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"Cherry Picking" of Nodes.

  • Violynne
    Violynne
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    PouletRico wrote: »
    ^ This. Just make the node disappears if at least one item has been removed, problem solved.
    My solution would be a little more evil.

    Chests should be instanced to the player. This way, to each their own.

    While the rest of us enjoy respawning chests, the others will run to these forums wondering why their chests no longer respawn.
    >:)>:)

  • Runs
    Runs
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    swippy wrote: »
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.
    Logaritmio wrote: »
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.

    Even better, chests that have been unlocked should despawn after a minute so it can respawn. Runestones that have had at least one rune removed should also despawn shortly after.

    but that's already how it works. people always suggest this but the devs have said that this system is already in place. i guess it's not as fast as a minute? instead it works in a way compatible with the rest of the system without creating glitches, bugs, and exploits. an opened container respawns after the appropriate amount of time. the people who claim that partially-looted nodes and chests somehow persist indefinitely until a willing garbageman comes to clean it up are not accurate.

    I have only personally checked Thieve's Troves, and I will never check another node again. The despawn time on a Thieve's Trove is 10 minutes, and has been recorded. This is unacceptable. Because it is so long most players never notice it, the mess someone caused will long have been cleaned up by another player who was trolled into thinking they were getting a full node.

    So yeah the system is in place, but it is absurdly long.
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  • albesca
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    So in the current option, you're mad because a chest/node (with items you don't want) is there.

    In your suggestion, you'd be happier for chest/node that was not? (Considering it would go away and you'd effectively have to look elsewhere anyway?)

    Once opened, nodes are already on a despawn/refresh timer, whether all or nothing is removed. There has never been a shortage of nodes. This is still a non-issue.

    If you opted for a faster despawn rate, I could get on board with that. Though I suspect you would then be complaining about nodes that disappear just before you arrive to loot them.

    It's fine the way it is.

    This.

    I loot pretty much every node I find (sometimes even in Cyrodiil...) but I don't think I come across more than a couple of plants with critters left behind per day. Thieves trove without coins are somewhat more common, but still most are untouched.
    I don't leave half looted nodes and I'm not fond of finding them myself, but I honestly don't see the issue, I take what's left and move on.
    PC EU

    Khajiit has no time for you
  • LadyNalcarya
    LadyNalcarya
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    Runs wrote: »
    swippy wrote: »
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.
    Logaritmio wrote: »
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.

    Even better, chests that have been unlocked should despawn after a minute so it can respawn. Runestones that have had at least one rune removed should also despawn shortly after.

    but that's already how it works. people always suggest this but the devs have said that this system is already in place. i guess it's not as fast as a minute? instead it works in a way compatible with the rest of the system without creating glitches, bugs, and exploits. an opened container respawns after the appropriate amount of time. the people who claim that partially-looted nodes and chests somehow persist indefinitely until a willing garbageman comes to clean it up are not accurate.

    I have only personally checked Thieve's Troves, and I will never check another node again. The despawn time on a Thieve's Trove is 10 minutes, and has been recorded. This is unacceptable. Because it is so long most players never notice it, the mess someone caused will long have been cleaned up by another player who was trolled into thinking they were getting a full node.

    So yeah the system is in place, but it is absurdly long.

    This.
    People farm chests to get gear/motifs, and slowing down their respawn is kinda rude and even counter-productive (if you farm them, because longer respawn rate means less chests on the second run).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • AhPook_Is_Here
    AhPook_Is_Here
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    Eldartar wrote: »
    This problem seems to be on the increase, people opening chests and just taking what they want and leaving the 'crap', not giving a thought to the players that follow. Not just chests but ALL crafting Nodes are cherry picked by these selfish people. There are NO excuses from this people! none, if you don't want all the items in a chest/node you can always destroy them/sell them to an NPC's.

    I would like to see ZoS take away the option to NOT autoloot and instead have autoloot on as standard, that way the selfish ones amongst us will have no option but to take everything.

    There is an excuse, its called inventory management.
    “Whatever.”
    -Unknown American
  • Banana
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    Chests and nodes should explode and one shot people if everything isnt taken B)
  • wenchmore420b14_ESO
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    Thank You @Runs for mentioning this. I tried to find that thread, but was too many to sort through, so....

