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Please Reconsider Rune Cage

Valrien
Valrien
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All it needed was to be fixed so it wasn't (literally) broken anymore.

The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Narvuntien
    Narvuntien
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    What was broken about it?

    I play PVP with 300 ping I can't break free before I die, due to the burst Sorcs are capable of achieving.

    With dodge working I can now passively dodge the attack (atm I use unstoppable potions so I have got around it but its expensive)
  • templesus
    templesus
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    No.
  • Didgerion
    Didgerion
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    It is definitely a wrong way of fixing it.

    First you decrease damage
    Then you completely remove all the damage
    Then it becomes roll-dodgable and with no damage.

    And for some reason the defensive rune is affected by the change as well.

    Hello??? If it so over performing then why it took you so long to nerf it?

    Why these incremental nerfes couldn't be done at an earlier stage?

    Also looks like you missed to fix the annoying part of this skill - the animation that cannot be broken...or is this coming as well?



  • Beardimus
    Beardimus
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    I've lost alot of faith over this one. Can only assume a further change is coming before it goes live.

    Sorcs were wet last two patches, ZOS themselves identified that themselves and buffed Cage to give us some ore frag Nerf damage back.

    So to then undo the damage, and make it dodgeable, AND make defensive rune dodgeable which no one has whined about at all, and we've lost empower on Frags kinda blows us back worse than Dragonbones.

    I just can't see the logic. If they identifed spec needed something before what's changed? Aside from the mega uplift in spec haters on here it seems ZOS ate pandering to.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Feanor
    Feanor
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    The ship has sailed. A skill which only use is to drop block, and that isn’t even a given? No thanks, it’s a waste of a bar space. Not even speaking about what they did to defensive Rune. That this skill is dodgeable now too speaks volumes about their idea of „balancing“.

    As far as class skills go Sorcs are worse off than in CWC again. Well, one can always roll a NB I guess.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Fix the break free bugs and the issues with streak - so we can have viable undodgeable or undblockable options to choose from.
    Revert Defensive Rune back to being undodgeable.
    With RC now dodgeable and without damage again, give it a little debuff. An incentive to even slot it over master's reach. If it's percieved as OP then again shorten the stun to 3s or reduce it to gap closer range. But it's better a powerful debuff then. Or a DoT for the passive healing and surge.
    Edited by Chilly-McFreeze on August 7, 2018 9:54AM
  • Strider__Roshin
    Strider__Roshin
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    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?
  • Mureel
    Mureel
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    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?

    It's because the dmg buff + the rest of combo = a death unless the char is really tanky. It basically = enough damage with the dmg buff, to kill ya.

    Now, it won't.

    It was not that it was undodgeable; it was everything together.

    People only started using it because frags lost its stun.
  • Stibbons
    Stibbons
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    This balancing was needed.
  • Beardimus
    Beardimus
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    Mureel wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?

    It's because the dmg buff + the rest of combo = a death unless the char is really tanky. It basically = enough damage with the dmg buff, to kill ya.

    Now, it won't.

    It was not that it was undodgeable; it was everything together.

    People only started using it because frags lost its stun.

    Frag lost its stun two patches ago. Sorcs had cage as a CC without the damage for a long while pre summerset with no issue. Now its nerfed worse than it was then.

    Good thing is the whining about sorcs will stop now finally (I jest, as the band wagon for that parade is always full)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Jeezye
    Jeezye
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    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?

    I'm pretty sure the big change was the remove of cast time. I think before summerset it had a 1,5 sec cast time so you couln't weave it in. Additionally the skill received a significant damage boost and started outperforming all other options.
  • Mureel
    Mureel
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    Beardimus wrote: »
    Mureel wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?

    It's because the dmg buff + the rest of combo = a death unless the char is really tanky. It basically = enough damage with the dmg buff, to kill ya.

    Now, it won't.

    It was not that it was undodgeable; it was everything together.

    People only started using it because frags lost its stun.

    Frag lost its stun two patches ago. Sorcs had cage as a CC without the damage for a long while pre summerset with no issue. Now its nerfed worse than it was then.

    Good thing is the whining about sorcs will stop now finally (I jest, as the band wagon for that parade is always full)

    Yep. Agree. Still I think it was overnerfed. :)
  • Feanor
    Feanor
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    Jeezye wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?

    I'm pretty sure the big change was the remove of cast time. I think before summerset it had a 1,5 sec cast time so you couln't weave it in. Additionally the skill received a significant damage boost and started outperforming all other options.

    The skill never had a cast time after CWC. It had and still has a lengthy animation. But it was always „instant“.
    Edited by Feanor on August 7, 2018 12:21PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Galarthor
    Galarthor
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    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.

    Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
  • Zoal_AUG
    Zoal_AUG
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    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
  • Feanor
    Feanor
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    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DDuke
    DDuke
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    Galarthor wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.

    Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!

    lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).

    These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?


    People QQing about dodge roll in 2018... smh
  • Valrien
    Valrien
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    DDuke wrote: »
    Galarthor wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.

    Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!

    lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).

    These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?


    People QQing about dodge roll in 2018... smh

    Well, considering that's what people want Sorcs to do instead of use their defense and counter play...yes?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Galarthor
    Galarthor
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    DDuke wrote: »
    Galarthor wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.

    Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!

    lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).

    These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?


    People QQing about dodge roll in 2018... smh

    Says the guy asking to nerf everything about sorcs.

