WrathOfInnos wrote: »Here’s another idea, leave the long duration expedition on the Debilitate morph. Then we can at least choose between utility and damage. Maybe both morphs would finally see some use.
I just think that spontaneous changes in movement speed are going to be awful during mechanics like kiting Storm of the Heavens in vAS.
IZZEFlameLash wrote: »I have no trouble sustaining Strife with 1.3~1.6k regen.
Cripple's Major Expedition change was really random.
Cloak, I don't think really needs snare purge with recent changes and how it works as a defensive skill.
thankyourat wrote: »The only thing I don't like about magblades in the current patch is that it's starting to play like a mag sorc again. To where I've dropped Cloak completely and just use a big damage shield. I would like to play a light armor build that's not reliant on annulment so I can use Cloak as my main form of defense without gutting my damage completely.
Another problem is that heavy armor magblade doesn't work this patch without proc sets. If you use things like sload and skoria it's still pretty strong but if you don't have fun using proc sets your options for a viable build are limited.
thankyourat wrote: »The only thing I don't like about magblades in the current patch is that it's starting to play like a mag sorc again. To where I've dropped Cloak completely and just use a big damage shield. I would like to play a light armor build that's not reliant on annulment so I can use Cloak as my main form of defense without gutting my damage completely.
Another problem is that heavy armor magblade doesn't work this patch without proc sets. If you use things like sload and skoria it's still pretty strong but if you don't have fun using proc sets your options for a viable build are limited.
Impreg + Light
But yeah you aren't wrong
thankyourat wrote: »The only thing I don't like about magblades in the current patch is that it's starting to play like a mag sorc again. To where I've dropped Cloak completely and just use a big damage shield. I would like to play a light armor build that's not reliant on annulment so I can use Cloak as my main form of defense without gutting my damage completely.
Another problem is that heavy armor magblade doesn't work this patch without proc sets. If you use things like sload and skoria it's still pretty strong but if you don't have fun using proc sets your options for a viable build are limited.
Impreg + Light
But yeah you aren't wrong
Why do you think impreg is so potent? Especially with so many proc sets out there and low crit in CP I feel resistances/protection/maim are way better defensive stats
brandonv516 wrote: »Guys this thread is about magblade's playstyle not getting boring. OP didn't ask for any specific buffs whatsoever, he just claimed that the class itsself is getting reduced in mechanics from patch to patch, which cute the possibility for individuals builds and playstyles.
No one is claiming that magblades aren't competitive at their current state, but this only applie to magblade which either carry their burst/gank playstyle with unbalanced procsets or magblades that play destro/resto.
has anyone of you seriously tried to play a nightblade build without shieldstacking/ permacloaking? It is near to impossible to achieve the tankiness the class provided a few patches ago and everyone is forced to play the same playstyle to be competitive.
@Jeezye Actually yes:https://www.youtube.com/watch?v=0RFAA2WCbB4
That was my first night with the build. With more refinement, practice, maybe a strong DPS partner, cloak and shields really aren't necessary.
I don't really get your point here. All you do in your video is run away from 3 players and tank out the limited damage they can put into you while you LOS them. Try fighting a 5+ group that actually hammers on you and you'll find yourself dead really quick.
I spent the greater time since morrowind trying to figure out decent (mag)blade builds that come close to the saptank playstyle, but there is no feasible way so far to incorporate tankyness into a build that can still kill players without shields or cloak
Wow I just played Stamplar for the first time since Morrowind and wow Magblade is so weak it's depressing. @ZOS_Wrobel
Wow I just played Stamplar for the first time since Morrowind and wow Magblade is so weak it's depressing. @ZOS_Wrobel
For a moment I overlooked the bolded word and thought “yeah, Stamplar could need a buff”. Then I realized you seriously think magNB needs buffs.
@Mayrael
Jabs are buggy as hell and don’t hit if your target moves just a tiny bit. Also if you’re weaving LA/HA Jabs fail spectacularly often.
@Mayrael
Jabs are buggy as hell and don’t hit if your target moves just a tiny bit. Also if you’re weaving LA/HA Jabs fail spectacularly often.
@Mayrael
Jabs are buggy as hell and don’t hit if your target moves just a tiny bit. Also if you’re weaving LA/HA Jabs fail spectacularly often.
Wow I just played Stamplar for the first time since Morrowind and wow Magblade is so weak it's depressing. @ZOS_Wrobel
For a moment I overlooked the bolded word and thought “yeah, Stamplar could need a buff”. Then I realized you seriously think magNB needs buffs.
thankyourat wrote: »The only thing I don't like about magblades in the current patch is that it's starting to play like a mag sorc again. To where I've dropped Cloak completely and just use a big damage shield. I would like to play a light armor build that's not reliant on annulment so I can use Cloak as my main form of defense without gutting my damage completely.
Another problem is that heavy armor magblade doesn't work this patch without proc sets. If you use things like sload and skoria it's still pretty strong but if you don't have fun using proc sets your options for a viable build are limited.
