https://forums.elderscrollsonline.com/en/discussion/431189/class-reps-meeting-notes-august-16/p1Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
John_Falstaff wrote: »I wrote about it in different thread, and I'll write here, again. I think that Shuffle is unusable in PvE. It has to go altogether; no amount of extending duration will ever help to revive a skill that defends the user in random fashion. It's no help to a party if a DPS who failed to roll-dodge from one-shot is only 85% dead and caused 85% of a wipe. We're not playing Schrödinger's dungeons. There is a reason why nobody in PvE is running Shuffle (while all magicka is running Harness). Evasion isn't a defense at all, it's not giving any new gameplay device - it's not changing the fact that players must roll-dodge from danger. So, for good players it's redundant, for bad players, it makes no difference whatsoever. Medium armor, as it stands now, is impaired by a useless skill.
John_Falstaff wrote: »I wrote about it in different thread, and I'll write here, again. I think that Shuffle is unusable in PvE. It has to go altogether; no amount of extending duration will ever help to revive a skill that defends the user in random fashion. It's no help to a party if a DPS who failed to roll-dodge from one-shot is only 85% dead and caused 85% of a wipe. We're not playing Schrödinger's dungeons. There is a reason why nobody in PvE is running Shuffle (while all magicka is running Harness). Evasion isn't a defense at all, it's not giving any new gameplay device - it's not changing the fact that players must roll-dodge from danger. So, for good players it's redundant, for bad players, it makes no difference whatsoever. Medium armor, as it stands now, is impaired by a useless skill.
https://forums.elderscrollsonline.com/en/discussion/431189/class-reps-meeting-notes-august-16/p1Light and Medium Armor do not compare favorably to Heavy Armor (mostly in PvP: it’s easier to get good damage, sustain, and mitigation from heavy)
So after reading the notes from last class rep meeting I thought I'd make this thread, maybe get some opinions from other people as well.
The way I see it is that medium armor doesn't underperform compared to heavy because it lacks damage (you get more damage in medium & can even run a strong heavy set like Ravager or Fury as jewelry/weapons), not because of mitigation (that is heavy armor's thing: tanking damage), not because of less healing but rather because it lacks the unique edge it should have over other builds: mobility.
Currently the biggest obstacles to surviving in medium armor are undodgeable abilities, and most of those happen in melee range (jabs/sweeps, spin2win, fossilize etc), as well as various boss mechanics in PvE.
So what I'm trying to say is that instead of nerfing heavy armor's damage or giving medium armor more mitigation/healing, perhaps more thought should be put into how medium armor builds could use mobility better to avoid damage (i.e. outrange undodgeable melee abilities, run behind LOS faster etc). Here's a few ways medium armor could be improved in this regard:
Forward Momentum
8s->4s
When this ability is used in a heavy armor build, they're able to become just as snare/root resistant as a medium armor dodge roller - even more so if that medium armor player uses Shuffle (only 2s snare/root immunity). I think Forward Momentum also prevents people from kiting heavy armor builds, which means they get to stay on top of you and keep dealing damage constantly (making them seem much stronger damage wise than they actually are). This is why 4s (or even 2s) duration would be much more appropriate for this skill.
Shuffle
2s->8s
Medium armor should have the best mobility in the game - this is why Shuffle needs to be improved. It is one of the most expensive stamina skills in the game, so having to constantly refresh a 23s duration ability for two seconds of snare immunity is pretty messed up.
Athletics Passive
Increases the Movement Speed bonus of Sprint by 3% for each piece of Medium Armor equipped.
I think there's not much value in this part of the passive, especially considering that most top tier builds already run two Swift jewelry and go way beyond the speed cap (making Sprint useless). I believe a flat movement speed increase for medium armor builds would help a lot (as sprinting is extremely risky in PvP and not just due to the sprint bug) and would let medium armor builds run something else than Swift jewelry or still run Swift jewelry if speed cap was increased. Which brings me to...
Speed Cap
It is way too easy to reach it. All you need is one swift jewelry and Major Expedition and you already go over it while sprinting. Stamina sorcerers don't even need Swift jewelry to reach it (thanks to Minor Expedition). Same with werewolves, who go way beyond the cap if they happen to wear medium & sprint.
Two swift jewelry and you basically don't even notice a difference between normal movement speed and sprinting.
Speed cap should be increased from 200% to 250% in my opinion, or alternatively sprint speed should be able to go ignore the cap (as it's an additive +40% bonus anyway, or 61% with 7 medium).
That's all I've got for now, thanks for reading.
Forward Momentum should have the longest snare immunity duration, otherwise it just isn't worth slotting over Rally. Decreasing the cost of Shuffle would allow it to be more accessible and not encroach on Forward Momentum.
