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Nerf Magicka DK

  • ak_pvp
    ak_pvp
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    Lylith wrote: »
    ak_pvp wrote: »
    Arobain wrote: »
    for all the people laughing, tell mea counterplay in a 1v1 melee to ( flame breath> the fiery strike and then fossilize > spam fiery lash ) I'LL WAIT, CAUSE I WANT ALL YOU LAUGHERS TO BACK IT UP

    Ah, the case where satire attracts the people being mocked who feel like they are in good company.

    Simple. Avoid firey breath because its got a *** hitbox so easy to evade by just kiting. Fire strike, 5m, similar. Fossilize, can't quite avoid it, but use shuffle or FM and then dodge the power whip. Also if you die to whip spam l2p.

    so when break free bugs out, but charges you stam anyway and keeps you petrified and whipped to ***, it's a l2p issue?

    fascinating.

    That is a game issue. If you think that DKs should be nerfed because of a bug... It defaults back to a L2P issue. I actually had a meme for this in the other thread. But I got forum gulag'd for it.

    Also FTR there are CC bugs with other abilities too. Like eclipse not breaking free and bashing instead. Or rune cage not breaking free despite the animation. Or fear not breaking free. Or any CC not applying immunity occasionally. Or guard CC never applying immunity (or maybe its separate to player CC) or guards infinitely CCing so you breakfree and get CC'd again and can never get out.

    But its the big scary DKs innit ;P
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Thimesis
    Thimesis
    Sreja_Bone wrote: »
    Thimesis wrote: »
    Juhasow wrote: »
    Thimesis wrote: »
    Thimesis wrote: »
    DK's should actually receive a penalty for wearing heavy armor. They make the best tanks and need to be nerfed in some areas (can't be all top tier healer, tank and damage dealer). Reduce their mitigation by 40% and we should see a lot more diversity in builds regarding tanks.
    Yeah, let's add a penalty to heavy armor. If you wear 5 pieces or more your character cannot swim, and it applies to all classes.

    /s

    That's just silly. I'm trying to suggest actual balance changes that would fix the game here. DK's are currently way OP in PVE as tanks, dd's and even healers.

    No. What You're trying is just to present Your extremly subjective opinion coming from huge lack of experience in game.

    This 100%.

    Play the game for more than a week first.

    In fact go and make a mag dk first, can't balance something you haven't played.

    I posted a 41k 6M parse a page ago, first time parsing on a magDK. :D:D I did it without even looking at the screen, and switching hand placement (right hand on keyboard and left on mouse). Go ahead and tell me that magDK isn't OP.

    And still getting bites :D

    You can check the imgur link I posted if you don't believe me.
  • Thimesis
    Thimesis
    webrgesner wrote: »
    bruh. 9/10 i kill mag dks. I have played magdk pvp and its hard. but there are some people who are super skilled with using them. GTFO with this post xD

    PVE thread. I don't PVP nearly as much as I PVE.
  • Thimesis
    Thimesis
    Chibs wrote: »
    Thimesis wrote: »
    and I reiterate...

    This is why pvp is cancer to this game. No nerfs to the classes come from PvE. Classes have lost their identity...why? Because Forniteboiz who PvP expect some kind of "equality" amongst classes so that the only thing that differs is the name of the class and the skill, along with the visuals of said skill.

    Everyone always inevitably brings up 1vX or how they got melted by 3 skills. Granted the OP says he's talking about PVE but come on, this is PVP in disguise. No one in their right mind thinks that PvE should ever be nerfed. Every nerf magDK's have taken is because of PVP fanboiz qq'ing about how strong they are in 1vX or whatever other stupid things you brotato chips do in Cyrodil besides knock down helpless doors, farm scroll APs, faction jump, or buy emp.

    This is a DK dominated meta. I want more PVE class variety, you see DK's as Tanks, Healers and DD's everywhere. This calls for a nerf.

    What? Haha yes DKs are the best tanks, but how often do you meet a DK healer man? I think they’re pretty good and I have one but when I’m doing vet content I rarely see them EVER. Go to any competitive trial group, you will most likely never ever in a million years see a DK healer. You will also most likely never see a Mag DK DPS in any competitive trial group because the truth is, their dps isn’t enough to compete with the 5 Magblade 3 Stamblade/ or maybe a Stamplar meta. You are so delusional.

