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Can we do something about the spin to win spam plz

  • revonine
    revonine
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    Lylith wrote: »
    DuskMarine wrote: »
    NyassaV wrote: »
    Steel Tornado seems fine to me. The only spammers I've run into were either banking on it doing all their damage (it wasn't), or using it as an execute to catch cloak users and dodge rollers.

    No issues here.

    -.- what part of "it's an overloaded ability" do you not exactly get. You described one perfectly

    @NyassaV you really dont know how useless this ability actually is. this abilities only way to kill you is if your not healing at all which turns into a learn to play problem. zergs are the only viable place this ability has to roam cause your in a huge war but 9 times outta 10 its not getting you the kill but giving someone else the kill. in pve this ability is garbage. so really if you think its overloaded and broken then you just need to l2p better. the ability is trash.

    someone should should tell this guy, then.

    https://www.youtube.com/watch?v=my7Dca3Gguk

    Looks like a demonstration of why Fury is so good on a stamden more than anything xD
  • TequilaFire
    TequilaFire
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    Apache_Kid wrote: »
    Ashtaris wrote: »
    Apache_Kid wrote: »
    It needs to be removed from the game. Stamsorc spamming steel tornado takes no skill and is the most deadly class in BGs at the moment. Why there is an aoe, un-dodgeable execute in this game is absolutely beyond me.

    Again we have a PVP’er who wants to remove or nerf something from the game that is of good use in PVE aoe situations. Please, stop with the constant nerf whining.

    Why would you need any AOEs other than endless hail and caltrops. Genuinely confused. Obviously its not going to just be removed from the game and i am mostly being facetious but the fact remains that spamming it is extremely powerful in many pvp situations while simultaneously taking no skill. That isn't right to me.

    Takes just as much skill as dizzying swing you push a button.
    You people that cry skill get more funny everyday.
  • Vapirko
    Vapirko
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    DuskMarine wrote: »
    NyassaV wrote: »
    DuskMarine wrote: »
    NyassaV wrote: »
    Steel Tornado seems fine to me. The only spammers I've run into were either banking on it doing all their damage (it wasn't), or using it as an execute to catch cloak users and dodge rollers.

    No issues here.

    -.- what part of "it's an overloaded ability" do you not exactly get. You described one perfectly

    @NyassaV you really dont know how useless this ability actually is. this abilities only way to kill you is if your not healing at all which turns into a learn to play problem. zergs are the only viable place this ability has to roam cause your in a huge war but 9 times outta 10 its not getting you the kill but giving someone else the kill. in pve this ability is garbage. so really if you think its overloaded and broken then you just need to l2p better. the ability is trash.

    If you think is bad in PvE you need to L2P. Most people just don't care to slot it for trash anymore but a year or two ago it seemed to get more use.

    Playing a magicka class against Spin to win is annoying but sometimes you can manage

    As a stam match up it's more about luck with your vigor and rally crits.

    Over all a EXECUTE SHOULD NOT BE UN-DODGABLE (thus endless furry pisses me off but that isn't new)

    for one thing if you use it in pvp your not using a optimal setup your probly a zergling cause spin to win is useless against a person in 1v1 period. and in pve hmm vs trash when i can bring my sorc in and lay down fiery rage and nuke absolutely everything or my stam sorc and just cleave it down with my two hander. pvp if you spin to win your wasting tons upon tons of resources in a 1v1 an you have no clue what your doing and deserve a respawn. only people who roll spin to win and find it effective are zerglings who piggyback on others. its the most useless skill in the game right now for aoe. so again l2p.

    Well that just straight up ain’t true lol. Spin to win is op. It’s used by everyone all the time from small scalers to Zerglings If I slot it on my warden I just load up my hots go in, sub assault, DB, and then blast whoever is there with spin to win. It’s sad and funny watching people try to heal/defend through it as their health is shredded. sure you can run that combo with a dizzy swing coming in first or second and DB last and its still very strong, but spin to win is a lot more effective when you finish with it because DB gives you an almost guaranteed stun and followed up with an AOE execute is brutal. And the AOE nature of the attacks means you don’t really need aim. There’s a pretty good chance you can wreck someone before they can get your health down. How you’d nerf that skill and still keep it useful is beyond me though. If you take away it’s execute ability then PvE trash clears as a Stam toon would get really annoying.
    Edited by Vapirko on August 15, 2018 1:43PM
  • Biro123
    Biro123
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    I just don't like AOE weapon-based abilities aesthetically..

    It just doesn't make sense... You spin round in the middle of combat (turning your back to your opponent while doing so!), and from nowhere throw 30-40 knives all at the same time??

    How is it possible to throw so many daggers at once? Where do they come from? Is the guy towing a cart behind him full of spare ammo?

