Savos_Saren wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
Sure- nerf our Fossilize. And give us an execute. Thanks!
Edit: Better yet- give us a dual execute just like sorcs.
I like how people call Implosion an execute when it's a random proc with far too low a threshold. Please, take my Implosion so I can get a good passive.
PuddingZebra wrote: »They already slightly nerfed fear.
"Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."
While it's not too much, it makes it easier to escape.
Fossilize costs quite a chunk of magicka as far as I know and has melee range.
Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)
Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity
And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.
Go ahead and ignore the issues if you want lol. I guess any form of protest against the way the game is run is a L2P issue now
They aren’t issues. You just need to L2P the class.
Sounds like my 2 y/o nephew. If he spills his food he immediately tries to sabotage his brothers because he wants things to be “fair”.
Life isn’t fair. Grow up.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Emma_Overload wrote: »Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.
NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
"What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.
What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.
Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!
Emma_Overload wrote: »Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.
NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
"What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.
What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.
Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!
Emma_Overload wrote: »Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.
NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
"What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.
What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.
Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!
Shows really how much you know.
Because I can gapclose: Longer than 22m, up on to walls, up on to rocks, down to where ranged players are without getting swarmed. Riiiight.
Meanwhile. Rune and ranged can do all of that. If you thought rune was fine, L2P please.
About keeping players close. Claws are OK, but most people don't run them solo, no one likes a 6m ability that may or may not work vs all the FM/roll builds and costs a ridiculous amount. Fossilize used to have a longer range, which meant that DKs could better grab those who tried to escape.
Its incredibly easy to get out of a DKs range, and gapclosers aren't all sunshine and rainbows. I know they suck when you have a dozen people spam them on you every time you move, and trust me, I'd buff streak.
However as a solo or smaller number player someone escaping and needed to use a gapcloser means that is a loss of resources, time, and damage. DK used to actually be able to keep players pinned, now the fact that they have to use chains says a lot.
I'm all for sorcs having good burst because that's what the class is about,
Yeah that’s what everyone says when he is a) proposing a class nerf or b) rejoicing after one happened.
Priyasekarssk wrote: »Master_Kas wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
If they increase the range to match rune cage's, then sure
Oh and add some damage to fear aswell.
Please make a magic sorc main. Dont play any other classes.
Priyasekarssk wrote: »Master_Kas wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
If they increase the range to match rune cage's, then sure
Oh and add some damage to fear aswell.
Please make a magic sorc main. Dont play any other classes.
As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.
Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.
rfennell_ESO wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
Let's make fear a ranged ability that you can dodge.
You do realize that it would be massive improvement of the ability right?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Lol OP is salty AF, I think the best thing is, how the class is somehow "nerfed into a bad state"... lol what? Mobility ✓, shields ✓, damage ✓, resources ✓.... one skill gets changed & the world came crashing. Imagine if he was a Stam DK main my goodness you'd lost it by now.
Priyasekarssk wrote: »Master_Kas wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
If they increase the range to match rune cage's, then sure
Oh and add some damage to fear aswell.
Please make a magic sorc main. Dont play any other classes.
As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.
Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.
Pet build
PvP
LOL
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Never knew hurricane punishes you for using it especially since it can proc your auto execute
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Valrien
Man didn't know Hurricane or boundless wasn't apart of the Sorcerer class... Oh wait it isLol mate just stop.
The_Outsider wrote: »Apache_Kid wrote: »Give fear and fossilize the same range as rune cage then we can talk pal
DK is a melee class and NB has a reliable gap closer, pal.
In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?
You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.
Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.
TBH the 28 meter range never mattered at all. Go ahead and nerf the range and bring back undodgeable
Priyasekarssk wrote: »Master_Kas wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
If they increase the range to match rune cage's, then sure
Oh and add some damage to fear aswell.
Please make a magic sorc main. Dont play any other classes.
As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.
Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.
DuskMarine wrote: »a call of duty level challenge hmm in a mmo right.
Oreyn_Bearclaw wrote: »Fear gets multiple targets and NBs have a gap closer and more front burst than anyone.
Oreyn_Bearclaw wrote: »They also have the best escape tool of anyone.
Oreyn_Bearclaw wrote: »I believe Fear is also the worst annimation of the bunch, as you are always going to take at least 2-3 steps in some awkward direction.
Oreyn_Bearclaw wrote: »What they did was make that part of the skill completely meaningless. If you stay in a hard CC for 3 seconds against a good player, you are toast no matter what.
Oreyn_Bearclaw wrote: »To add insult to injury, the sloads nerf looks like it was written by a group of stamblades. Getting a little silly at this point, and they nerfed our ability to detect them by giving it a visual.
Oreyn_Bearclaw wrote: »I dont think I have ever read patchnotes that indirectly buff one class as much as these do.
Priyasekarssk wrote: »Master_Kas wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
If they increase the range to match rune cage's, then sure
Oh and add some damage to fear aswell.
Please make a magic sorc main. Dont play any other classes.
As a matter of fact I did just that and have never had an easier time in both pve and pvp. Not sure what point you are looking to prove by asking players to try playing a magsorc, it truly undermines any argument you are attempting to make.
Playing BG's on a regular basis and it's not 4v4v4, it's like 8v6v4 if you happen to be on a team without a magsorc pet build. It's ridiculous. Wish I would have made a magsorc long ago, I've never had an easier time with such a ridiculous easy rotation/playstyle.