    Last 3 vHRC runs I did it had 2 DK healers.
  • Thimesis
    Thimesis
    ak_pvp wrote: »
    Lylith wrote: »
    ak_pvp wrote: »
    Arobain wrote: »
    for all the people laughing, tell mea counterplay in a 1v1 melee to ( flame breath> the fiery strike and then fossilize > spam fiery lash ) I'LL WAIT, CAUSE I WANT ALL YOU LAUGHERS TO BACK IT UP

    Ah, the case where satire attracts the people being mocked who feel like they are in good company.

    Simple. Avoid firey breath because its got a *** hitbox so easy to evade by just kiting. Fire strike, 5m, similar. Fossilize, can't quite avoid it, but use shuffle or FM and then dodge the power whip. Also if you die to whip spam l2p.

    so when break free bugs out, but charges you stam anyway and keeps you petrified and whipped to ***, it's a l2p issue?

    fascinating.

    That is a game issue. If you think that DKs should be nerfed because of a bug... It defaults back to a L2P issue. I actually had a meme for this in the other thread. But I got forum gulag'd for it.

    Also FTR there are CC bugs with other abilities too. Like eclipse not breaking free and bashing instead. Or rune cage not breaking free despite the animation. Or fear not breaking free. Or any CC not applying immunity occasionally. Or guard CC never applying immunity (or maybe its separate to player CC) or guards infinitely CCing so you breakfree and get CC'd again and can never get out.

    But its the big scary DKs innit ;P

    Classes with bugs have to be nerfed. Either that, or the bug gets fixed. Since the bug isn't getting fixed any time soon, nerf the class instead. It's the best solution because it's the most fair.
  • Chibs
    Chibs
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    Thimesis wrote: »
    Chibs wrote: »
    Thimesis wrote: »
    and I reiterate...

    This is why pvp is cancer to this game. No nerfs to the classes come from PvE. Classes have lost their identity...why? Because Forniteboiz who PvP expect some kind of "equality" amongst classes so that the only thing that differs is the name of the class and the skill, along with the visuals of said skill.

    Everyone always inevitably brings up 1vX or how they got melted by 3 skills. Granted the OP says he's talking about PVE but come on, this is PVP in disguise. No one in their right mind thinks that PvE should ever be nerfed. Every nerf magDK's have taken is because of PVP fanboiz qq'ing about how strong they are in 1vX or whatever other stupid things you brotato chips do in Cyrodil besides knock down helpless doors, farm scroll APs, faction jump, or buy emp.

    This is a DK dominated meta. I want more PVE class variety, you see DK's as Tanks, Healers and DD's everywhere. This calls for a nerf.

    What? Haha yes DKs are the best tanks, but how often do you meet a DK healer man? I think they’re pretty good and I have one but when I’m doing vet content I rarely see them EVER. Go to any competitive trial group, you will most likely never ever in a million years see a DK healer. You will also most likely never see a Mag DK DPS in any competitive trial group because the truth is, their dps isn’t enough to compete with the 5 Magblade 3 Stamblade/ or maybe a Stamplar meta. You are so delusional.

    Last 3 vHRC runs I did it had 2 DK healers.

    Competitive trials. Or hard trials.


    Edit: A couple days and a lot of posts later, I finally concluded that this guy is a master troll. Fooled me. No real skilled or knowledgeable player thinks DKs are op in any pve setting.
    Edited by Chibs on August 6, 2018 7:00AM
  • FloppyTouch
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    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full
  • Thimesis
    Thimesis
    Chibs wrote: »
    Thimesis wrote: »
    Chibs wrote: »
    Thimesis wrote: »
    and I reiterate...

    This is why pvp is cancer to this game. No nerfs to the classes come from PvE. Classes have lost their identity...why? Because Forniteboiz who PvP expect some kind of "equality" amongst classes so that the only thing that differs is the name of the class and the skill, along with the visuals of said skill.

