for all the people laughing, tell mea counterplay in a 1v1 melee to ( flame breath> the fiery strike and then fossilize > spam fiery lash ) I'LL WAIT, CAUSE I WANT ALL YOU LAUGHERS TO BACK IT UP
Ah, the case where satire attracts the people being mocked who feel like they are in good company.
Simple. Avoid firey breath because its got a *** hitbox so easy to evade by just kiting. Fire strike, 5m, similar. Fossilize, can't quite avoid it, but use shuffle or FM and then dodge the power whip. Also if you die to whip spam l2p.
so when break free bugs out, but charges you stam anyway and keeps you petrified and whipped to ***, it's a l2p issue?
fascinating.
Sreja_Bone wrote: »leepalmer95 wrote: »PelinalWhitestrake wrote: »Yeah, let's add a penalty to heavy armor. If you wear 5 pieces or more your character cannot swim, and it applies to all classes.DK's should actually receive a penalty for wearing heavy armor. They make the best tanks and need to be nerfed in some areas (can't be all top tier healer, tank and damage dealer). Reduce their mitigation by 40% and we should see a lot more diversity in builds regarding tanks.
/s
That's just silly. I'm trying to suggest actual balance changes that would fix the game here. DK's are currently way OP in PVE as tanks, dd's and even healers.
No. What You're trying is just to present Your extremly subjective opinion coming from huge lack of experience in game.
This 100%.
Play the game for more than a week first.
In fact go and make a mag dk first, can't balance something you haven't played.
I posted a 41k 6M parse a page ago, first time parsing on a magDK.I did it without even looking at the screen, and switching hand placement (right hand on keyboard and left on mouse). Go ahead and tell me that magDK isn't OP.
And still getting bites
webrgesner wrote: »bruh. 9/10 i kill mag dks. I have played magdk pvp and its hard. but there are some people who are super skilled with using them. GTFO with this post xD
boombazookajd wrote: »and I reiterate...
This is why pvp is cancer to this game. No nerfs to the classes come from PvE. Classes have lost their identity...why? Because Forniteboiz who PvP expect some kind of "equality" amongst classes so that the only thing that differs is the name of the class and the skill, along with the visuals of said skill.
Everyone always inevitably brings up 1vX or how they got melted by 3 skills. Granted the OP says he's talking about PVE but come on, this is PVP in disguise. No one in their right mind thinks that PvE should ever be nerfed. Every nerf magDK's have taken is because of PVP fanboiz qq'ing about how strong they are in 1vX or whatever other stupid things you brotato chips do in Cyrodil besides knock down helpless doors, farm scroll APs, faction jump, or buy emp.
This is a DK dominated meta. I want more PVE class variety, you see DK's as Tanks, Healers and DD's everywhere. This calls for a nerf.
What? Haha yes DKs are the best tanks, but how often do you meet a DK healer man? I think they’re pretty good and I have one but when I’m doing vet content I rarely see them EVER. Go to any competitive trial group, you will most likely never ever in a million years see a DK healer. You will also most likely never see a Mag DK DPS in any competitive trial group because the truth is, their dps isn’t enough to compete with the 5 Magblade 3 Stamblade/ or maybe a Stamplar meta. You are so delusional.
for all the people laughing, tell mea counterplay in a 1v1 melee to ( flame breath> the fiery strike and then fossilize > spam fiery lash ) I'LL WAIT, CAUSE I WANT ALL YOU LAUGHERS TO BACK IT UP
Ah, the case where satire attracts the people being mocked who feel like they are in good company.
Simple. Avoid firey breath because its got a *** hitbox so easy to evade by just kiting. Fire strike, 5m, similar. Fossilize, can't quite avoid it, but use shuffle or FM and then dodge the power whip. Also if you die to whip spam l2p.
so when break free bugs out, but charges you stam anyway and keeps you petrified and whipped to ***, it's a l2p issue?
fascinating.
That is a game issue. If you think that DKs should be nerfed because of a bug... It defaults back to a L2P issue. I actually had a meme for this in the other thread. But I got forum gulag'd for it.
Also FTR there are CC bugs with other abilities too. Like eclipse not breaking free and bashing instead. Or rune cage not breaking free despite the animation. Or fear not breaking free. Or any CC not applying immunity occasionally. Or guard CC never applying immunity (or maybe its separate to player CC) or guards infinitely CCing so you breakfree and get CC'd again and can never get out.
But its the big scary DKs innit ;P
boombazookajd wrote: »and I reiterate...
