Facefister wrote: »How about removing all combat related racial passives, and give all players a flat increase to stats to keep the content difficulty in balance?
Or let us choose our racial passives? (Like choosing star signs or something)
I don’t want to be gimped if i want to play a nord mag class.
Some races are better at something than other races. The core idea of any RPG.
Except in other tes games, especially skyrim and oblivion, racials were meaningless at endgame
Facefister wrote: »Facefister wrote: »How about removing all combat related racial passives, and give all players a flat increase to stats to keep the content difficulty in balance?
Or let us choose our racial passives? (Like choosing star signs or something)
I don’t want to be gimped if i want to play a nord mag class.
Some races are better at something than other races. The core idea of any RPG.
Except in other tes games, especially skyrim and oblivion, racials were meaningless at endgame
In Oblivion and Skyrim the protag is a god-like being. In ESO you're "common" folk.
Skyrim and Oblivion are not good RPG(gameplay wise) games. Besides, why do people compare TESO with the the TES games? Except for the lore, they have nothing in common gameplay wise.
http://elderscrolls.wikia.com/wiki/Hero_of_KvatchThe Hero of Kvatch (also recognized as the Savior of Bruma,[source?] 7th Champion of Cyrodiil,[source?] Second Divine Crusader,[source?] the Guildmaster of the Fighters Guild, Archmage of the Mages Guild, the Gray Fox, Listener of the Dark Brotherhood, Lord Sheogorath, Daedric Prince of Madness,[source?] and Lord of Battlehorn Castle[1]) was the hero of the Oblivion Crisis, the Auroran Crisis and the Greymarch at the end of the Third Era. The Hero of Kvatch is the playable character, and protagonist, of The Elder Scrolls IV: Oblivion, and its expansions, The Elder Scrolls IV: Knights of the Nine and The Elder Scrolls IV: Shivering Isles.
Facefister wrote: »How about removing all combat related racial passives, and give all players a flat increase to stats to keep the content difficulty in balance?
Or let us choose our racial passives? (Like choosing star signs or something)
I don’t want to be gimped if i want to play a nord mag class.
Some races are better at something than other races. The core idea of any RPG.
Facefister wrote: »"Just happen". You don't "just happen" to be in the Emperors dream.http://elderscrolls.wikia.com/wiki/Hero_of_KvatchThe Hero of Kvatch (also recognized as the Savior of Bruma,[source?] 7th Champion of Cyrodiil,[source?] Second Divine Crusader,[source?] the Guildmaster of the Fighters Guild, Archmage of the Mages Guild, the Gray Fox, Listener of the Dark Brotherhood, Lord Sheogorath, Daedric Prince of Madness,[source?] and Lord of Battlehorn Castle[1]) was the hero of the Oblivion Crisis, the Auroran Crisis and the Greymarch at the end of the Third Era. The Hero of Kvatch is the playable character, and protagonist, of The Elder Scrolls IV: Oblivion, and its expansions, The Elder Scrolls IV: Knights of the Nine and The Elder Scrolls IV: Shivering Isles.
LadyNalcarya wrote: »Facefister wrote: »How about removing all combat related racial passives, and give all players a flat increase to stats to keep the content difficulty in balance?
Or let us choose our racial passives? (Like choosing star signs or something)
I don’t want to be gimped if i want to play a nord mag class.
Some races are better at something than other races. The core idea of any RPG.
But when some races excel at multiple roles and some are kinda useless (or just niche in the best case scenario), then we have a problem.
Argonians, for example, are way too overtuned, not only they are the best healing and tanking race, they're also a good base for pretty much any pvp build (even stamina).
Even altmer, despite being kinda overtuned as well, are only good for mag dds and not for a bunch of different builds.
Facefister wrote: »LadyNalcarya wrote: »Facefister wrote: »How about removing all combat related racial passives, and give all players a flat increase to stats to keep the content difficulty in balance?
Or let us choose our racial passives? (Like choosing star signs or something)
I don’t want to be gimped if i want to play a nord mag class.
Some races are better at something than other races. The core idea of any RPG.
But when some races excel at multiple roles and some are kinda useless (or just niche in the best case scenario), then we have a problem.
Argonians, for example, are way too overtuned, not only they are the best healing and tanking race, they're also a good base for pretty much any pvp build (even stamina).
Even altmer, despite being kinda overtuned as well, are only good for mag dds and not for a bunch of different builds.
@Silver_Strider
You end up being a commoner when the Emperor suddenly dreams about you and gives you the Amulet of Kings.
Facefister wrote: »The Amulet of Kings alone does.
Olupajmibanan wrote: »Your suggestion for Nord passive Rugged isn't viable. You have resistance cap just by going full heavy and Bloodspawn/Lord Warden. So it would be a completely useless passive.
