DuskMarine wrote: »Judas Helviaryn wrote: »Steel Tornado seems fine to me. The only spammers I've run into were either banking on it doing all their damage (it wasn't), or using it as an execute to catch cloak users and dodge rollers.
No issues here.
-.- what part of "it's an overloaded ability" do you not exactly get. You described one perfectly
@NyassaV you really dont know how useless this ability actually is. this abilities only way to kill you is if your not healing at all which turns into a learn to play problem. zergs are the only viable place this ability has to roam cause your in a huge war but 9 times outta 10 its not getting you the kill but giving someone else the kill. in pve this ability is garbage. so really if you think its overloaded and broken then you just need to l2p better. the ability is trash.
someone should should tell this guy, then.https://www.youtube.com/watch?v=my7Dca3Gguk
Apache_Kid wrote: »Apache_Kid wrote: »It needs to be removed from the game. Stamsorc spamming steel tornado takes no skill and is the most deadly class in BGs at the moment. Why there is an aoe, un-dodgeable execute in this game is absolutely beyond me.
Again we have a PVP’er who wants to remove or nerf something from the game that is of good use in PVE aoe situations. Please, stop with the constant nerf whining.
Why would you need any AOEs other than endless hail and caltrops. Genuinely confused. Obviously its not going to just be removed from the game and i am mostly being facetious but the fact remains that spamming it is extremely powerful in many pvp situations while simultaneously taking no skill. That isn't right to me.
DuskMarine wrote: »DuskMarine wrote: »Judas Helviaryn wrote: »Steel Tornado seems fine to me. The only spammers I've run into were either banking on it doing all their damage (it wasn't), or using it as an execute to catch cloak users and dodge rollers.
No issues here.
-.- what part of "it's an overloaded ability" do you not exactly get. You described one perfectly
@NyassaV you really dont know how useless this ability actually is. this abilities only way to kill you is if your not healing at all which turns into a learn to play problem. zergs are the only viable place this ability has to roam cause your in a huge war but 9 times outta 10 its not getting you the kill but giving someone else the kill. in pve this ability is garbage. so really if you think its overloaded and broken then you just need to l2p better. the ability is trash.
If you think is bad in PvE you need to L2P. Most people just don't care to slot it for trash anymore but a year or two ago it seemed to get more use.
Playing a magicka class against Spin to win is annoying but sometimes you can manage
As a stam match up it's more about luck with your vigor and rally crits.
Over all a EXECUTE SHOULD NOT BE UN-DODGABLE (thus endless furry pisses me off but that isn't new)
for one thing if you use it in pvp your not using a optimal setup your probly a zergling cause spin to win is useless against a person in 1v1 period. and in pve hmm vs trash when i can bring my sorc in and lay down fiery rage and nuke absolutely everything or my stam sorc and just cleave it down with my two hander. pvp if you spin to win your wasting tons upon tons of resources in a 1v1 an you have no clue what your doing and deserve a respawn. only people who roll spin to win and find it effective are zerglings who piggyback on others. its the most useless skill in the game right now for aoe. so again l2p.
I just don't like AOE weapon-based abilities aesthetically..
It just doesn't make sense... You spin round in the middle of combat (turning your back to your opponent while doing so!), and from nowhere throw 30-40 knives all at the same time??
How is it possible to throw so many daggers at once? Where do they come from? Is the guy towing a cart behind him full of spare ammo?
Same with endless hail.. How can a single archer continue to rain down 30+ arrows in a single location - while also shooting other arrows directly - or even worse, switching to a different weapon??? DW and spin-to-win while those arrows keep on coming... How? Does he have a cart for arrows too?
Some stuff just doesn't make sense..
I just don't like AOE weapon-based abilities aesthetically..
It just doesn't make sense... You spin round in the middle of combat (turning your back to your opponent while doing so!), and from nowhere throw 30-40 knives all at the same time??
How is it possible to throw so many daggers at once? Where do they come from? Is the guy towing a cart behind him full of spare ammo?
Same with endless hail.. How can a single archer continue to rain down 30+ arrows in a single location - while also shooting other arrows directly - or even worse, switching to a different weapon??? DW and spin-to-win while those arrows keep on coming... How? Does he have a cart for arrows too?
Some stuff just doesn't make sense..
TequilaFire wrote: »Apache_Kid wrote: »Apache_Kid wrote: »It needs to be removed from the game. Stamsorc spamming steel tornado takes no skill and is the most deadly class in BGs at the moment. Why there is an aoe, un-dodgeable execute in this game is absolutely beyond me.
Again we have a PVP’er who wants to remove or nerf something from the game that is of good use in PVE aoe situations. Please, stop with the constant nerf whining.
Why would you need any AOEs other than endless hail and caltrops. Genuinely confused. Obviously its not going to just be removed from the game and i am mostly being facetious but the fact remains that spamming it is extremely powerful in many pvp situations while simultaneously taking no skill. That isn't right to me.