    Everyone always inevitably brings up 1vX or how they got melted by 3 skills. Granted the OP says he's talking about PVE but come on, this is PVP in disguise. No one in their right mind thinks that PvE should ever be nerfed. Every nerf magDK's have taken is because of PVP fanboiz qq'ing about how strong they are in 1vX or whatever other stupid things you brotato chips do in Cyrodil besides knock down helpless doors, farm scroll APs, faction jump, or buy emp.

    This is a DK dominated meta. I want more PVE class variety, you see DK's as Tanks, Healers and DD's everywhere. This calls for a nerf.

    What? Haha yes DKs are the best tanks, but how often do you meet a DK healer man? I think they’re pretty good and I have one but when I’m doing vet content I rarely see them EVER. Go to any competitive trial group, you will most likely never ever in a million years see a DK healer. You will also most likely never see a Mag DK DPS in any competitive trial group because the truth is, their dps isn’t enough to compete with the 5 Magblade 3 Stamblade/ or maybe a Stamplar meta. You are so delusional.

    Last 3 vHRC runs I did it had 2 DK healers.

    Competitive trials. Or hard trials.


    Edit: A couple days and a lot of posts later, I finally concluded that this guy is a master troll. Fooled me. No real skilled or knowledgeable player thinks DKs are op in any pve setting.

    Last time I ran vMol half the players where DK's. With the vDSA/vMA event, you can even clearly see that 3/4 people in vDSA pugs are DK's. I even got kicked once before we even started because I was a magBlade, I asked why and he responded "we only want DK's for the DPS".
  • Thimesis
    Thimesis
    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full

    Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.
  • ssorgatem
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    This post is comedy gold.
    Standard cheap?
    Magsorc needs some love?

    ROFL
  • Chibs
    Chibs
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    Thimesis wrote: »
    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full

    Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.

    busted
  • Thimesis
    Thimesis
    ssorgatem wrote: »
    This post is comedy gold.
    Standard cheap?
    Magsorc needs some love?

    ROFL

    It's the truth. Their abilities are also overall cheaper than all other class abilities. Like I said before, what other class can go through almost 2 full rotations before running out of magicka?
  • Thimesis
    Thimesis
    Chibs wrote: »
    Thimesis wrote: »
    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full

    Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.

    busted

    Huh?
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Chibs wrote: »
    Thimesis wrote: »
    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full

    Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.

    busted

    lol you think because they dont need to run vma they are op all i will say is lol, lol, lol, lol the weapons from there are not need dependent on ur set up personal i would rather have 3 jewelry pieces and weapon to make a 5 item slot gear then have a single item taking up 2 items
    Main character dk - Vanikifar whitestrike
  • TheInfernalRage
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    In whatever class I'm in, I always get beat up.

    Nerf all classes to the ground please. Give all classes the same skills but with different animations (to make them appear different). And standardize all sets so every set is BiS, but in different motifs of course.
  • Enslaved
    Enslaved
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    OP u so crazy.

    Why not ask for deletion of mDK, why stop on mere nerfs
  • max_only
    max_only
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    Thimesis wrote: »
    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full

    Thing is, DK's are so OP that they don't even need to run vMA for the bow/inferno. That's why you don't see so many of them there.

    Bravo!

    This is masterful work really. 5-6 pages with a straight face, I doff my cap to you comrade!
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Thimesis
    Thimesis
    Enslaved wrote: »
    OP u so crazy.

    Why not ask for deletion of mDK, why stop on mere nerfs

    I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.
  • Qbiken
    Qbiken
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    Thimesis wrote: »
    ssorgatem wrote: »
    This post is comedy gold.
    Standard cheap?
    Magsorc needs some love?

    ROFL

    It's the truth. Their abilities are also overall cheaper than all other class abilities. Like I said before, what other class can go through almost 2 full rotations before running out of magicka?

    I will regret baiting on this but here we go:
    The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.

