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Would You Like to See NMA Updated To Give Imperfected Maelstrom Weapons

  • code65536
    code65536
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    Yes
    BNOC wrote: »
    NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.

    Do not reward anything for that.

    If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.

    nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.

    Do not reward anything for for that.

    If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.

    In case it's not obvious, I'm being sarcastic.

    Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.

    Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.

    But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).
    Edited by code65536 on August 8, 2018 3:57PM
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  • SquareSausage
    SquareSausage
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    No
    To be brutally honest if you can't complete vMA by this point in time with 750 CP available I'll guess you probably aren't going to be a very good DPSer anyway so wouldn't make much difference if you had the staff or not or even an imperfected version.
    Breakfast King
    PS4 EU
  • idk
    idk
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    No
    code65536 wrote: »
    idk wrote: »
    code65536 wrote: »
    Destruent wrote: »
    DocFrost72 wrote: »
    Reminds me of the v13 weapons that dropped from normal DSA ages and ages ago. I think, personally, it is a good design choice.

    But this were no masterweapons, just weapons of the sets you got in DSA.

    So the current weapons will be considered imperfect, make them drop in normal so that they are accessible to everyone. And then bring back the old stat bonuses in the form of perfected weapons that drop only from vet "HM" (sigil-free, no saves, and maybe even with an imposed time limit) and from leaderboards.

    This makes your earlier suggestion clear. However, requiring leaderboard, or even leaderboard time, would be a step away from how you are suggesting perfected weapons drop. Though seemingly a major step since leaderboard is not required to get perfected weapons from trials, thought that is where most get theirs, but it is a different situation.

    Hence the "maybe". Just throwing ideas at the wall on how to get close to a HM feeling for content that doesn't have HM in the traditional sense. Sigil-free and no-save are the two that I'll stand by. Other requirements, I'm not so sure about.

    Understand. Thx for the reply. And Sigil-free no-Save is pretty doable yet still offer some additional resistance.
  • Icy_Waffles
    Icy_Waffles
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    No
    Earn it. Not to sound harsh but really. VDSA is very hard at first. But you work and fight for it. Once you get it, man it’s kinda cool.
    Edited by Icy_Waffles on August 8, 2018 4:17PM
  • Malacthulhu
    Malacthulhu
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    Yes
    They would have to make nma harder or introduce a medium ma otherwise you are pretty much getting it for very little effort in my opinion as mechanics can be completely neglected in normal.
    Xbox One Na
  • Danksta
    Danksta
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    Yeah but not as a guaranteed drop. Maybe increase drop chance by score?

    Score??? For nMA??
    BawKinTackWarDs PS4/NA

  • Artim_X
    Artim_X
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    Other
    code65536 wrote: »
    BNOC wrote: »
    NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.

    Do not reward anything for that.

    If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.

    nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.

    Do not reward anything for for that.

    If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.

    In case it's not obvious, I'm being sarcastic.

    Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.

    Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.

    But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).

    Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.

    Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.

    If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.

    Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Inarre
    Inarre
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    No
    ezio45 wrote: »
    Pretty straight forward, would you like to see nma offer a variant of its current weapons available from the normal version of the trial.
    No
    ezio45 wrote: »
    There are alot of classes that straight up require these weapons from vma.
    No class requires anything. Builds are completely open. No guild I've ever seen has ever put in their requirements "must have a vMA weapon", not even meta hungry guilds.
    ezio45 wrote: »
    Giving a watered down version would help out players that arnt experienced with vma have more complete build
    How will a watered down version of a vMA weapon help players have a more complete build? This sounds like its less a build issue and more an ego issue. I would far rather have someone who has completed vma on my team without a vma weapon than someone who has not who does have a weapon.

    Not every piece of difficult content needs a consolation prize for players who haven't put the effort in to complete it. VMA is not particularly mechanically difficult. It is all about perseverance. if you want the vMA weapons then go put in the time.
    Edited by Inarre on August 8, 2018 4:56PM
  • Mureel
    Mureel
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    No
    Destruent wrote: »
    DocFrost72 wrote: »
    Reminds me of the v13 weapons that dropped from normal DSA ages and ages ago. I think, personally, it is a good design choice.

    But this were no masterweapons, just weapons of the sets you got in DSA.

    Back in the days before v16, DSA dropped v13 versions of the master weapons. There also wasn't as huge a disparity between v13 and v14 as there is now between cp150 and cp160. It was a system very similar to the standard/perfected type of weapons we have now.

    Not as I recall! Only gear and gear set weapons- never master.

    But then, I've run Vet countless times and normal once only - so I could be having a mental block....
  • idk
    idk
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    No
    Artim_X wrote: »
    code65536 wrote: »
    BNOC wrote: »
    NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.

