starkerealm wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
2000 gold is too painful?
Depends on how much you have 1900 then yes 2000 is painful.
Then you should sell a couple or three vendor trash items to get to 2k. Even for a poor player, that should be pocket change.
Depends on the level of a character, not everyone is cp 750.. Also what about new customers that make multiple mistakes, even at 64 skills its expensive for them..
Why do you enjoy everything tedious..I don't see the problem with this, not as if I respec every week anyway.
Just because you do not does not mean everyone does not..
I am not sure how deluded one must be to defend full price for a single skill respec zos gave us.
MaleAmazon wrote: »I am not sure how deluded one must be to defend full price for a single skill respec zos gave us.
Then read the thread. It is plainly spelled out. We are not "defending" the decision or saying it is the best decision. However, the TLDR version:
1. It costs the same as before but is now more user-friendly, which is what was advertised.
2. The game needs gold sinks.
3. They probably don´t want to devalue their respec scrolls (and you can be sure if they did they would recoup that with something else).
4. If skills were very cheap and easy to respec, that might open up certain things that people might feel slightly 'cheaty', like putting in research skillpoints and then immediately refunding them after you´ve started research, people insta-respecing to meet a new meta, etc.
If you go and but a bread it should not cost same as if you bought one slice of it.
Game has enough gold sinks already, no need for more.
respec scroll is something they maybe slod to 0.001% of population
Why on Nirn would respecing skills be a cheat?
VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
MaleAmazon wrote: »If you go and but a bread it should not cost same as if you bought one slice of it.
This is a game. Why can I carry 2 tons of equipment and amazing legendary weapons sell for 78 gold?
If you want to do food analogies, think of it as a buffet; you pay full price regardless of how much you eat.Game has enough gold sinks already, no need for more.
It isn´t more, it is the same as before...respec scroll is something they maybe slod to 0.001% of population
Ok. I don´t have access to their books and I don´t care.Why on Nirn would respecing skills be a cheat?
Being able to pay like 150 gold to quickly put 3 items on research and 150 more to reassign them once started but keeping research (I think that´s how it works) might be an advantage to people. I didn´t say I considered it cheating. I do think it might have a negative impact on the game experience.
Quite frankly I don´t consider 'lack of skillpoints' a problem. I play a crafter with maxed out craft except last 2 keen eye, maxed out all combat skills pretty much, points in several skill lines I don´t really use, and I have a ton of skillpoints left to get.
This is entitled people whining.
How many skill points you have?
MaleAmazon wrote: »How many skill points you have?
I don´t know after they changed it to display X / 3. I have less than half of the achievements.
Oh and you get a skill respec scroll when levelling so... Plan ahead some.
When wolfhunter launches you will be able respec individual skills.
I am not sure how deluded one must be to defend full price for a single skill respec zos gave us.
Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
MaleAmazon wrote: »I have pretty much all the skillpoints I need. There is simply not a lack of them. I have maxed out dual wield, I have enough skillpoints in one hand + shield to tank all normal and most veteran dungeons (up to and including vFH at least) in medium armor (fortified brass, endurance jewelry, maelstrom weapons and Chudan gives constant max resistance and a switch from 20k to 28k-ish health). I have some in bow which I don´t use. I am getting more now as I level up 2h.
I don´t have staff skills since it is a stamina character.
But then I play by speedrunning zones and vacuuming them for skillpoints. A typical zone has 3 for alliance quests, around 5 for skyshards and 1 for group event. The cash you get from selling trash loot is enough for me to buy research scrolls for constantly speeding up research.
If you need to respec all the time maybe change playstyle.
Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
So, in total, if you use only 2 weapon skill lines, no points in vampirism/ww/TG and DB as a crafter you would need about 285 skill points. That means respec price for you is 14.3K. It is not a modest amount at all.
VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Like I said, the arguments are inane. Skill respecs cost EXACTLY THE SAME and objectively have EVEN MORE VALUE now because you don’t have to waste ages reallocating points you didn’t want to reallocate in the first place, just to change one skill or passive.
Why on earth did people think it would cost less gold, given the way CP respecs currently work?
VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Like I said, the arguments are inane. Skill respecs cost EXACTLY THE SAME and objectively have EVEN MORE VALUE now because you don’t have to waste ages reallocating points you didn’t want to reallocate in the first place, just to change one skill or passive.
Why on earth did people think it would cost less gold, given the way CP respecs currently work?
When you build a house from scratch you pay a lot of cash.
Now you tell me that changing a sink should cost same as building a house and we should even be happy that we "saved time" not being forced to rebuild house just to change sink.
yet, somehow, sink cost like entire damn house, and you are ok with that.
VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Like I said, the arguments are inane. Skill respecs cost EXACTLY THE SAME and objectively have EVEN MORE VALUE now because you don’t have to waste ages reallocating points you didn’t want to reallocate in the first place, just to change one skill or passive.
Why on earth did people think it would cost less gold, given the way CP respecs currently work?
When you build a house from scratch you pay a lot of cash.