    (Only magicka abilities are included, class passives are not taken into consideration)

    DK
    Ardent flame = 2430
    Draconic = 3780
    Earthen Heart = 3942
    Average skillcost (entire class) = 3384

    Sorc:
    Dark Magic = 4050
    Summoning = 3547
    Storm Calling = 3564
    Average skillcost (entire class) = 3720

    Templar:
    Aedric Spear = 3614
    Dawns Wrath = 3294
    Restoring = 4320
    Average skillcost (entire class) = 3742

    Nightblade:
    Assassination = 3024
    Shadow = 3348
    Siphoning = 2632
    Average skillcost (entire class) = 3001

    Warden:
    Winter´s Embrace = 3564
    Green Balance = 3348
    Animal Companions = 2768
    Average skillcost (entire class) = 3226

    So from highest skillcost to lowest we´ve
    1. Templar
    2. Sorc
    3. Dragonknight
    4. Warden
    5. Nightblade

    So your claims aren´t exactly correct, but nice bait tho
    Edited by Qbiken on August 6, 2018 8:14AM
  • Enslaved
    Enslaved
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    Thimesis wrote: »
    Enslaved wrote: »
    OP u so crazy.

    Why not ask for deletion of mDK, why stop on mere nerfs

    I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.

    You screamed OP mDK and even DK healers.
    DK healers I saw were extremely rare sight, and all of them I talked to did not main DK healers but templar ones. Why would anyone bring DK healer in a group? Those I met did it for testing, out being bored playing templars all the time or just for lolz.
    On the other hand, mDK DDs will pretty much be using dunmer as their racial choice, if they wanna capitalize on flame damage bonuses. And guess what, of 4 magicka races, dunmer have by far worst sustain. Maybe DK sustain is not a complete joke compared to some poor classes, but it is still not what u claim it to be, a bis one.
    Also, if you have this broken perspective mDK is suddenly bis PvE class, its L2P issue and I hope you persist in walking the pat of gitgoodness.
  • Thimesis
    Thimesis
    Qbiken wrote: »
    Thimesis wrote: »
    ssorgatem wrote: »
    This post is comedy gold.
    Standard cheap?
    Magsorc needs some love?

    ROFL

    It's the truth. Their abilities are also overall cheaper than all other class abilities. Like I said before, what other class can go through almost 2 full rotations before running out of magicka?

    I will regret baiting on this but here we go:
    The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.

    (Only magicka abilities are included, class passives are not taken into consideration)

    DK
    Ardent flame = 2430
    Draconic = 3780
    Earthen Heart = 3942
    Average skillcost (entire class) = 3384

    Sorc:
    Dark Magic = 4050
    Summoning = 3547
    Storm Calling = 3564
    Average skillcost (entire class) = 3720

    Templar:
    Aedric Spear = 3614
    Dawns Wrath = 3294
    Restoring = 4320
    Average skillcost (entire class) = 3742

    Nightblade:
    Assassination = 3024
    Shadow = 3348
    Siphoning = 2632
    Average skillcost (entire class) = 3001

    Warden:
    Winter´s Embrace = 3564
    Green Balance = 3348
    Animal Companions = 2768
    Average skillcost (entire class) = 3226

    So from highest skillcost to lowest we´ve
    1. Sorc
    2. Templar
    3. Dragonknight
    4. Warden
    5. Nightblade

    So your claims aren´t exactly correct, but nice bait tho

    That's useless information though. No one uses ALL abilities for a class. You'd have better results averaging the cost of DD abilities instead.
  • Thimesis
    Thimesis
    Enslaved wrote: »
    Thimesis wrote: »
    Enslaved wrote: »
    OP u so crazy.

    Why not ask for deletion of mDK, why stop on mere nerfs

    I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.

    You screamed OP mDK and even DK healers.
    DK healers I saw were extremely rare sight, and all of them I talked to did not main DK healers but templar ones. Why would anyone bring DK healer in a group? Those I met did it for testing, out being bored playing templars all the time or just for lolz.
    On the other hand, mDK DDs will pretty much be using dunmer as their racial choice, if they wanna capitalize on flame damage bonuses. And guess what, of 4 magicka races, dunmer have by far worst sustain. Maybe DK sustain is not a complete joke compared to some poor classes, but it is still not what u claim it to be, a bis one.
    Also, if you have this broken perspective mDK is suddenly bis PvE class, its L2P issue and I hope you persist in walking the pat of gitgoodness.

    DK's can sustain almost 2 ENTIRE rotations before they're out of magicka. IMO that's straight up broken and warrants a nerf.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    Qbiken wrote: »
    Thimesis wrote: »
    ssorgatem wrote: »
    This post is comedy gold.
    Standard cheap?
    Magsorc needs some love?

