TheNightflame wrote: »It'll be interesting to see if this change causes radiant destruction to be a wasted bar slot again, as you're giving up front bar enchants entirely.
TheNightflame wrote: »It'll be interesting to see if this change causes radiant destruction to be a wasted bar slot again, as you're giving up front bar enchants entirely.
So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
WrathOfInnos wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
@code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.
RedVyperOfDorne wrote: »WrathOfInnos wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
@code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.
Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.
Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.
Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.
RedVyperOfDorne wrote: »WrathOfInnos wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
@code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.
Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.
Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.
Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.
Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.
RedVyperOfDorne wrote: »RedVyperOfDorne wrote: »WrathOfInnos wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
@code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.
Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.
Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.
Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.
Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.
Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.
Mag DK got a huge QoL thanks to the combustion changes.
Magplar can sustain fine with the rune (thanks to the revert and movement play).
Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.
Worm then allows bi-stat food.
Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)
RedVyperOfDorne wrote: »RedVyperOfDorne wrote: »WrathOfInnos wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
@code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.
Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.
Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.
Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.
Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.
Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.
Mag DK got a huge QoL thanks to the combustion changes.
Magplar can sustain fine with the rune (thanks to the revert and movement play).
Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.
Worm then allows bi-stat food.
Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)
With the fillet you have 15k health, so you have to invest into health somewhere... I don't wanna see any more dds with 14.8-15.2k health in raids just so that they can max out damage.
ZOS_GinaBruno wrote: »Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
RedVyperOfDorne wrote: »RedVyperOfDorne wrote: »WrathOfInnos wrote: »So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?
@code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.
Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.
Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.
Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.
Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.
Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.
Mag DK got a huge QoL thanks to the combustion changes.
Magplar can sustain fine with the rune (thanks to the revert and movement play).
Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.
Worm then allows bi-stat food.
Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)
With the fillet you have 15k health, so you have to invest into health somewhere... I don't wanna see any more dds with 14.8-15.2k health in raids just so that they can max out damage.
ZOS_GinaBruno wrote: »Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
So your saying the enchant from the bow does not now proc? I assumed using a bow ability would proc the enchant then after swapping the DW enchants would then proc etc... i didnt know there was any other way
ZOS_GinaBruno wrote: »Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
Will backbar enchants proc from any DOT? Say I apply Poison Injection or Blood Craze or another single-target DOT, then switch to front bar -- will that DOT still proc the backbar enchant? Or is this only for ground-based DOTs?
SaucyMcSauceface wrote: »ZOS_GinaBruno wrote: »Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.
Just to check, is this the same for poisons? If I cast hail with double health poisons then bar swap, does each tick have a chance to proc the poisons from the bow now?