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It's time to talk about DK Standard

  • Glory
    Glory
    Class Representative
    I don't see real major viability in using SoM in PvP (fights are too mobile and you need the flexibility to shift locations and damage in my opinion). That's okay, it's a strong PvE skill and it should be. Those who want to use Standard of Might in PvP are more than welcome to, but I personally don't think any change would make a difference to me.

    I don't like the idea of adding another mindless PBAoE to the game (putting standard on your back as many suggest). This game already has enough PBAoE and it is often proven to be toxic, particularly in ultimate form. I would prefer there be less PBAoE than more as it is poor gameplay mechanics.

    I personally would like to see some minor buffs to it, such as lowering costs back down to 200, increasing damage slightly, adding a better root mechanic, minor protection, or what others have suggested. That being said, it's on of the few class ultimates that I think actually has a place in any sized PvP groups whatsoever (others IMO include Remembrance, Incap morphs, Soul Harvest, Leap, Negate, Trees, Ice). Honestly, many class ultimates need buffs more desperately than Standard, and they all need more viability compared to the current meta status.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Jjitsuboy98
    Jjitsuboy98
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    Glory wrote: »
    I don't see real major viability in using SoM in PvP (fights are too mobile and you need the flexibility to shift locations and damage in my opinion). That's okay, it's a strong PvE skill and it should be. Those who want to use Standard of Might in PvP are more than welcome to, but I personally don't think any change would make a difference to me.

    I don't like the idea of adding another mindless PBAoE to the game (putting standard on your back as many suggest). This game already has enough PBAoE and it is often proven to be toxic, particularly in ultimate form. I would prefer there be less PBAoE than more as it is poor gameplay mechanics.

    I personally would like to see some minor buffs to it, such as lowering costs back down to 200, increasing damage slightly, adding a better root mechanic, minor protection, or what others have suggested. That being said, it's on of the few class ultimates that I think actually has a place in any sized PvP groups whatsoever (others IMO include Remembrance, Incap morphs, Soul Harvest, Leap, Negate, Trees, Ice). Honestly, many class ultimates need buffs more desperately than Standard, and they all need more viability compared to the current meta status.

    Alot of pugs will stand right in it. Especially when your outnumbered.
  • SmellyUnlimited
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    Ragnarok, it's STANDARD for the love of god, not "Standart." Jesus.
    Edited by SmellyUnlimited on December 12, 2017 9:42PM
    DO. NOT. WIPE. (in game OR out!)
  • Savos_Saren
    Savos_Saren
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    Honestly, the main class ulitmates that I see used in PVP are:

    NB: Soul Tether, Incapacitating Strike
    Warden: Permafrost, Healing Thicket
    Sorc: Negate, sometimes Storm Atro
    Templar: Rite of Passage
    DK: Leap

    The weapon ultimates are used quite often. But, sadly, most classes ignore 1-2 skill tree ultimates because they're just underpowered in PVP. I remember (pre weapon ultimates and preEarthgore) when Standard or Nova were somewhat formidable.

    I have tried experimenting with Shifting in PVP lately (I'm trying to get the most from Innate Axiom). It's interesting to use- but very lackluster.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Ragnarock41
    Ragnarock41
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    jaburns wrote: »
    Honestly, the main class ulitmates that I see used in PVP are:

    NB: Soul Tether, Incapacitating Strike
    Warden: Permafrost, Healing Thicket
    Sorc: Negate, sometimes Storm Atro
    Templar: Rite of Passage
    DK: Leap

    The weapon ultimates are used quite often. But, sadly, most classes ignore 1-2 skill tree ultimates because they're just underpowered in PVP. I remember (pre weapon ultimates and preEarthgore) when Standard or Nova were somewhat formidable.

    I have tried experimenting with Shifting in PVP lately (I'm trying to get the most from Innate Axiom). It's interesting to use- but very lackluster.

    I agree with this list, but about shifting, I think Its not worth it purely because of how much GCD it wastes, If chains was a reliable skill(and didnt gave people auto CC immunity because the CC is too short) I think It would be actually great.
    Corrosive armor is also very strong and unexpected. %100 w. penetration for 10 seconds is nothing to laugh at.
    Tho sadly spell wall overperforms corrosive as a ''let me survive'' type of ult.Even after the nerfs.
    Edited by Ragnarock41 on December 13, 2017 10:39AM
  • elijafire
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    I remember when they first nerfed this Standard. They did it based upon false reports from people who either didn't know better or intentionally mislead them. Clever DK's would drop standard and then root new players who didn't know all you had to do was dodge roll out of it. This combined with Vampire bats (which was the real problem) would wipe 3 or 4 full raids.

    Ever since then it's been very meh. Even with all the improvements it's still meh. The main issue? IT'S STATIONARY. Only good for flags, pinch points and very easy pve bosses. In every instance Destro ult is better which is available to everyone. Eye of the storm is mobile and good for every situation and the stationary one is at least compensated by more power (still a bit underwhelming because of it's sever restrictions).