    Do not reward anything for that.

    If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.

    nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.

    Do not reward anything for for that.

    If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.

    In case it's not obvious, I'm being sarcastic.

    Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.

    Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.

    But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).

    Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.

    Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.

    If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.

    Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.

    I think you have misread Code's comments.

    Code has not suggested making any changes to current vMA weapons. They would remain as they are and contrary to your comment I made bold, they would become easier to farm.

    It is the new weapon, perfected, that would return the old stat bonus and still permit an enchant on top of that which would require the no-sigil/no-save run to obtain. He is not even saying they have to obtain a HM score

    Anyone that can clear vMA can clear it in this manner. It may take them some more practice but it can be done. I am not one of the best at clearing vMA, hate it actually, but I can clear it easily without sigils and do it often without saving.

    The only reason I do not have a good score is a step away after each round in the later rounds to chill, but I do not save. This past week I was having over half my lives left when I completed. The bar for this is not raised very much.
  • code65536
    code65536
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    Yes
    Artim_X wrote: »
    code65536 wrote: »
    BNOC wrote: »
    NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.

    Do not reward anything for that.

    If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.

    nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.

    Do not reward anything for for that.

    If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.

    In case it's not obvious, I'm being sarcastic.

    Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.

    Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.

    But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).

    Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.

    Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.

    If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.

    Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.

    Fine, let's try a different one: normal Asylum weapons drop from nAS +0, which any zone PUG can complete. And what about the Perfected weapons? With the one exception of the destro, the normal and Perfected weapons are barely any different.

    And this is fine. It doesn't take anything away from me that people can have normal weapons that are almost as good as the Perfected weapons that I got after spending countless hours progressing through vAS +2.

    As for regrinding Perfected Maelstrom weapons... if you don't want to, don't do it. Under my proposal, your existing weapons aren't being nerfed in any way, so why not just keep using them? Now, if you absolutely must chase after BiS (an extra 129 spell damage on a back bar is not going to make much of a difference in the first place), then, ok, you'll have to regrind, but how is that any different than people having to acquire whatever is the latest trinket each patch? Finally, I got my Maelstrom weapons years ago, back in the days when weapons weren't even guaranteed from the final chest. These days, you get guaranteed drops and transmutation and people still call it a grind? Hah!
    Edited by code65536 on August 8, 2018 5:02PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Leogon
    Leogon
    ✭✭✭✭✭
    Yes
    I don't mind but only if they make NMA much more difficult than it currently is. It's so easy that I could complete it using my feet.
    Edited by Leogon on August 8, 2018 5:03PM
  • ATomiX96
    ATomiX96
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    No
    people still acting like vma is impossibly hard smh...
    SPOILER: its not. If you are really trying to clear vMA for the first time i can assure you if you read a few guides and if you are not completely mechanicly challenged you'll clear it within a week or so. To the people throwing out "VMA IS JUST ABOUT DPS" QQ, yes higher dps makes it easier to clear but thats the case with all the content in the game. Im pretty confident you can clear vMA on a petsorc with just shield and heavy attacks.
    And if you are just playing the game casually you dont need the weapons anyways.

    They should have never introduced imperfect weapons with Asylum Sanctorium and should have kept them exclusively to the hardmode so people actually have to "TRY" to get good Gear and not just get slightly worse versions of them handed to them for free.
  • code65536
    code65536
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    ✭✭✭✭✭
    Yes
    ATomiX96 wrote: »
    They should have never introduced imperfect weapons with Asylum Sanctorium and should have kept them exclusively to the hardmode so people actually have to "TRY" to get good Gear and not just get slightly worse versions of them handed to them for free.

    Absolutely not. And I say this as someone who has so many Perfected Asylum Inferno staves that I now decon any new ones that I get.

    People who can get Perfected gear already have the advantage of skill and experience. It is not fair--or good for the game--to give them exclusive gear advantages on top of all that. The Perfected-vs-Normal system is great, as it allows the game to reward the elite with something exclusive, while also limiting the amount of advantage that they get from that exclusive gear.

    Actually, I'd personally be okay if they got rid of Perfected gear and have the exact same gear drop in normal as vet hard mode. Because the game should be about a player's skill and ability, not about their gear. I'm not so insecure as to covet exclusive gear. That said, I do understand the need for players to feel rewarded for beating difficult content, which is why I support the current Perfected-vs-Normal system.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Vapirko
    Vapirko
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    No
    Just give us back the 1pc set bonus please. There’s no *** reason that the hardest content in the game should yield useless weapons. One of ZOS’ most disappointing moves.
  • Inklings
    Inklings
    ✭✭✭✭✭
    No
    No. The idea of imperfect and perfect gear is already lame enough lets not spread it to old content as well. The whole system is not needed and i wish that whole idea would just go away.
  • DocFrost72
    DocFrost72
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    ✭✭✭✭
    Yes
    Mureel wrote: »
    Destruent wrote: »
    DocFrost72 wrote: »
    Reminds me of the v13 weapons that dropped from normal DSA ages and ages ago. I think, personally, it is a good design choice.