    ROFL

    It's the truth. Their abilities are also overall cheaper than all other class abilities. Like I said before, what other class can go through almost 2 full rotations before running out of magicka?

    I will regret baiting on this but here we go:
    The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.

    (Only magicka abilities are included, class passives are not taken into consideration)

    DK
    Ardent flame = 2430
    Draconic = 3780
    Earthen Heart = 3942
    Average skillcost (entire class) = 3384

    Sorc:
    Dark Magic = 4050
    Summoning = 3547
    Storm Calling = 3564
    Average skillcost (entire class) = 3720

    Templar:
    Aedric Spear = 3614
    Dawns Wrath = 3294
    Restoring = 4320
    Average skillcost (entire class) = 3742

    Nightblade:
    Assassination = 3024
    Shadow = 3348
    Siphoning = 2632
    Average skillcost (entire class) = 3001

    Warden:
    Winter´s Embrace = 3564
    Green Balance = 3348
    Animal Companions = 2768
    Average skillcost (entire class) = 3226

    So from highest skillcost to lowest we´ve
    1. Templar
    2. Sorc
    3. Dragonknight
    4. Warden
    5. Nightblade

    So your claims aren´t exactly correct, but nice bait tho

    Corrected based on your own numbers.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • Ragnarock41
    Ragnarock41
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    Is that why there are so many mdk finishing vma on the leaderboards...

    Oh wait the list is empty but sorcs and NBs are still full

    Nowadays just clearing vMA as a Dk is enough to get into leaderboards ,cause nobody even plays them as DDs really.
    Edited by Ragnarock41 on August 6, 2018 8:11AM
  • Enslaved
    Enslaved
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    Thimesis wrote: »
    Enslaved wrote: »
    Thimesis wrote: »
    Enslaved wrote: »
    OP u so crazy.

    Why not ask for deletion of mDK, why stop on mere nerfs

    I don't want DK's play style to be deleted. I just want it brought in line with the other classes. Either nerf the DK or buff the other classes so they're on par with them, for example give sorcs some damage buffs or nightblades some sustain buffs.

    You screamed OP mDK and even DK healers.
    DK healers I saw were extremely rare sight, and all of them I talked to did not main DK healers but templar ones. Why would anyone bring DK healer in a group? Those I met did it for testing, out being bored playing templars all the time or just for lolz.
    On the other hand, mDK DDs will pretty much be using dunmer as their racial choice, if they wanna capitalize on flame damage bonuses. And guess what, of 4 magicka races, dunmer have by far worst sustain. Maybe DK sustain is not a complete joke compared to some poor classes, but it is still not what u claim it to be, a bis one.
    Also, if you have this broken perspective mDK is suddenly bis PvE class, its L2P issue and I hope you persist in walking the pat of gitgoodness.

    DK's can sustain almost 2 ENTIRE rotations before they're out of magicka. IMO that's straight up broken and warrants a nerf.

    DK has no execute.
    DK must fight in melee range and most boss mechanics make DK to be under pressure more than any mNB/mSorc ever.
    And as I said, most minmax DKs will be Dunmer, race with worst sustain out of all magicka related races.

  • Qbiken
    Qbiken
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    Qbiken wrote: »
    Thimesis wrote: »
    ssorgatem wrote: »
    This post is comedy gold.
    Standard cheap?
    Magsorc needs some love?

    ROFL

    It's the truth. Their abilities are also overall cheaper than all other class abilities. Like I said before, what other class can go through almost 2 full rotations before running out of magicka?

    I will regret baiting on this but here we go:
    The way I´ve done this is by adding the magicka cost for all magicka skills from each skilline and then divide them by 5 to get the average skillcost of each skilline. While it´s not the best way to determine things, but it´s a way to compare stuff.

