Waffennacht wrote: »Roll Dodge is so strong right now
Tell that to 90% of stamina players who currently spam steel tornado like their lives depended on it (or jabs if they're stamplar). The whole day I spent PvPing I think I met one (melee) stamblade who didn't spin2win. One.
Shuffle is not weapon skill, even mag builds can use it.
That's why it has greatly reduced buff time.
While Momentum is 2h skill, that can be used only with 2h. Well, said it like there is stam builds without 2h on one of the bars, lol.
Shuffle is an armor skill that can only be used with 5 pieces of medium armor slotted. Do you run medium armor on your magicka builds?
Lol, remember this skill since long ago, when it hasn't required this. Not using evasion skills at all, even on staminer...
Well, still it's more universal skill than Momemntum, right?
Waffennacht wrote: »Waffennacht wrote: »Roll Dodge is so strong right now
Tell that to 90% of stamina players who currently spam steel tornado like their lives depended on it (or jabs if they're stamplar). The whole day I spent PvPing I think I met one (melee) stamblade who didn't spin2win. One.
You use Spin2win on a roll Dodge build
As for countering spin2win, you gotta have swift and majir expedition and the ability to move 6m away
Waffennacht wrote: »
Btw it's right here:
Waffennacht wrote: »Waffennacht wrote: »Roll Dodge is so strong right now
Tell that to 90% of stamina players who currently spam steel tornado like their lives depended on it (or jabs if they're stamplar). The whole day I spent PvPing I think I met one (melee) stamblade who didn't spin2win. One.
You use Spin2win on a roll Dodge build
As for countering spin2win, you gotta have swift and majir expedition and the ability to move 6m away
Forward Momentum
8s->4s
When this ability is used in a heavy armor build, they're able to become just as snare/root resistant as a medium armor dodge roller - even more so if that medium armor player uses Shuffle (only 2s snare/root immunity). I think Forward Momentum also prevents people from kiting heavy armor builds, which means they get to stay on top of you and keep dealing damage constantly (making them seem much stronger damage wise than they actually are). This is why 4s (or even 2s) duration would be much more appropriate for this skill.
Shuffle
2s->8s
Medium armor should have the best mobility in the game - this is why Shuffle needs to be improved. It is one of the most expensive stamina skills in the game, so having to constantly refresh a 23s duration ability for two seconds of snare immunity is pretty messed up.
John_Falstaff wrote: »@IZZEFlameLash , I just have to ask a variation of the question I've asked one comment above; if Major Evasion is so potent, why nobody's slotting it in PvE? (While magicka's universally slotting Harness.)
John_Falstaff wrote: »@IZZEFlameLash , are we still talking about medium armor? The skill can only be used with 5 or more medium pieces slotted, and I've not seen a lot of tanks running medium armor.
But yes, "why" is exactly what I'm asking you.Why light armor has a skill that is useful (and used) by PvE damage dealers, but medium armor has a skill that is useless in same scenario?
John_Falstaff wrote: »@IZZEFlameLash , you didn't quite reply as to how a tank would run Shuffle (are medium armor tanks even a thing outside non-DLC dungeons?), but all right. As it happens, I also play stam DPS in PvE, and I have hard time to believe that you don't have to roll-dodge out of AoE that would otherwise one-shot you, even in regular dungeons, let alone 12-man content. So you say that light armor is slotting Harness in PvE because of undodgeable mechanics, but for some reason you also state that medium armor shouldn't have any extra defense (even despite not having range as natural mitigation) because 2 dedicated healers and no healing debuff is enough for anything? I feel a contradiction here.
> And MA is quite focused on PvP.
I rest my case. I'm not sure where it came from, that medium armor is focused on PvP. In fact, I already delivered the point I was trying to express: people focused on PvP are sitting in Cyrodiil most of the time, and then they end up not knowing that Shuffle can only be used while running medium armor (for almost a year already, just in case), thinking that tank holding aggro is enough not to dodge, stating that medium armor is PvP focused, mixing it with statements like "PvE is for range anyway and and ranged DPS means magicka" and "MA is quite focused on PvP", "PvE is not about dodging" and generally being surprised that there's a world outside Cyrodiil and non-DLC pugs where stamina DPS also - surprise - wants to be on par with magicka. What do they want, those strange people in PvE? They have two healers, and anyway they should've rolled magicka long time ago for their trials and DLC dungeons.
