Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

"Cherry Picking" of Nodes.

  • neverwalk
    neverwalk
    ✭✭✭✭
    person takes just one item, node, chest should disappear.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    BigBragg wrote: »
    Mureel wrote: »
    BigBragg wrote: »
    So you think worms have no use?
    You think lockpicks have no use?
    You think a green sword has no use?
    You think a treasure map you already have has no use?

    So on an so forth...

    If you are really struggling to find the utility in these items, I would be more than glad to help you out. Been master crafter across the board for years.

    And yet, people constantly LEAVE THEM BEHIND for others to 'make use of' Amirite!?

    You prove my whole point. If they were that useful, they wouldn't be left there.

    Just seems like you and these people who leave them behind have a lot in common. I don't mind taking them because i know i will use them. If somebody doesn't want to use them, i see no problem with leaving it for somebody else who will.

    Then you don't seem to understand the whole point. Which is that the nodes do not disappear, therefore you go toward it for no reason. If there wasn't junk in it (I have over 12k worms and I don;t fish - how many you think I need?), you would not go toward it.

    The issue is that the node/chest/trove/whatever appears unused. That is why people are asking others to Empty them. So they will no longer be visible.

    As for me, don't assume things:
    I take Other peoples' junk, and drag them out of my inventory, exactly as I suggest others do rather than leave it there, so the darn chest or flower will disappear.

    Also, I have merchant and banker, max bag. *I* am not the one running out of space. Only patience.

    That's also the end of my trying to have this discussion with you. I cannot help but believe I am letting myself trolled/baited, because I am genuinely trying to explain something most people find simple, so I'm stepping out of the convo.
    Edited by Mureel on August 13, 2018 10:52AM
  • yiasemi
    yiasemi
    ✭✭✭✭
    I pick everything and roam far and wide farming as I just started a PC US server account from nothing. But I get maybe one harvest node a week with say just worms, which is alright by me as I like fishing, and maybe 2 chests a week already open with partial looting. And I open a lot. So no, I don't find it a problem, it is at the level that I just ruefully smile and exclaim that dastardly bounder Amundsen has got there first (it's a Brit thing). PC US/EU are OK for me. I assume they opened a chest and ran out of space unexpectedly, and didn't have any crap to destroy. It happens.
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    There is always another node, always another chest. Don't like what's in the one you find, move on to the next. Easy peasy.
  • Androconium
    Androconium
    ✭✭✭✭✭
    BigBragg wrote: »
    So you think worms have no use?
    You think lockpicks have no use?
    You think a green sword has no use?
    You think a treasure map you already have has no use?

    So on an so forth...

    If you are really struggling to find the utility in these items, I would be more than glad to help you out. Been master crafter across the board for years.

    Yes, but I don't specifically go looking for worms. I get them as a by product. I get lots and I sell them.
    This doesn't change the fact that they are NOT what I go looking for.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Mureel wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.

    How can it be littering when the item was there before the player? They simply chose not to pick it up.

    Please stop acting like you cannot comprehend her point.

    People are leaving garbage in nodes and chests and it is annoying - to the people doing it as well as to those who have done it done to them.

    It causes slower respawns, and is just plain pointless. It wrecks farming for everyone.

    Behaving pedantically, and muddying the discussion by arguing semantics, is just trolling and nothing more.

    "It causes slower respawns,"

    Do you have any proof of this claim to provide or is it just what you hope is true so your argument holds?

    i ask because the devs have said frequently that respawn does not slow down or change if something is left behind vs everything taken - period. Similarly a few players who have claimed to waste their time testing said the same - no way to verify that.

    How about this compromise?

    Instead of changing everybody else's play to suit your desires - give a toggle for "hide partially lootted nodes from me completely."

    That way everybody upset at finding a partially emptied nodes could with a single click never ever see one again by turning that toggle on and the rest of us could continue to play how we feel like.

    I never get over how often the first option folks jump to is "limit everybody else" instead of "let me limit me".
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Get used to it. I know I'm not picking trash I don't want up. You'd do better advocating for a system where there is no trash drops rather than trying to force people to pick garbage up because you think its the right thing to do. When I log in, I'm going to go on a 1/2 looting spree thanks to this post.
  • Danny_UK
    Danny_UK
    ✭✭✭
    This gets on my nerves also. I don't understand why they just don't make the chest disappear when even 1 item is took out. If someone takes just 1 item and there is stuff left in just make the chest disappear regardless of what is left inside. It will respawn for the next person.

    There is many players who are unfair and think of themselves only. I've seen people fighting over nodes and chests, ridiculous. If I see someone running towards it and they seen it first I let them have it not rush to it fighting for it. Sometimes I even tell people the chest is there if I don't want it. Players can be very selfish and nasty.
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    One mans trash is another mans treasure.

