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Weapon enchantments bug, back bar carrying over to front bar.

  • TheNightflame
    TheNightflame
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    It'll be interesting to see if this change causes radiant destruction to be a wasted bar slot again, as you're giving up front bar enchants entirely.
  • Masel
    Masel
    Class Representative
    It'll be interesting to see if this change causes radiant destruction to be a wasted bar slot again, as you're giving up front bar enchants entirely.

    That is not true in the case of a weapon damage enchantment. You can light attack prior to radiant and it will still trigger it for the full duration of the execute.
    PC EU

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  • Tremors
    Tremors
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    It'll be interesting to see if this change causes radiant destruction to be a wasted bar slot again, as you're giving up front bar enchants entirely.

    Radiant is pretty good right now and is going to be even better Monday. Zerk on front and flame on back is parsing really well.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • WrathOfInnos
    WrathOfInnos
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    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

  • Tremors
    Tremors
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    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

    Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.

    Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.

    Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.
    Edited by Tremors on July 22, 2018 8:11PM
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Masel
    Masel
    Class Representative
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

    Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.

    Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.

    Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.

    Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.
    PC EU

    All Trial Trifecta Titles Done!

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  • Weps
    Weps
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    All good and wonderful but I would like to see what happens in trial with this new setup, I don't care about what gives the best results on a dummy
    PS4 EU - CP 1000+ - EP Loyal

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  • Tremors
    Tremors
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    Masel92 wrote: »
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

    Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.

    Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.

    Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.

    Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.

    Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.

    Mag DK got a huge QoL thanks to the combustion changes.

    Magplar can sustain fine with the rune (thanks to the revert and movement play).

    Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.

    Worm then allows bi-stat food.

    Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Masel
    Masel
    Class Representative
    Masel92 wrote: »
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

    Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.

    Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.

    Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.

    Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.

    Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.

    Mag DK got a huge QoL thanks to the combustion changes.

    Magplar can sustain fine with the rune (thanks to the revert and movement play).

    Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.

    Worm then allows bi-stat food.

    Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)

    With the fillet you have 15k health, so you have to invest into health somewhere... I don't wanna see any more dds with 14.8-15.2k health in raids just so that they can max out damage.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
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  • Tremors
    Tremors
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    Masel92 wrote: »
    Masel92 wrote: »
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

    Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.

    Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.

    Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.

    Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.

    Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.

    Mag DK got a huge QoL thanks to the combustion changes.

    Magplar can sustain fine with the rune (thanks to the revert and movement play).

    Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.

    Worm then allows bi-stat food.

    Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)

    With the fillet you have 15k health, so you have to invest into health somewhere... I don't wanna see any more dds with 14.8-15.2k health in raids just so that they can max out damage.

    Healer runs worm, I'll run bi-stat :smile:
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • IAVITNI
    IAVITNI
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    Question for people testing. Kind of unrelated since this is PvE focused but how would off-balance proc rates compare between a Charged and Infused back bar bow with Poison Injection.

    Also, would I have to avoid light attacking to proc glyph with PI in order to have it keep proc'ing on front bar?
  • Ramber
    Ramber
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    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.

    So your saying the enchant from the bow does not now proc? I assumed using a bow ability would proc the enchant then after swapping the DW enchants would then proc etc... i didnt know there was any other way :neutral:
  • Tremors
    Tremors
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    Masel92 wrote: »
    Masel92 wrote: »
    code65536 wrote: »
    So next patch, for magicka DDs, we'd want to reverse our enchants? Instead of damage proc on the front and berserker on the back, we should have berserker on the front and damage proc on the back?

    @code65536 That’s what I’m thinking. The other possibility I want to try is running 2 damage proc enchants, like Flame+Shock or Flame+Absorb. In that case Clench might become a valuable front bar skill, to activate front bar enchants while on back bar.

    Already tried adding clench, as always its wayyyy too much of a magicka drain for very little dps even with the potential enchant proc.

    Absorb magicka is really low damage too unfortunately, however it could be slightly better on a magden.

    Zerk front with your spammable and flame glyph back is really nice. Shock glyph is decent but its really easy to get 85+ % on zerk on the front bar, which is a TONNE of damage.