Agree with the movement speed.
Medium could also benefit from passive AoE reduction. Would benefit both PvE and PvP. So say 8% reduction, increasing to 16% when dodge rolling. Maybe through some Impen into there, either making medium tankier or allowing them to invest into well-fitted more.
Waffennacht wrote: »Roll Dodge is so strong right now
Mojomonkeyman wrote: »Oh man, half of cyrodiil is roll dodging like theres no tomorrow. You are blind to that due to your bias. Dodge roll builds are almost invincible to a lot of range setups. Right now at the current state of the game.
You are, as always, cherrypicking the very few scenarios a dodge roll build has problems with and ignore that is only one half (if at all) of the coin. The other half can't ever dream of touching/finishing those builds already.
You lost it, completely. Not everyone is either a medium armor dodge roll nerd or a heavy armor stam tank. I get it, you don't like those HA stam builds and feel weak against them. But your "solution" would make you invincible to all those HA magicka builds lacking gapclosers and or stuns/executes in the process. That's not balance, that's having an agenda and trying to bruteforce it without considering collateral damage.
Mojomonkeyman wrote: »Oh man, half of cyrodiil is roll dodging like theres no tomorrow. You are blind to that due to your bias. Dodge roll builds are almost invincible to a lot of range setups. Right now at the current state of the game.
You are, as always, cherrypicking the very few scenarios a dodge roll build has problems with and ignore that is only one half (if at all) of the coin. The other half can't ever dream of touching/finishing those builds already.
You lost it, completely. Not everyone is either a medium armor dodge roll nerd or a heavy armor stam tank. I get it, you don't like those HA stam builds and feel weak against them. But your "solution" would make you invincible to all those HA magicka builds lacking gapclosers and or stuns/executes in the process. That's not balance, that's having an agenda and trying to bruteforce it without considering collateral damage.
What are these "invincible dodge roll builds" and where can I find one? I see a lot more unkillable tank builds than dodge rollers, and those tanks can escape just as quick as a medium armor build (without having to worry about snares/roots as much).
Yes, in the right circumstances dodge roll is very strong (and should have better counters to it!), but those situations are few and far between.
If you go into PvP as a medium armor build right now, I can almost guarantee the first thing you'll see are 2-3 Xv1 heroes spamming steel tornado at you and killing you within a few seconds as you try to do all the right things to survive (use LOS, sprint out of melee range, block etc etc). Then they tbag you afterwards, probably thinking they're good players.
That *** needs counters, and I'm not saying "make more skills undodgeable" - I'm saying give medium armor more mobility so that it can avoid being swarmed by spin2win spammers & make shuffle give more CC immunity so that not only heavy armor tanks can survive those encounters (while being just as fast as medium armor builds).
I use Steel Tornado on my own melee stamblade atm btw, and it's pretty much free kills on anyone else in medium armor if I start spinning first and aren't outnumbered too much.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Oh man, half of cyrodiil is roll dodging like theres no tomorrow. You are blind to that due to your bias. Dodge roll builds are almost invincible to a lot of range setups. Right now at the current state of the game.
You are, as always, cherrypicking the very few scenarios a dodge roll build has problems with and ignore that is only one half (if at all) of the coin. The other half can't ever dream of touching/finishing those builds already.
You lost it, completely. Not everyone is either a medium armor dodge roll nerd or a heavy armor stam tank. I get it, you don't like those HA stam builds and feel weak against them. But your "solution" would make you invincible to all those HA magicka builds lacking gapclosers and or stuns/executes in the process. That's not balance, that's having an agenda and trying to bruteforce it without considering collateral damage.
What are these "invincible dodge roll builds" and where can I find one? I see a lot more unkillable tank builds than dodge rollers, and those tanks can escape just as quick as a medium armor build (without having to worry about snares/roots as much).
Yes, in the right circumstances dodge roll is very strong (and should have better counters to it!), but those situations are few and far between.
If you go into PvP as a medium armor build right now, I can almost guarantee the first thing you'll see are 2-3 Xv1 heroes spamming steel tornado at you and killing you within a few seconds as you try to do all the right things to survive (use LOS, sprint out of melee range, block etc etc). Then they tbag you afterwards, probably thinking they're good players.
That *** needs counters, and I'm not saying "make more skills undodgeable" - I'm saying give medium armor more mobility so that it can avoid being swarmed by spin2win spammers & make shuffle give more CC immunity so that not only heavy armor tanks can survive those encounters (while being just as fast as medium armor builds).
I use Steel Tornado on my own melee stamblade atm btw, and it's pretty much free kills on anyone else in medium armor if I start spinning first and aren't outnumbered too much.
