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So Can We Nerf Fear And Fossilize Next?

  • Priyasekarssk
    Priyasekarssk
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    Valrien wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Sure- nerf our Fossilize. And give us an execute. Thanks!

    Edit: Better yet- give us a dual execute just like sorcs.

    I like how people call Implosion an execute when it's a random proc with far too low a threshold. Please, take my Implosion so I can get a good passive.

    Lol. Try with fire staff . Implosion passive is garbage in PVP, almost non existent. It never procs. Good luck for you procing with shock enchant. When carefully analyze magic sorc passive almost 30 percent are completely irrelevant in PVP.
  • Priyasekarssk
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    Valabrog wrote: »
    They already slightly nerfed fear.


    "Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."

    While it's not too much, it makes it easier to escape.

    Fossilize costs quite a chunk of magicka as far as I know and has melee range.
    Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)

    Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity :(

    And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.

    Only snare decreased after stun ends. Not Stun duration. Excellent nerf if you ask me. Its not even a nerf.
  • Valrien
    Valrien
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    templesus wrote: »
    Valrien wrote: »
    templesus wrote: »
    Valrien wrote: »
    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.

    L2P issue related whine. Move along.

    Go ahead and ignore the issues if you want lol. I guess any form of protest against the way the game is run is a L2P issue now

    They aren’t issues. You just need to L2P the class.

    Sounds like my 2 y/o nephew. If he spills his food he immediately tries to sabotage his brothers because he wants things to be “fair”.

    Life isn’t fair. Grow up.

    "Your class may have gotten a massive nerf, but mine didn't so grow up because life isn't fair"

    Nice high horse, buddy, since Templar got a pretty great buff this update.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Zer0oo
    Zer0oo
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    that are not sorc skills so they can NOT be OP and should not get nerved because of reason
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
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  • Ragnarock41
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    Sorcs get the regular Dk treatment for like 2 patches in a row and this is how they respond .d
    Edited by Ragnarock41 on August 13, 2018 8:56PM
  • Urvoth
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    ak_pvp wrote: »
    Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.

    NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
    "What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.

    What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.

    Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!

    Yeah, exactly. If a DK or NB wants to attack me, they'll be hacking away in no time since they basically have a spammable, more ranged version of streak in the form of a gap closer. You can't even streak away from these players since it costs more to keep streaking than for them to keep gap closing. The range on sorcs basically just allows for you to apply 1-2 abilities before you get a sword in the back, that's it. Not to mention you can't even accurately target a single player within a group from range thanks to how big the crosshair is.
  • ak_pvp
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    ak_pvp wrote: »
    Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.

    NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
    "What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.

    What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.

    Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!

    Shows really how much you know.

    Because I can gapclose: Longer than 22m, up on to walls, up on to rocks, down to where ranged players are without getting swarmed. Riiiight.

    Meanwhile. Rune and ranged can do all of that. If you thought rune was fine, L2P please.

    About keeping players close. Claws are OK, but most people don't run them solo, no one likes a 6m ability that may or may not work vs all the FM/roll builds and costs a ridiculous amount. Fossilize used to have a longer range, which meant that DKs could better grab those who tried to escape.
    Its incredibly easy to get out of a DKs range, and gapclosers aren't all sunshine and rainbows. I know they suck when you have a dozen people spam them on you every time you move, and trust me, I'd buff streak.
    However as a solo or smaller number player someone escaping and needed to use a gapcloser means that is a loss of resources, time, and damage. DK used to actually be able to keep players pinned, now the fact that they have to use chains says a lot.
    Edited by ak_pvp on August 13, 2018 9:16PM
    MagDK main. PC/EU @AK-ESO
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  • tonemd
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    The suffering in this thread is epic :'(

  • Waffennacht
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    ak_pvp wrote: »
    ak_pvp wrote: »
    Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.

    NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
    "What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.

    What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.

    Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!

    Shows really how much you know.

    Because I can gapclose: Longer than 22m, up on to walls, up on to rocks, down to where ranged players are without getting swarmed. Riiiight.

    Meanwhile. Rune and ranged can do all of that. If you thought rune was fine, L2P please.

    About keeping players close. Claws are OK, but most people don't run them solo, no one likes a 6m ability that may or may not work vs all the FM/roll builds and costs a ridiculous amount. Fossilize used to have a longer range, which meant that DKs could better grab those who tried to escape.
    Its incredibly easy to get out of a DKs range, and gapclosers aren't all sunshine and rainbows. I know they suck when you have a dozen people spam them on you every time you move, and trust me, I'd buff streak.
    However as a solo or smaller number player someone escaping and needed to use a gapcloser means that is a loss of resources, time, and damage. DK used to actually be able to keep players pinned, now the fact that they have to use chains says a lot.

