Shuffle is not weapon skill, even mag builds can use it.
That's why it has greatly reduced buff time.
While Momentum is 2h skill, that can be used only with 2h. Well, said it like there is stam builds without 2h on one of the bars, lol.
Shuffle is an armor skill that can only be used with 5 pieces of medium armor slotted. Do you run medium armor on your magicka builds?
I don't think homogenizing the armor types is the solution here. If anything medium & heavy should be further apart from each other in terms of playstyle.
Currently the only way you can tell someone is using medium (and not heavy) is the amount of damage they take and whether they have Shuffle visual effect on.
How overpowered Forward Momentum is compared to Shuffle plays a large part in that, same as there being a speed cap (meaning every good heavy & medium build runs at the same speed in the end).
Ragnaroek93 wrote: »[removed quote]
I'd like to see how you are able to kill a heavy armor build running around with speedcap or a shieldstacker with your magden (or actually any decent player on whatever build). Somehow it's fine that nobody can finish a "good" opponent (since years) unless it's a rollbased build.
There is no reason to slot medium armor and/or a bow, every class does better in heavy armor with speedpots and swift at this point. Even stamblade does worse in open world than it does on a proper heavy armor build, which is by far less vulnerable against CC + burst and against AoE damage in group fights.
Stop coming up with magden all the time, everybody agrees that the class needs help for solo open world in general, the class has no kill potential against anything. Other than that I don't see how magden is underperforming, in a group and in bgs it's pretty solid and we can probably agree that it's not the job of a magden to chase down and kill mobility builds which would justify a direct counter against them.
What I would suggest for medium armor: Nerfing speedpots (unpopular opinion... I know), nerfing Cloak and giving med armor and bow builds a bit more survivability (and a good spammable for classes which aren't nb or temp).
xiZeroPointix wrote: »Medium really only pertains to one class...stam nb. The skill tree has passives that are really only useful for stealth, sneak and roll dodge. Your typical brawler type of dd is better off in heavy do to the healing taken and damage mitigation. Medium should offer small resistance bonus and physical penetration which is what medium stamina builds sort of lack. With light armor you get way better damage stats (5k spell pen ahem) and some decent mitigation. Medium should offer much of the same. I agree that movement speed and roll dodge are important mitigation factors. But sneak boni and such needs looked at. Just my opinion as every other class has less benefit from most of the medium armor passives.
Based on the latest comments from ZOS we might be seeing some nerfs to Swift and Forward Momentum in the near future.
Would be nice if medium could keep some of the fast paced playstyle however, so I'd still like to see it give flat movement speed rather than sprint speed.
That+Swift nerf+FM nerf should be enough to balance the armor types in my opinion, while it'd also give medium more identity now that it is losing the passive dodge chance in Murkmire update.