Make Crystal Fragments Stun Again?

JWinHD
JWinHD
Soul Shriven
I think if Rune Cage is going to become dodge-able as well as no longer dealing damage unless not broken for the full duration, I believe Crystal Frag should stun again. Crystal Frag is a skill the can be blocked and rolled, therefore giving it counter-play option that aren't present for a skill like Rune Cage, which currently goes through both block and roll, where the target can be stunned in the exact frame that a Meteor, Light Attack Curse, and Endless Fury hit the person (which doesn't even take into account the possibility of enchant procs, implosion, or follow up skills) . Leave a vote on whether you think Crystal Fragments should stun like it did in previous patches.

Make Crystal Fragments Stun Again? 116 votes

Yes
80%
Solarikenjosh.lackey_ESOJoy_DivisionWuffyCeruleiSpringt-Über-ZwergeYusufElara_NorthwindPotenzaclocksstoppeNicko_LpsSheezabeasthondelinkElsonsowuka91EdziuRagnaroek93Vyle_ByteMinalanVahrokhEvilKiwi 93 votes
No
17%
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Other (write in response)
2%
Apheriusbardx86Camb0Sl1ce 3 votes
  • Apherius
    Apherius
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    Other (write in response)
    Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.

    Crystal Blast should also be able to proc, cost 50% less and stun the target.

    one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.

    Why I think 10% increased damage on crystal frag are not enough ?
    Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead of crystal blast/Force pulse if you see what i mean ?

    Off Balance would help with sustain ( this is what i mean by " utility" ).
    Edited by Apherius on August 5, 2018 6:38PM
  • Minalan
    Minalan
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    Yes
    The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.

    People who use cage or reach for CC can pick the frags damage morph.

    People who want another CC option can use blast, which still hits hard enough.

  • leb91han
    leb91han
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    Yes
    I would LOVE to see frag stun again shame they took it away.
  • ItsNebula
    ItsNebula
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    Yes
    Apherius wrote: »
    Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.

    Crystal Blast should also be able to proc, cost 50% less and stun the target.

    one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.

    Why I think 10% increased damage on crystal frag are not enough ?
    Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead crystal blast/Force pulse if you see what i mean ?

    Bring this up to a class rep, this is actually a really good idea
  • Elara_Northwind
    Elara_Northwind
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    Yes
    I would LOVE my crystal frags back! I really dislike having to slot rune cage, I really dislike the skill, frags was much more fun to use, in my opinion, until it was ruined, because for me, the removal of the stun ruined the skill for me :neutral:
    Edited by Elara_Northwind on August 5, 2018 6:41PM
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  • Apherius
    Apherius
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    Other (write in response)
    ItsNebula wrote: »
    Apherius wrote: »
    Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.

    Crystal Blast should also be able to proc, cost 50% less and stun the target.

    one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.

    Why I think 10% increased damage on crystal frag are not enough ?
    Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead crystal blast/Force pulse if you see what i mean ?

    Bring this up to a class rep, this is actually a really good idea

    I just repeat what some said before they removed the frag stun, if i remember well @Aedaryl gave the Off balance idea.

    My idea is different and complex ( it's the answer I got), I will copy past this here just in case.

    - Nobody hard cast frag in pve, same thing in PVP ( except overload sorcerer, and this is the only case):
    Crystal frag should work differently depending on how we use it ( see below )
    reducing the cast time would be a good start. We want it to be an unique ability since it's our main skill !

    A few example below for Crystal Frag :
    • " If you damage an enemy with a frag proc THEN hard cast a frag .. this will grab the enemy "
      While crystal blast could Aoe grab up to X enemies in the same situation or drain up to X magicka of the target.
    • " If you hard cast a frag THEN use a frag proc on the same enemy, it will increase Blood magic passive effectiveness" it mean the passive will heals you for 30% of your max health instead of 12% - I really like this idea, you engage the fight by hard-casting a frag ... Then you choose if you want to deal increased damage( = use the proc ) or keep it for later under 30/40% of your max health.
      Crystal Blast Could increase ( and proc ) the Persistence passive effectiveness and reduce the cost of your next skill by 30%.
    • "[...] The next crystal fragment will be instant, deal 10% more damage, cost 50% less magicka and off balance the target.
      While crystal blast would Stun the target.
    • "[...] If you don't use the proc, fragments will turn arround you during 3 sec and absorb 1 projectile.
      While crystal blast could deal aoe damage arround you during 4 sec if you don't use the proc
    • The longer you keep the frag proc ( up to 8 sec, otherwise you will lose the proc) the faster it will go when you will use the proc.
      While crystal blast could be unavoidable if you keep the proc during [6sec ; 8sec[