Takes just as much skill as dizzying swing you push a button.
You people that cry skill get more funny everyday.
DuskMarine wrote: »DuskMarine wrote: »Judas Helviaryn wrote: »Steel Tornado seems fine to me. The only spammers I've run into were either banking on it doing all their damage (it wasn't), or using it as an execute to catch cloak users and dodge rollers.
No issues here.
-.- what part of "it's an overloaded ability" do you not exactly get. You described one perfectly
@NyassaV you really dont know how useless this ability actually is. this abilities only way to kill you is if your not healing at all which turns into a learn to play problem. zergs are the only viable place this ability has to roam cause your in a huge war but 9 times outta 10 its not getting you the kill but giving someone else the kill. in pve this ability is garbage. so really if you think its overloaded and broken then you just need to l2p better. the ability is trash.
If you think is bad in PvE you need to L2P. Most people just don't care to slot it for trash anymore but a year or two ago it seemed to get more use.
Playing a magicka class against Spin to win is annoying but sometimes you can manage
As a stam match up it's more about luck with your vigor and rally crits.
Over all a EXECUTE SHOULD NOT BE UN-DODGABLE (thus endless furry pisses me off but that isn't new)
for one thing if you use it in pvp your not using a optimal setup your probly a zergling cause spin to win is useless against a person in 1v1 period. and in pve hmm vs trash when i can bring my sorc in and lay down fiery rage and nuke absolutely everything or my stam sorc and just cleave it down with my two hander. pvp if you spin to win your wasting tons upon tons of resources in a 1v1 an you have no clue what your doing and deserve a respawn. only people who roll spin to win and find it effective are zerglings who piggyback on others. its the most useless skill in the game right now for aoe. so again l2p.
Well that just straight up ain’t true lol. Spin to win is op. It’s used by everyone all the time from small scalers to Zerglings If I slot it on my warden I just load up my hots go in, sub assault, DB, and then blast whoever is there with spin to win. It’s sad and funny watching people try to heal/defend through it as their health is shredded. sure you can run that combo with a dizzy swing coming in first or second and DB last and its still very strong, but spin to win is a lot more effective when you finish with it because DB gives you an almost guaranteed stun and followed up with an AOE execute is brutal. And the AOE nature of the attacks means you don’t really need aim. There’s a pretty good chance you can wreck someone before they can get your health down. How you’d nerf that skill and still keep it useful is beyond me though. If you take away it’s execute ability then PvE trash clears as a Stam toon would get really annoying.
Apache_Kid wrote: »TequilaFire wrote: »Apache_Kid wrote: »Apache_Kid wrote: »It needs to be removed from the game. Stamsorc spamming steel tornado takes no skill and is the most deadly class in BGs at the moment. Why there is an aoe, un-dodgeable execute in this game is absolutely beyond me.
Again we have a PVP’er who wants to remove or nerf something from the game that is of good use in PVE aoe situations. Please, stop with the constant nerf whining.
Why would you need any AOEs other than endless hail and caltrops. Genuinely confused. Obviously its not going to just be removed from the game and i am mostly being facetious but the fact remains that spamming it is extremely powerful in many pvp situations while simultaneously taking no skill. That isn't right to me.
Takes just as much skill as dizzying swing you push a button.
You people that cry skill get more funny everyday.
At least you have to aim dizzying swing in the direction of your opponent, so no, dizzying swing takes more skill and coordination actually. Nice try though.
Nightfall12 wrote: »So this thread is basically a debate on weather or not Human helicopter is an OP skill in PvP....
Can we all at least agree its an annoying skill in PvE???
Like when you are doing a delve and thers this Guy following around spinning 3 times in every fight......and thats all he's doing too. infact hes spinning towards the next fight....and through that fight to the next fight......admit we have all seen this guy!
also
Nerf Snake-blood will be the cry in 2019!

Yeah, who would slot such a trash skill...
This is from noCP:
I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.
The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.
When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).
I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.
Lichbourne90 wrote: »Yeah, who would slot such a trash skill...
This is from noCP:
I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.
The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.
When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).
I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.
Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement
Lichbourne90 wrote: »Yeah, who would slot such a trash skill...
This is from noCP:
I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.
The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.
When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).
I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.
Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement
Yes, and Vigor heals for an average of 1k/second when you're defiled.
How do you think a medium armor build is supposed to survive that when dodge rolling doesn't help and cloaking doesn't work?
Considering the average health pool is around 20k health for noCP medium armor builds, it takes around 3-4 seconds for these builds to die with no counterplay to it besides never getting hit by burst or dropping below 50% health.
I'm using this skill on my own melee stamblade right now and it's absolutely destroying people in BGs & open world, and I don't even have Balorgh yet to go full cheese with Incap Spin2Win...
Mrsinister2 wrote: »Buncha milk drinking ballerinas imo
Lichbourne90 wrote: »Yeah, who would slot such a trash skill...
This is from noCP:
I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.
The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.
When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).
I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.
Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement