anywhere but maybe trial HMs. PvP isn’t to blame for every shortcoming this game has, as much as some people on here would like to believe that.
I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.
Any heal that requires party members to coordinate and line up in front of you just isn't going to work out in the real world.
That's one of those strategies that sound good on paper but instantly fall apart when you throw 4 four random players together.
If you don’t like group coordination as a requirement, why would you play group content in a MMO?