3960 resistances is equal to 6% damage reduction. But 6% damage reduction, as it works now, is added on top of resistances.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
The_Outsider wrote: »YAS, add spell crit to Khajiit. This leaves Redguard undisputed PVE DPS king and gives khajiit a little niche.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
Now you're pushing me to play Imperial. Mate, I don't care about the lore one tiddly-wink. They are the best race in the lore and I just want to play rEDgUARD without them constantly being nerfed because you play Khajit and Imperial. Seriously, is race balance too much to ask for? By the way what build do you recommend for a 1h/shield scouts and skirmishers in a SCP vet run? Just curious.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
Now you're pushing me to play Imperial. Mate, I don't care about the lore one tiddly-wink. They are the best race in the lore and I just want to play rEDgUARD without them constantly being nerfed because you play Khajit and Imperial. Seriously, is race balance too much to ask for? By the way what build do you recommend for a 1h/shield scouts and skirmishers in a SCP vet run? Just curious.
There are plenty out there utilizing Swift trait and Medium Armor on YouTube. But Swift trait builds always are hit and run type of builds.
And I didn't push you to play Imperials anywhere. Don't put words in my mouth in an attempt to move your goal post. What you ask for is not balance. What you ask for is Redguard being good at basically everything stam builds do such as tanking, and DPS while races like Khajiit, Imperials and Breton are lacking in this meta of Orsimers (mainly Stamsorcs and Stamplars) , Redguards (Every stam specs from all classes) , Argonians (Anything pertaining to healing and tanking), Altmers (mSorcs, mNB, mWardens) and Dunmers (mDK, mNB, mSorc). Oh and Bosmers for that extreme stam regen stacking NBs and a go to choice for any Bowtards. Khajiits are basically only Stamblade and even that position is being ousted by Bosmers and Redguards outside of personal preferences. Bretons are being phased out from even Templars. Imperials are rarity outside of PvE tanking but endangered by Argonians and so are Nords. So, Redguard having health buff will render other races outdated completely.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
Now you're pushing me to play Imperial. Mate, I don't care about the lore one tiddly-wink. They are the best race in the lore and I just want to play rEDgUARD without them constantly being nerfed because you play Khajit and Imperial. Seriously, is race balance too much to ask for? By the way what build do you recommend for a 1h/shield scouts and skirmishers in a SCP vet run? Just curious.
There are plenty out there utilizing Swift trait and Medium Armor on YouTube. But Swift trait builds always are hit and run type of builds.
And I didn't push you to play Imperials anywhere. Don't put words in my mouth in an attempt to move your goal post. What you ask for is not balance. What you ask for is Redguard being good at basically everything stam builds do such as tanking, and DPS while races like Khajiit, Imperials and Breton are lacking in this meta of Orsimers (mainly Stamsorcs and Stamplars) , Redguards (Every stam specs from all classes) , Argonians (Anything pertaining to healing and tanking), Altmers (mSorcs, mNB, mWardens) and Dunmers (mDK, mNB, mSorc). Oh and Bosmers for that extreme stam regen stacking NBs and a go to choice for any Bowtards. Khajiits are basically only Stamblade and even that position is being ousted by Bosmers and Redguards outside of personal preferences. Bretons are being phased out from even Templars. Imperials are rarity outside of PvE tanking but endangered by Argonians and so are Nords. So, Redguard having health buff will render other races outdated completely.
You want me to go into SCP with a 1h/shield in medium armor and have swift on my jewelry on a RG? Sorry, could you please clarify. I don't mean to put words in your mouth.
And here comes the bias towards your favourite races again while stomping all over the RG. Keep trying to shoehorn them in all day long. I fear you will succeed until only your favourite races can do what you want them to do and *** all over the others. Bias, bias, bias. SAD!
IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
Now you're pushing me to play Imperial. Mate, I don't care about the lore one tiddly-wink. They are the best race in the lore and I just want to play rEDgUARD without them constantly being nerfed because you play Khajit and Imperial. Seriously, is race balance too much to ask for? By the way what build do you recommend for a 1h/shield scouts and skirmishers in a SCP vet run? Just curious.
There are plenty out there utilizing Swift trait and Medium Armor on YouTube. But Swift trait builds always are hit and run type of builds.
