Doctordarkspawn wrote: »I ran through both on normal and while their interesting mechanics one instance on wolf-hunter stood out to me.
When I originally ran Moon Keep I got one-shotted at the archivist boss despite having 38K health, armorcap, 34% mitigation from CP and while blocking. On normal.
Dunno if that was just glitched to *** but one-shot mechanics on normal are not cooool.
Otherwise, their interesting mechanics, visually cool dungeons, but I've not got much more to say about them than that as I will absolutely never run these on vet period. Not really a fan of the ultra hard dungeons and never was.
Doctordarkspawn wrote: »I ran through both on normal and while their interesting mechanics one instance on wolf-hunter stood out to me.
When I originally ran Moon Keep I got one-shotted at the archivist boss despite having 38K health, armorcap, 34% mitigation from CP and while blocking. On normal.
Dunno if that was just glitched to *** but one-shot mechanics on normal are not cooool.
Otherwise, their interesting mechanics, visually cool dungeons, but I've not got much more to say about them than that as I will absolutely never run these on vet period. Not really a fan of the ultra hard dungeons and never was.
I play a damage shield tank and I am glad, that even health tanks suffer sometimes
I think, some attacks simply must or should be dodged, rather than blocked.

Enemoriana wrote: »Skeever.
They. Turned. Me. Into. Skeever.
I liked that dungeonsThough fighting big bad white wolf was pain for us even in normal and we didn't understood some places in second dungeon.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I ran through both on normal and while their interesting mechanics one instance on wolf-hunter stood out to me.
When I originally ran Moon Keep I got one-shotted at the archivist boss despite having 38K health, armorcap, 34% mitigation from CP and while blocking. On normal.
Dunno if that was just glitched to *** but one-shot mechanics on normal are not cooool.
Otherwise, their interesting mechanics, visually cool dungeons, but I've not got much more to say about them than that as I will absolutely never run these on vet period. Not really a fan of the ultra hard dungeons and never was.
I play a damage shield tank and I am glad, that even health tanks suffer sometimes
I think, some attacks simply must or should be dodged, rather than blocked.
Which is dumb, that there's no inclination of that. And even then, it shouldn't be a one-shot on normal.
There's parts of the game with mechanics where your supposed to dodge, selenes web and blessed crucible final bosses, but those are in nice, wide open area's. That fight is a really crampt space where you're basicly just supposed to burst down the wolves.
IDK, I just dont like it, think it's dumb.
TheUndeadAmulet wrote: »Oneshot mechanics on normal (or even vet) should be cleary telegraphed and have obvious and easyish ways to avoid them. If you got oneshot on normal then you obviously did a stupid.
Doctordarkspawn wrote: »TheUndeadAmulet wrote: »Oneshot mechanics on normal (or even vet) should be cleary telegraphed and have obvious and easyish ways to avoid them. If you got oneshot on normal then you obviously did a stupid.
The windup to the oneshot looks like every other charged attack in the game.
There is no distinguishing between them. And it's an area attack. It really is just that dumb.
TheUndeadAmulet wrote: »Doctordarkspawn wrote: »TheUndeadAmulet wrote: »Oneshot mechanics on normal (or even vet) should be cleary telegraphed and have obvious and easyish ways to avoid them. If you got oneshot on normal then you obviously did a stupid.
The windup to the oneshot looks like every other charged attack in the game.
There is no distinguishing between them. And it's an area attack. It really is just that dumb.
Again... Don't stand in red circles and dont ignore charged attacks. For non-DLC dungeons you can pretty much ignore this but for the latest DLC dungeon?
Doctordarkspawn wrote: »I ran through both on normal and while their interesting mechanics one instance on wolf-hunter stood out to me.
When I originally ran Moon Keep I got one-shotted at the archivist boss despite having 38K health, armorcap, 34% mitigation from CP and while blocking. On normal.
Doctordarkspawn wrote: »I ran through both on normal and while their interesting mechanics one instance on wolf-hunter stood out to me.
When I originally ran Moon Keep I got one-shotted at the archivist boss despite having 38K health, armorcap, 34% mitigation from CP and while blocking. On normal.
The second to last boss on vet was giving our tank hard time. I personally find the cleave damage from the werewolf a bit overtuned. Maybe we missed some mechanics, but at the beginning and then every time two monsters came and one of them changed to a big werewolf. We couldn't prevent it and when the change finished, he healed to full health (which was around 1M). Then he started doing a big cleave that gave our tank ~40k damage through block.
On the last boss, the dogs were similar in damage, but they had lower Health (around 700k) and the cleave was much smaller.
Anyway, generally I like these dungeons and can't wait to try them on hard mode
Doctordarkspawn wrote: »This is about the experience I had, and it's that specific boss I'm talking about, and that damage. And that cleave. That is -exactly- what I'm talking about.
Yeah that is a little bit overtuned, and it's what I'm talking about. And it's just straight up overtuned, just reduce it by about five K and make it...you know...actually subject to resistances. That's it. No other changes needed. I dont think this is a hill we need to die on.
