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"Cherry Picking" of Nodes.

Eldartar
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This problem seems to be on the increase, people opening chests and just taking what they want and leaving the 'crap', not giving a thought to the players that follow. Not just chests but ALL crafting Nodes are cherry picked by these selfish people. There are NO excuses from this people! none, if you don't want all the items in a chest/node you can always destroy them/sell them to an NPC's.

I would like to see ZoS take away the option to NOT autoloot and instead have autoloot on as standard, that way the selfish ones amongst us will have no option but to take everything.
  • RexyCat
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    Eldartar wrote: »
    This problem seems to be on the increase, people opening chests and just taking what they want and leaving the 'crap', not giving a thought to the players that follow. Not just chests but ALL crafting Nodes are cherry picked by these selfish people. There are NO excuses from this people! none, if you don't want all the items in a chest/node you can always destroy them/sell them to an NPC's.

    I would like to see ZoS take away the option to NOT autoloot and instead have autoloot on as standard, that way the selfish ones amongst us will have no option but to take everything.

    With your suggestion it would only make people autoloot and then put back item in node/chest that they don't want. It would probably not solve anything.
  • edopey
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    When you autoloot, the node/chest will disappear.
  • weedgenius
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    RexyCat wrote: »
    Eldartar wrote: »
    This problem seems to be on the increase, people opening chests and just taking what they want and leaving the 'crap', not giving a thought to the players that follow. Not just chests but ALL crafting Nodes are cherry picked by these selfish people. There are NO excuses from this people! none, if you don't want all the items in a chest/node you can always destroy them/sell them to an NPC's.

    I would like to see ZoS take away the option to NOT autoloot and instead have autoloot on as standard, that way the selfish ones amongst us will have no option but to take everything.

    With your suggestion it would only make people autoloot and then put back item in node/chest that they don't want. It would probably not solve anything.

    The node or chest would still disappear after autolooting, like it does now. You can't put things back in.
    PS4 NA
    Better Homes & Gardens
  • jcm2606
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    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.
  • pauli133
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    Consider a system where nodes and chests do not contain loot, but rather contain a runebox type container. This would, of course, require updating the autolooting options (cause it would get annoying for most people), but the upshot would be an all-or-none node system with deferred unpacking - possibly helpful for the craftbag impaired. No more half eaten treasure chests, and each node would use a predictable amount of inventory space (until unpacked).

    Or, from another angle: players wouldn't be opening treasure chests, they would be taking the entire chest with them.
  • BigBragg
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    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.
  • Logaritmio
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.

    Even better, chests that have been unlocked should despawn after a minute so it can respawn. Runestones that have had at least one rune removed should also despawn shortly after.
  • DirkRavenclaw
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    I agree and say every single day, make autoloot a muss. Im going so far that when i loot a Thieves Troove and find a Treasuremap i already have in my Inventory, i destroy the one in my Inventory to loot the one in the Trove. The World is going downhill, everyone gets more selfish, dont let Tamriel go the same Way
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • alainjbrennanb16_ESO
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    i disagree with autoloot, i never pick things up in dungeons or trails unless me or someone wants i have have very little bag space since the amount of gear sets i carry, this would force me to fill my remaining bag space, but i do agree if ur going to loot a node u need to take all
    Main character dk - Vanikifar whitestrike
  • LadyNalcarya
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    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.
    Edited by LadyNalcarya on August 13, 2018 9:20AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • swippy
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    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.
    Logaritmio wrote: »
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.

    Even better, chests that have been unlocked should despawn after a minute so it can respawn. Runestones that have had at least one rune removed should also despawn shortly after.

    but that's already how it works. people always suggest this but the devs have said that this system is already in place. i guess it's not as fast as a minute? instead it works in a way compatible with the rest of the system without creating glitches, bugs, and exploits. an opened container respawns after the appropriate amount of time. the people who claim that partially-looted nodes and chests somehow persist indefinitely until a willing garbageman comes to clean it up are not accurate.
  • BigBragg
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    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.

    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.
  • ConeOfSilence
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    Never seen this happen even once.
  • LadyNalcarya
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    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • BigBragg
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    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.

    How can it be littering when the item was there before the player? They simply chose not to pick it up.
  • LadyNalcarya
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    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.

    How can it be littering when the item was there before the player? They simply chose not to pick it up.

    Because... Just let's be honest. You don't want this white glyph. It's a trash item. Trash is trash.
    When you open a "fresh" chest, you get a rng roll. You can get something valuable, or a trash item, or both. When you encounter a partially looted chest, its 100% trash. In real life you're supposed to take care of your trash and not leave it to other people. In an mmo you share the world with real people, just like in real life, so you shouldnt forget about common courtesy. Your time is valuable, yes, but so is another person's time.


    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Mureel
    Mureel
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    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.

    How can it be littering when the item was there before the player? They simply chose not to pick it up.

    Please stop acting like you cannot comprehend her point.

    People are leaving garbage in nodes and chests and it is annoying - to the people doing it as well as to those who have done it done to them.

    It causes slower respawns, and is just plain pointless. It wrecks farming for everyone.

    Behaving pedantically, and muddying the discussion by arguing semantics, is just trolling and nothing more.
  • nursingninja
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    They should just set it so that as soon as you step away after interacting it despawns in 45 seconds regardless of what was taken, or immediately if it was all taken.

    That would prevent people from losing the node if they get attacked by a monster, and they can still be choosy if they want to.
  • BigBragg
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    No I just disagree.