    Same with endless hail.. How can a single archer continue to rain down 30+ arrows in a single location - while also shooting other arrows directly - or even worse, switching to a different weapon??? DW and spin-to-win while those arrows keep on coming... How? Does he have a cart for arrows too?

    Some stuff just doesn't make sense..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Kuramas9tails
    Kuramas9tails
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    A guy was using this to pull me out of stealth. I couldn't help but laugh.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • jaws343
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      Biro123 wrote: »
      I just don't like AOE weapon-based abilities aesthetically..

      It just doesn't make sense... You spin round in the middle of combat (turning your back to your opponent while doing so!), and from nowhere throw 30-40 knives all at the same time??

      How is it possible to throw so many daggers at once? Where do they come from? Is the guy towing a cart behind him full of spare ammo?

      Same with endless hail.. How can a single archer continue to rain down 30+ arrows in a single location - while also shooting other arrows directly - or even worse, switching to a different weapon??? DW and spin-to-win while those arrows keep on coming... How? Does he have a cart for arrows too?

      Some stuff just doesn't make sense..

      This is a game with magic and dragons and undead enemies. You are thinking into this way too much.
    • TequilaFire
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      How can an archer never run out of arrows?
      Answer - it is a fantasy MMORPG.
    • idk
      idk
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      Biro123 wrote: »
      I just don't like AOE weapon-based abilities aesthetically..

      It just doesn't make sense... You spin round in the middle of combat (turning your back to your opponent while doing so!), and from nowhere throw 30-40 knives all at the same time??

      How is it possible to throw so many daggers at once? Where do they come from? Is the guy towing a cart behind him full of spare ammo?

      Same with endless hail.. How can a single archer continue to rain down 30+ arrows in a single location - while also shooting other arrows directly - or even worse, switching to a different weapon??? DW and spin-to-win while those arrows keep on coming... How? Does he have a cart for arrows too?

      Some stuff just doesn't make sense..

      It doesn’t make sense to suggesting things in a fantasy game don’t make sense.

      Most skills in the game don’t make sense. That’s not a reason to change them.
    • Vandellia
      Vandellia
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      Honestly the hue and cry over "op skills" never ends. In this game has a fair amount of balance skills , what i mean by that is that skill "a" may be "nasty" but skill "b" mediates or reduces or minimizes its effect so,in effect, its figuring out how to counter said skill. That having been said. Nerf cry "balances" tend to have a very negative impact on my PVE solo party usability and survivability.
    • Apache_Kid
      Apache_Kid
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      Apache_Kid wrote: »
      Ashtaris wrote: »
      Apache_Kid wrote: »
      It needs to be removed from the game. Stamsorc spamming steel tornado takes no skill and is the most deadly class in BGs at the moment. Why there is an aoe, un-dodgeable execute in this game is absolutely beyond me.

      Again we have a PVP’er who wants to remove or nerf something from the game that is of good use in PVE aoe situations. Please, stop with the constant nerf whining.

      Why would you need any AOEs other than endless hail and caltrops. Genuinely confused. Obviously its not going to just be removed from the game and i am mostly being facetious but the fact remains that spamming it is extremely powerful in many pvp situations while simultaneously taking no skill. That isn't right to me.

      Takes just as much skill as dizzying swing you push a button.
      You people that cry skill get more funny everyday.

      At least you have to aim dizzying swing in the direction of your opponent, so no, dizzying swing takes more skill and coordination actually. Nice try though.
    • Toc de Malsvi
      Toc de Malsvi
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      Vapirko wrote: »
      DuskMarine wrote: »
      NyassaV wrote: »
      DuskMarine wrote: »
      NyassaV wrote: »
      Steel Tornado seems fine to me. The only spammers I've run into were either banking on it doing all their damage (it wasn't), or using it as an execute to catch cloak users and dodge rollers.

      No issues here.

      -.- what part of "it's an overloaded ability" do you not exactly get. You described one perfectly

      @NyassaV you really dont know how useless this ability actually is. this abilities only way to kill you is if your not healing at all which turns into a learn to play problem. zergs are the only viable place this ability has to roam cause your in a huge war but 9 times outta 10 its not getting you the kill but giving someone else the kill. in pve this ability is garbage. so really if you think its overloaded and broken then you just need to l2p better. the ability is trash.

      If you think is bad in PvE you need to L2P. Most people just don't care to slot it for trash anymore but a year or two ago it seemed to get more use.

      Playing a magicka class against Spin to win is annoying but sometimes you can manage

      As a stam match up it's more about luck with your vigor and rally crits.

      Over all a EXECUTE SHOULD NOT BE UN-DODGABLE (thus endless furry pisses me off but that isn't new)

      for one thing if you use it in pvp your not using a optimal setup your probly a zergling cause spin to win is useless against a person in 1v1 period. and in pve hmm vs trash when i can bring my sorc in and lay down fiery rage and nuke absolutely everything or my stam sorc and just cleave it down with my two hander. pvp if you spin to win your wasting tons upon tons of resources in a 1v1 an you have no clue what your doing and deserve a respawn. only people who roll spin to win and find it effective are zerglings who piggyback on others. its the most useless skill in the game right now for aoe. so again l2p.