    Edited by Apherius on August 8, 2018 12:19PM
  • Emma_Overload
    Emma_Overload
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    Yes
    Yes, and BUFF the damage so it hits as hard as Assassin's Will while you are at it!
    #CAREBEARMASTERRACE
  • idk
    idk
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    JWinHD wrote: »
    I believe Crystal Frag should stun again.

    I am not arguing with wanting Crystal Frags to stun again, but wanting and believing something is not a convincing point.

    It is very unlikely Zos removed the stun for this morph because of changes to Rune Cage so changing RC again is likely not justification to change CF back.

    Unless addressing the reasons behind Zos' decision in at least a general manner it is unlikely this poll and thread will mean anything.
  • RebornV3x
    RebornV3x
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    Yes
    I don't really know it would be nice to have it back bit I've played without it stunning for so long that it doesn't matter
    Xbox One - NA GT: RebornV3x
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  • JWinHD
    JWinHD
    Soul Shriven
    Yes
    idk wrote: »
    JWinHD wrote: »
    I believe Crystal Frag should stun again.

    I am not arguing with wanting Crystal Frags to stun again, but wanting and believing something is not a convincing point.

    It is very unlikely Zos removed the stun for this morph because of changes to Rune Cage so changing RC again is likely not justification to change CF back.

    Unless addressing the reasons behind Zos' decision in at least a general manner it is unlikely this poll and thread will mean anything.

    I thought it would be better to try than to do nothing. I also don't know their justifications for making it no longer CC. If they thought it was too powerful, why did they add a stun that was much more powerful? I don't work at ZoS and therefore have no idea why they do the things they do.
  • JWinHD
    JWinHD
    Soul Shriven
    Yes
    Apherius wrote: »
    Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.

    Crystal Blast should also be able to proc, cost 50% less and stun the target.

    one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.

    Why I think 10% increased damage on crystal frag are not enough ?
    Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead of crystal blast/Force pulse if you see what i mean ?

    Off Balance would help with sustain ( this is what i mean by " utility" ).

    I like this idea since there are currently very few off-balance skills in the game, especially for magic.
  • Beardimus
    Beardimus
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    Yes
    Minalan wrote: »
    The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.

    People who use cage or reach for CC can pick the frags damage morph.

    People who want another CC option can use blast, which still hits hard enough.

    Spot on.

    It's all sorcs ever wanted / asked for.
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  • Qwazzy
    Qwazzy
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    Yes
    I liked when frag stunned, it was fun.
    Smallscale/Solo player on multiple servers

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  • idk
    idk
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    JWinHD wrote: »
    idk wrote: »
    JWinHD wrote: »
    I believe Crystal Frag should stun again.

    I am not arguing with wanting Crystal Frags to stun again, but wanting and believing something is not a convincing point.

    It is very unlikely Zos removed the stun for this morph because of changes to Rune Cage so changing RC again is likely not justification to change CF back.

    Unless addressing the reasons behind Zos' decision in at least a general manner it is unlikely this poll and thread will mean anything.

    I thought it would be better to try than to do nothing. I also don't know their justifications for making it no longer CC. If they thought it was too powerful, why did they add a stun that was much more powerful? I don't work at ZoS and therefore have no idea why they do the things they do.

    I do not work for Zos either but reading the patch notes sometimes gives a glimps into their reasoning. Clockwork City patch is where these changes were made and agree with the changes or not, Zos provided their reasoning in the notes. I pasted it below but you can feel free to read the full verse on Sorc changes that patch if you wish but going to the patch notes section.
    We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.
  • Apherius
    Apherius
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    Other (write in response)
    Minalan wrote: »
    The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.

    People who use cage or reach for CC can pick the frags damage morph.

    People who want another CC option can use blast, which still hits hard enough.