This is why pvp is cancer to this game. No nerfs to the classes come from PvE. Classes have lost their identity...why? Because Forniteboiz who PvP expect some kind of "equality" amongst classes so that the only thing that differs is the name of the class and the skill, along with the visuals of said skill.
Everyone always inevitably brings up 1vX or how they got melted by 3 skills. Granted the OP says he's talking about PVE but come on, this is PVP in disguise. No one in their right mind thinks that PvE should ever be nerfed. Every nerf magDK's have taken is because of PVP fanboiz qq'ing about how strong they are in 1vX or whatever other stupid things you brotato chips do in Cyrodil besides knock down helpless doors, farm scroll APs, faction jump, or buy emp.
This is a DK dominated meta. I want more PVE class variety, you see DK's as Tanks, Healers and DD's everywhere. This calls for a nerf.
What? Haha yes DKs are the best tanks, but how often do you meet a DK healer man? I think they’re pretty good and I have one but when I’m doing vet content I rarely see them EVER. Go to any competitive trial group, you will most likely never ever in a million years see a DK healer. You will also most likely never see a Mag DK DPS in any competitive trial group because the truth is, their dps isn’t enough to compete with the 5 Magblade 3 Stamblade/ or maybe a Stamplar meta. You are so delusional.
Last 3 vHRC runs I did it had 2 DK healers.
boombazookajd wrote: »and I reiterate...
This is why pvp is cancer to this game. No nerfs to the classes come from PvE. Classes have lost their identity...why? Because Forniteboiz who PvP expect some kind of "equality" amongst classes so that the only thing that differs is the name of the class and the skill, along with the visuals of said skill.
Everyone always inevitably brings up 1vX or how they got melted by 3 skills. Granted the OP says he's talking about PVE but come on, this is PVP in disguise. No one in their right mind thinks that PvE should ever be nerfed. Every nerf magDK's have taken is because of PVP fanboiz qq'ing about how strong they are in 1vX or whatever other stupid things you brotato chips do in Cyrodil besides knock down helpless doors, farm scroll APs, faction jump, or buy emp.
This is a DK dominated meta. I want more PVE class variety, you see DK's as Tanks, Healers and DD's everywhere. This calls for a nerf.
What? Haha yes DKs are the best tanks, but how often do you meet a DK healer man? I think they’re pretty good and I have one but when I’m doing vet content I rarely see them EVER. Go to any competitive trial group, you will most likely never ever in a million years see a DK healer. You will also most likely never see a Mag DK DPS in any competitive trial group because the truth is, their dps isn’t enough to compete with the 5 Magblade 3 Stamblade/ or maybe a Stamplar meta. You are so delusional.
Last 3 vHRC runs I did it had 2 DK healers.
Competitive trials. Or hard trials.
Edit: A couple days and a lot of posts later, I finally concluded that this guy is a master troll. Fooled me. No real skilled or knowledgeable player thinks DKs are op in any pve setting.
FloppyTouch wrote: »Is that why there are so many mdk finishing vma on the leaderboards...
Oh wait the list is empty but sorcs and NBs are still full
FloppyTouch wrote: »Is that why there are so many mdk finishing vma on the leaderboards...
Oh wait the list is empty but sorcs and NBs are still full
Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.
FloppyTouch wrote: »Is that why there are so many mdk finishing vma on the leaderboards...
Oh wait the list is empty but sorcs and NBs are still full
Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.
busted
FloppyTouch wrote: »Is that why there are so many mdk finishing vma on the leaderboards...
Oh wait the list is empty but sorcs and NBs are still full
Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.
busted
FloppyTouch wrote: »Is that why there are so many mdk finishing vma on the leaderboards...
Oh wait the list is empty but sorcs and NBs are still full
Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.
OP u so crazy.
Why not ask for deletion of mDK, why stop on mere nerfs
OP u so crazy.
Why not ask for deletion of mDK, why stop on mere nerfs
I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.
I will regret baiting on this but here we go:
The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.
(Only magicka abilities are included, class passives are not taken into consideration)
DK
Ardent flame = 2430
Draconic = 3780
Earthen Heart = 3942
Average skillcost (entire class) = 3384
Sorc:
Dark Magic = 4050
Summoning = 3547
Storm Calling = 3564
Average skillcost (entire class) = 3720
Templar:
Aedric Spear = 3614
Dawns Wrath = 3294
Restoring = 4320
Average skillcost (entire class) = 3742
Nightblade:
Assassination = 3024
Shadow = 3348
Siphoning = 2632
Average skillcost (entire class) = 3001
Warden:
Winter´s Embrace = 3564
Green Balance = 3348
Animal Companions = 2768
Average skillcost (entire class) = 3226
So from highest skillcost to lowest we´ve
1. Sorc
2. Templar
3. Dragonknight
4. Warden
5. Nightblade
So your claims aren´t exactly correct, but nice bait tho
OP u so crazy.