    What lots of people don't realize, (and we saw during Morrowind release) is this...
    With treasure chests, there are a X amount that spawn in a zone. Not all spawn at once, only a X amount.
    Chest "A" has to despawn for chest "B" to appear.
    Yes, there is a timer even on partial chests, but opens chest, leave stuff, it takes 10 minutes to despawn, then the timer starts again for respawn, so that is 20 minutes to respawn that one chest and that messes with the other spawn rate of other chests.
    By "Cherry Picking" it upsets the rates of spawns and the farming of others.

    This is a old issue and the result it always this... There are 2 kinds of players in ESO...
    1. Those who think of others who play and are considerate to others and....
    2. Those who don't think or care about other players and just don't give a s*** about others.

    Just my 2 Drakes... :)
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  • Nulami
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    Never seen this happen even once.

    This past week, I have come across several chests in while harvesting during the event.

    Gives me something to deconstruct. /shrug
  • MLGProPlayer
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    People who don't auto loot nodes should get a 72 hour debuff. -50% to all resources for 3 days.
  • AlnilamE
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    Violynne wrote: »
    PouletRico wrote: »
    ^ This. Just make the node disappears if at least one item has been removed, problem solved.
    My solution would be a little more evil.

    Chests should be instanced to the player. This way, to each their own.

    While the rest of us enjoy respawning chests, the others will run to these forums wondering why their chests no longer respawn.
    >:)>:)

    And then the chests would have to respawn only once a day.
    Thank You @Runs for mentioning this. I tried to find that thread, but was too many to sort through, so....

    What lots of people don't realize, (and we saw during Morrowind release) is this...
    With treasure chests, there are a X amount that spawn in a zone. Not all spawn at once, only a X amount.
    Chest "A" has to despawn for chest "B" to appear.
    Yes, there is a timer even on partial chests, but opens chest, leave stuff, it takes 10 minutes to despawn, then the timer starts again for respawn, so that is 20 minutes to respawn that one chest and that messes with the other spawn rate of other chests.
    By "Cherry Picking" it upsets the rates of spawns and the farming of others.

    This is a old issue and the result it always this... There are 2 kinds of players in ESO...
    1. Those who think of others who play and are considerate to others and....
    2. Those who don't think or care about other players and just don't give a s*** about others.

    Just my 2 Drakes... :)

    Are you sure about this? Because when I was fishing, I'd open a chest next to a fishing spot and the chest would respawn by the time I was done fishing.

    Personally, I think everything in a chest/node is useful. I don't have autoloot on because I like seeing what I'm getting, but I can hit R like a pro! I very rarely find chests or nodes that are only partially looted, and I just gather them up and move on.

    The thing that people don't realize is that people leaving stuff behind probably DO have auto loot turned on and they just move along without realizing that their inventory was full and they only picked up the stackable items.
    The Moot Councillor
  • OrphanHelgen
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    blame zos for their 99% of outdated items and eso plus exclusive inventory space. They also have wrong tooltips and bugged every single set and ability, so that's why people like me who like to try out and test different build, really need every single piece of inventory space I can have. And no I don't want that ruby ash white staff so not picking it up either. I know its frustrated but the game is designed completely wrong in this case.
    PC, EU server, Ebonheart Pact


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  • Malacthulhu
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    Here is the thing, this is not a single player game. If you want perfect node farming conditions stick to single player games. You are competing with other people to farm the same area and you are playing by the wrong rule set. The point of the chest thing is to get you frustrated and annoyed so you leave. The best thing to do is skip the chest and let them come full route back to it.
    Xbox One Na
  • Not94me
    Not94me
    Soul Shriven
    My two cents, people will play how they want, no matter what is said or proposed here.

    Honestly, it doesn't bother me when I find partially looted chests or nodes. I farm a lot, and i remember that even trash sells.

    I try not to let anything that happens in game bother me. It is a game, after all. Plus, I do not subscribe to the idea that a person's playstyle is an accurate representation of their real life persona. We do things in this game that we can't do irl, after all.

    Let the attacks on me begin.....
    Don't make deals with demons, because you won't like the results.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed some unnecessary and insulting comments from this thread. Please keep this discussion constructive. Thank you for your understanding.
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  • Mureel
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    albesca wrote: »
    So in the current option, you're mad because a chest/node (with items you don't want) is there.

    In your suggestion, you'd be happier for chest/node that was not? (Considering it would go away and you'd effectively have to look elsewhere anyway?)

