Event over...crashing continues. @ZOS_GinaBruno any chance we get some type of response before the summers out?
terrannova wrote: »This thread will get you agrees not hate. Why would it get hate? Never saw someone defend cyrodiils performance issues
bro most people here either want to be friendly till death with zos and comfort every single developer to the point that they will support them by insulting other forum members. It disgusts me. Also those kind of posts never get any attention cause of the point i stated at first.Everyone knows the problem but they avoid to confront it and support the complaints untill people are long gone and problems are gone along with the players.
ProbablePaul wrote: »terrannova wrote: »This thread will get you agrees not hate. Why would it get hate? Never saw someone defend cyrodiils performance issues
bro most people here either want to be friendly till death with zos and comfort every single developer to the point that they will support them by insulting other forum members. It disgusts me. Also those kind of posts never get any attention cause of the point i stated at first.Everyone knows the problem but they avoid to confront it and support the complaints untill people are long gone and problems are gone along with the players.
I'm one of those people, who tend to stick up for developers, but not in a case like yours where you're giving constructive criticism - I support that, it only makes their product better. But when people say weird, mean stuff like they don't know how to code, it's just like... really? It's just mean, discouraging, and probably frustrates them when people say things about their competence, or that they don't care. There are two big things that stand out to me in regards to what effected the quality of the game overall; I think they bit off more than they could chew by including so many platforms, and different languages; changing from the sub based model, to the free-to-play after purchase model, which may have made them more frugal about making big changes.
I'm guessing the reason they don't just go out and buy new servers is because the time-frame in which all of this lag occurs makes up too small a portion of the day to warrant new servers - especially if the population is dwindling. You could try and convince them that if they improved cyrodiil the game would attract people, but if they haven't done it yet, either ZOS, or Bethesda have found some reason to postpone the upgrade, or to not do it. They might even be contracted to use a particular set of servers for a specific amount of time. There are lots of things that can make upgrading this stuff really difficult.
Maybe ZOS should just make a pvp server
LiquidPony wrote: »I don't really PvP ...
Popped into NA Vivec today just to get my AP for the Transmute Crystals, get a PUG group, ride across the map, get to the keep under siege ... DC immediately, log back in, stuck in a load screen, DC again ... log back in, port to the closest keep, stuck in a load screen, DC again ... eventually get back in right as the tick pops, totally miss it.
OK, on to the next fight ... stuck in a load screen porting across the map. Finally get out, ride about halfway to the keep under siege ... it flips, everyone gets the tick, but not me.
About an hour in Vivec so far and zero AP to show for it. I now remember why I don't PvP. Because it sucks.
@pzschrek I am also speaking from a DC perspective. AD and EP pop lock most servers. I guess i shouldve added in that caveat. DC small scale faction confirmed. #lowpopbonusfordays
on D'Albei last night, i had 4, went against 6, was a good fight. over 16k ap just for that.
AD zerging down Aleswell, set up 3 catapult, annihilated their first wave with only 7 in my group. Glorious.
Not trying to downplay anyone's connection issues or shift any blame, but there are a lot of things between your network connection and the server that can result in a degradation of performance. I spent a LOT of hours in PVP during the recent Mayhem event connected via 7-day Shor, which nearly always at max capacity. Apart from an occasional slow loading screen and stutter in game play, I experience very little in the way of connection issues, and I participated in many huge battles that were simply awesome. The only issue that really got to me was the sprint bug (a matter raised in a different thread).
I know it's frustrating as hell to deal with drop connections and unplayable lag, but I'm not convinced its strictly a matter of ZOS and their servers. My bet there are probably many more who have little in the way of these issues who feel no need to post in the forum about anything.
Thunderclap wrote: »And again. PVP EU Vivec. Ported via TS from Fare to Nik. "Some" blue aroudn nik. Arrived and the connection was gone.
A *** game is this
When we bring new members into my PvP guild, we have to spend at least a day or two teaching them how to circumvent the various bugs and performance issues with this game. I actually spend my time carefully hypothesizing and then testing potential workarounds for the poor performance of this game. I have created a user guide (only mildly tongue in cheek) for this which is visible on the forums.
If I were one of the people responsible for fixing these issues, and I noticed someone needing to develop a means of circumventing problems associated with my work, I would be DEEPLY ashamed of myself and my work. In fact, I run a lab with a lot of incredibly intricate programs and technology which of course run into technical issues (it's normal), and I have to mitigate the inconvenience to faculty in relation to these technical issues as well as make sure to contact the appropriate people to get these things fixed as quickly as possible. It's my job and it's part of what they pay me for. If I treated the faculty as dismissively as this game does its clientele over technical issues, I'd have been fired AGES ago.
They already have competition and people already left since summerset ( u can check steam stats). They are fine with the numbers they get now. Or by people coming in and leaving after they bought the gameYou are right. I wonder how many people have left the game due to lag.
In my opinion they won't fix anything related to pvp until you get some sort of competition.
I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
Been experiencing disconnects a lot lately, along with the normal lag. What sucks about discons is it's almost always during a large scale battle, and many times, you will lose out on the tic.
Also, it's group killer. The last 2 days, would get disconnected, try to log back in and get timed out (can't log back in), you spawn at the north gate when you do finally get back in. Now you're in, but your group has either disconnected themselves or the map changed and you can't rejoin the group without a long run back to them.
It totally disrupts the flow.
You are right. I wonder how many people have left the game due to lag.
In my opinion they won't fix anything related to pvp until you get some sort of competition.
I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
The sad thing is, if they just invested the money into getting things running better, they'd attract an insane amount of new and returning clients who would likely drop tons of money on the Crown Store. They'd never have to worry about generating income again.
I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
The sad thing is, if they just invested the money into getting things running better, they'd attract an insane amount of new and returning clients who would likely drop tons of money on the Crown Store. They'd never have to worry about generating income again.
What’s REALLY sad is that players did this to themselves. The game ran smoothly in PVP prior to the advent of the cheat engine, when more computations were performed client-side. When I get angry at ZOS after yet another disconnect, I try to remind myself that we wouldn’t be having these problems in the first place if the toxic jerks who wanted to be immortal in a PvP zone didn’t have such fragile egos.