      Well that just straight up ain’t true lol. Spin to win is op. It’s used by everyone all the time from small scalers to Zerglings If I slot it on my warden I just load up my hots go in, sub assault, DB, and then blast whoever is there with spin to win. It’s sad and funny watching people try to heal/defend through it as their health is shredded. sure you can run that combo with a dizzy swing coming in first or second and DB last and its still very strong, but spin to win is a lot more effective when you finish with it because DB gives you an almost guaranteed stun and followed up with an AOE execute is brutal. And the AOE nature of the attacks means you don’t really need aim. There’s a pretty good chance you can wreck someone before they can get your health down. How you’d nerf that skill and still keep it useful is beyond me though. If you take away it’s execute ability then PvE trash clears as a Stam toon would get really annoying.

      ^

      This, it is very very strong if you back load it to DBOS+dots/delayed burst. This works very well for both Stamsorc and Stamden. And it removes the need to target your opponents, they can walk/dodge/sprint through you after break free doesn't matter. You don't even need to turn around. Arguing the skill required isn't productive, however at the very least it requires less effort than every other execute.

      Legendary Archer of Valenwood
      Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
      Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
      Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
      Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
      Templar's are evil..
    • jaws343
      jaws343
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      I'm just waiting for the clever zerg that spams Pulsar and EOTS while running the spidercultist set and bloodthirsty jewelry. Then we'll get nerf Pulsar threads.
    • TequilaFire
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      Apache_Kid wrote: »
      Apache_Kid wrote: »
      Ashtaris wrote: »
      Apache_Kid wrote: »
      It needs to be removed from the game. Stamsorc spamming steel tornado takes no skill and is the most deadly class in BGs at the moment. Why there is an aoe, un-dodgeable execute in this game is absolutely beyond me.

      Again we have a PVP’er who wants to remove or nerf something from the game that is of good use in PVE aoe situations. Please, stop with the constant nerf whining.

      Why would you need any AOEs other than endless hail and caltrops. Genuinely confused. Obviously its not going to just be removed from the game and i am mostly being facetious but the fact remains that spamming it is extremely powerful in many pvp situations while simultaneously taking no skill. That isn't right to me.

      Takes just as much skill as dizzying swing you push a button.
      You people that cry skill get more funny everyday.

      At least you have to aim dizzying swing in the direction of your opponent, so no, dizzying swing takes more skill and coordination actually. Nice try though.

      It was just an example. Come to think of it I don't even remember the last time I saw tornado on a death recap.
      Especially since they nerfed the hell out of it already. It is more of a NB irritant than anything else.
      Edited by TequilaFire on August 15, 2018 2:07PM
    • Toc de Malsvi
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      Its particularly effective versus other groups. As low health players cant hide from your execute by running in and behind their teammates.

      Executes really shouldn't be AOEs, especially AOEs that do not require a target to cast. This renders a skill that will under perform in many applications, while over performing in others. Its hard to be balanced.

      I think it would be best served to get an overhaul, remove the execute but add a bleed or some other desirable effect.
      Legendary Archer of Valenwood
      Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
      Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
      Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
      Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
      Templar's are evil..
    • ArgoCye
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      It’s cheap and talentless - but go ahead and use it, you’re still dead.
    • Grimlok_S
      Grimlok_S
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      Have you tried not standing in it
      Light Attack Hero

      Class context
      Stamplar
      StamDK
      Stamsorc
      MagDK
      StamMAGStamden
      Magplar
      Stam NB
      Bomb NB
    • Lichbourne90
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      I frequently run DW/2H on my stamwarden and stamsorc for 1vX and 2vX. I'll let you know the next time I wreck a good player with spin2win. Don't hold your breath tho cause this may take a while.
    • StaticWave
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      I’m pretty certain that a DBoS+revslice/executioner spam does more single target dmg than DBoS+spin2win. Steel tornado is only good in coordinated ult bombs when your enemies are just out of range of rev slice’s aoe, or if you don’t want to deal with rollblades. It only does 100% more execute dmg, so it’s definitely the weakest execute in the game.
      Edited by StaticWave on August 15, 2018 3:52PM
    • Nightfall12
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      So this thread is basically a debate on weather or not Human helicopter is an OP skill in PvP....

      Can we all at least agree its an annoying skill in PvE???

      Like when you are doing a delve and thers this Guy following around spinning 3 times in every fight......and thats all he's doing too. infact hes spinning towards the next fight....and through that fight to the next fight......admit we have all seen this guy!


      also

      Nerf Snake-blood will be the cry in 2019!
      Ummm stuff… about stuff…or something.
    • Lichbourne90
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      So this thread is basically a debate on weather or not Human helicopter is an OP skill in PvP....

