Ragnarock41 wrote: »boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
This is for PVE though.
wait, so you're unironically complaining about magDk dps in pve, in a nightblade dominated meta? Can I have some of whatever it is that you're smoking?
alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
Here's why I think ZOS should nerf Magicka DK:
1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.
This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.
I also think wardens should get nerfed but that's for another post.
Dragonknights should not be able to use armor anymore, then they shouldnt use staffs or swords, also they should only have 1 class skill line instead of 3, then their max health should be only 10k cuz the only class skill line they got brings negative passives wich decrease their health in an combat, they should not be able to become a vampire, a werewolf and they dont need a mount aswell.
Here's why I think ZOS should nerf Magicka DK:
1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.
This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.
I also think wardens should get nerfed but that's for another post.
lol are you trolling?
You should say at the beginning you want the dragonknights to get outpatched.
I mean you cry about every little fart that a magdk is able to do.
I got an idea:
Dragonknights should not be able to use armor anymore, then they shouldnt use staffs or swords, also they should only have 1 class skill line instead of 3, then their max health should be only 10k cuz the only class skill line they got brings negative passives wich decrease their health in an combat, they should not be able to become a vampire, a werewolf and they dont need a mount aswell.
After 2 month we can patch them completely out so there is no op class in eso.
Btw i think we could patch the warden out aswell but thats for another post.
NOT
Yeah, let's add a penalty to heavy armor. If you wear 5 pieces or more your character cannot swim, and it applies to all classes.DK's should actually receive a penalty for wearing heavy armor. They make the best tanks and need to be nerfed in some areas (can't be all top tier healer, tank and damage dealer). Reduce their mitigation by 40% and we should see a lot more diversity in builds regarding tanks.
PelinalWhitestrake wrote: »Yeah, let's add a penalty to heavy armor. If you wear 5 pieces or more your character cannot swim, and it applies to all classes.DK's should actually receive a penalty for wearing heavy armor. They make the best tanks and need to be nerfed in some areas (can't be all top tier healer, tank and damage dealer). Reduce their mitigation by 40% and we should see a lot more diversity in builds regarding tanks.
/s
Really? All I see is you sh*tting on Dragonknights like they're the most over-performing class in the game, and you'd have to be very disconnected from the game to come to such a conclusion.PelinalWhitestrake wrote: »Yeah, let's add a penalty to heavy armor. If you wear 5 pieces or more your character cannot swim, and it applies to all classes.DK's should actually receive a penalty for wearing heavy armor. They make the best tanks and need to be nerfed in some areas (can't be all top tier healer, tank and damage dealer). Reduce their mitigation by 40% and we should see a lot more diversity in builds regarding tanks.
/s
That's just silly. I'm trying to suggest actual balance changes that would fix the game here. DK's are currently way OP in PVE as tanks, dd's and even healers.
Ragnarock41 wrote: »boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
This is for PVE though.
wait, so you're unironically complaining about magDk dps in pve, in a nightblade dominated meta? Can I have some of whatever it is that you're smoking?
alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.

alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
This is for PVE though.
The Uninvited wrote: »alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
Show me a parse of a DK doing that first.
Edit: Oh, and please make that a parse of YOUR own DK.
boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
This is for PVE though.
Why would you ask for nerf on PvE oriented character?? Are you insane??
Why can't we down vote a post? ZOS, please add option to down vote posts...
The Uninvited wrote: »alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
Show me a parse of a DK doing that first.
Edit: Oh, and please make that a parse of YOUR own DK.
Show me a parse of magSorcs doing as much first.
The Uninvited wrote: »The Uninvited wrote: »alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
Show me a parse of a DK doing that first.
Edit: Oh, and please make that a parse of YOUR own DK.
Show me a parse of magSorcs doing as much first.
No. You make the claim, you show the parse. That's how it works, not the other way around.
But I know enough, you're just trying to avoid the question and having to do a 55-60K solo buffed parse on a 51 million dummy on your own DK BECAUSE YOU CAN'T.
The Uninvited wrote: »The Uninvited wrote: »alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
Show me a parse of a DK doing that first.
Edit: Oh, and please make that a parse of YOUR own DK.
Show me a parse of magSorcs doing as much first.
No. You make the claim, you show the parse. That's how it works, not the other way around.
But I know enough, you're just trying to avoid the question and having to do a 55-60K solo buffed parse on a 51 million dummy on your own DK BECAUSE YOU CAN'T.
I asked first man, just seems like you are avoiding parsing on a magSorc.
alainjbrennanb16_ESO wrote: »Onefrkncrzypope wrote: »1/10 mate would not bait again
What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
You have not set up you sorc right then
DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.