That's what I'm saying: you are taking a very specific scenario (spin to win) you have a problem with (not questioning your complaint having merit) and propose a solution (buff to evasive capabilities and speed) - completely ignoring that a medium armor build (or HA with swift) can already outrun and/or dodge ALL of the damage other builds than your specific scenario can throw at you.
You're lacking oversight, you are not considering all variables - you are not interested in evaluating the entire picture. A medium armor build sitting on top of me can already outrun my biggest punch even when starting to run in a straight line 1 sec after I casted it. The situation is already totally absurd and you want to shift it even further in your favor? You are displaying a total lack of objectivity.
Mojomonkeyman wrote: »Edit: I'm not even doubting that your issue is legit. But the answer can't be to buff medium armor speed and dodge roll. The answer is to limit max speed of those HA stam builds. Otherwise you have lots of collateral damage in form of HA Mag setups being absolutely discriminated when fighting a medium armor user.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Oh man, half of cyrodiil is roll dodging like theres no tomorrow. You are blind to that due to your bias. Dodge roll builds are almost invincible to a lot of range setups. Right now at the current state of the game.
You are, as always, cherrypicking the very few scenarios a dodge roll build has problems with and ignore that is only one half (if at all) of the coin. The other half can't ever dream of touching/finishing those builds already.
You lost it, completely. Not everyone is either a medium armor dodge roll nerd or a heavy armor stam tank. I get it, you don't like those HA stam builds and feel weak against them. But your "solution" would make you invincible to all those HA magicka builds lacking gapclosers and or stuns/executes in the process. That's not balance, that's having an agenda and trying to bruteforce it without considering collateral damage.
What are these "invincible dodge roll builds" and where can I find one? I see a lot more unkillable tank builds than dodge rollers, and those tanks can escape just as quick as a medium armor build (without having to worry about snares/roots as much).
Yes, in the right circumstances dodge roll is very strong (and should have better counters to it!), but those situations are few and far between.
If you go into PvP as a medium armor build right now, I can almost guarantee the first thing you'll see are 2-3 Xv1 heroes spamming steel tornado at you and killing you within a few seconds as you try to do all the right things to survive (use LOS, sprint out of melee range, block etc etc). Then they tbag you afterwards, probably thinking they're good players.
That *** needs counters, and I'm not saying "make more skills undodgeable" - I'm saying give medium armor more mobility so that it can avoid being swarmed by spin2win spammers & make shuffle give more CC immunity so that not only heavy armor tanks can survive those encounters (while being just as fast as medium armor builds).
I use Steel Tornado on my own melee stamblade atm btw, and it's pretty much free kills on anyone else in medium armor if I start spinning first and aren't outnumbered too much.
That's what I'm saying: you are taking a very specific scenario (spin to win) you have a problem with (not questioning your complaint having merit) and propose a solution (buff to evasive capabilities and speed) - completely ignoring that a medium armor build (or HA with swift) can already outrun and/or dodge ALL of the damage other builds than your specific scenario can throw at you.
You're lacking oversight, you are not considering all variables - you are not interested in evaluating the entire picture. A medium armor build sitting on top of me can already outrun my biggest punch even when starting to run in a straight line 1 sec after I casted it. The situation is already totally absurd and you want to shift it even further in your favor? You are displaying a total lack of objectivity.
That would be a topic for another thread. I don't see how buffing movement speed/shuffle would change anything if these builds already (as you put it) outrun/dodge damage from other builds - though tbh this is kind of the goal when it comes to medium armor survivability; being able to avoid damage.
I'm guessing you're talking about magicka warden (or magicka DK), rest of the classes have easy time with dodge rollers.
If I were ZOS I'd look at buffing Impulse from destruction staff - currently used by no one, it could be a skill that works similar to spin2win & bombard in an ideal world, for classes that lack such options in their class skill lines.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »Oh man, half of cyrodiil is roll dodging like theres no tomorrow. You are blind to that due to your bias. Dodge roll builds are almost invincible to a lot of range setups. Right now at the current state of the game.
You are, as always, cherrypicking the very few scenarios a dodge roll build has problems with and ignore that is only one half (if at all) of the coin. The other half can't ever dream of touching/finishing those builds already.
You lost it, completely. Not everyone is either a medium armor dodge roll nerd or a heavy armor stam tank. I get it, you don't like those HA stam builds and feel weak against them. But your "solution" would make you invincible to all those HA magicka builds lacking gapclosers and or stuns/executes in the process. That's not balance, that's having an agenda and trying to bruteforce it without considering collateral damage.
What are these "invincible dodge roll builds" and where can I find one? I see a lot more unkillable tank builds than dodge rollers, and those tanks can escape just as quick as a medium armor build (without having to worry about snares/roots as much).
