Underdog according to whom? This is the problem with the racial passives. Some people think that due to the lore the races are perfectly fine. Some don't like the way the lore is and want other races to be better at certain things. Some think that certain races should just be better at some things and bad at other things. Some think all races should be able to do all roles and all playstyles without advantage. Some only tout their favourite race to get buffs no matter what. So which of these groups gets to decide which race is the underdog and what the correction should be?
My first post in this discussion was a quote of a stupid suggestion and a sarcastic addition to that. Our friend, who's been arguing me about how Redguards should be shoehorned into Stamina roles, decided to have a go at me instead and left me with no other option but to troll him. I still think he's wrong when he says Redguards are "fine". I'm in the "all races are equal" category and him shoehorning the only race I want to play with, across all classes and roles, to a particular playstyle is unsavoury to me and quite a large collection of people to whom cosmetics personally matter more but feel forced to play something else. You feel that's balance because that's your idea of balance? Fine, then I get to cry about how much stronger RG should be too because I get to have my own idea of balance in turn and you should be supporting that. Otherwise you're just a *** hypocrite..
Lets see, from race to race what I would add.
- Saxhleel - add 3% more damage done with poison and disease.
- Dunmer - whenever you take fire based damage you gain 500 magicka. Cooldown 5 seconds.
- Nord - 6% stam regen. When you take frost based damage you heal for 5% max health, every 10 seconds.
- Altmer - when you deal elemental damage, your next direct elemental damage of different type deals 5% more damage.
- Khajiit - 6% max stamina, 3% max magicka
- Bosmer - when you enter stealth you gain 3960 physical resistance. When you leave stealth this bonus resistance last for 5 seconds.
- Breton - absorb 5% of magicka damage and gain 500 magicka. Cooldown 10 seconds for absorb and 5 seconds for magicka gain.
- Redguard - every third consecutive weapon skill attack gain 100 base weapon damage.
- Orsimer - When you block an attack gain 10 weapon and spell damage, up to 10 stacks.
- Imperial - when you take damage gain 3% max stamina once per 10 seconds.