    Leave the worms for me please
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • vometia
    vometia
    ✭✭✭
    yiasemi wrote: »
    I pick everything and roam far and wide farming as I just started a PC US server account from nothing. But I get maybe one harvest node a week with say just worms, which is alright by me as I like fishing, and maybe 2 chests a week already open with partial looting. And I open a lot. So no, I don't find it a problem, it is at the level that I just ruefully smile and exclaim that dastardly bounder Amundsen has got there first (it's a Brit thing). PC US/EU are OK for me. I assume they opened a chest and ran out of space unexpectedly, and didn't have any crap to destroy. It happens.
    I don't get it too often, but there are the occasional occurrences like finding every chest in the area has already been opened and one random crappy item left in each one so it didn't respawn; though that seems to have a certain deliberateness to it rather than simply being inconsiderate. I agree that overall it isn't a big deal but you do sometimes facepalm at the effort some people will make to be a prat.
  • PouletRico
    PouletRico
    ✭✭✭
    neverwalk wrote: »
    person takes just one item, node, chest should disappear.

    ^ This. Just make the node disappears if at least one item has been removed, problem solved.
    @PouletRico - EU PC Megaserver
    PouletRico - TankDK - EP
    Experimental Kamikaze - StamDK - AD

    I'm doing my best, but I'm not a native speaker
  • vometia
    vometia
    ✭✭✭
    Danny_UK wrote: »
    There is many players who are unfair and think of themselves only. I've seen people fighting over nodes and chests, ridiculous. If I see someone running towards it and they seen it first I let them have it not rush to it fighting for it. Sometimes I even tell people the chest is there if I don't want it. Players can be very selfish and nasty.
    As with my previous comment, it doesn't happen to often but I often raise an eyebrow when I see someone racing me to a chest or node when I was already practically on top of it. I know proximity doesn't mean ownership but it's just good manners really. It's sometimes irritating (and sometimes more than others, depending on the randomness of my mood) but whether or not they get there first it's just a bit sad. Although I would certainly not claim to be the last word in politeness, generally speaking if someone is already approaching it or even if we just turn up at the same time from opposite directions (which happens annoying often!) I'll just leave them to it. No point in getting into a fight over it.

    I admit my failing is getting a bit defensive over a chest if I'm having to bat some bad guys away and probably get a bit "it's mine, mine I tell you!" if someone gets a bit too close even if it's only to help me out. :lol: I know there are opportunists out there but I've yet to actually encounter one.
    Edited by vometia on August 13, 2018 11:21AM
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    I agree and would also like to see chests be autolooted upon opening them. This selfish "cherry picking" happens too often and just about everywhere.
  • Violynne
    Violynne
    ✭✭✭✭✭
    Eldartar wrote: »
    This problem seems to be on the increase, people opening chests and just taking what they want and leaving the 'crap', not giving a thought to the players that follow.
    Depends on the person's level.

    Low level players get a pass due to the ridiculously low inventory ZoS gives them.

    CP level players, this is inexcusable.

    Chest respawn rates double if the chest isn't empty, but they do respawn.

    As for nodes, I don't mind if the "good" stuff is taken. To me, even a Ta is useful as I do daily writs. I especially love it when people leave worms behind. TYVM for that!
  • RexyCat
    RexyCat
    ✭✭✭✭
    neverwalk wrote: »
    person takes just one item, node, chest should disappear.
    STEVIL wrote: »
    Mureel wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.

    How can it be littering when the item was there before the player? They simply chose not to pick it up.

    Please stop acting like you cannot comprehend her point.

    People are leaving garbage in nodes and chests and it is annoying - to the people doing it as well as to those who have done it done to them.

    It causes slower respawns, and is just plain pointless. It wrecks farming for everyone.

    Behaving pedantically, and muddying the discussion by arguing semantics, is just trolling and nothing more.

    "It causes slower respawns,"

    Do you have any proof of this claim to provide or is it just what you hope is true so your argument holds?

    i ask because the devs have said frequently that respawn does not slow down or change if something is left behind vs everything taken - period. Similarly a few players who have claimed to waste their time testing said the same - no way to verify that.

    How about this compromise?

    Instead of changing everybody else's play to suit your desires - give a toggle for "hide partially lootted nodes from me completely."

    That way everybody upset at finding a partially emptied nodes could with a single click never ever see one again by turning that toggle on and the rest of us could continue to play how we feel like.

    I never get over how often the first option folks jump to is "limit everybody else" instead of "let me limit me".

    There is already animation/image showing open chest in game, so why not add that chest/troves that have been open once since spawning now looks like lid is open? It wouldn't be impossible to add images/animation that indicate that something have been open/used once like a flower that look different (falling petals and or another colour).