      Can we all at least agree its an annoying skill in PvE???

      Like when you are doing a delve and thers this Guy following around spinning 3 times in every fight......and thats all he's doing too. infact hes spinning towards the next fight....and through that fight to the next fight......admit we have all seen this guy!


      also

      Nerf Snake-blood will be the cry in 2019!

      This gave me an awesome idea! Can we change Spin2Win to function like whirlwind in Diablo 3??? Please
    • crazy_catman21
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      Maybe don’t let yourself get into execute range?
    • DDuke
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      Yeah, who would slot such a trash skill...

      This is from noCP:
      y3gytDd.png


      I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.


      The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.

      When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).


      I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.
      Edited by DDuke on August 15, 2018 3:36PM
    • Lichbourne90
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      DDuke wrote: »
      Yeah, who would slot such a trash skill...

      This is from noCP:
      y3gytDd.png


      I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.


      The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.

      When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).


      I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.

      Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement :wink:
    • DDuke
      DDuke
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      DDuke wrote: »
      Yeah, who would slot such a trash skill...

      This is from noCP:
      y3gytDd.png


      I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.


      The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.

      When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).


      I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.

      Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement :wink:

      Yes, and Vigor heals for an average of 1k/second when you're defiled.


      How do you think a medium armor build is supposed to survive that when dodge rolling doesn't help and cloaking doesn't work?

      Considering the average health pool is around 20k health for noCP medium armor builds, it takes around 3-4 seconds for these builds to die with no counterplay to it besides never getting hit by burst or dropping below 50% health.


      I'm using this skill on my own melee stamblade right now (can't beat them, join them - right?) and it's absolutely destroying people in BGs & open world, and I don't even have Balorgh yet to go full cheese with Incap Spin2Win...
      Edited by DDuke on August 15, 2018 3:46PM
    • Lichbourne90
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      DDuke wrote: »
      DDuke wrote: »
      Yeah, who would slot such a trash skill...

      This is from noCP:
      y3gytDd.png


      I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.


      The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.

      When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).


      I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.

      Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement :wink:

      Yes, and Vigor heals for an average of 1k/second when you're defiled.


      How do you think a medium armor build is supposed to survive that when dodge rolling doesn't help and cloaking doesn't work?

      Considering the average health pool is around 20k health for noCP medium armor builds, it takes around 3-4 seconds for these builds to die with no counterplay to it besides never getting hit by burst or dropping below 50% health.


      I'm using this skill on my own melee stamblade right now and it's absolutely destroying people in BGs & open world, and I don't even have Balorgh yet to go full cheese with Incap Spin2Win...

      I'm not arguing u on that front. Just stating that showing the damage of a skill used by a NB in a nerf thread isn't fair because of how inflated NB damage is.
    • Mrsinister2
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      Buncha milk drinking ballerinas imo
    • Lichbourne90
      Lichbourne90
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      Buncha milk drinking ballerinas imo

      Just so your aware.... I'm adding this to my list of insults
    • Giraffon
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      Argh! I'm getting tired of "Can we do something about [pick a skill, any skill] please?" threads.

      Steel Tornado is just a skill like so many others. In the right hands, a pencil is a deadly weapon. If someone is really screwing you up with this skill, they are gonna screw you up no matter what they use.

      Giraffon - Beta Lizard - For the Pact!
    • Salvas_Aren
      Salvas_Aren
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      We should report all nerf threads because they impair our gaming exp. :D
    • Chilly-McFreeze
      Chilly-McFreeze
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      DDuke wrote: »
      Yeah, who would slot such a trash skill...

      This is from noCP:
      y3gytDd.png


      I don't think anyone should underestimate how powerful an undodgeable/uncloakable spammable is when its dmg is amplified by Incap and you're defiled and unable to outheal anything.


      The only thing that makes stamblade burst balanced is the fact that all of it is dodgeable.

      When this is no longer the case there's some pretty serious concerns for the survivability of dodge roll oriented medium armor builds (you can't outheal 5-6k dmg/second).


      I think the execute modifier should be increased to 200%, but damage at 50% health and above should be halved.

      Considering you were incapped and 2 of those appear to be crits (which hit strong due to NB crit multipliers and Incap) that's not a good case for a nerf argument. If anything it's a low key nerf NB statement :wink:

      Wish I had all those amplifiers on my other stamtoons beside stamblades. But you know, since skill X is the bane of class Y, that happens to also get the biggest bang out of X, this is definitely an argument to nerf the skill and render it useless for everyone else. Guess that's how balance works. Right?
      Edited by Chilly-McFreeze on August 15, 2018 3:53PM
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