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Why do you skip mechanics?

  • peacenote
    peacenote
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    I want to take part in this discussion but there may be too many variables here for a simple answer. I am assuming that primarily you are referring to situations like pulling the last boss in Blackheart into the cave, or pulling Matriarch Aldis in Scalecaller to the entrance of the fight, where the group can bypass in an obvious way how the fight was meant to be played, but there are many types of mechanics and many ways to skip them.

    I play all roles but primarily I heal. I don't feel as a healer that groups that skip mechanics are particularly detrimental to my role or that it is the core reason healers aren't always appreciated.

    In my opinion, healing in ESO is fun because when you aren't healing you can help DPS. Healers are hybrid roles that should adapt and carry various sets of gear and be able to swap out abilities based on what the group needs. Therefore, also imo, the biggest issue we face today is the gap between the amount of damage decent DPS roles do vs. what damage decent healers can dish out. If our DPS makes little to no difference to the outcome (like the speed) of the fight, this feels unsatisfying. This was its absolute worst after the Morrowind sustain nerfs and I almost quit healing altogether. It actually seems significantly better in Summerset with the buff to light attacks and the change to 2handers so we can wear monster sets again.

    We are now also seeing a large, LARGE gap between new players and experienced players. I use dungeon finder a lot and, while anecdotal, there seems to be very little in between. Either I see people with 800+CP or 100CP. I am happy new folks are playing the game but it is painful to go through dungeons with a real tank, myself, and two very low CP players where I am dealing the most damage and protecting the new folks from instant death. Plus, these poor folks often wait hours and hours for a run because there are so few tanks. So, I won't bail on a group like this but, yes, if there is any way to skip mechanics and make this a less painful run, I am alllll for it.

    So, sometimes you get dungeon runs where the DPS is so far beyond what is needed that there is very little healing necessary, your DPS as a healer doesn't do anything, and you naturally skip the majority of the mechanics because you are DPS-ing too fast. Sometimes you get dungeon runs where the DPS is so low, any way to make things easier is the way to go, including skipping mechanics.

    Some other last thoughts:

    -I think folks should be more aware and respectful when using group finder. Don't assume you know why everyone is participating. Don't skip extra bosses. Open chests. Ask about HM. Some people are farming, some people are doing pledges, some people are hoping for achievements, and some people are going through dungeon stories on their alts to get skill points. ETC! No one wants to waste unnecessary time, but it seems to me like the "race to the finish line types" are usually folks just trying to get through pledges as fast as possible, treating them more like crafting writs.
    -It is annoying when people go out of their way to skip trash, to the point where killing it would be faster than sneaking around. Give my my gold pieces! I don't like to skip trash unless I am trying for a speed run. With the exception of the trash in front of the last boss in Bloodroot Forge.... hate that pull. :dizzy:
    -To me, sometimes "skipping mechanics" are just "alternate strategies" for the dungeon. The point is to conquer all the bosses, not experience the mechanics. ZOS would really need to implement some kind of scaling to buff players and enemies in the right circumstances and that seems way too complicated.

    TLDR: Skipping mechanics is done for many different reasons and I'm not convinced it's the primary reason healers aren't always appreciated. I think originally healers were designed to be hybrid roles and I'd like to see ZOS focus on making more clever ways that healers can participate and add value (especially damage) when healing isn't needed, whether it's because of skipping mechanics or not. As healers we don't want to constantly over-heal, but no dungeon is balanced such that all pulls will "appropriately" damage the group in such a way that our heals are necessary. We need to bring other things to the table. Abilities that maybe damage the boss or buff DPS when the group is fully healed, or abilities that work on a toggle, might help.





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  • Chrysa1is
    Chrysa1is
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    Mechanics skip me because I slay
  • GreenHere
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    Maybe it's more my ignorance of how some mechanics actually work, but a lot of them seem convoluted and thus are annoying. Trying to get (or give) a straightforward explanation of what's going on in chat shouldn't take longer than actually performing the task.

