NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.
Do not reward anything for that.
If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.
DocFrost72 wrote: »Reminds me of the v13 weapons that dropped from normal DSA ages and ages ago. I think, personally, it is a good design choice.
But this were no masterweapons, just weapons of the sets you got in DSA.
So the current weapons will be considered imperfect, make them drop in normal so that they are accessible to everyone. And then bring back the old stat bonuses in the form of perfected weapons that drop only from vet "HM" (sigil-free, no saves, and maybe even with an imposed time limit) and from leaderboards.
This makes your earlier suggestion clear. However, requiring leaderboard, or even leaderboard time, would be a step away from how you are suggesting perfected weapons drop. Though seemingly a major step since leaderboard is not required to get perfected weapons from trials, thought that is where most get theirs, but it is a different situation.
Hence the "maybe". Just throwing ideas at the wall on how to get close to a HM feeling for content that doesn't have HM in the traditional sense. Sigil-free and no-save are the two that I'll stand by. Other requirements, I'm not so sure about.
huschdeguddzje wrote: »Yeah but not as a guaranteed drop. Maybe increase drop chance by score?
NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.
Do not reward anything for that.
If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.
nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.
Do not reward anything for for that.
If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.
In case it's not obvious, I'm being sarcastic.
Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.
Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.
But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).
NoPretty straight forward, would you like to see nma offer a variant of its current weapons available from the normal version of the trial.
No class requires anything. Builds are completely open. No guild I've ever seen has ever put in their requirements "must have a vMA weapon", not even meta hungry guilds.There are alot of classes that straight up require these weapons from vma.
How will a watered down version of a vMA weapon help players have a more complete build? This sounds like its less a build issue and more an ego issue. I would far rather have someone who has completed vma on my team without a vma weapon than someone who has not who does have a weapon.Giving a watered down version would help out players that arnt experienced with vma have more complete build
redspecter23 wrote: »DocFrost72 wrote: »Reminds me of the v13 weapons that dropped from normal DSA ages and ages ago. I think, personally, it is a good design choice.
But this were no masterweapons, just weapons of the sets you got in DSA.
Back in the days before v16, DSA dropped v13 versions of the master weapons. There also wasn't as huge a disparity between v13 and v14 as there is now between cp150 and cp160. It was a system very similar to the standard/perfected type of weapons we have now.
NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.
Do not reward anything for that.
If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.
nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.
Do not reward anything for for that.
If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.
In case it's not obvious, I'm being sarcastic.
Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.
Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.
But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).
Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.
Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.
If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.
Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.
NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.
Do not reward anything for that.
If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.
nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.
Do not reward anything for for that.
If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.
In case it's not obvious, I'm being sarcastic.
Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.
Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.
But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).
Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.
Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.
If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.
Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.
They should have never introduced imperfect weapons with Asylum Sanctorium and should have kept them exclusively to the hardmode so people actually have to "TRY" to get good Gear and not just get slightly worse versions of them handed to them for free.
redspecter23 wrote: »DocFrost72 wrote: »Reminds me of the v13 weapons that dropped from normal DSA ages and ages ago. I think, personally, it is a good design choice.
But this were no masterweapons, just weapons of the sets you got in DSA.
Back in the days before v16, DSA dropped v13 versions of the master weapons. There also wasn't as huge a disparity between v13 and v14 as there is now between cp150 and cp160. It was a system very similar to the standard/perfected type of weapons we have now.
Not as I recall! Only gear and gear set weapons- never master.
But then, I've run Vet countless times and normal once only - so I could be having a mental block....
NMA takes 15 minutes and you can almost stand still the entire time, can be naked and have no mundus/food etc.
Do not reward anything for that.
If a player can't complete VMA, then it's highly unlikely that they're in situations that require the weapons.
nCoA1 takes less than 15 minutes, and you can derp through it solo with any kind of character.
Do not reward anything for for that.
If a player can't complete vCoA1, then it's highly unlikely that they're in situations that require Burning Spellweave.
In case it's not obvious, I'm being sarcastic.
Gear should not be locked behind difficult content. What purpose would doing that serve anyone? Why do you or anyone care if the destro is useless for someone who hasn't mastered weaving? What's the harm in letting them have it? Not to mention, this is inconsistent with how gear acquisition works everywhere else in the game.
Yes, vMA is aspirational content, and I highly encourage people to run vMA because I strongly believe that completing vMA makes someone a better player.
But how is any of that relevant to the weapon drops? Having imperfect weapons drop from nMA doesn't make vMA any less aspirational. After all, the main draw for completing vMA should be the clear and the growth that comes from the clear, not the weapon. And adding perfected weapons that drop only from a sigil-free vet run will mean that the elite players still have a form exclusive gear (but only with minor differences, rather than exclusive gear for which there is no analogue).
Although I know that you are being sarcastic the example you give isn't comparable. For instance, you can farm normal maelstrom arena for arena sets like winterborn. If you want a maelstrom weapon then you have to complete the arena on vet. This is akin to having to complete a dungeon on vet in order to get a monster head piece, which does not drop on normal.
Your suggestion of adding perfect weapons to sigil free runs will inherently make farming maelstrom weapons harder than it already is. You could complete the arena a hundred times and never get a fire staff. If your suggestion made all previously obtained maelstrom weapons imperfect then many players including myself will feel quite frustrated with having to regrind the arena knowing full well that transmutation will not help us if the wrong weapon drops.
If one has a comfortable and logical rotation they'll be able to perform well without ability changing weapon. Lots of players are able to make use of two full 5 piece sets and a monster set. If one feels that a certain set is necessary for their build then they have to put in some effort to get it.
Of course, I wouldn't mind if ability changing weapons were once again added to PvP rewards or perhaps Adhazabi Aba-daro The Golden could start selling them, since monster sets can be obtained from The Golden if one is willing to be patient.
Fine, let's try a different one: normal Asylum weapons drop from nAS +0, which any zone PUG can complete. And what about the Perfected weapons? With the one exception of the destro, the normal and Perfected weapons are barely any different.
And this is fine. It doesn't take anything away from me that people can have normal weapons that are almost as good as the Perfected weapons that I got after spending countless hours progressing through vAS +2.
As for regrinding Perfected Maelstrom weapons... if you don't want to, don't do it. Under my proposal, your existing weapons aren't being nerfed in any way, so why not just keep using them? Now, if you absolutely must chase after BiS (an extra 129 spell damage on a back bar is not going to make much of a difference in the first place), then, ok, you'll have to regrind, but how is that any different than people having to acquire whatever is the latest trinket each patch? Finally, I got my Maelstrom weapons years ago, back in the days when weapons weren't even guaranteed from the final chest. These days, you get guaranteed drops and transmutation and people still call it a grind? Hah!
Just give us back the 1pc set bonus please. There’s no *** reason that the hardest content in the game should yield useless weapons. One of ZOS’ most disappointing moves.
Agenericname wrote: »Yes, on the condition that they actually make it harder. nMA and vMA are so different in levels of difficulty that they might as well just give you a map of the arena and your skill points for reading it. nMA should at least be a stepping stone on the path to a vMA clear.
Why? nAS and nCR are easy and do virtually nothing to prepare players for vAS HM and vCR HM.Nma is hilariously easy and doesn't really warrant a special reward, but if it means less terrible dps when I do pug dungeons, then I'm all for it.
nCR is hilariously easy, yet people can get Siroria and Relequen from there. nCoA1 is hilariously easy, yet people can get Burning Spellweave from there.
Let the "special reward" be the Perfected version.