    But this were no masterweapons, just weapons of the sets you got in DSA.

    Back in the days before v16, DSA dropped v13 versions of the master weapons. There also wasn't as huge a disparity between v13 and v14 as there is now between cp150 and cp160. It was a system very similar to the standard/perfected type of weapons we have now.

    Not as I recall! Only gear and gear set weapons- never master.

    But then, I've run Vet countless times and normal once only - so I could be having a mental block....

    Normal DSA dropped Master Weapons.

    When I get home I will link my cp130 (previously VR 13) master resto I got from running normal.
    Edited by DocFrost72 on August 8, 2018 5:38PM
  • Artim_X
    Artim_X
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    ✭✭
    Other
    code65536 wrote: »
    Artim_X wrote: »
    code65536 wrote: »
    BNOC wrote: »
    NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.

    Do not reward anything for that.

    If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.

    nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.

    Do not reward anything for for that.

    If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.

    In case it's not obvious, I'm being sarcastic.

    Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.

    Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.

    But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).

    Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.

    Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.

    If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.

    Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.

    Fine, let's try a different one: normal Asylum weapons drop from nAS +0, which any zone PUG can complete. And what about the Perfected weapons? With the one exception of the destro, the normal and Perfected weapons are barely any different.

    And this is fine. It doesn't take anything away from me that people can have normal weapons that are almost as good as the Perfected weapons that I got after spending countless hours progressing through vAS +2.

    As for regrinding Perfected Maelstrom weapons... if you don't want to, don't do it. Under my proposal, your existing weapons aren't being nerfed in any way, so why not just keep using them? Now, if you absolutely must chase after BiS (an extra 129 spell damage on a back bar is not going to make much of a difference in the first place), then, ok, you'll have to regrind, but how is that any different than people having to acquire whatever is the latest trinket each patch? Finally, I got my Maelstrom weapons years ago, back in the days when weapons weren't even guaranteed from the final chest. These days, you get guaranteed drops and transmutation and people still call it a grind? Hah!

    Trials aren't very pug friendly so it makes sense that imperfect items would be added to it as an incentive for people to at least play them on normal. Dragonstar Arena only require 4 players and although a queue would be nice it is not too hard to get a vet group going to farm master weapons. Maelstrom Arena now has a save system so one can take their time completing it.

    Regardless of your past efforts where Maelstrom rng was more cancerous the fact remains that getting a specific item is still a hassle. I completed the arena more than a hundred times and I have only ever obtained two fire staves. The thing that makes your proposal very different is that I'm not grinding new content that catches my eye I'm regrinding old content that I have already conquered (flawlessly mind you). The past efforts of everyone who has already gotten their maelstrom weapons should not have been for naught. However, I wouldn't mind if ZOS did something to alleviate the grind for others who wish to venture into the arena.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Vapirko wrote: »
    Just give us back the 1pc set bonus please. There’s no *** reason that the hardest content in the game should yield useless weapons. One of ZOS’ most disappointing moves.

    The weapons are not useless. Very much still desired. Otherwise this thread would probably not exist.

    The change made gave us a choice and that choice permits us to increase our weapon damage for a brief time for skills on our other bar. Granted it does mean for destroy users there is no need to have the vMA destro on both bars but that is the only gearing aspect that has changed.
  • Splattercat_83
    Splattercat_83
    ✭✭✭✭
    code65536 wrote: »
    Yes, on the condition that they actually make it harder. nMA and vMA are so different in levels of difficulty that they might as well just give you a map of the arena and your skill points for reading it. nMA should at least be a stepping stone on the path to a vMA clear.

    Why? nAS and nCR are easy and do virtually nothing to prepare players for vAS HM and vCR HM.
    Trinotops wrote: »
    Nma is hilariously easy and doesn't really warrant a special reward, but if it means less terrible dps when I do pug dungeons, then I'm all for it.

    nCR is hilariously easy, yet people can get Siroria and Relequen from there. nCoA1 is hilariously easy, yet people can get Burning Spellweave from there.

    Let the "special reward" be the Perfected version.

    You must not pug LOL! First time I went into nCR was with my trials guild. We did +3 in just a matter of minutes. Went in two days later with a pug to stock up on some gear and it was god awful. Just depends who you are playing with.
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