    Once opened, nodes are already on a despawn/refresh timer, whether all or nothing is removed. There has never been a shortage of nodes. This is still a non-issue.

    If you opted for a faster despawn rate, I could get on board with that. Though I suspect you would then be complaining about nodes that disappear just before you arrive to loot them.

    It's fine the way it is.

    This.

    I loot pretty much every node I find (sometimes even in Cyrodiil...) but I don't think I come across more than a couple of plants with critters left behind per day. Thieves trove without coins are somewhat more common, but still most are untouched.
    I don't leave half looted nodes and I'm not fond of finding them myself, but I honestly don't see the issue, I take what's left and move on.

    Well in game, so do we! It's not like we throw tantrums over it.

    However - it IS an issue - and to some people, especially in high pop times of day, it's annoying.

    No amount of meh pick up the crap and move on will change that fact.

    This is where people can talk about these things.
  • NordSwordnBoard
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    buffalo_224723.jpg?w=1140


    Fear is the Mindkiller
  • Mureel
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    Elwendryll wrote: »
    Hey, I'm going to defend the incriminated people who don't loot everything, because it feels more challenging than defending the other point of view.

    Without ESO+, the inventory management can really be a pain (even with it, a lot of people struggle).

    A lot of players don't even think someone would open the chest after them, why would they care? It's not a bad intention, they consider it as their chest after all. And they wouldn't really be wrong, why?

    Because once they opened the chest, it will disappear, no matter what, like ressource nodes, unless you open it, it is exactly the same as if there were no chest. There is only one thing that can reset the timer, and that's opening the chest. So when you find an unlocked chest, and you open it, you effectively increase the respawn time, by yourself. (It's been discussed and tested on a previous thread on the same subject). Ok, you might deviate from your farming path for nothing, but that's it, if it's not locked, don't open it (that's a piece of advice, I'm not saying it's not a problem or anything).

    What you consider trash isn't for some players. And some would be happy to have leftovers. Why would you take and destroy items that someone else could find a use for?

    An autoloot of all items would be inconsistent with the current looting mechanics.

    Asking for an autoloot is restrictive, as you would have effectively less agility with your inventory management, and it would be enforcing your standards on other players, and thus restricting their gameplay options for your convenience.

    Ok, just as a reminder. I still think it is bad etiquette to not get all the items from a chest. But I was just trying to find proper arguments defending it as there are already enough valid arguments against it. And I definitely understand the frustration behind this issue, it's justified.

    What this says to me in short is: I want to play for free, and because I made that choice, I'm entitled to make an absolute sshow of areas with specific things by screwing up chest timers.

    We would take and do whatever with things someone left behind.

    I want a fresh chest on my next loop. Not 'oh still that green sword!'
  • Kadoin
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    Sogreth wrote: »
    It's perfectly clear that asking people NOT to do crappy things in this game (or most other places, really) simply doesn't work.

    And you trying to force your playstyle onto others is even more crappy.

    Asking people to be considerate of others is a lifestyle not a play style. Whether in RL or in Virtual World, being respectful and considerate is something people should practice.
    If a person is a A##H#### in game, they probably are in RL too..

    TL:DR... Asking people to be nice to others IS NOT pushing a playstyle, it's a reminder of what your parents should have taught.

    So, what should I do if my inventory space is almost maxed and I come across a master chest? Not open it to be "considerate" of others, because you say its the right thing to do? What's the consequence of opening it and leaving the items? Someone might get angry? So I should either leave the chest alone or go all the way to the bank, remember where the chest was and come back and finish looting it because someone might get angry? Yeah, no. Someone might get angry that it was looted at all before they got to the chest. In such a situation with unknowns, exactly how can anyone advocate what someone should and should not do? Basically you would want me to not open that chest, which would mean that the location of the chest would stay hidden and/or never be opened in the first place. What if the chest is bugged and I'm the only one that can see it or loot it? :D

    Also, you have your morals and beliefs and so do others. Why don't you practice what you preach and be considerate of others yourself instead of launching veiled attacks? Or are you saying that tolerance and understanding are not taught by parents or part of the "consideration" you speak of?
  • redlink1979
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    If your bags are full you shouldn’t be farming or chest looting
    Lmao

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Sogreth
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    Here is the thing, this is not a single player game. If you want perfect node farming conditions stick to single player games. You are competing with other people to farm the same area and you are playing by the wrong rule set.

