But it’s good for replayabilityAzuramoonstar wrote: »Mine would be take a page from the Witcher 3 and Divinity Original Sin 2 and have dynamic quests with multiple options and multiple endings. Change the main story slightly having 10 soul shriven instead of one to fit the mmo aspect of the game. Fixing the performance in pvp. I honestly think if they did this, this game would be hugely addictive and popular
stuff like you suggest don't work in MMO. swtor tried this and failed at it because when you do group content, or stuff as a group only the "leaders" choices matter.
there are some quests with slight choices. like one kharnathie's roost quest where you pick the fate of a family of moon sugar farmers. a morrowind quest on the fate of a slave girl.
bleakrock quest chain ends in a choice on saving everyone or leaving people behind.
MMO tend to have way more quests and having quests with too many different branches will take too much time to do.
Rework textures to adapt the old zones to the new ones. The visual differences between the new Summerset zone and, let's say, Auridon is huge, for example the new water looks so much more realistic, the trees and rocks have more details, and so on. I'd love to see these things improved in the original regions.
Additionally most of the old armor styles need updated textures to fit in with with newer ones. I'm mainly talking about the racial styles, draugr, daedric and dwemer. It is almost impossible to include those styles in outfits mixed with new motives since their bad textures stand out horribly.
A rework of quest dialogue would be nice as well. Newer NPC's seem to have much more personality and their dialogue is way more interesting and memorable. When doing quests in the original zones the NPC's are all very same-ish and so is the dialogue. In every single quest you are being presented with some problem and then ask 'What should I do?' and get sent do do something. It gets repetitive quickly. Don't get me wrong though, I don't want the stories to be redone, but the way they are presented.
Other than that I'd love to see a veteran mode for all zones that allows to replay the zone with all it's quests, world bosses, dolmens and dungeons (delves and public dungeon) in much higher difficulty and with better rewards. Perhaps something to unlock per zone once every (or almost every) quest has been completed.
But it’s good for replayabilityAzuramoonstar wrote: »Mine would be take a page from the Witcher 3 and Divinity Original Sin 2 and have dynamic quests with multiple options and multiple endings. Change the main story slightly having 10 soul shriven instead of one to fit the mmo aspect of the game. Fixing the performance in pvp. I honestly think if they did this, this game would be hugely addictive and popular
stuff like you suggest don't work in MMO. swtor tried this and failed at it because when you do group content, or stuff as a group only the "leaders" choices matter.
there are some quests with slight choices. like one kharnathie's roost quest where you pick the fate of a family of moon sugar farmers. a morrowind quest on the fate of a slave girl.
bleakrock quest chain ends in a choice on saving everyone or leaving people behind.
MMO tend to have way more quests and having quests with too many different branches will take too much time to do.
But it’s good for replayabilityAzuramoonstar wrote: »Mine would be take a page from the Witcher 3 and Divinity Original Sin 2 and have dynamic quests with multiple options and multiple endings. Change the main story slightly having 10 soul shriven instead of one to fit the mmo aspect of the game. Fixing the performance in pvp. I honestly think if they did this, this game would be hugely addictive and popular
stuff like you suggest don't work in MMO. swtor tried this and failed at it because when you do group content, or stuff as a group only the "leaders" choices matter.
there are some quests with slight choices. like one kharnathie's roost quest where you pick the fate of a family of moon sugar farmers. a morrowind quest on the fate of a slave girl.
bleakrock quest chain ends in a choice on saving everyone or leaving people behind.
MMO tend to have way more quests and having quests with too many different branches will take too much time to do.
1.) Update graphics, voice acting and towns (more houses etc)
2.) Align quests, NPCs, voice acting with One Tamriel properly.
3.) Revamp UI
4.) Solo Dungeon Storyline
5.) Fix the map
Just to name a few easy ones. They really need to update the base game content before Elder Scrolls 6 drops
GLOBAL AUCTION HOUSE..
or at least a lot less spots with traders, but a lot more traders in each spot!
And a full revamp of item search, that doesn't feel like it was designed by an ui-interface intern during his first week... (why is there no full text search, an "unknown" checkbox for styles, recipes and furnishing stuff, etc.etc.)
GLOBAL AUCTION HOUSE..
or at least a lot less spots with traders, but a lot more traders in each spot!
And a full revamp of item search, that doesn't feel like it was designed by an ui-interface intern during his first week... (why is there no full text search, an "unknown" checkbox for styles, recipes and furnishing stuff, etc.etc.)
There isn't really a good reason not to add a Global Auction House at this point - at least not on the PC.
Almost everyone uses "addons" to price check and find items now anyway. So it's basically a "global" auction house already - just more cumbersome to use with the added annoyance of having to go through a "trading guild" to sell.
So as predicted, this game's experiment to use individualized markets to prevent a single market from emerging that controlled pricing has failed, just like it has on every other MMO that has tried it before. The only thing the current "guild trader" system actually accomplishes is further punishing players who don't use "addons" while making it more difficult for newer players who don't belong to a trading guild to make money. Oh, and the addition of price check please spam. And none of those accomplishments are beneficial to the game.
lucky_Sage wrote: »A search bar in guild traders and respecing should be 100g per abilty changed not 100g per skill point used at beging of respect to change 2 abilties shouldnt cost 10k gold
Azuramoonstar wrote: »lucky_Sage wrote: »A search bar in guild traders and respecing should be 100g per abilty changed not 100g per skill point used at beging of respect to change 2 abilties shouldnt cost 10k gold
idk if you are on pc or not, but there is a search bar on stores on the ps4. it isn't hard to use either. can search up a lot of stuff with no issue.