    Absorb magicka gives you a ton of sustain though. With infused it's gonna be around 160 magicka per second and with torugs it is over 200 magicka per second. If you're talking magblade it might not be necessary, but sorcs and dks for example might find that to be very helpful.

    Realistically you don't need any support other than bubbles on mage builds with the fillet, thanks to elemental weapon.

    Mag DK got a huge QoL thanks to the combustion changes.

    Magplar can sustain fine with the rune (thanks to the revert and movement play).

    Honestly all sorc needs is for crystal frags to be free and we are pretty balanced in terms of sustain.

    Worm then allows bi-stat food.

    Absorb magicka is nice for sustain but the damage loss compared to 85% zerk is just not worth it (unless they ass sustain more.)

    With the fillet you have 15k health, so you have to invest into health somewhere... I don't wanna see any more dds with 14.8-15.2k health in raids just so that they can max out damage.

    Healer runs worm, I'll run bi-stat :smile:
    Ramber wrote: »
    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.

    So your saying the enchant from the bow does not now proc? I assumed using a bow ability would proc the enchant then after swapping the DW enchants would then proc etc... i didnt know there was any other way :neutral:

    What used to happen was, you apply wall of elements on the back bar with a flame glyph, switch to the front and it will apply a shock glyph. Now what happens is you apply wall of elements on the back bar with a flame glyph, switch to the front and it will continue to apply flame glyph for the duration of the ability (it will not apply the shock glyph).
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • LiquidPony
    LiquidPony
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    Now that the bow LA bug is fixed, it's possible to do some testing ...

    The Absorb Stamina enchant with an Infused bow has some potential on builds that lack sustain tools (like stamsorc). 30+ procs in a 3mil parse, ~1.6k DPS on top of the additional sustain (which is significant). Certainly a Poison glyph on the bow will do more damage but this change does seem to lead to some potential diversification of glyphs.

    Not sure about front bar glyphs yet ... only had time for a handful of tests, and got similar results with Nirn/Infused and Infused/Precise. Anyone have any test results on the upcoming meta setup for DW/Bow traits/glyphs?
  • SaucyMcSauceface
    SaucyMcSauceface
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    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.

    Just to check, is this the same for poisons? If I cast hail with double health poisons then bar swap, does each tick have a chance to proc the poisons from the bow now?
  • casparian
    casparian
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    Will backbar enchants proc from any DOT? Say I apply Poison Injection or Blood Craze or another single-target DOT, then switch to front bar -- will that DOT still proc the backbar enchant? Or is this only for ground-based DOTs?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • MashmalloMan
    MashmalloMan
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    casparian wrote: »
    Will backbar enchants proc from any DOT? Say I apply Poison Injection or Blood Craze or another single-target DOT, then switch to front bar -- will that DOT still proc the backbar enchant? Or is this only for ground-based DOTs?

    The mechanics of how things are proced hasn't changed, initial hits from those skills proc enchants, the DoT's do not. Volley and Wall of Elements are the only weapon skill line ground-based DoT's in the game and they will proc the enchantment on CD because they hit every 1 or .5seconds.
    Hey all, wanted to clarify that we did make a change to weapon enchantments so they will proc from the weapon that activated the ability. For example, previously if you activated Snipe and then weapon swapped to dual wield, your enchantment from dual wield would proc. Now when you activate Snipe and weapon swap, the enchantment from the bow you were holding when you activated Snipe will fire. We'll be adding a patch note to next week's PTS notes to make sure everyone is aware this was an intended change.

    Just to check, is this the same for poisons? If I cast hail with double health poisons then bar swap, does each tick have a chance to proc the poisons from the bow now?

    I havn't been able to check but I'm assuming it does. Just don't see a huge benefit if it did anyway. Stam classes usually only use poisons and our rotation is about 11-12seconds because of endless hail which lines up with the CD of poisons. I would think in a fight where you know your target will be in endless hail the majority of the fight, you will want to use a dmg enchantment, but I havn't done any dps comparisons.

    Still curious if it does proc it, so let us know what you find if you tested it.
    Edited by MashmalloMan on August 6, 2018 3:07PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
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