    I really wish ZoS could make those shelves for books more clear on which contain some unread books and which is empty/already have been read or added to collection/achievement.
  • RexyCat
    RexyCat
    ✭✭✭✭
    vometia wrote: »
    Danny_UK wrote: »
    There is many players who are unfair and think of themselves only. I've seen people fighting over nodes and chests, ridiculous. If I see someone running towards it and they seen it first I let them have it not rush to it fighting for it. Sometimes I even tell people the chest is there if I don't want it. Players can be very selfish and nasty.
    As with my previous comment, it doesn't happen to often but I often raise an eyebrow when I see someone racing me to a chest or node when I was already practically on top of it. I know proximity doesn't mean ownership but it's just good manners really. It's sometimes irritating (and sometimes more than others, depending on the randomness of my mood) but whether or not they get there first it's just a bit sad. Although I would certainly not claim to be the last word in politeness, generally speaking if someone is already approaching it or even if we just turn up at the same time from opposite directions (which happens annoying often!) I'll just leave them to it. No point in getting into a fight over it.

    I admit my failing is getting a bit defensive over a chest if I'm having to bat some bad guys away and probably get a bit "it's mine, mine I tell you!" if someone gets a bit too close even if it's only to help me out. :lol: I know there are opportunists out there but I've yet to actually encounter one.

    In my opinion it is more annoying when you are put into combat and can not interact with node or chest because someone aggro creatures and then just takes that node for themselves.

  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Knootewoot wrote: »
    One mans trash is another mans treasure.

    Leave the worms for me please

    I give them away to fisherfolk all the time xD because autoloot ftw!
  • Defilted
    Defilted
    ✭✭✭✭✭
    I have never done anything but auto loot in this game.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • JamieAubrey
    JamieAubrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    jcm2606 wrote: »
    An even better suggestion is to just have resource nodes and chests despawn after a while. Something similar happens in dungeons and trials, which is the main reason why in an organised trial group, you either open chests before or after the fight, never during.

    If your opening a chest during a fight then you're not meant to be in a trial group
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    neverwalk wrote: »
    person takes just one item, node, chest should disappear.

    And people have been saying so for years. But it never changes.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    RexyCat wrote: »
    neverwalk wrote: »
    person takes just one item, node, chest should disappear.
    STEVIL wrote: »
    Mureel wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    BigBragg wrote: »
    This is a devil created by ZOS.

    The more players have to struggle with inventory management as new and different things get added to the game, the more players are forced to be selective on what they hold. As somebody with a craft bag and a maxed bank account it's still a growing pain to deal with. I cannot imagine those who work to get by without these luxuries.

    It's not like its so difficult to delete that rubedite sword from your inventory (on pc you can even get an addon that will do it for you), certain players just don't care about the others and like to pretend that other people do not exist. Those players will run to the chest while you're fighting the mobs that are guarding it etc. Manual looting is slower than autoloot option anyway so it's not like they're saving a lot of time by cherry picking, I'm pretty sure they just like being inconsiderate.
    Well, this isnt surprising. So many people leave their trash behind in real life, no wonder that they do the same in a virtual world.
    I just don't understand why ZOS cant just make nodes either instanced or "all or nothing" type of deal. It would at least make things fair for everyone, it's really not fun when you pick a columbine and find a worm instead. Partially looted chests are also annoying, it takes a while for them to despawn and respawn again.


    Why is it the players responsibility for using the system as intended? It isn't littering, it is simply only taking what you want and need, not unlike hunter gathers.

    I mean, in most cases you can drop your trash wherever you want and you wont be penalized or anything, but it doesnt mean you should do that.It's the same as leaving your trash in a cinema or in a park, you're basically forcing someone else to pick and delete things you dont need. It is littering, and it hinders node respawn, so its very inconvenient for other players. Why should other people waste their time running to your partially looted flower or chest? You cant really tell if they're partially looted or not if you see them at a distance.

    How can it be littering when the item was there before the player? They simply chose not to pick it up.

    Please stop acting like you cannot comprehend her point.

    People are leaving garbage in nodes and chests and it is annoying - to the people doing it as well as to those who have done it done to them.

    It causes slower respawns, and is just plain pointless. It wrecks farming for everyone.

    Behaving pedantically, and muddying the discussion by arguing semantics, is just trolling and nothing more.

    "It causes slower respawns,"

    Do you have any proof of this claim to provide or is it just what you hope is true so your argument holds?

    i ask because the devs have said frequently that respawn does not slow down or change if something is left behind vs everything taken - period. Similarly a few players who have claimed to waste their time testing said the same - no way to verify that.

    How about this compromise?

    Instead of changing everybody else's play to suit your desires - give a toggle for "hide partially lootted nodes from me completely."

    That way everybody upset at finding a partially emptied nodes could with a single click never ever see one again by turning that toggle on and the rest of us could continue to play how we feel like.

