I'm not sure I understand your reasoning behind this. Changes aren't really done on a 'who asked for it' basis (though I did request that the skill be nerfed in the NB discord a while ago, if you must know xD), and the skill is already being changed 'just a little bit'.
It was just caught up in across-the-board changes. Snare + DoT + root + damage + power movement boost all in one skill is way too much anyway.
And yeah, they've just ~halfing the durations.
RighteousBacon wrote: »however, no one asked for this nerf to the cripple expedition.
RighteousBacon wrote: »however, no one asked for this nerf to the cripple expedition.
Essentially players have been asking for nerfs to snares and this patch is rebalancing a snares and other buffs/debuffs which this fell squarely into the view.
Also, and please do not take this wrong., This changes was announced over 4 weeks ago. This limited feedback provided would probably have been better then rather than days before these changes hit live. Granted, better late than never though.
RighteousBacon wrote: »however, no one asked for this nerf to the cripple expedition.
Essentially players have been asking for nerfs to snares and this patch is rebalancing a snares and other buffs/debuffs which this fell squarely into the view.
Also, and please do not take this wrong., This changes was announced over 4 weeks ago. This limited feedback provided would probably have been better then rather than days before these changes hit live. Granted, better late than never though.
Oh I've given plenty of feed back I assure you
RighteousBacon wrote: »however, no one asked for this nerf to the cripple expedition.
Essentially players have been asking for nerfs to snares and this patch is rebalancing a snares and other buffs/debuffs which this fell squarely into the view.
Also, and please do not take this wrong., This changes was announced over 4 weeks ago. This limited feedback provided would probably have been better then rather than days before these changes hit live. Granted, better late than never though.
Oh I've given plenty of feed back I assure you
With all due respect, but I wouldn't call your belief that magNB is somehow underpowered and needs buffs "feedback". No class has a longer major expedition buff than 7.5 seconds (DK Empowering Chains: 6 seconds, Sorc Boundless Storm 7.5 seconds, NB: Twisting Path: 10 seconds, Mirage 4 seconds, Cripple 4 seconds, Templar: zilch), the only outlier is Warden with 14 seconds for Deceptive Predator or 10 seconds for Bird of Prey.
The design pattern is: The longer the buff the worse are the other effects. Again only Warden doesn't hold to that, but they are a desperate class anyway (although StamWarden needs nerfs and magWareden sizeable buffs).
Cripple comes with a strong immobilize + snare, so the 3rd effect should be short, and is actually akin to the design of Blur and morphs. If you want a longer major expedition, use Path (has limitations to offset) or pots, not to mention magNB can run Concealed Weapon for 25% more speed. Cripple certainly wasn't adjusted "for no good reason".