    (Only magicka abilities are included, class passives are not taken into consideration)

    DK
    Ardent flame = 2430
    Draconic = 3780
    Earthen Heart = 3942
    Average skillcost (entire class) = 3384

    Sorc:
    Dark Magic = 4050
    Summoning = 3547
    Storm Calling = 3564
    Average skillcost (entire class) = 3720

    Templar:
    Aedric Spear = 3614
    Dawns Wrath = 3294
    Restoring = 4320
    Average skillcost (entire class) = 3742

    Nightblade:
    Assassination = 3024
    Shadow = 3348
    Siphoning = 2632
    Average skillcost (entire class) = 3001

    Warden:
    Winter´s Embrace = 3564
    Green Balance = 3348
    Animal Companions = 2768
    Average skillcost (entire class) = 3226

    So from highest skillcost to lowest we´ve
    1. Templar
    2. Sorc
    3. Dragonknight
    4. Warden
    5. Nightblade

    So your claims aren´t exactly correct, but nice bait tho

    Corrected based on your own numbers.

    ouff, thx for pointing that out, will change original post
  • Cadbury
    Cadbury
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    Dk healers? I can count on one hand how many I've seen...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • DTStormfox
    DTStormfox
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    Thimesis wrote: »
    Here's why I think ZOS should nerf Magicka DK:

    1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
    2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
    3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
    4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
    5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
    6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.

    This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.

    I also think wardens should get nerfed but that's for another post.

    1. Flame Lash is dodgeable and blockable and if you are successful to block or dodge the power lash the caster does not get the heal. The Power lash also has a cooldown of 3 seconds. It is also shared with other DK's: If two MagDK's attack one target with Flame lash while the target is immobilised and one DK uses the power lash, both DK's can't use it for 3 seconds.
    2. Burning Embers is the ONLY burst heal for MagDK. It is weaker than BOL and similar heals because it needs to 'charge up'. If you cleanse an enemy MagDK's burning embers, he doesn't get the heal.
    3. Engulfing Flames is a good DOT and buff, but is not free and has a very small cone. The buff is not OP compared to other classes: Templar gets Piercing Spear (Increase your Critical Damage by 10%) and Burning Light (When you deal damage with an Aedric Spear ability (you have a 25% chance to deal an additional 477 Physical Damage or 477 Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.) Which is basically free damage. Sorcs get Energized (Increases your Physical and Shock Damage by 5%) and Implosion (free damage proc).
    4. MagDK does not have super good sustain. It's sustain is not even close to the current options for stamina wardens, stamina nightblades and magicka nightblades.
    5. 225 Ultimate for the Shifting Standard you can simply walk out of. It is one: not cheap at all, it is one of the most expensive ultimates in the game (Only the Nova ultimate for Templars is more expensive (250 ulti); two: the standard is easily negated; three: the standard radius is 2m smaller than Sleet Storm from the Warden, which is also less expensive and more effective because it automatically moves with the target.
    6. Nobody runs Eruption even after the patch changes. It's radius and damage output is way to small compared to its cost in PVP. Compared to the snare and radius from e.g. Ritual of Retribution from the Magplar this ability is a joke because it does everything Eruption does in one ability and in a 12m radius (eruption only has a 5m radius) for 24 seconds (eruption on lasts 18 seconds).

    After playing PVP with MagDK for 456 hours I think it is one of the best-balanced classes in the game in the current (Summerset) patch. It has seen much more OP days and much worse days too. But then again, calling something OP or not is very subjective.
    Edited by DTStormfox on August 6, 2018 9:35AM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Enslaved
    Enslaved
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    Thimesis wrote: »
    mimicks wrote: »
    This is so obviously a troll post but I'll bite -- let's see your self-buffed 40k+ dps parse on a 6mil dummy since mDKs are soo good and easy to play apparently you should have no trouble :kiss:

    https://imgur.com/a/ntOclih

    40k on a 51 mil, 41.5 on a 6 mil. This is from a while ago, first time I tried parsing magDK. This is too strong. This is why it needs a nerf.

    Here is how bad mDK is compared to mNB. Robust target. Guy sadly do not have 250 000 000 000000000 HP one so u can compare it only to robust target parse
    unknown.png?width=783&height=610
  • ResTandRespeC
    ResTandRespeC
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    Thimesis wrote: »
    1/10 mate would not bait again

    What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.

    Sorc rotation is just as easy if not easier. No need to keep track that wanky 20 sum duration eruption

    Edit- and is fully ranged, has better shields, and therefore doesn't take a melee spot that would be better served by a stamblade
    Edited by ResTandRespeC on August 6, 2018 10:33AM
This discussion has been closed.