    I never get over how often the first option folks jump to is "limit everybody else" instead of "let me limit me".

    There is already animation/image showing open chest in game, so why not add that chest/troves that have been open once since spawning now looks like lid is open? It wouldn't be impossible to add images/animation that indicate that something have been open/used once like a flower that look different (falling petals and or another colour).


    I really wish ZoS could make those shelves for books more clear on which contain some unread books and which is empty/already have been read or added to collection/achievement.
    Good points!
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    So in the current option, you're mad because a chest/node (with items you don't want) is there.

    In your suggestion, you'd be happier for chest/node that was not? (Considering it would go away and you'd effectively have to look elsewhere anyway?)

    Once opened, nodes are already on a despawn/refresh timer, whether all or nothing is removed. There has never been a shortage of nodes. This is still a non-issue.

    If you opted for a faster despawn rate, I could get on board with that. Though I suspect you would then be complaining about nodes that disappear just before you arrive to loot them.

    It's fine the way it is.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    RexyCat wrote: »
    Eldartar wrote: »
    This problem seems to be on the increase, people opening chests and just taking what they want and leaving the 'crap', not giving a thought to the players that follow. Not just chests but ALL crafting Nodes are cherry picked by these selfish people. There are NO excuses from this people! none, if you don't want all the items in a chest/node you can always destroy them/sell them to an NPC's.

    I would like to see ZoS take away the option to NOT autoloot and instead have autoloot on as standard, that way the selfish ones amongst us will have no option but to take everything.

    With your suggestion it would only make people autoloot and then put back item in node/chest that they don't want. It would probably not solve anything.

    Except chests despawn once everything is removed.
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    They could just make the chest disappear shortly after partially looting it, whether it has been fully looted or not.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Maps need to stack.
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    The crux of the issue is that looted nodes linger for too long. I've heard 10 minutes thrown around before from observation - that's about 9 minutes too long.
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    What is not mentioned ever in these discussions are the people that run around taking the leftovers a) to get something; and b) the node respawns as a result.

    Yes, I do this. Every time, if it's a node. Not every time, but frequently, if it's a chest.
    And if I find a Thieves Trove I never even take the GOLD out of it if there's nothing inside it that I want. So shame on all the people that do that as well. You know who you are.


    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Elwendryll
    Elwendryll
    ✭✭✭✭✭
    Hey, I'm going to defend the incriminated people who don't loot everything, because it feels more challenging than defending the other point of view.

    Without ESO+, the inventory management can really be a pain (even with it, a lot of people struggle).

    A lot of players don't even think someone would open the chest after them, why would they care? It's not a bad intention, they consider it as their chest after all. And they wouldn't really be wrong, why?

    Because once they opened the chest, it will disappear, no matter what, like ressource nodes, unless you open it, it is exactly the same as if there were no chest. There is only one thing that can reset the timer, and that's opening the chest. So when you find an unlocked chest, and you open it, you effectively increase the respawn time, by yourself. (It's been discussed and tested on a previous thread on the same subject). Ok, you might deviate from your farming path for nothing, but that's it, if it's not locked, don't open it (that's a piece of advice, I'm not saying it's not a problem or anything).

    What you consider trash isn't for some players. And some would be happy to have leftovers. Why would you take and destroy items that someone else could find a use for?

    An autoloot of all items would be inconsistent with the current looting mechanics.

    Asking for an autoloot is restrictive, as you would have effectively less agility with your inventory management, and it would be enforcing your standards on other players, and thus restricting their gameplay options for your convenience.

    Ok, just as a reminder. I still think it is bad etiquette to not get all the items from a chest. But I was just trying to find proper arguments defending it as there are already enough valid arguments against it. And I definitely understand the frustration behind this issue, it's justified.
    Edited by Elwendryll on August 13, 2018 1:52PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. I haven’t seen an increase of this “cherry picking” behavior. Though a run of bad luck of happening to follow someone who is doing it would make it look like an increase.

    2. I don’t think it’s a reasonable expectation that everyone should take every item from a node. Why should someone take something they don’t want.

    I believe it’s beholden upon Zos to make it so a node or chest will despawn within a few minutes of any one item being removed from it. This may not be an easy solution for Zos to implement but it’s tye best solution for the game.
  • ckrobinson83
    ckrobinson83
    ✭✭✭✭
    It's perfectly clear that asking people NOT to do crappy things in this game (or most other places, really) simply doesn't work. There's always the "Oh ghuys, it doesn't matta!" crowd as well as the "but it's so FUNNY!" crowd.

    I think that once a chest is opened, or something has a node removed from it, it despaws within like, oh, 30 seconds or so (unless you're in combat, duh), after you removed something from it. You simply can't depend on people to do the right thing.
This discussion has been closed.