    When I have a chance to skip frustrations that fall into this category, I often take it. Whether it's because I personally struggle, or don't want to suffer other people struggling with it. Not because I don't enjoy a challenge, but many of the challenges seem annoying, arbitrary, artificial, and/or otherwise not worth the effort.

    I want fun, creative, and interesting ways to make fights enjoyable. Not so much one-shot mechanics and "watch for this animation and perform x task at the right time or DIIEE" type stuff.
  • SickleCider
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    I think in a lot of situations where the mechanic can be accomplished by a sole person in the group, people either don't realize there's a mechanic in play, or they think they're skipping it without realizing that someone else is taking care of it. Point of reference: Scalecaller Peak, many runs where the team ignores the adds during the Mortieu fight and I'm making sure the antidotes are in play. I know there's a potential wrinkle in my premise: it could just be naturally understood that DPS take care of these things and I'm an eager beaver. I think it's probably both.

    None of this is a complaint, by the way! I don't mind doing it. It's more interesting than just trying to burst the boss down and makes me feel like I have a supportive role.
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  • D0PAMINE
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    I skip mechanics because most of us arn't really subject to them anymore. We're the most dangerous things in dungeons, not the enemies. We apply our own mechanics.
  • newtinmpls
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    Many times, higher dps is a gateway to ignoring fewer mechanics. Any time a mechanic says "add tons of mobs now!" you are encouraged to stack and burn as it's nearly always just more efficient.

    This kind of thing is so annoying that myself and many of the people I play with avoid them.

    This kind of "rush rush faster more" isn't so fun for me. I'd like to see more options for patient, and even sneaky play, avoid things, go slow, delay.
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  • SickleCider
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    newtinmpls wrote: »
    Many times, higher dps is a gateway to ignoring fewer mechanics. Any time a mechanic says "add tons of mobs now!" you are encouraged to stack and burn as it's nearly always just more efficient.

    This kind of thing is so annoying that myself and many of the people I play with avoid them.

    This kind of "rush rush faster more" isn't so fun for me. I'd like to see more options for patient, and even sneaky play, avoid things, go slow, delay.

    This, and more things in dungeons that aren't combat oriented. More puzzles that aren't face-roll stupid, and things that reward exploration. Find the key/solve the mystery to progress. Explore to find a secret room, or a secret chest. Or just fun easter eggs.
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  • Tasear
    Tasear
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    Numerikuu wrote: »
    "What makes you want to skip mechanics?"

    Time constraints, just farming it for the gear and having done the dungeon for the 57438975345th time. If every dungeon ended up being overhauled to be much longer due to mechanics I'd probably loose interest. Ain't nobody got time for that.

    Most 'mechanics' in this game aren't even that engaging or are infuriating--especially those that penalize players who have low dps, a poor internet connection, or are disabled in some way.

    What if there's was things like cloudrest and loot depended how you did the fight?
  • D0PAMINE
    D0PAMINE
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    newtinmpls wrote: »
    Many times, higher dps is a gateway to ignoring fewer mechanics. Any time a mechanic says "add tons of mobs now!" you are encouraged to stack and burn as it's nearly always just more efficient.

    This kind of thing is so annoying that myself and many of the people I play with avoid them.

    This kind of "rush rush faster more" isn't so fun for me. I'd like to see more options for patient, and even sneaky play, avoid things, go slow, delay.

    The opposite is just the same for me, however, I don't try to avoid people who play differently than I do. One of my newer friends goes slow af but it is what it is. We're a team and a damn good one.
  • Jhalin
    Jhalin
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    Because they get skipped just by virtue of doing good dps
  • TrinityBreaker
    TrinityBreaker
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    Because I can.
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  • RedRook
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    newtinmpls wrote: »
    Many times, higher dps is a gateway to ignoring fewer mechanics. Any time a mechanic says "add tons of mobs now!" you are encouraged to stack and burn as it's nearly always just more efficient.

    This kind of thing is so annoying that myself and many of the people I play with avoid them.

    This kind of "rush rush faster more" isn't so fun for me. I'd like to see more options for patient, and even sneaky play, avoid things, go slow, delay.