    35% proc you mean ?
  • Apherius
    Apherius
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    Other (write in response)
    idk wrote: »
    We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.

    I remember this nerf, people were complaining about shield stacking and they decided it was the way to fix the issue.

    What zenimax see:
    Crystal frag ~ 3443 magicka ~ 1 sec cast time: Conjure Dark crystals to bombard an enemy, dealing X Magic Damage. Casting any other Magicka ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 10% more damage, and cost 50% less Magicka

    What sorcs see:
    Crystal frag ~ 1418 magicka ~ Instant : Casting any Magicka ability has a 35% chance to proc this ability, dealing X+10% Magic damage.

    When some players and zos talk about the frag proc it look like they compare it to the frag you can hard-cast ... That's what i understand when they say it is overloaded cause it have high damage, instant cast and reduced cost.

    it also looks like they think we hard-cast frag in pvp ... that's what I understood when wrobel said the change would make both morph interesting ( he really though we were going to hard-cast frag in pvp lol ? )

    what they don't understand is that nobody hard-cast frag, this is an unused part of the skill ( & morphs ). We are stuck with that now and each time we will ask for a buff they will take into account the fact that we can hard-cast frags

    Either make the hard-cast part interesting ( see what i purpose above, it may not be perfect, but at least it's something ), or remove it and buff the rest.
    Edited by Apherius on August 5, 2018 8:44PM
  • Minalan
    Minalan
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    Yes
    Apherius wrote: »
    Minalan wrote: »
    The 30% instant proc chance should be added to the base crystal shards morph. Then you have one morph for damage, and the other for CC.

    People who use cage or reach for CC can pick the frags damage morph.

    People who want another CC option can use blast, which still hits hard enough.

    35% proc you mean ?

    Yes, definitely.

    Nobody uses crystal blast unless it’s an overload ganking build. The skill needs a proc chance.
  • jaime1982
    jaime1982
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    Can shards stun again too pls
  • RedRook
    RedRook
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    Yes
    Frags should stun, rune cage should get a range nerf. Both of those things at the same time.

    It was stupid to take the stun from frags. We have so few bar spaces, skills that do multiple things absolutely need to exist. I feel like they're shoving us to light and heavy attacks because the server is crap, but light and heavy attacks aren't fun. We don't want to spit tiny lightning bolts at each other no matter how much they get buffed, no matter how much skills get stripped down. We also don't want zero counterplay megastuns hurled from forty meters away, who thought that was a good idea?

    Bring back the fun.
  • Strider__Roshin
    Strider__Roshin
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    No
    Frags should be left alone. Blast should proc like Frags.
  • Edziu
    Edziu
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    Yes
    tbh no one never asked for stun remove from frags, people was crying only about damage in it
  • PapaWeeb
    PapaWeeb
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    Yes
    I say make the base morph have the 'instant cast' effect, without bonus damage.


    C frags: now stuns the enemy (no bonus damage, but keeps the insta cast+reduced cost)

    C blast: deals increased damage (+20% or whatever, not like anyone but gankers and newbies were using it)
    PC EU
  • dsalter
    dsalter
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    Apherius wrote: »
    Crystal fragment should get the 10% increased damage back ( 10% currently, it was 20% before), also off-balance the target or deal increased damage if you are melee.

    Crystal Blast should also be able to proc, cost 50% less and stun the target.

    one should stun, the other should give utility and increased damage. This would make both choice interesting in PVP since we would need to choose between crystal frag/clench(CC) combo and Crystal Blast(CC)/force pulse combo.

    Why I think 10% increased damage on crystal frag are not enough ?
    Keep in mind clench is reflectable and deal less damage than force pulse ( and more telegraphed), 10% increased damage on crystal frag would not be enough to make the crystal frag/clench combo interesting in PVP instead of crystal blast/Force pulse if you see what i mean ?

    Off Balance would help with sustain ( this is what i mean by " utility" ).

    i'd settle for a faster projectile tbh, thing is insanely slow in a fast paced game, same as that really spammy "sun ball" ability templars have, i forget what its called, morph lets it split shot
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Ankael07
    Ankael07
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    Sorcerers have enough single target damage as is and even with the latest Rune Cage changes its still possible to execute the infamous Meteor+Rune Cage combo because people will instinctively hold block when you cast meteor, leaving themselves prone to RC.