Why not ask for deletion of mDK, why stop on mere nerfs
I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.
You screamed OP mDK and even DK healers.
DK healers I saw were extremely rare sight, and all of them I talked to did not main DK healers but templar ones. Why would anyone bring DK healer in a group? Those I met did it for testing, out being bored playing templars all the time or just for lolz.
On the other hand, mDK DDs will pretty much be using dunmer as their racial choice, if they wanna capitalize on flame damage bonuses. And guess what, of 4 magicka races, dunmer have by far worst sustain. Maybe DK sustain is not a complete joke compared to some poor classes, but it is still not what u claim it to be, a bis one.
Also, if you have this broken perspective mDK is suddenly bis PvE class, its L2P issue and I hope you persist in walking the pat of gitgoodness.
I will regret baiting on this but here we go:
The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.
(Only magicka abilities are included, class passives are not taken into consideration)
DK
Ardent flame = 2430
Draconic = 3780
Earthen Heart = 3942
Average skillcost (entire class) = 3384
Sorc:
Dark Magic = 4050
Summoning = 3547
Storm Calling = 3564
Average skillcost (entire class) = 3720
Templar:
Aedric Spear = 3614
Dawns Wrath = 3294
Restoring = 4320
Average skillcost (entire class) = 3742
Nightblade:
Assassination = 3024
Shadow = 3348
Siphoning = 2632
Average skillcost (entire class) = 3001
Warden:
Winter´s Embrace = 3564
Green Balance = 3348
Animal Companions = 2768
Average skillcost (entire class) = 3226
So from highest skillcost to lowest we´ve
1. Templar
2. Sorc
3. Dragonknight
4. Warden
5. Nightblade
So your claims aren´t exactly correct, but nice bait tho
FloppyTouch wrote: »Is that why there are so many mdk finishing vma on the leaderboards...
Oh wait the list is empty but sorcs and NBs are still full
OP u so crazy.
Why not ask for deletion of mDK, why stop on mere nerfs
I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.
You screamed OP mDK and even DK healers.
DK healers I saw were extremely rare sight, and all of them I talked to did not main DK healers but templar ones. Why would anyone bring DK healer in a group? Those I met did it for testing, out being bored playing templars all the time or just for lolz.
On the other hand, mDK DDs will pretty much be using dunmer as their racial choice, if they wanna capitalize on flame damage bonuses. And guess what, of 4 magicka races, dunmer have by far worst sustain. Maybe DK sustain is not a complete joke compared to some poor classes, but it is still not what u claim it to be, a bis one.
Also, if you have this broken perspective mDK is suddenly bis PvE class, its L2P issue and I hope you persist in walking the pat of gitgoodness.
DK's can sustain almost 2 ENTIRE rotations before they're out of magicka. IMO that's straight up broken and warrants a nerf.
jbjondeaueb17_ESO wrote: »
I will regret baiting on this but here we go:
The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.
(Only magicka abilities are included, class passives are not taken into consideration)
DK
Ardent flame = 2430
Draconic = 3780
Earthen Heart = 3942
Average skillcost (entire class) = 3384
Sorc:
Dark Magic = 4050
Summoning = 3547
Storm Calling = 3564
Average skillcost (entire class) = 3720
Templar:
Aedric Spear = 3614
Dawns Wrath = 3294
Restoring = 4320
Average skillcost (entire class) = 3742
Nightblade:
Assassination = 3024
Shadow = 3348
Siphoning = 2632
Average skillcost (entire class) = 3001
Warden:
Winter´s Embrace = 3564
Green Balance = 3348
Animal Companions = 2768
Average skillcost (entire class) = 3226
So from highest skillcost to lowest we´ve
1. Templar
2. Sorc
3. Dragonknight
4. Warden
5. Nightblade
So your claims aren´t exactly correct, but nice bait tho
Corrected based on your own numbers.
Here's why I think ZOS should nerf Magicka DK:
1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.
This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.
I also think wardens should get nerfed but that's for another post.
This is so obviously a troll post but I'll bite -- let's see your self-buffed 40k+ dps parse on a 6mil dummy since mDKs are soo good and easy to play apparently you should have no trouble
https://imgur.com/a/ntOclih
40k on a 51 mil, 41.5 on a 6 mil. This is from a while ago, first time I tried parsing magDK. This is too strong. This is why it needs a nerf.

Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.