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Please remove the "in front of you" from healing spells

Jeremy
Jeremy
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I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.

It's annoying.

Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.

So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
  • ak_pvp
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    For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
    Edited by ak_pvp on August 22, 2018 10:46AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Jeremy
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    ak_pvp wrote: »
    For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.

    I am speaking mostly in respect to PvE here.

    When it comes to PvP - needing your target in front of you is the least of healing's problems. But that's a different story. ^^
    Edited by Jeremy on August 22, 2018 10:52AM
  • Arciris
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    It wasn't always like this but some forumers complained "muh takes no skills to heal brhal".
    They didn't know but they said the magic word: our devs are obsessed with the game being "skilled".
    So there you go, they nerfed templar smart healing to the ground. IMO it would have been enough to add a class where healing requires targeting (they did, called warden) that way "skilled" players would play wardens, and the others could still have templar and have fun healing.
    Gameplay combat wise the game caters to hardcore players, while everything else caters to casuals which is just weird.
  • e1team
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    Dunno, never had a problem healing nither with my templar nor my sorc healer...
  • RexyCat
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    Jeremy wrote: »
    I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.

    It's annoying.

    Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.

    So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.

    You do have ranged non-targeted healing abilities like Resto staffs Mutagen (HoT effect) or Breath Of Life (BoL). You don't need to turn around for all healing abilities to work. For ground based AoE you need still a group to stay close and as much as possible together to get the most out of it, like Healing Springs return of magicka is more efficient with 3 player inside it. You also have buffs and debuff as a healer that you would want to keep your group as close to you as possible to gain from as their range isn't that far.

    The way this game work is that your centre of screen is your targeting, that is why need to rotate camera for everything you do. Not even TAB will help you there as it isn't a targeting tool like in other MMOs, but just highlight what is nearby target from centre (will be highlight in outlined in white) and guide your targeting, if there isn't a hit box blocking off your target.

    If you are new to healing, focus on providing heals to tank first during heavy damage from boss, then keep an eye on DPS which is near red AoEs or have lower HP pool to keep them alive with HoT. Your position should be in the rear as much as possible and not between tank and DPS as you will not be able to avoid damage in time if you are too near tank or large group of mobs (which DPS should take care of). When DPS or tank are rezzing other players they often need some help with HoT to avoid taking more damage from AoE or mobs until they can defend themselves or use any heals, so you would want to have both in front of you and not behind you. Like everything else you need to adapt to situation as there are very mobile bosses, mobs and obstacles that might block heals from range.

    Healing spring is good for magicka based toons (as it provide small magicka return) and another option is that RoR is best to combine with Channelled Focus (increase resistance and magicka return), this combo give some DoT for enemies standing inside AoE, HoT and a cleanse for allies (through synergy) with protection for you in the centre. Mutagen, Harden Ward etc are both ranged based, but have the minor problem of who will gets those heals/protection in a group.
    Edited by RexyCat on August 22, 2018 11:21AM
  • Naughty_Ryder
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    You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing [removed inappropriate language]
    Edited by ZOS_JesC on August 22, 2018 1:18PM
    Fairies are invisible and inaudible like angels. But their magic sparkles in nature.

    - I solemnly swear that I am up to no good.
  • Jeremy
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    Arciris wrote: »
    It wasn't always like this but some forumers complained "muh takes no skills to heal brhal".
    They didn't know but they said the magic word: our devs are obsessed with the game being "skilled".
    So there you go, they nerfed templar smart healing to the ground. IMO it would have been enough to add a class where healing requires targeting (they did, called warden) that way "skilled" players would play wardens, and the others could still have templar and have fun healing.
    Gameplay combat wise the game caters to hardcore players, while everything else caters to casuals which is just weird.

    No wonder I remember it not being like this in the beginning then. Because it wasn't. So thanks for clarifying that for me. Now I know my memory wasn't playing tricks on me.

    I also agree with you. If people wanted to have a job that required more camera moving to heal they should have just added another class for that instead of mess with existing ones - especially since (and as alluded to my OP) it doesn't even work correctly with the rest of the Templar's abilities. When I go into a dungeon to heal I don't want to spend my time adjusting my camera to stare at people. That's just silly and annoying.
    Edited by Jeremy on August 22, 2018 11:08AM
  • Jeremy
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    You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing cancer

    It was a little weird at first - but I got used to the auto targeting. This new targeting system where I have to actually make my character look at the person I want to heal is just annoying though. They should really change it back to the way it was in my opinion. Or just allow you to target players directly as most other games as you said. That would be better too.
    Edited by Jeremy on August 22, 2018 11:23AM
  • Jeremy
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    RexyCat wrote: »
    Jeremy wrote: »
    I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.

    It's annoying.

    Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.

    So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.

    You do have ranged non-targeted healing abilities like Resto staffs Mutagen (HoT effect) or Breath Of Life (BoL).

    That used to be how breath of life works. Not any more. Now it requires for the target to be in front of you - which is just silly for the reasons I explain in my OP.
    Edited by Jeremy on August 22, 2018 11:15AM
  • e1team
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    Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.
  • Jeremy
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    e1team wrote: »
    Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.

    Anyone who plays a healer on this game knows you have to "move around" with or without this annoying change to targeting.

    So instead of calling me a "lazy butt" you should try playing a healer first, bruh. Because if you did - then you would know how silly what you are saying is.

    And you should try healing on WoW sometime also - because yes - healers have to move on that game also...
    Edited by Jeremy on August 22, 2018 11:21AM
  • Artemiisia
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    it would be the same if I suddenly said please remove the front of you as dps, its annoyin to move around when adds/boss and such moves
  • e1team
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    Jeremy wrote: »
    e1team wrote: »
    Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.

    Anyone who plays a healer on this game knows you have to "move around" with or without this annoying change to targeting.

    So instead of calling me a "lazy butt" you should try playing a healer first, bruh. Because if you did - then you would know how silly what you are saying is.

    And you should try healing on WoW sometime also - because yes - healers have to move on that game also...

    Hey no offence! I do have a templar healer and a sorc healer (as I mentioned before btw) and I never really had trouble with any area or "in fron of you" heal spells before, be it springs or combat prayer... I really dunno what you complain about... and btw it was a friendly banter, sorry if I offended you.
  • AcadianPaladin
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    My only complaint here is reducing the emergency burst utility of BoL. Like the sorc's Matriarch Burst, BoL should be 360 degree smart heal. The high cost of BoL is the proper means to prevent its overuse and keep it ideal for its intended purpose of emergency burst healing that is instant and simple.

    I have a magplar full healer and a magsorc dps with Matriarch. I'm not happy that my dps sorc can more reliably 'save' someone than my full templar healer - and without missing a beat to her full sorc dps rotation.

    Somewhat along the same lines, my healer won't slot Combat Prayer unless her group is (1) disciplined enough to stack in front of her and (2) has enough dps to make +8% significant.
    Edited by AcadianPaladin on August 22, 2018 1:30PM
    PC NA(no Steam), PvE, mostly solo
  • Jeremy
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    Artemiisia wrote: »
    it would be the same if I suddenly said please remove the front of you as dps, its annoyin to move around when adds/boss and such moves

    It's fairly typical to look at what you are fighting on video games. So I don't think that's much of an inconvenience.

    Expecting healers to have to stare at the players they want to heal - especially when they are running around behind them or to their sides... is a lot different than expecting players to have what they are actually fighting in front of them for obvious reasons.

    I've never played a game that required you to adjust your camera to look at someone before you can heal them. Who even come up with that stupid idea?

    Edited by Jeremy on August 22, 2018 11:33AM
  • Lightspeedflashb14_ESO
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    The secondary heal on breath of life is 360°. If you want a bigger 360° "heal", healing Ward/ward ally is 360°, though to be honest, if you are crutching on breath, you need to work on your healing, if I use Honor the dead( the superior morph after all the nerfs to breath in my opinion) more then once or twice in a fight, there is something horribly wrong with my team.

    More to the point, your team ought to be in front of you because you ought to be using combat prayer.
  • Jeremy
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    e1team wrote: »
    Jeremy wrote: »
    e1team wrote: »
    Gee bruh, you can't just stand there and pop heals, need to move your lazy butt around sometimes. Everybody does. This ain't WoW.

    Anyone who plays a healer on this game knows you have to "move around" with or without this annoying change to targeting.

    So instead of calling me a "lazy butt" you should try playing a healer first, bruh. Because if you did - then you would know how silly what you are saying is.

    And you should try healing on WoW sometime also - because yes - healers have to move on that game also...

    Hey no offence! I do have a templar healer and a sorc healer (as I mentioned before btw) and I never really had trouble with any area or "in fron of you" heal spells before, be it springs or combat prayer... I really dunno what you complain about... and btw it was a friendly banter, sorry if I offended you.

    You didn't offend me. I was just answering you in the same manner you spoke to me.

    And if you play as a Templar healer on this game then you should know you have to move around regardless of this silly change.
    Edited by Jeremy on August 22, 2018 11:39AM
  • Dubhliam
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    Sure.

    Also, while we are at it, make all taunts AoE with 24m range.

    And make all DoT damage skills fire automatically on cooldown.

    And make all red AoEs under your feet periodically move away from players to the edge of the room.
    >>>Detailed Justice System Concept thread<<<
  • Doctordarkspawn
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    ak_pvp wrote: »
    For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.