    And the guy who cannot explain why only stamina abilities get cost reduction in the CP system anymore and why only stamina abilities get their own traits.

    You would be throwing a tantrum if shields could have their cost reduced by CPs and Armor Traits. And if stamina had to spent CPs to adapt dodge rolling to the increased damage in a CP environment while shield users would get that for free.

    Sorcs not having counterplay to stamina NBs perma dodging is ok in your world, but stamina NBs having to counter against sorcs is totally OP. Double standards at thier finest.
  • Zoal_AUG
    Zoal_AUG
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    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.
  • DDuke
    DDuke
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    Galarthor wrote: »
    DDuke wrote: »
    Galarthor wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.

    Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!

    lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).

    These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?


    People QQing about dodge roll in 2018... smh

    Says the guy asking to nerf everything about sorcs.

    And the guy who cannot explain why only stamina abilities get cost reduction in the CP system anymore and why only stamina abilities get their own traits.

    You would be throwing a tantrum if shields could have their cost reduced by CPs and Armor Traits. And if stamina had to spent CPs to adapt dodge rolling to the increased damage in a CP environment while shield users would get that for free.

    Sorcs not having counterplay to stamina NBs perma dodging is ok in your world, but stamina NBs having to counter against sorcs is totally OP. Double standards at thier finest.

    I don't ask for nerfs to everything about sorcs?

    In fact I have multiple posts stating Streak/BoL should remove snares/roots like DK wings, that Encase should put a DoT on target or smth to be useful, that Streak/BoL cost should match that of dodge roll and that it should teleport you in an arc rather than straight line (so you don't wind up falling in air, unable to use skills after teleport completes).


    But keep assuming things about me.


    Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.

    And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.


    Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.

    I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.


    You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.

    So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"


    I think we're done here.
    Edited by DDuke on August 7, 2018 2:06PM
  • Valrien
    Valrien
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    Zoal_AUG wrote: »
    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.

    You...you do know how Frags works...right?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    DDuke wrote: »
    Galarthor wrote: »
    DDuke wrote: »
    Galarthor wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.

    Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!

    lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).

    These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?


    People QQing about dodge roll in 2018... smh

    Says the guy asking to nerf everything about sorcs.

    And the guy who cannot explain why only stamina abilities get cost reduction in the CP system anymore and why only stamina abilities get their own traits.

    You would be throwing a tantrum if shields could have their cost reduced by CPs and Armor Traits. And if stamina had to spent CPs to adapt dodge rolling to the increased damage in a CP environment while shield users would get that for free.

    Sorcs not having counterplay to stamina NBs perma dodging is ok in your world, but stamina NBs having to counter against sorcs is totally OP. Double standards at thier finest.

    I don't ask for nerfs to everything about sorcs?

    In fact I have multiple posts stating Streak/BoL should remove snares/roots like DK wings, that Encase should put a DoT on target or smth to be useful, that Streak/BoL cost should match that of dodge roll and that it should teleport you in an arc rather than straight line (so you don't wind up falling in air, unable to use skills after teleport completes).


    But keep assuming things about me.


    Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.

    And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.


    Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.

    I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.


    You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.

    So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"


    I think we're done here.

    You actually do get Damage Shields if your heath is somewhat high.

    DKs get Igneous, and everyone gets Bone Wall
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Micah_Bayer
    Micah_Bayer
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    Jeezye wrote: »
    Daus wrote: »
    You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.

    While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?

    I'm pretty sure the big change was the remove of cast time. I think before summerset it had a 1,5 sec cast time so you couln't weave it in. Additionally the skill received a significant damage boost and started outperforming all other options.

    I is used it or summerset, it had no cast time.
  • Zoal_AUG
    Zoal_AUG
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    Valrien wrote: »
    Zoal_AUG wrote: »
    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.

    You...you do know how Frags works...right?
    yeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.
  • Feanor
    Feanor
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    ✭✭✭✭✭
    Valrien wrote: »
    Zoal_AUG wrote: »
    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.

    You...you do know how Frags works...right?

    No, but it doesn’t matter. No argument whatsoever can convince someone who firmly believes „Sorc OP“ because he has read 3,000 threads about it and had Endless Fury show up on his Death Recap.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Valrien
    Valrien
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    ✭✭✭
    Zoal_AUG wrote: »
    Valrien wrote: »
    Zoal_AUG wrote: »
    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.

    You...you do know how Frags works...right?
    yeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.

    How is Frags free compared to Will?

    If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?

    And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Zoal_AUG
    Zoal_AUG
    ✭✭✭
    Valrien wrote: »
    Zoal_AUG wrote: »
    Valrien wrote: »
    Zoal_AUG wrote: »
    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.

    You...you do know how Frags works...right?
    yeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.

    How is Frags free compared to Will?

    If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?

    And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.
    oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of all :D:D
  • Valrien
    Valrien
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    ✭✭✭
    Zoal_AUG wrote: »
    Valrien wrote: »
    Zoal_AUG wrote: »
    Valrien wrote: »
    Zoal_AUG wrote: »
    Feanor wrote: »
    Zoal_AUG wrote: »
    Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.

    True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
    yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.

    You...you do know how Frags works...right?
    yeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.

    How is Frags free compared to Will?

    If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?

    And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.
    oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of all :D:D

    You can read any recent thread and see them. I'm not going to repeat them again when all you're going to do is not understand them and then pull evidence from nowhere about how Sorcs can get 100k Magicka and 50k shields
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
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