    Your entire argument is based on Cyrodiil game play and unfortunately isn't relevant to BGs (i.e. keeps, zegs, escaping...)
    Gamer tag: DasPanzerKat NA Xbox One
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  • Ampnode
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    Feanor wrote: »
    I'm all for sorcs having good burst because that's what the class is about,

    Yeah that’s what everyone says when he is a) proposing a class nerf or b) rejoicing after one happened.

    Confused where you're getting at... Sorc relying on burst is fact no matter whether nerfs are being proposed or the individual is glad about a nerf happening. This shows true because their abilities are delayed and compliment each other perfectly when you successfully time them. A class losing its identity isn't my intention, and I have to specifically state that after an argument or else there'd be the assumption I want the class to be an unplayable mess simply because I feel a skill is over tuned. I don't focus on just one class when it comes to balance. I play them all(except warden because laziness) and have gripes about them all.

    There are problems with every class, and pointing them out doesn't mean the individual wants the class to be completely unplayable due to nerfs. Leave bias aside and think whether or not the skill should be reverted back to allow a burst capable of 1 shotting most builds from a distance. Same goes for ganking builds. Unavoidable 1 shots should not be present in a PvP environment, and advocating for such means your judgement is clouded.
    Edited by Ampnode on August 13, 2018 9:43PM
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  • Sevn
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    Master_Kas wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    If they increase the range to match rune cage's, then sure :trollface:

    Oh and add some damage to fear aswell.



    Please make a magic sorc main. Dont play any other classes.

    As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.

    Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Valrien
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    Sevn wrote: »
    Master_Kas wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    If they increase the range to match rune cage's, then sure :trollface:

    Oh and add some damage to fear aswell.



    Please make a magic sorc main. Dont play any other classes.

    As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.

    Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.

    Pet build

    PvP

    LOL
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Kikke
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    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Let's make fear a ranged ability that you can dodge.

    You do realize that it would be massive improvement of the ability right?

    And only hit 1 instead of mulitple, ok. And remove the major maim, for a CC should only CC as the NBs said durning the "nerf RC" trend that came once sorcs were competitive again.
    Edited by Kikke on August 14, 2018 12:27AM
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  • MaxwellC
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    Lol OP is salty AF, I think the best thing is, how the class is somehow "nerfed into a bad state"... lol what? Mobility ✓, shields ✓, damage ✓, resources ✓.... one skill gets changed & the world came crashing. Imagine if he was a Stam DK main my goodness you'd lost it by now.
    不動の Steadfast - Unwavering
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  • Valrien
    Valrien
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    MaxwellC wrote: »
    Lol OP is salty AF, I think the best thing is, how the class is somehow "nerfed into a bad state"... lol what? Mobility ✓, shields ✓, damage ✓, resources ✓.... one skill gets changed & the world came crashing. Imagine if he was a Stam DK main my goodness you'd lost it by now.

    Mobility that punishes you for using it, and no Sorcs suck at sustain
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Sevn
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    Valrien wrote: »
    Sevn wrote: »
    Master_Kas wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    If they increase the range to match rune cage's, then sure :trollface:

    Oh and add some damage to fear aswell.



    Please make a magic sorc main. Dont play any other classes.

    As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.

    Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.

    Pet build

    PvP

    LOL

    I take it you don't partake in BG's? Your response doesn't deny magsorcs with a pet build are everywhere in BG's.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • MaxwellC
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    Never knew hurricane punishes you for using it especially since it can proc your auto execute :trollface:
    Edited by MaxwellC on August 14, 2018 1:18AM
    不動の Steadfast - Unwavering
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  • Valrien
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    MaxwellC wrote: »
    Never knew hurricane punishes you for using it especially since it can proc your auto execute :trollface:

    Hurricane isn't a mag ability, and the auto execute is pretty ***

    Shows how much you know Sorc eh?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • mikemacon
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    I’m a magsorc main and I thoroughly agree with the rune cage nerf - and think it doesn’t go quite far enough.

    That said, as for nerfing fossilize and fear - especially fear - yes, please.
  • DanteYoda
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    I hate fear... Nothing like getting stuck behind walls because my character ran through it all feared...
  • MaxwellC
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    @Valrien
    Man didn't know Hurricane or boundless wasn't apart of the Sorcerer class... Oh wait it is :trollface: Lol mate just stop.
    不動の Steadfast - Unwavering
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  • Valrien
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    MaxwellC wrote: »
    @Valrien
    Man didn't know Hurricane or boundless wasn't apart of the Sorcerer class... Oh wait it is :trollface: Lol mate just stop.

    When talking about Rune Cage, no one cares about Stam Sorc.