    Anytime you have a mechanic that leaves the proc on a stationary spot on the ground, you are severely limiting it to niche and VERY situational tactics. ZoS has never compensated and sometimes as you saw above even NERFED it which was another lol moment.


    Appearntly they haven't learned who to take gear advice from bc they continue to nerf and nerf and nerf sets that are extremely situational but are big and shiney and firey therefore must be OP!!!

    Zaan for example in its original state was almost perfect, it just needed and increased range and for it to break less randomly, maybe a faster buildup of the damage. As it is it is garbage but what do they do? NERF IT MORE LOL!


    Slaods, VERY situational. Me being a magic build I rely on shields to absorb damage but sloads NEVER kills me, it only hurts me through my shield, I use resistances cleanses and blocking to mitigate it and other incoming damage, it's never been a problem. In fact its SO situational that even I with 16 toons never once crafted a set of it. Why? Because TONS of sets are MUCH more reliable. Guess, what they are doing to it. YEP! I can't speak from authority but from what I've read of PTS notes NERF!! LOL.

    It was literally Only ever devastating against SHIELD STACKING SORCS because it ignores their HUGE shields, even then if they wanted (like I do on my two sorcs in pvp) is put a RESTO STAFF on the back bar... ONE rapid regen casts NEGATES all those stupid dots LOL! And guess what! ALL THOSE SHIELDS STILL COUNT to mitigate OTHER damage!


    I've found it both slightly amusing and mostly annoying watching ZoS take horrible advice from player base whose loyalty is always to themselves and not the health of the company/game.


    My advice, Get used to it, if nothing else they are dependable so all you have to do is troll these biased forums and watch for what the sorcs are complaining about then note to yourself NOPE don't get that skill or make that set because it gonna DIE -=}

    Read this fast bc the first sorc that sees it will report it and tell his friends and they will all report it, ZoS will then delete the post or close the threat, because truth is treason.

    Eli
  • NupidStoob
    NupidStoob
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    Thogard wrote: »
    They should just make it like the warden frost ult but with the defile instead of the stun.

    Honestly this would be pretty awesome. Carry your own standard like the bosses in IC with big aoe poison damage and major defile.
  • rfennell_ESO
    rfennell_ESO
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    Quantum_V wrote: »
    It's time to talk about DK Standard


    What ZOS should think of doing about standards is make it remove ground effects.


  • Ragnarock41
    Ragnarock41
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    I still think the same. Shifting should simply follow you around like permafrost does. And the DK should carry the banner.
    Edited by Ragnarock41 on August 6, 2018 6:30PM
  • Aerrimus
    Aerrimus
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    Make the standard a mini enclosed space that enemies, and yourself/allies cannot walk into or out of. That would be interesting, especially for 1vx.

    I think you're on to something here. How about..

    - Increase the range by 4m (12m)
    - chains grab the 3 closest enemies and keeps them within the AOE
    - the DK is also chained to the standard and must stay in the area
    - up to two allies can opt-in by clicking the synergy and will also get chained to the standard
    - lasts 15 or 20 seconds
    - 15% dmg increase for standard owner and opt-ins
    - healing and dmg from unchained players does not have any effect

    could help with ball groups too!

  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Shifting standard is fine the way it is. It's a back bar ult to use in keep defenses, resource towers, or in BGs. You almost have your next leap by the time the banner expires.
  • ak_pvp
    ak_pvp
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    I like shifting as is. Making it a boring pbaoe would be no fun.

    Now give it spin2win AoE level damage on a drop (since it costs a GCD) that would be fun.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nestor
    Nestor
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    Thogard wrote: »
    Vaoh wrote: »
    The new Shifting Standard is very good....

    Doesn’t it take a GCD to reset the standard?

    and as far as I remember ,after the last changes to it, you can't get ultimate while shifting standart is up.
    IF thats still the case its literally useless.

    You do earn Ultimate while it is up. If I am wearing some ultimate farming gear I can keep that up almost continously. I dont use Standard for much as it pretty weak.
    Edited by Nestor on August 7, 2018 5:41PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ZarkingFrued
    ZarkingFrued
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    davey1107 wrote: »
    @Nihility42

    Are you sure you got EVERYTHING on your wish list for that one ability? In addition, maybe it could also:

    - refresh the potion timer regardless what the countdown is
    - Recharge itself
    - Call out for dominos pizza, realize dominos sucks and call to cancel
    - Kill nearest Templar instantly. Avada kadavra!
    - discover unified theory of physics
    - Open overcharge bar that gives DKs every ability in the game
    - send rude email to Eric Wroebel on every use

    Lol.

    Pretty sure he was listing options, not declaring that all should be applied.
  • Ragnarock41
    Ragnarock41
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    Nestor wrote: »
    Thogard wrote: »
    Vaoh wrote: »
    The new Shifting Standard is very good....

    Doesn’t it take a GCD to reset the standard?

    and as far as I remember ,after the last changes to it, you can't get ultimate while shifting standart is up.
    IF thats still the case its literally useless.

    You do earn Ultimate while it is up. If I am wearing some ultimate farming gear I can keep that up almost continously. I dont use Standard for much as it pretty weak.

    that was a bug with the pts.
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