Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.
Crystal Blast should also be able to proc, cost 50% less and stun the target.
one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.
Why I think 10% increased damage on crystal frag are not enough ?
Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead crystal blast/Force pulse if you see what i mean ?
Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.
Crystal Blast should also be able to proc, cost 50% less and stun the target.
one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.
Why I think 10% increased damage on crystal frag are not enough ?
Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead crystal blast/Force pulse if you see what i mean ?
Bring this up to a class rep, this is actually a really good idea
I believe Crystal Frag should stun again.
I believe Crystal Frag should stun again.
I am not arguing with wanting Crystal Frags to stun again, but wanting and believing something is not a convincing point.
It is very unlikely Zos removed the stun for this morph because of changes to Rune Cage so changing RC again is likely not justification to change CF back.
Unless addressing the reasons behind Zos' decision in at least a general manner it is unlikely this poll and thread will mean anything.
Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.
Crystal Blast should also be able to proc, cost 50% less and stun the target.
one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.
Why I think 10% increased damage on crystal frag are not enough ?
Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead of crystal blast/Force pulse if you see what i mean ?
Off Balance would help with sustain ( this is what i mean by " utility" ).
The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.
People who use cage or reach for CC can pick the frags damage morph.
People who want another CC option can use blast, which still hits hard enough.
I believe Crystal Frag should stun again.
I am not arguing with wanting Crystal Frags to stun again, but wanting and believing something is not a convincing point.
It is very unlikely Zos removed the stun for this morph because of changes to Rune Cage so changing RC again is likely not justification to change CF back.
Unless addressing the reasons behind Zos' decision in at least a general manner it is unlikely this poll and thread will mean anything.
I thought it would be better to try than to do nothing. I also don't know their justifications for making it no longer CC. If they thought it was too powerful, why did they add a stun that was much more powerful? I don't work at ZoS and therefore have no idea why they do the things they do.
We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.
People who use cage or reach for CC can pick the frags damage morph.
People who want another CC option can use blast, which still hits hard enough.
We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.
People who use cage or reach for CC can pick the frags damage morph.
People who want another CC option can use blast, which still hits hard enough.
35% proc you mean ?
Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.
Crystal Blast should also be able to proc, cost 50% less and stun the target.
one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.
Why I think 10% increased damage on crystal frag are not enough ?
Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead of crystal blast/Force pulse if you see what i mean ?
Off Balance would help with sustain ( this is what i mean by " utility" ).
Please.
Surprise attack: spammable, cheap, can stun if done in combination cloak, disease, major fracture, hard hitting.
Frag: rng to proc, cheap, WAS hard hitting, visual cue on hands, long travel time, can be reflected/absorbed by various skills.
“Frags overloaded” -zos
Please just revert those changes to the damage and stun
Please.
Surprise attack: spammable, cheap, can stun if done in combination cloak, disease, major fracture, hard hitting.
Frag: rng to proc, cheap, WAS hard hitting, visual cue on hands, long travel time, can be reflected/absorbed by various skills.
“Frags overloaded” -zos
Please just revert those changes to the damage and stun
Surprise Attack is balanced. Why don’t we also look at some other balanced NB skills?
Incap: Huge burst, defile, damage boost, stun, basically spammable.
Merciless Resolve/Relentless Focus: Regan buff, minor berserk, procs strongest non ulti burst in the game.
Shadow Image: Minor Main, DoT, Teleport, necro proccer.
Crippling Grasp: DoT, Root, Snare, Major Expedition.
Any Shadow Skill: Free Armor Buffs without having to slot a skill or use resources!
But yeah ZOS. Frags is the issue, when all it does is (dodgable, blockable, reflectable, cloakable, absorbable) damage and a stun. Makes sense.
Nightblades are overtuned compared to the rest of the classes. This is evident in PvP and literally undeniable in PvE. Incidentally, the same class tends to whine and cry the most, begging for nerfs to other classes. What a joke.