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Healing Questions

  • Tasear
    Tasear
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    *waves I have arrived :p ,

    It's been so long since I seen a post for Sorcs :'( . They are so much fun to play! Though, not bias to any particular class. Each healing class has something wonderful to offer in experiences. Sorcs chaotic yet verstile style appeals to me more often than others.

    Now for Sorcs theirs quite few ways to build them and that depends how you play then. Some people like a mix of DPS/healing, some supportive, some traditional. So gear, wise necropotance is nice like Santurray set on other healers. twlight remedy takes advantage of fact Sorcs can Sorcs more synergies, while also making up for lack of healing over time. The other sets mentioned about work just fine, though my favorite combination is jorvulds ( cause 3 bars) and spc.


    I wouldn't flame, I say this as someone who uses frost staff as Warm as healer, and flame staff on dk healer. It just doesn't synergy will with class on for healers unless you want more DPS/healing hybrid. I would suggest lighting staff for it goes well with passives and concussion, off balance and doubly resources to allies with eniemies are set off balanced.

    For ultimate, I say depends on situation, I recently became found of light's champion after I learned it can effect up to six, barriar is good for any healing class in clutch moments. Negate depends on situation, but this one time since Sorcs healer use it like a boss (and wasn't me) in vet HRC hm.

    Enchaments depend on gear setup and gameplay. Personally I found the sweet spot at 1700 + regain and adding spell damage glyphs in between.

    Lastly here's invite to Healers discord
    https://discord.gg/TfjSbu9

    Here's a fun supportive build for Sorcs.

    http://en.m.uesp.net/wiki/Special:EsoBuildData?id=48834
    Edited by Tasear on August 15, 2018 6:31PM
  • Tasear
    Tasear
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    Also here is

    https://forums.elderscrollsonline.com/en/discussion/349428/sorcerer-healers-collection-dragon-bones-updated-new-build-added#latest

    Lastly for lurkers
    Sorcs healers do have quite a few benfits
    15% reducition in cost of ultimates helps group.
    Option use three bars is nice
    Bit higher concussion uptime over other classes
    Skills to fit any group or situation ( example encase)
    10% regain to allies
    Lots of sustain options
    8% more max Magicka (bound aegis)
    Edited by Tasear on August 15, 2018 6:32PM
  • Kel
    Kel
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    Thank you for the invite @Tasear. So much knowledge from talented players! Hugely appreciated!
  • Tasear
    Tasear
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    jabrone77 wrote: »
    Thank you for the invite @Tasear. So much knowledge from talented players! Hugely appreciated!

    Indeed there's quite a list of talented players that humble me in their knowledge and insight. It's also a good place to share concerns as all class representatives are lurking especially a certain one >.>. I believe all classes are meant to heal but in different yet effective ways. It saddens me when I see threads like this while thier are some concerns for each of 5 classes of healing I have seen or heard of all classes of helears in content. There's also 5 guides for healing in skill advisor.
  • FrancisCrawford
    FrancisCrawford
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    Sparr0w wrote: »

    Healers run lightning staff to provide off balance for the group (Increasing the damage the mob/boss takes by 8%, yes for the WHOLE group) so even though an inferno staff would give you 3-4k extra damage, you'd be losing a tonne of damage overall.

    1. Is "off balance" a typo for "concussion" or, more precisely, "minor vulnerability"? (Granted, off balance is also a good thing, despite nerfs.)

    2. How does uptime for concussion/minor vulnerability tend to work out?
  • chesspilgrim
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    Tasear wrote: »

    For ultimate, I say depends on situation, I recently became found of light's champion after I learned it can effect up to six

    i never knew this. thank you very much for sharing it here.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Tasear wrote: »

    For ultimate, I say depends on situation, I recently became found of light's champion after I learned it can effect up to six

    i never knew this. thank you very much for sharing it here.

    It can impact up to 6 but only if each tick hits a different person. Lights champion is 6 single target burst heals in a row.
  • VagabondLife
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    I have a sorcerer healer and a templar healer. They're both Bretons, they both wear Sanctuary and SPC, and they both have all of their passives and "required healer skills" (Orbs, Warhorn, etc.) fully leveled. Both of them are capable of healing any Vet dungeon in the game.

    I refer to healing on the templar as "easy mode," ONLY because of Ritual. It's the one thing the sorc healer is really missing - a massive, ground-based HoT that ticks for a huge amount and lasts forever. And is ALSO a cleanse. If my sorcerer had that, I'd never look at the templar again, lol.

    Healing with the sorcerer is a little harder, just because you need to be more aware of incoming damage, and ready to react in a split second. You don't have Ritual ticking for 3-4k per second all the time, so you need to be ready with a Healing Springs or Combat Prayer at any time.

    (As for instant heals, yes, the Twilight heal is better than BoL - it hits harder, and it's non-directional. Having it on both bars isn't a big deal, since you always want to have an "emergency" heal on your destro bar anyways. But having to babysit the Twilight is a pain, and there's nothing worse than trying to throw that emergency instant heal out, only to discover that your stupid pet managed to get itself killed, so now you get to stand there and wave your arms around for three seconds, resummoning it, while your teammate dies. Yay pets.)

    So that's the bad. But here's the good about sorcercer healing. As a sorcerer, you're WAY less squishy than a templar. Your pet gives you an 8% increase to your HP, your shields are better, you've got Power Surge healing you for up to 3k per second, and you have a class-based option for Major Resolve/Ward. It's a hugely noticeable difference - to the point where I recently picked up a Mighty Chudan set for my templar to use in high damage fights. As a sorc, you spend much less time worrying about yourself.

    You do more damage. Your Blockade of Storms hits harder because of the sorc passives to elemental damage, and your stupid pet can actually pull 2k DPS on her own. Your Ultimates are cheaper, which means you have a higher Warhorn uptime.
    You've got a class-based buff for Major Sorcery, which gives you a bunch of extra spell damage - not to mention, the option to run trash pots in easier dungeons. My sorc healer saves a fortune on corn flower and lady's smock.

    But the best part about sorcerer healing, in my opinion, is the flexibility. You have a third skill bar, which means you can slot all of the "required" heals, and still have room for a bunch of "situational" skills. Is the fight really spread out, so your DPS is having trouble picking up the synergy from Shards? Put Orbs on your third bar. Need a group cleanse? Put Purge on there. Need some extra damage? Liquid Lightning, plus Curse and/or Fury - all class skills. Want to slot two shields on your main bar for some reason? Move Surge to your third bar, you only need to get back there every 30 seconds anyway. Trying for a speed run? Rapid Maneuvers. Etc, etc...

    If you pug a lot like I do, it doesn't take long to realize that having a healer who can survive crappy tanking - while also putting out a ton of DPS - can literally make or break the group...
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