Now you tell me that changing a sink should cost same as building a house and we should even be happy that we "saved time" not being forced to rebuild house just to change sink.
yet, somehow, sink cost like entire damn house, and you are ok with that.
witchdoctor wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Like I said, the arguments are inane. Skill respecs cost EXACTLY THE SAME and objectively have EVEN MORE VALUE now because you don’t have to waste ages reallocating points you didn’t want to reallocate in the first place, just to change one skill or passive.
Why on earth did people think it would cost less gold, given the way CP respecs currently work?
When you build a house from scratch you pay a lot of cash.
Now you tell me that changing a sink should cost same as building a house and we should even be happy that we "saved time" not being forced to rebuild house just to change sink.
yet, somehow, sink cost like entire damn house, and you are ok with that.
That is an incredibly awful attempt at an analogy.
In-game respec of skills has zero relationship with home reno.
ZOS doesn't envision cheap and easy respec. They made a change to make respec faster in line with their vision.
That's all they promised, and it was delivered as promised.
witchdoctor wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Like I said, the arguments are inane. Skill respecs cost EXACTLY THE SAME and objectively have EVEN MORE VALUE now because you don’t have to waste ages reallocating points you didn’t want to reallocate in the first place, just to change one skill or passive.
Why on earth did people think it would cost less gold, given the way CP respecs currently work?
When you build a house from scratch you pay a lot of cash.
Now you tell me that changing a sink should cost same as building a house and we should even be happy that we "saved time" not being forced to rebuild house just to change sink.
yet, somehow, sink cost like entire damn house, and you are ok with that.
That is an incredibly awful attempt at an analogy.
In-game respec of skills has zero relationship with home reno.
ZOS doesn't envision cheap and easy respec. They made a change to make respec faster in line with their vision.
That's all they promised, and it was delivered as promised.
Time spent to respec is 10 minutes.
Time spent to earn 15ish K gold is way way longer.
One cannot advertise saving 8-9 minutes as "great gigamegasega QoL and time saver" when the truth is you need ton of time to earn gold for this in the first place.
This system would be fair if it would take 3k for up to 10 points changed, 6 k for 11-20 and full price for anything above.
Then what is the point of this new system? Nothing?
Not spending 15 minutes putting all the points back and readjusting your skills bars because all skills got removed when you reset, just because you wanted to remove one passive skill from a crafting line.
So totally worth it.
I mean, were you guys planning on respeccing twice a day or something?
witchdoctor wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »VaranisArano wrote: »Doctordarkspawn wrote: »Srsly, let the gold scale, that's just painfull.
Its exactly as painful as it was before the Wolfhunter DLC.
Its just now more convenient since you don't have reset ALL your skillpoints but only have to change the ones you actually want to change.
Like others have put it, it is now officially less value.
Are you trying to say that you get less value from a skill respec now than before Wolfhunter? I can't tell.
Because if that's your argument, that's false. Plain wrong.
Before Wolfhunter, if I wanted to change one skill, I paid my 10,100 gold, had to reset all the skills I didnt want to change, and change my one skill. I had the opportunity to change the others if I want to.
After Wolfhunter, If I want to change one skill, I pay my 10,100 gold, change my one skill, no fuss. I still have the opportunity to change all my other skills if I want!
The value amd the cost is the same. Either way, you buy the opportunity to change all your skills no matter how many you actually change. Now, its far more convenient and you don't have to reset your whole build to change one or two skills.
Like I said, the arguments are inane. Skill respecs cost EXACTLY THE SAME and objectively have EVEN MORE VALUE now because you don’t have to waste ages reallocating points you didn’t want to reallocate in the first place, just to change one skill or passive.
Why on earth did people think it would cost less gold, given the way CP respecs currently work?
When you build a house from scratch you pay a lot of cash.
Now you tell me that changing a sink should cost same as building a house and we should even be happy that we "saved time" not being forced to rebuild house just to change sink.
yet, somehow, sink cost like entire damn house, and you are ok with that.
That is an incredibly awful attempt at an analogy.
In-game respec of skills has zero relationship with home reno.
ZOS doesn't envision cheap and easy respec. They made a change to make respec faster in line with their vision.
That's all they promised, and it was delivered as promised.
Time spent to respec is 10 minutes.
Time spent to earn 15ish K gold is way way longer.
One cannot advertise saving 8-9 minutes as "great gigamegasega QoL and time saver" when the truth is you need ton of time to earn gold for this in the first place.
This system would be fair if it would take 3k for up to 10 points changed, 6 k for 11-20 and full price for anything above.
My main crafter, who is also speced for DD, healer and PvP and has more left over.MaleAmazon wrote: »How many skill points you have?
I don´t know after they changed it to display X / 3. I have less than half of the achievements.
Oh and you get a skill respec scroll when levelling so... Plan ahead some.
You claim to be crafter with points into all crafts.
You claim to have maxed out combat skills, how many weapon skill lines is that? I mean, how many points did you invest per tree?