    Exactly. This isn't a single player game. But perhaps they should stick to those types of games.

    They can't control what other players do. If they don't want "junk", or if they run out of space (which we ALL know happens more often then we would like), there isn't much else they can do about it. Just grab the "junk" and move on. Or leave it. Whatever works for them.

    We are competing for resources. It's going to happen. And unless the devs change it like WoW, where nodes can be shared. This is how it will be.
    Edited by Sogreth on August 13, 2018 3:46PM
  • Mureel
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    Lots of suggestions.

    Force players to take the entire node content is the answer.
    Regardless of it being a chest, a resource, a rune tower, whatever.
    If you get to the node, all the content is yours.

    What is not mentioned ever in these discussions are the people that run around taking the leftovers a) to get something; and b) the node respawns as a result.

    Then these other cat-riding turds roll back in with their Merchant running behind them to a fresh node, that someone else has cleared for them. Laughing all the way to their real life job at the Bank.

    And it's funny too; because you know what? I like coming across shiny psijic portals SO DAMNED MUCH that I actually loot standard runes often now when I used to never (4 years in I have all the runes I could ever need! Lol), because I like the idea of someone else who comes along after me, being surprised by a pretty, glowy portal to loot!

    There's just different types of people in the world!
  • redlink1979
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    This is a silly discussion. There are bigger problems with this game.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Sogreth
    Sogreth
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    This is a silly discussion. There are bigger problems with this game.

    Whaaaaat? Of course there isn't! This should be priority! Someone didn't get their Nirnroot! And got Crawlers instead! This needs to be addressed, right now!
  • phileunderx2
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    It's sad to find every chest on your rivenspire chest route violated. :(
  • Karminathevamp
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    neverwalk wrote: »
    person takes just one item, node, chest should disappear.

    No, the node should explode in their face and kill them. They would learn really fast not to cherry pick again. >:)
    Master Angler
  • Sogreth
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    neverwalk wrote: »
    person takes just one item, node, chest should disappear.

    No, the node should explode in their face and kill them. They would learn really fast not to cherry pick again. >:)

    Better yet. It should explode in the NEXT person's face, if that person makes a thread about it on the forums. >:)
    Edited by Sogreth on August 13, 2018 4:11PM
  • Sheezabeast
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    Try to be objective about this. In real life, when people leave their trash behind, it becomes someone else's problem. It's lazy, it's littering, and rude. Why is it any different in a video game? If you have a full inventory, and knowingly pick a chest, and pick only the items you want, and leave the rest behind to become someone else's problem, how are you not in the wrong in the least? Why is it wrong to expect you to be considerate? Every zone has wondering merchants, towns have multiple vendors, decon stations...there is logically NO reason for you to KNOWINGLY open a chest with a full inventory, and leave the undesirables behind. Your behavior is on /you/ and for the health of the community you could just try to think of how your actions impact others.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Sogreth
    Sogreth
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    Try to be objective about this. In real life, when people leave their trash behind, it becomes someone else's problem. It's lazy, it's littering, and rude. Why is it any different in a video game?

    What? Of course it's different. Wtf.

    And besides, as the saying goes: "One man's trash, is another man's treasure."

    This isn't "real life". As that seems to be the only argument from the other side. You have no right to judge people and claim they are "not considerate" just because they don't loot every single item in a chest.
    Edited by Sogreth on August 13, 2018 4:27PM
  • Sheezabeast
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    Sogreth wrote: »
    Try to be objective about this. In real life, when people leave their trash behind, it becomes someone else's problem. It's lazy, it's littering, and rude. Why is it any different in a video game?

    What? Of course it's different. Wtf.

    And besides, as the saying goes: "One man's trash, is another man's treasure."

    This isn't "real life". As that seems to be the only argument from the other side.

    Just because one mans trash is another mans treasure, doesn't mean it has to be someone picking through garbage. Weak excuse, denial of the real issue.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Sogreth
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    Weak excuse

    Looks who's talking.

    If you see the chest is unlocked, then don't open it. OR, open it and take what's there anyways, because $$ is $$ regardless.

    But comparing real life, to ESO is juuuuust a bit ridiculous.

    Also, what "real issue" is that? I don't see any issue here.
    Edited by Sogreth on August 13, 2018 4:22PM
This discussion has been closed.