And then it all gets into polls, and we have fascinating charts that have nothing to do with actual state of things or even common sense. I stop here.
John_Falstaff wrote: »@IZZEFlameLash , are we still talking about medium armor? The skill can only be used with 5 or more medium pieces slotted, and I've not seen a lot of tanks running medium armor.
But yes, "why" is exactly what I'm asking you.Why light armor has a skill that is useful (and used) by PvE damage dealers, but medium armor has a skill that is useless in same scenario?
Forward Momentum
8s->4s
When this ability is used in a heavy armor build, they're able to become just as snare/root resistant as a medium armor dodge roller - even more so if that medium armor player uses Shuffle (only 2s snare/root immunity). I think Forward Momentum also prevents people from kiting heavy armor builds, which means they get to stay on top of you and keep dealing damage constantly (making them seem much stronger damage wise than they actually are). This is why 4s (or even 2s) duration would be much more appropriate for this skill.
I think you mean to be talking about Shuffle here since FM is not part of medium armor.
More importantly, it was just a few days ago Zos implemented some big changes to shuffle and such. (still to come for consoles). I suggest giving those changes time to sink in and see how things settle.Shuffle
2s->8s
Medium armor should have the best mobility in the game - this is why Shuffle needs to be improved. It is one of the most expensive stamina skills in the game, so having to constantly refresh a 23s duration ability for two seconds of snare immunity is pretty messed up.
It is debatable if medium armor should have the best mobility. Light armor is merely cloth, both lighter and seems to be less restrictive.
More importantly, this seems to be a complaint about the frequency of refreshing the buff. It is pretty consistent with buffs in this game. and the cost is probably more relative to the strong defensive buff it provides. Great skill IMO.
Thank you for your thoughts. It is good to think of different ideas.
@DDuke
I strongly disagree about changing the speed cap.
Mobility in a MMO is something that need to be capped.
The actual speed cap is great and remove it or making it higher would bring severe broken and overpowered build.
Extreme mobility is forbidden in MMO because it create imbalance between those hwo can avoid being hit by simply breaking the skill range + being always sure to escape and between those hwo cannot follow, escape, or hit extreme mobile target.
Giving 15% mobility to medium armor can be a good thing, but keep the cap to avoid unbalance.
Stamina already have very good mobility because speed + lingering potion are BiS, because stamina can have snare immunity and because stamina can stack swift with theze things and with sprint.
Waffennacht wrote: »
Btw it's right here:
What is "it", please?
That screens proves nothing, you know, right?
@DDuke
I strongly disagree about changing the speed cap.
Mobility in a MMO is something that need to be capped.
The actual speed cap is great and remove it or making it higher would bring severe broken and overpowered build.
Extreme mobility is forbidden in MMO because it create imbalance between those hwo can avoid being hit by simply breaking the skill range + being always sure to escape and between those hwo cannot follow, escape, or hit extreme mobile target.
Giving 15% mobility to medium armor can be a good thing, but keep the cap to avoid unbalance.
Stamina already have very good mobility because speed + lingering potion are BiS, because stamina can have snare immunity and because stamina can stack swift with theze things and with sprint.
Ok, Mojo made that same point earlier.
How would you prevent then heavy armor builds having as much (or more) mobility than medium armor builds, when they can move just as fast and have vastly better snare/root immunity?
The problem is that while stamina does stack things like speed pots & swift jewelry (although nothing stops magicka from doing the same tbh), it doesn't distinguish between heavy and medium.
The only difference in mobility medium brings is the extra sprint speed, which is totally useless as people move at a speed cap already with those speed pots & swift jewelry (whether they're heavy or medium), meaning holding shift or whatever you have for sprint accomplishes only one thing: stops your stamina regen.