Yes, in the right circumstances dodge roll is very strong (and should have better counters to it!), but those situations are few and far between.
If you go into PvP as a medium armor build right now, I can almost guarantee the first thing you'll see are 2-3 Xv1 heroes spamming steel tornado at you and killing you within a few seconds as you try to do all the right things to survive (use LOS, sprint out of melee range, block etc etc). Then they tbag you afterwards, probably thinking they're good players.
That *** needs counters, and I'm not saying "make more skills undodgeable" - I'm saying give medium armor more mobility so that it can avoid being swarmed by spin2win spammers & make shuffle give more CC immunity so that not only heavy armor tanks can survive those encounters (while being just as fast as medium armor builds).
I use Steel Tornado on my own melee stamblade atm btw, and it's pretty much free kills on anyone else in medium armor if I start spinning first and aren't outnumbered too much.
That's what I'm saying: you are taking a very specific scenario (spin to win) you have a problem with (not questioning your complaint having merit) and propose a solution (buff to evasive capabilities and speed) - completely ignoring that a medium armor build (or HA with swift) can already outrun and/or dodge ALL of the damage other builds than your specific scenario can throw at you.
You're lacking oversight, you are not considering all variables - you are not interested in evaluating the entire picture. A medium armor build sitting on top of me can already outrun my biggest punch even when starting to run in a straight line 1 sec after I casted it. The situation is already totally absurd and you want to shift it even further in your favor? You are displaying a total lack of objectivity.
That would be a topic for another thread. I don't see how buffing movement speed/shuffle would change anything if these builds already (as you put it) outrun/dodge damage from other builds - though tbh this is kind of the goal when it comes to medium armor survivability; being able to avoid damage.
I'm guessing you're talking about magicka warden (or magicka DK), rest of the classes have easy time with dodge rollers.
If I were ZOS I'd look at buffing Impulse from destruction staff - currently used by no one, it could be a skill that works similar to spin2win & bombard in an ideal world, for classes that lack such options in their class skill lines.
But we don't have that ideal world yet (and probably never will). Making an already difficult situation worse for one niche, just to improve it for another is not something I can agree to. You are smart enough to come up with solutions that don't have as many negative side effects.
Read my edit from last post. I'm not aiming to belittle your concern. It is your proposed solution that is a total no-go, because of factors you are not taking into account at all or not giving enough credit to.
I can give your advise back to you: Go to cyro as solo magwarden - you will perceive medium armor builds as insanely strong and omnipresent - cause they can toy with you all day long, sprinting, dodging into sunset whenever you want to apply pressure and theres literally nothing you can do to stop them.
Medium armor already has the biggest speed in the game, also they have good crit, cost reduction etc. Also I'm up for setting hard cap for max speed at +50% from normal unbuffed, coz Sonic the Super-Hedgehog is an another game.
Healing? Vigor is the best self heal in the game atm, even among magicka skills (if not count BoL)
That constant cry from medium baddies is getting really annoying.
Medium armor already has the biggest speed in the game, also they have good crit, cost reduction etc. Also I'm up for setting hard cap for max speed at +50% from normal unbuffed, coz Sonic the Super-Hedgehog is an another game.
Healing? Vigor is the best self heal in the game atm, even among magicka skills (if not count BoL)
That constant cry from medium baddies is getting really annoying.
Mojomonkeyman wrote: »Medium armor already has the biggest speed in the game, also they have good crit, cost reduction etc. Also I'm up for setting hard cap for max speed at +50% from normal unbuffed, coz Sonic the Super-Hedgehog is an another game.
Healing? Vigor is the best self heal in the game atm, even among magicka skills (if not count BoL)
That constant cry from medium baddies is getting really annoying.
Well, @DDuke is no baddie. That's why I take his concern very serious and don't doubt it's legit, his posts are (biased or not) almost always worth a read. He has proven to be a very good player and top theory crafter for over 4+ years now. He just tends to have a very narrow (biased) view when it comes to the shortcomings of medium armor builds and probably doesn't identify enough with HA mag builds to even understand how strong medium armor can appear (if you are not a HA stam brawler, Magsorc or MagNB).
Shuffle is not weapon skill, even mag builds can use it.
That's why it has greatly reduced buff time.
While Momentum is 2h skill, that can be used only with 2h. Well, said it like there is stam builds without 2h on one of the bars, lol.
Shuffle is not weapon skill, even mag builds can use it.
That's why it has greatly reduced buff time.
While Momentum is 2h skill, that can be used only with 2h. Well, said it like there is stam builds without 2h on one of the bars, lol.
Shuffle is an armor skill that can only be used with 5 pieces of medium armor slotted. Do you run medium armor on your magicka builds?