    It would be interesting if there were multiple options for completing a dungeon. "If all four of us jump on these plates before the light flashes, the boss falls in that pit," or whatever. I imagine people would complain it was "too easy" if we didn't all need to worry about our maximum damage output and no other factors.

    That would also address the larger issue of the same fights happening the same way over and over and over again being incredibly dull.
  • LadyNalcarya
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    Tasear wrote: »
    Numerikuu wrote: »
    "What makes you want to skip mechanics?"

    Time constraints, just farming it for the gear and having done the dungeon for the 57438975345th time. If every dungeon ended up being overhauled to be much longer due to mechanics I'd probably loose interest. Ain't nobody got time for that.

    Most 'mechanics' in this game aren't even that engaging or are infuriating--especially those that penalize players who have low dps, a poor internet connection, or are disabled in some way.

    What if there's was things like cloudrest and loot depended how you did the fight?

    I personally dont like stacking a ton of bosses in one room.
    Being able to choose loot by doing certain mechanics is an interesting idea, though.
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  • Runefang
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    Just echoing what's already said, it's generally because mechanics get skipped due to high dps rather than by design.

    I'd rather see more fights like the last vMA BOSS (ignoring the fact that a couple of people out there can burn without any mechanics at all on that fight). High dps is a massive help and will speed up the fight a lot, but you ultimately still need to follow some mechanics.
  • DanteYoda
    DanteYoda
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    All these people playing mmorpgs and saying they have no time to play.. Seems rather counter productive to this game imo.. Sorry if this triggers anyone but maybe in depth mmorpgs aren't your games if you have no time in real life to play them.

    By definition Mmorpgs are massive time consuming time wasters. Seems like a playerbase issue not a dungeon issue tbh.
    Edited by DanteYoda on August 6, 2018 12:50AM
  • max_only
    max_only
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    I just thought of another rewarding mechanic for healers. If we successfully keep party members alive during a “pressure” phase (I’m thinking of the Nord in FG2 that’s drains you) then the group gets a damage shield or buff for the last fight. That way people can choose to burn him down quickly no worries or choose to let that mechanic play out so the next fight is smoother. For the record, I’ve never had someone die on me in that fight, it’s just an example.

    Oh! We could have a npc or pet reward like, if you prove your courage in fight one (letting the boss do his special movie and successfully surviving it) a Golden Weapon follows the group around to help accomplish the other fights (like the Morkuldin sword).

    If something like this exists already exists in a newer dungeon, let me know.
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  • Contraptions
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    People want to skip mechanics because in general it makes the fight safer and easier to clear. The longer a fight goes on the more chances there are for people to screw up and the group to wipe. Better to "push the boss" into new phases using high DPS than risk it. Applies to most dungeons and trials as well.

    Most of the new dungeon mechanics are cheap, time consuming and gimmicky and I don't feel it's fun doing them over and over when I'm farming items for the umpteenth time.
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  • DaveMoeDee
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    Maybe it is a language issue, but the original question is very odd. People want to kill things and finish content. They aren't going to slow down killing things to wait for a mechanic. If a dungeon is very easy there are good dps, no one will even notice there are mechanics. It isn't a question of wanting.

    Unless you are talking about exploits.
    Edited by DaveMoeDee on August 8, 2018 12:55AM
  • DaveMoeDee
    DaveMoeDee
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    DanteYoda wrote: »
    All these people playing mmorpgs and saying they have no time to play.. Seems rather counter productive to this game imo.. Sorry if this triggers anyone but maybe in depth mmorpgs aren't your games if you have no time in real life to play them.

    By definition Mmorpgs are massive time consuming time wasters. Seems like a playerbase issue not a dungeon issue tbh.

    MMOs aren't my thing. TES is. That is why I enjoy this game.

    And you are missing the point anyway. The quicker they finish one dungeon, the more dungeons and other content they can do before between putting their kid to sleep and going to sleep themselves on a work night. Obviously people don't have "no time." I have no idea why anyone would be "triggered" by any of this.
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