    What we lack is a reliable AOE damage in PVP. Thats why Crystal Frags should stay the same but the Blast morph should have a 35% chance to trigger an instant AOE damage. So one can choose between 10% single target damage or X meters radius AOE damage.
    Edited by Ankael07 on August 6, 2018 11:45AM
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  • Feanor
    Feanor
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    Thing is - people who QQed that RC had no counter play don’t advocate moving the stun and the damage increase back to Frags either. They want to have just the nerf without any compensation whatsoever.
    Edited by Feanor on August 6, 2018 3:02PM
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  • Irylia
    Irylia
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    Yes
    Please.
    Surprise attack: spammable, cheap, can stun if done in combination cloak, disease, major fracture, hard hitting.

    Frag: rng to proc, cheap, WAS hard hitting, visual cue on hands, long travel time, can be reflected/absorbed by various skills.

    “Frags overloaded” -zos

    Please just revert those changes to the damage and stun
    Edited by Irylia on August 6, 2018 3:06PM
  • CyrusArya
    CyrusArya
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    Irylia wrote: »
    Please.
    Surprise attack: spammable, cheap, can stun if done in combination cloak, disease, major fracture, hard hitting.

    Frag: rng to proc, cheap, WAS hard hitting, visual cue on hands, long travel time, can be reflected/absorbed by various skills.

    “Frags overloaded” -zos

    Please just revert those changes to the damage and stun

    Surprise Attack is balanced. Why don’t we also look at some other balanced NB skills?

    Incap: Huge burst, defile, damage boost, stun, basically spammable.
    Merciless Resolve/Relentless Focus: Regan buff, minor berserk, procs strongest non ulti burst in the game.
    Shadow Image: Minor Main, DoT, Teleport, necro proccer.
    Crippling Grasp: DoT, Root, Snare, Major Expedition.
    Any Shadow Skill: Free Armor Buffs without having to slot a skill or use resources!

    But yeah ZOS. Frags is the issue, when all it does is (dodgable, blockable, reflectable, cloakable, absorbable) damage and a stun. Makes sense.

    Nightblades are overtuned compared to the rest of the classes. This is evident in PvP and literally undeniable in PvE. Incidentally, the same class tends to whine and cry the most, begging for nerfs to other classes. What a joke.
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  • SodanTok
    SodanTok
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    Reduce blast damage by 30% and give it CC proc. Done. Useful skill with sensible properties. Stop asking for revert of nerf to overloaded skill in a way that just makes it overloaded again, you should know better that it wont happen like that.
  • Minalan
    Minalan
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    Yes
    CyrusArya wrote: »
    Irylia wrote: »
    Please.
    Surprise attack: spammable, cheap, can stun if done in combination cloak, disease, major fracture, hard hitting.

    Frag: rng to proc, cheap, WAS hard hitting, visual cue on hands, long travel time, can be reflected/absorbed by various skills.

    “Frags overloaded” -zos

    Please just revert those changes to the damage and stun

    Surprise Attack is balanced. Why don’t we also look at some other balanced NB skills?

    Incap: Huge burst, defile, damage boost, stun, basically spammable.
    Merciless Resolve/Relentless Focus: Regan buff, minor berserk, procs strongest non ulti burst in the game.
    Shadow Image: Minor Main, DoT, Teleport, necro proccer.
    Crippling Grasp: DoT, Root, Snare, Major Expedition.
    Any Shadow Skill: Free Armor Buffs without having to slot a skill or use resources!

    But yeah ZOS. Frags is the issue, when all it does is (dodgable, blockable, reflectable, cloakable, absorbable) damage and a stun. Makes sense.

    Nightblades are overtuned compared to the rest of the classes. This is evident in PvP and literally undeniable in PvE. Incidentally, the same class tends to whine and cry the most, begging for nerfs to other classes. What a joke.

    VERY overturned. You wouldn’t believe how many kills I’ve managed with a lowbie nightblade with unmorphed skills and trash crafted gear.

    Spot on as usual man.
  • Stibbons
    Stibbons
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    No
    Proc stun are not needed.
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