What needs adjustments is heavy armored builds with lots of damage. You shouldn't be able to have both as it is now.Wow I just played Stamplar for the first time since Morrowind and wow Magblade is so weak it's depressing. @ZOS_Wrobel
For a moment I overlooked the bolded word and thought “yeah, Stamplar could need a buff”. Then I realized you seriously think magNB needs buffs.
thankyourat wrote: »The only thing I don't like about magblades in the current patch is that it's starting to play like a mag sorc again. To where I've dropped Cloak completely and just use a big damage shield. I would like to play a light armor build that's not reliant on annulment so I can use Cloak as my main form of defense without gutting my damage completely.
Another problem is that heavy armor magblade doesn't work this patch without proc sets. If you use things like sload and skoria it's still pretty strong but if you don't have fun using proc sets your options for a viable build are limited.
Sloads is fixed next patch so it cloak will be just as good as before.What needs adjustments is heavy armored builds with lots of damage. You shouldn't be able to have both as it is now.Wow I just played Stamplar for the first time since Morrowind and wow Magblade is so weak it's depressing. @ZOS_Wrobel
For a moment I overlooked the bolded word and thought “yeah, Stamplar could need a buff”. Then I realized you seriously think magNB needs buffs.
Couldn't disagree more. Heavy already loses a lot of damage, and has to rely on sets like fury and the meta is shifting even more towards medium. Mag builds in heavy are even worse becasuse lower sustain because no heavy weaves, and lower damage because no light weaves/fury style sets.
Not to mention heavy tanky is just a method of defense, not unlike cloak or shields, if you want one to have no damage, you should want all of them to have no damage.
https://youtu.be/cueStvNqy94Chilly-McFreeze wrote: »Personally I'd like to see more snare removal options from class skills. Wings is a good start but every class should have at least one option to get rid of these pesky things.
https://youtu.be/cueStvNqy94
This is the event that really kinda changed my mind. I cannot do this at all on a magblade. Both my suitability and damage would be less.
Magic skills are more expensive so one would hope they are more potent in most ways right? Even if I did this on 2H magblade I'd very quickly run into stam sustain issues and 2H heavy attacks are slow and clunky unlike DW. However if I ran dual weild I'd immediately run into snare issues.
Oh and Cripple speed uptime is getting nerfed for little to no reason so not like I can even remotely say magblade could preform that well in the future even IF it could this patch. At the end of the day I've stopped caring about PvE especially because of vAS. vAS is one of the things that makes magblade so appealing so it's sorta being nerfed because of poor trial design. I love the trial but the design was poor overall. Believe it or not it actually makes a lot of sense for magblade to parse the highest espcially with the light attack buff. So instead adjust damage values of ALL classes rather then screw with everyone's mechanics
Chilly-McFreeze wrote: »Personally I'd like to see more snare removal options from class skills. Wings is a good start but every class should have at least one option to get rid of these pesky things.
Tbh with the amount of movementspeed buffs in the game snares are essential to counteract these buffs, just like mending/defile, breach/Ward etc. Giving snare immunity and wide access to expedition makes every build a super mobile kite build
If that's the case they can't change any class.It's not even about nightblades. It's sad that with every update they keep removing additional effects from abilities from all classes. They never add anything new to them, just removing over and over.
Because they don't know what else to do. Desperately short of both knowledge and in-game experience.
If devs don't actually play the class they should be barred from making permanent changes to it.
brandonv516 wrote: »Guys this thread is about magblade's playstyle not getting boring. OP didn't ask for any specific buffs whatsoever, he just claimed that the class itsself is getting reduced in mechanics from patch to patch, which cute the possibility for individuals builds and playstyles.
No one is claiming that magblades aren't competitive at their current state, but this only applie to magblade which either carry their burst/gank playstyle with unbalanced procsets or magblades that play destro/resto.
has anyone of you seriously tried to play a nightblade build without shieldstacking/ permacloaking? It is near to impossible to achieve the tankiness the class provided a few patches ago and everyone is forced to play the same playstyle to be competitive.
@Jeezye Actually yes:https://www.youtube.com/watch?v=0RFAA2WCbB4
That was my first night with the build. With more refinement, practice, maybe a strong DPS partner, cloak and shields really aren't necessary.
https://youtu.be/cueStvNqy94
This is the event that really kinda changed my mind. I cannot do this at all on a magblade. Both my suitability and damage would be less.
Magic skills are more expensive so one would hope they are more potent in most ways right? Even if I did this on 2H magblade I'd very quickly run into stam sustain issues and 2H heavy attacks are slow and clunky unlike DW. However if I ran dual weild I'd immediately run into snare issues.
Oh and Cripple speed uptime is getting nerfed for little to no reason so not like I can even remotely say magblade could preform that well in the future even IF it could this patch. At the end of the day I've stopped caring about PvE especially because of vAS. vAS is one of the things that makes magblade so appealing so it's sorta being nerfed because of poor trial design. I love the trial but the design was poor overall. Believe it or not it actually makes a lot of sense for magblade to parse the highest espcially with the light attack buff. So instead adjust damage values of ALL classes rather then screw with everyone's mechanics
Your opponents in this vid look like a potatoes
Chilly-McFreeze wrote: »Personally I'd like to see more snare removal options from class skills. Wings is a good start but every class should have at least one option to get rid of these pesky things.
Chilly-McFreeze wrote: »Personally I'd like to see more snare removal options from class skills. Wings is a good start but every class should have at least one option to get rid of these pesky things.
If DK gets immunity then nightblade should have removal on cloak and sorcs should have removal (maybe immunity) on streak