Proc stun are not needed.
I think if Rune Cage is going to become dodge-able as well as no longer dealing damage unless not broken for the full duration, I believe Crystal Frag should stun again. Crystal Frag is a skill the can be blocked and rolled, therefore giving it counter-play option that aren't present for a skill like Rune Cage, which currently goes through both block and roll, where the target can be stunned in the exact frame that a Meteor, Light Attack Curse, and Endless Fury hit the person (which doesn't even take into account the possibility of enchant procs, implosion, or follow up skills) . Leave a vote on whether you think Crystal Fragments should stun like it did in previous patches.
Priyasekarssk wrote: »I think if Rune Cage is going to become dodge-able as well as no longer dealing damage unless not broken for the full duration, I believe Crystal Frag should stun again. Crystal Frag is a skill the can be blocked and rolled, therefore giving it counter-play option that aren't present for a skill like Rune Cage, which currently goes through both block and roll, where the target can be stunned in the exact frame that a Meteor, Light Attack Curse, and Endless Fury hit the person (which doesn't even take into account the possibility of enchant procs, implosion, or follow up skills) . Leave a vote on whether you think Crystal Fragments should stun like it did in previous patches.
Increase damage on frags by 20 percent. Runcage is sufficient. Instead of damage, add a debuff to it.
Definitely would prefer that stunning over Rune Prison. It had plenty of counter play to it, it felt weighty and somewhat rewarding when you hit someone with it, it was a fun skill.
100% behind it stunning, even, like one of the replies I saw, having the base morph stun, then having 1 morph for damage and the other for instant cast chance.
Definitely would prefer that stunning over Rune Prison. It had plenty of counter play to it, it felt weighty and somewhat rewarding when you hit someone with it, it was a fun skill.
100% behind it stunning, even, like one of the replies I saw, having the base morph stun, then having 1 morph for damage and the other for instant cast chance.
You mean having the base skill for instant cast chance, then having 1 morph for damage and 1 for stun ?
Cause 1 morph for damage without proc chance is trash.
Camb0Sl1ce wrote: »This is a PvP related post of course, but I personally miss the damage more. As some have already brought up, giving blast instant cast stun and frags its extra damage back would be great in my opinion.