    So it got nerfed for the sake of PVP.

    Lets just throw that onto the burning pile of things it's taken from PVE at large.
  • casparian
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    The last thing healing in this game needs is to be more dumbed down.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Jeremy
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    My only complaint here is reducing the emergency burst utility of BoL. Like the sorc's Matriarch Burst, BoL should be 360 degree smart heal. The high cost of BoL is the proper means to prevent its overuse and keep it ideal for its intended purpose of emergency burst healing that is instant and simple.

    I have a magplar full healer and a magsorc dps with Matriarch. I'm not happy that my dps sorc can more reliably 'save' someone than my full templar healer - and without missing a beat to her full sorc dps rotation.

    Somewhat along the same lines, my healer won'd slot Combat Prayer unless her group is (1) disciplined enough to stack in front of her and (2) has enough dps to make +8% significant.

    It does reduce the effectiveness of breath of life as an emergency tool there is no doubt.

    Life drops so quickly on this game there isn't a whole lot of time to circle your camera around trying to find where some stray DPSer went off too. This isn't to mention it requires you to have ranged classes behind you to make effective use of Ritual of Retribution anyway - so to require players to be in front of you to heal doesn't even mesh with the rest of the Templar's abilities.

    I just don't see any point to this change. It's just annoying.
  • Jeremy
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    ak_pvp wrote: »
    For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.

    So it got nerfed for the sake of PVP.

    Lets just throw that onto the burning pile of things it's taken from PVE at large.

    Figures PvP would be behind it.
  • Jeremy
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    casparian wrote: »
    The last thing healing in this game needs is to be more dumbed down.

    Why do you think having to stare at a person to heal them makes healing so much more "skillful"?

    The skill of healing usually revolves around keeping a close eye on your party member's health and using the correct heal for the right situation all while managing your magicka. It's never been about spinning your camera around trying to find people...

    That isn't "skill". It's just a nuisance.
    Edited by Jeremy on August 22, 2018 11:50AM
  • Feanor
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    I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Feanor
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    ak_pvp wrote: »
    For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.

    So it got nerfed for the sake of PVP.

    Lets just throw that onto the burning pile of things it's taken from PVE at large.

    Healing is easy anywhere but maybe trial HMs. PvP isn’t to blame for every shortcoming this game has, as much as some people on here would like to believe that.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Jeremy
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    Feanor wrote: »
    I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.

    Any heal that requires party members to coordinate and line up in front of you just isn't going to work out in the real world.

    That's one of those strategies that may sound good on paper but instantly fall apart when you throw four random players together.
    Edited by Jeremy on August 22, 2018 11:56AM
  • Feanor
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    Jeremy wrote: »
    Feanor wrote: »
    I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.

    Any heal that requires party members to coordinate and line up in front of you just isn't going to work out in the real world.

    That's one of those strategies that sound good on paper but instantly fall apart when you throw 4 four random players together.

    If you don’t like group coordination as a requirement, why would you play group content in a MMO?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Jeremy
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    Feanor wrote: »
    ak_pvp wrote: »
    For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.

    So it got nerfed for the sake of PVP.

    Lets just throw that onto the burning pile of things it's taken from PVE at large.

    Healing is easy anywhere but maybe trial HMs. PvP isn’t to blame for every shortcoming this game has, as much as some people on here would like to believe that.

    How easy healing is depends on your group.

    Obviously if you have DPSers running all over the place it's not going to be easy to heal them if it requires them to be in front of you.

    IN any case - spinning your camera around to look at people is not interesting gameplay. So if they want to make healing more difficult - that isn't the way to do it. So it's a moot point.
    Edited by Jeremy on August 22, 2018 11:52AM
  • Jeremy
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    Feanor wrote: »
    Jeremy wrote: »
    Feanor wrote: »
    I don’t know. The main healing ability in this game is Healing Springs by far, and you can already target that pretty well. That burst heals are a frontal cone is ok, it requires some group coordination at least instead of just hitting a button.

    Any heal that requires party members to coordinate and line up in front of you just isn't going to work out in the real world.

    That's one of those strategies that sound good on paper but instantly fall apart when you throw 4 four random players together.

    If you don’t like group coordination as a requirement, why would you play group content in a MMO?

    Group coordination is ok up to a point - but not as a requirement to simply heal people. Other players are not going to run in front of me every time they need a heal. And I don't really blame them either.

    And I've been playing MMORPGs since they existed - and I've never played a game that requires you to adjust the camera to look at someone to heal them. So your implication that is somehow standard for MMO's is ridiculous.
    Edited by Jeremy on August 22, 2018 11:58AM
  • Artemiisia
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    how many heals skill do we actually talk about here?

    combat prayer and?

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