Doctordarkspawn wrote: »This is about the experience I had, and it's that specific boss I'm talking about, and that damage. And that cleave. That is -exactly- what I'm talking about.
Yeah that is a little bit overtuned, and it's what I'm talking about. And it's just straight up overtuned, just reduce it by about five K and make it...you know...actually subject to resistances. That's it. No other changes needed. I dont think this is a hill we need to die on.
The adds in that fight, especially the Werewolf Behemoth, shouldn't be kept next to the Archivist or they enrage and deal significantly more damage than they're supposed to. There's a red circle around the boss that stays there throughout the encounter, as long as you keep the adds out of that you won't get one-shot.
Has anyone figured out how to survive this roar from the hulking werewolves in Moon Hunter keep ? No matter what I do, it's impossible to survive.
Has anyone figured out how to survive this roar from the hulking werewolves in Moon Hunter keep ? No matter what I do, it's impossible to survive.
Be a tank and block it. A typical tank (a DK with 35K health in Ebon/Alkosh) should be able to survive it if they are blocking. And make sure anyone who is not a tank is on the tail so that they're not in the cone.
Has anyone figured out how to survive this roar from the hulking werewolves in Moon Hunter keep ? No matter what I do, it's impossible to survive.
Be a tank and block it. A typical tank (a DK with 35K health in Ebon/Alkosh) should be able to survive it if they are blocking. And make sure anyone who is not a tank is on the tail so that they're not in the cone.
Doesn't work. it always one shots. Even when I don't get hit, I will just die without a death recap. This is surely a bug.
In all YouTube videos, the Werewolved never use those breaths. There must be a way to prevent them all along, as they are clearly not supposed to be survived.
Has anyone figured out how to survive this roar from the hulking werewolves in Moon Hunter keep ? No matter what I do, it's impossible to survive.
Be a tank and block it. A typical tank (a DK with 35K health in Ebon/Alkosh) should be able to survive it if they are blocking. And make sure anyone who is not a tank is on the tail so that they're not in the cone.
Doesn't work. it always one shots. Even when I don't get hit, I will just die without a death recap. This is surely a bug.
In all YouTube videos, the Werewolved never use those breaths. There must be a way to prevent them all along, as they are clearly not supposed to be survived.
That's... unusual, then? The Hulking Werewolves do their breath cone pretty often. We did several runs of vMHK today for the no-death achievement, and never once did the tank die to that ability, and he was not wearing or doing anything special.
I like these dudgeons for one reason: no lazy one-shot RNG mechanics.
You can easily get your HM, speed run and no death achievements after all team members will acknowledge mechanics. In Dragon Bones dungeons even if everyone knows mechanics perfectly, some of us is still getting one-shot by RNG (looking at you, statue of Peyrite), which makes me avoid these dungeons. Lazy and cheap RNG one-shots will never be fun, so I'm glad that developers listened to feedback.
I like these dudgeons for one reason: no lazy one-shot RNG mechanics.
You can easily get your HM, speed run and no death achievements after all team members will acknowledge mechanics. In Dragon Bones dungeons even if everyone knows mechanics perfectly, some of us is still getting one-shot by RNG (looking at you, statue of Peyrite), which makes me avoid these dungeons. Lazy and cheap RNG one-shots will never be fun, so I'm glad that developers listened to feedback.
I like these dudgeons for one reason: no lazy one-shot RNG mechanics.
You can easily get your HM, speed run and no death achievements after all team members will acknowledge mechanics. In Dragon Bones dungeons even if everyone knows mechanics perfectly, some of us is still getting one-shot by RNG (looking at you, statue of Peyrite), which makes me avoid these dungeons. Lazy and cheap RNG one-shots will never be fun, so I'm glad that developers listened to feedback.
Has anyone figured out how to survive this roar from the hulking werewolves in Moon Hunter keep ? No matter what I do, it's impossible to survive.
Be a tank and block it. A typical tank (a DK with 35K health in Ebon/Alkosh) should be able to survive it if they are blocking. And make sure anyone who is not a tank is on the tail so that they're not in the cone.
Doesn't work. it always one shots. Even when I don't get hit, I will just die without a death recap. This is surely a bug.
In all YouTube videos, the Werewolved never use those breaths. There must be a way to prevent them all along, as they are clearly not supposed to be survived.
Oreyn_Bearclaw wrote: »Has anyone figured out how to survive this roar from the hulking werewolves in Moon Hunter keep ? No matter what I do, it's impossible to survive.
Be a tank and block it. A typical tank (a DK with 35K health in Ebon/Alkosh) should be able to survive it if they are blocking. And make sure anyone who is not a tank is on the tail so that they're not in the cone.
Doesn't work. it always one shots. Even when I don't get hit, I will just die without a death recap. This is surely a bug.
In all YouTube videos, the Werewolved never use those breaths. There must be a way to prevent them all along, as they are clearly not supposed to be survived.
Our experience was somewhere in the middle. The cone would def one shot a DPS. Our tank had trouble with it at first, but a few healing springs solved the issue. Tank definitely needs to control where they are pointed, that’s for sure.