    Your obvious use of that emote just shows you are here to troll, so please leave
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Priyasekarssk
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    Valrien wrote: »
    Feanor wrote: »
    Valrien wrote: »
    Apache_Kid wrote: »
    Give fear and fossilize the same range as rune cage then we can talk pal

    DK is a melee class and NB has a reliable gap closer, pal.

    In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?

    You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.

    Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.

    TBH the 28 meter range never mattered at all. Go ahead and nerf the range and bring back undodgeable

    Main problem here is it counters Nb debuff range. To be honest , best thing is is to put back what it is before summerset, that is before it got buffed. Even then , magic sorc is not viable class to play in PVP.
    Sevn wrote: »
    Master_Kas wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    If they increase the range to match rune cage's, then sure :trollface:

    Oh and add some damage to fear aswell.



    Please make a magic sorc main. Dont play any other classes.

    As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.

    Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.

    First make magic sorc and face me in 1v1. Afterall we are all here for find out class balance right. No time is not an excuse. I had my pain in levelling up my NB. I can understand no one wants to level up a garbage. But trust me , anything counters NB & DK will be nerfed to the ground. ESO is officially pay to win. If I am against magic sorc on 1v1 I win all games when NB. Its easy cheese.

    No use. I will make an NB & DK , level up and beat in their own game. Its decided long back , when every paid trolls QQing in the forums. ESO class balance is all about money. Only fools and noobs will play magic sorc.
    Edited by Priyasekarssk on August 14, 2018 3:13PM
  • Salvas_Aren
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    Take away all class skills and be done with that topic.

    The never ending nerf brigade needs to be nerfed.
  • Shadowmaster
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    DONT YOU TALK BACK BAD ABOUT THE IMBALANCE OF PVP ONLY SKILLS!!!!
  • Shadowmaster
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    DuskMarine wrote: »
    a call of duty level challenge hmm in a mmo right.

    Right but I watched the 1v1 duels literally 30 patches in a row and a sorc was on top for 29 of those. Has that changed? Serious question.
  • Sparr0w
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    Make fear and fossilize dodgable but nerf runecage to be melee range #NerfSorc

    :trollface:
    Edited by Sparr0w on August 14, 2018 3:24PM
    @Sparr0w so I get the notification
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  • Shadowmaster
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    Fear gets multiple targets and NBs have a gap closer and more front burst than anyone.

    NB burst is greater than the unblockable magsorc burst? Maybe if you are unaware.

    They also have the best escape tool of anyone.

    Streak isnt a good escape tool? Rune cage > Streak?

    I believe Fear is also the worst annimation of the bunch, as you are always going to take at least 2-3 steps in some awkward direction.

    100% agree that its 100% broken as well.
    What they did was make that part of the skill completely meaningless. If you stay in a hard CC for 3 seconds against a good player, you are toast no matter what.

    ^ crux of the issue, IMO.
    To add insult to injury, the sloads nerf looks like it was written by a group of stamblades. Getting a little silly at this point, and they nerfed our ability to detect them by giving it a visual.

    At this point its obvious the "PvP team" and the "PvP playerbase" are on two wildly different pages.
    I dont think I have ever read patchnotes that indirectly buff one class as much as these do.

    Last patch notes where rune cage got the buff sure made mag sorcs the FOTM in bgs.
  • Joy_Division
    Joy_Division
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    Sevn wrote: »
    Master_Kas wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    If they increase the range to match rune cage's, then sure :trollface:

    Oh and add some damage to fear aswell.



    Please make a magic sorc main. Dont play any other classes.

    As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.

    Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.

    You can try to imagine you are a special snowflake somehow more brilliant and objective than the rest of us, but I'm not buying it. Had you made a magsorc long ago, what exactly is that special snowflake quality of yours that would have made you so different from all the other magsorc from long ago that have become disillusioned and disappointed in a class that plays very differently than the one they made so long ago? Are you just better? Or, are you allowing your biases to cloud your judgement?

    I suspect had you did make a sorcerer long time ago, you would have gone down the one of the three paths that the vast majority of old magsorc players have done:
    • Quit the game at various points (1.5 when the class was terrible, Thieve's Guild shield reduction, Morrowind Frag nerf, et al.)
    • Re-rerolled another class (ususally NB) and do exactly what you are doing now: proclaim your newfound class easy mode
    • Despondently accept your class had its soul sucked out and continue playing anyone because of reasons unrelated to actually playing a sorcerer (new games not out yet, socializing with your guild, just logging in for raids, etc.)
    Edited by Joy_Division on August 14, 2018 3:29PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Potenza
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    Fear needs to be toned down - shorter duration, dodgeable and able to break free from it.
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