    Items are useful, just because they aren't useful to you doesn't make them trash, and a player not taking them is only using the games system as intended. Autoloot is something that is off by default and choosing to loot something is what the game teaches you after you learn to move. I am not arguing semantics, or trolling. I just draw a largely different assessment of the situation.
    Edited by BigBragg on August 13, 2018 10:08AM
  • LadyNalcarya
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    BigBragg wrote: »
    No I just disagree.

    Items are useful, just because they aren't useful to you doesn't make them trash, and a player not taking them is only using the games system as intended. Autoloot is something that is off by default and choosing to loot something is what the game teaches you after you learn to move. I am not arguing semantics, or trolling. I just draw a largely different assessment of the situation.

    An empty plastic bottle can also be useful for recycling (and a dozen of DIY thingies), which doesnt magically transform it into "a useful item, totally not trash".
    If those items arent useless, why wont you pick them? I mean, stacks of worms actually sell.

    Also, "prevent attacking innocents" is also "off' by default which actually causes troubles for new players. So it's not a good argument.
    Edited by LadyNalcarya on August 13, 2018 10:17AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Mureel
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    BigBragg wrote: »
    No I just disagree.

    Items are useful, just because they aren't useful to you doesn't make them trash, and a player not taking them is only using the games system as intended. Autoloot is something that is off by default and choosing to loot something is what the game teaches you after you learn to move. I am not arguing semantics, or trolling. I just draw a largely different assessment of the situation.

    Fine then! Remove worms from flower nodes!

    But you know ZOS will not do that, because there are other things to do that are more important - so as a COURTESY please LOOT ALL then take 10 sec to drag stuff out of your inventory that you do not want.

    How is this complicated?

    We are asking people to do it to be kind.

    Not because ZOS didn't handle this well, or because people might fish and need worms, or might need the one lockpick left behind, in a glowing thieves trove.

    We are asking, because not so doing is a nuisance for everyone.

    I suppose I shouldn't pick up a piece of litter directly in my path, because I didn't put it there. Not my problem.

    So I guess I should not help people who fall in the street? Who cares if they get run over by a car? Not my problem.

    I should just leave that random Dog Poo on the path even though I have several bags for my own dog in my hand? Who cares if someone ELSE steps in it? Not my problem.

    Because the World SUCKS when too many people in it are like that! That is why.
    Edited by Mureel on August 13, 2018 10:19AM
  • Mureel
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    They should just set it so that as soon as you step away after interacting it despawns in 45 seconds regardless of what was taken, or immediately if it was all taken.

    That would prevent people from losing the node if they get attacked by a monster, and they can still be choosy if they want to.

    But they haven't and they aren't.
  • Androconium
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    Lots of suggestions.

    Force players to take the entire node content is the answer.
    Regardless of it being a chest, a resource, a rune tower, whatever.
    If you get to the node, all the content is yours.

    What is not mentioned ever in these discussions are the people that run around taking the leftovers a) to get something; and b) the node respawns as a result.

    Then these other cat-riding turds roll back in with their Merchant running behind them to a fresh node, that someone else has cleared for them. Laughing all the way to their real life job at the Bank.

    Edited by Androconium on August 13, 2018 10:29AM
  • BigBragg
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    So you think worms have no use?
    You think lockpicks have no use?
    You think a green sword has no use?
    You think a treasure map you already have has no use?

    So on an so forth...

    If you are really struggling to find the utility in these items, I would be more than glad to help you out. Been master crafter across the board for years.
  • LadyNalcarya
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    BigBragg wrote: »
    So you think worms have no use?
    You think lockpicks have no use?
    You think a green sword has no use?
    You think a treasure map you already have has no use?

    So on an so forth...

    If you are really struggling to find the utility in these items, I would be more than glad to help you out. Been master crafter across the board for years.

    Then why do you leave them? I mean, you're trying to prove they're not trash but you don't want those super useful items for some reason...
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Mureel
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    BigBragg wrote: »
    So you think worms have no use?
    You think lockpicks have no use?
    You think a green sword has no use?
    You think a treasure map you already have has no use?

    So on an so forth...

    If you are really struggling to find the utility in these items, I would be more than glad to help you out. Been master crafter across the board for years.

    And yet, people constantly LEAVE THEM BEHIND for others to 'make use of' Amirite!?

    You prove my whole point. If they were that useful, they wouldn't be left there.
  • BigBragg
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    Mureel wrote: »
    BigBragg wrote: »
    So you think worms have no use?
    You think lockpicks have no use?
    You think a green sword has no use?
    You think a treasure map you already have has no use?

    So on an so forth...

    If you are really struggling to find the utility in these items, I would be more than glad to help you out. Been master crafter across the board for years.

    And yet, people constantly LEAVE THEM BEHIND for others to 'make use of' Amirite!?

    You prove my whole point. If they were that useful, they wouldn't be left there.

    Just seems like you and these people who leave them behind have a lot in common. I don't mind taking them because i know i will use them. If somebody doesn't want to use them, i see no problem with leaving it for somebody else who will.
  • Sheezabeast
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    If your bags are full you shouldn’t be farming or chest looting. If you know you’re full, you are indeed cherry picking since you knew you couldn’t take everything.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • nursingninja
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    Alternatively you could just try farming another location or instance.
  • ChuckyPayne
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    Chests, nodes should be disappeared after 1 minute. If you would like loot all but inventory full, you have 1 minute to solve inventory problem.
This discussion has been closed.