When we bring new members into my PvP guild, we have to spend at least a day or two teaching them how to circumvent the various bugs and performance issues with this game. I actually spend my time carefully hypothesizing and then testing potential workarounds for the poor performance of this game. I have created a user guide (only mildly tongue in cheek) for this which is visible on the forums.
If I were one of the people responsible for fixing these issues, and I noticed someone needing to develop a means of circumventing problems associated with my work, I would be DEEPLY ashamed of myself and my work. In fact, I run a lab with a lot of incredibly intricate programs and technology which of course run into technical issues (it's normal), and I have to mitigate the inconvenience to faculty in relation to these technical issues as well as make sure to contact the appropriate people to get these things fixed as quickly as possible. It's my job and it's part of what they pay me for. If I treated the faculty as dismissively as this game does its clientele over technical issues, I'd have been fired AGES ago.
They already have competition and people already left since summerset ( u can check steam stats). They are fine with the numbers they get now. Or by people coming in and leaving after they bought the gameYou are right. I wonder how many people have left the game due to lag.
In my opinion they won't fix anything related to pvp until you get some sort of competition.
I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
Been experiencing disconnects a lot lately, along with the normal lag. What sucks about discons is it's almost always during a large scale battle, and many times, you will lose out on the tic.
Also, it's group killer. The last 2 days, would get disconnected, try to log back in and get timed out (can't log back in), you spawn at the north gate when you do finally get back in. Now you're in, but your group has either disconnected themselves or the map changed and you can't rejoin the group without a long run back to them.
It totally disrupts the flow.
You are right. I wonder how many people have left the game due to lag.
In my opinion they won't fix anything related to pvp until you get some sort of competition.
I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
The sad thing is, if they just invested the money into getting things running better, they'd attract an insane amount of new and returning clients who would likely drop tons of money on the Crown Store. They'd never have to worry about generating income again.
I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
The sad thing is, if they just invested the money into getting things running better, they'd attract an insane amount of new and returning clients who would likely drop tons of money on the Crown Store. They'd never have to worry about generating income again.
What’s REALLY sad is that players did this to themselves. The game ran smoothly in PVP prior to the advent of the cheat engine, when more computations were performed client-side. When I get angry at ZOS after yet another disconnect, I try to remind myself that we wouldn’t be having these problems in the first place if the toxic jerks who wanted to be immortal in a PvP zone didn’t have such fragile egos.
kpittsniperb14_ESO wrote: »I hear your pain. I too love the type of PvP in ESO. The raging battles... the sieging... the coordination or lack thereof. The big battles are fun to me. When I want more of a skill-based battle I go BGs... and get killed by cancer builds.
I play NA server and it's bad too, though I don't get constant lock outs. I am not educated in this enough to know what the problem is, but I have no issues with any other MMO, only this one. It tends to only get absolutely horrid around zergs and large activity. At that point, it's basically unplayable... it says 250 ping then, but it's really much more like 900+. I even run it on medium graphics, disable all addons except my PvP ones (I have tried without that too just to be sure) and turn off all background activity that I can on my computer.
I just think it's many things adding up, honestly. In a game without global cooldowns, with characters spamming animation cancels, bar swaps, potions, CP to figure out, procs etc. There is so much to actually compute. I get the same lag in dungeons. It's how the server seems to handle it all... traffic, computation etc.
I always leave ESO due to lag. No joke. I stay a bit, but in the end it's always that. I rarely get mad at an MMO--more like just get burnt out--but in ESO I get mad before I leave, sigh. It seems that the uniqueness of the PvP in ESO is its downfall too... with surging battles come surging lag and disconnects. Is it worth it? PvP makes me come back to ESO... PvP makes me leave it too.
The sad thing is, if they just invested the money into getting things running better, they'd attract an insane amount of new and returning clients who would likely drop tons of money on the Crown Store. They'd never have to worry about generating income again.
What’s REALLY sad is that players did this to themselves. The game ran smoothly in PVP prior to the advent of the cheat engine, when more computations were performed client-side. When I get angry at ZOS after yet another disconnect, I try to remind myself that we wouldn’t be having these problems in the first place if the toxic jerks who wanted to be immortal in a PvP zone didn’t have such fragile egos.
Or you could still get mad at ZOS for developing their game in the first place with so much of the computations client side and leaving the API open because they were too lazy to develop a proper UI for an MMO...and then calling it more immersive. Just my opinion though.
Battlegrounds and Cyrodiil
We are very excited to offer new PvP possibilities with the introduction of 4v4v4 small-scale Battlegrounds in Morrowind. However, just because we are introducing Battlegrounds with Morrowind doesn't mean we are walking away from Cyrodiil. We consider open-world PvP to be separate from small-scale PvP, and we want to be sure that we offer - and fully support - both.
As for Cyrodiil: we know that performance (both server and client) is often not up to par, to put it mildly. These problems particularly plague Champion-ranked Campaigns and, coupled with some of the balance issues and bugs that are still present, result in an often-frustrating experience for some players. We will be addressing this in 2017 – from Champion System performance to class/armor balance to client/server performance in large battles. This is a priority for us, but as these issues are extremely complex, we will be re-thinking how some of the systems in the game interact with each other; changes of this magnitude cannot happen quickly. We are not taking this lightly – change needs to happen. We will have lots more information on Cyrodiil balance and fixes shortly, but right now, we are focusing on investigating and testing different options.