And I didn't push you to play Imperials anywhere. Don't put words in my mouth in an attempt to move your goal post. What you ask for is not balance. What you ask for is Redguard being good at basically everything stam builds do such as tanking, and DPS while races like Khajiit, Imperials and Breton are lacking in this meta of Orsimers (mainly Stamsorcs and Stamplars) , Redguards (Every stam specs from all classes) , Argonians (Anything pertaining to healing and tanking), Altmers (mSorcs, mNB, mWardens) and Dunmers (mDK, mNB, mSorc). Oh and Bosmers for that extreme stam regen stacking NBs and a go to choice for any Bowtards. Khajiits are basically only Stamblade and even that position is being ousted by Bosmers and Redguards outside of personal preferences. Bretons are being phased out from even Templars. Imperials are rarity outside of PvE tanking but endangered by Argonians and so are Nords. So, Redguard having health buff will render other races outdated completely.
You want me to go into SCP with a 1h/shield in medium armor and have swift on my jewelry on a RG? Sorry, could you please clarify. I don't mean to put words in your mouth.
And here comes the bias towards your favourite races again while stomping all over the RG. Keep trying to shoehorn them in all day long. I fear you will succeed until only your favourite races can do what you want them to do and *** all over the others. Bias, bias, bias. SAD!
I don't even know what are you on about but I admire your effort to move the goal post. Like it or not, Redguards are strong. I am done 'discussing' this matter until there's actual constructive post by someone else.
As the tittle says there are some races like nord whose passives are pretty useless, making them unworthy to play with; as i suggested at this topic https://forums.elderscrollsonline.com/en/discussion/425589/some-changes-id-like-to-see-in-a-future-update-races#latest, would be nice to see a change like that at least in the PTS server to test it
I also copy here the racial changes that I wrote in that topic:
Imperial: Its pasives has been redesigned.
OLD:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Conditioning 1/2/3: Increases Max Stamina by 4%/7%/10%
- Red Diamond 1/2/3: Give your melee attacks a 10% change to restore 174/349/524 Health
NEW:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Dynamic 1/2/3: Increases Max Stamina by 4%/5%/6% and Max Magicka by 4%/5%/6%
- Red Diamond 1/2/3: Reduce the Stamina and Magicka cost of your habilities by 1%/2%/3%
Nord: Its pasives has been redesigned.
OLD:
- Stalwart 1/2/3: Increases Max Stamina by 2%/4%/6% and Health Recovery by 6%/13%/20%
- Resist Frost 1/2/3: Increases Max Health by 3%/6%/9% and Cold Resistance by 693/1386/2079
- Rugged 1/2/3: Reduces incoming damage by 2%/4%/6%
NEW:
- Endurable 1/2/3: Increases Max Stamina by 2%/4%/6% and Stamina Recovery by 3%/6%/9%
- Adamant 1/2/3: Increases Max Health by 3%/6%/9% and Health Recovery by 6%/13%/20%
- Rugged 1/2/3: Increases your Physical and Spell Resistance by 1320/2640/3960
Breton: Magicka Mastery pasive has been improved and Spell Resistance pasive has been reworked.
OLD:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 1320/2640/3960
- Magicka Mastery: Reduce the Magicka cost of your spells by 1%/2%/3%
NEW:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 693/1386/2079. When you take Magic damage you restore 150/290/410 Magicka. This effect can occur once every 5 seconds
- Magicka Mastery: Reduce the Magicka cost of your spells by 3%/4%/5%
lucky_Sage wrote: »These are way too OP imo especially Imperial
That also makes Bretons better magicka users than High Elves LOL
Races that are in need of a little love:
Khajiit
Nord
Imperial
Bretons are worst magicka race argonians have better sustain. Bretons cost reduction is only slightly better for templars in dks but when it very little more when lizards get stam and magicka back it way makes up for it here is the math I did 4 months ago about it
each magicka class with Breton 3% reduce cost = mag per second
dragonknight avg cost 3510 = 105.3 mag per second regen
nightblade avg cost 3060.06 = 91.80 mag per second
warden avg cost 3060.73 = 91.82 mag per second
sorcerer avg cost 3379 = 101.37 mag per second (did not count dark conversion because mag morph cost stam)
Templar avg cost 3516 = 105.48 mag per second
there are no other factors for other than base cost no passives or cp affecting it
argonians get 102.666 hp mag and stam per second with there passive
lucky_Sage wrote: »These are way too OP imo especially Imperial
That also makes Bretons better magicka users than High Elves LOL
Races that are in need of a little love:
Khajiit
Nord
Imperial
Bretons are worst magicka race argonians have better sustain. Bretons cost reduction is only slightly better for templars in dks but when it very little more when lizards get stam and magicka back it way makes up for it here is the math I did 4 months ago about it
each magicka class with Breton 3% reduce cost = mag per second
dragonknight avg cost 3510 = 105.3 mag per second regen
nightblade avg cost 3060.06 = 91.80 mag per second
warden avg cost 3060.73 = 91.82 mag per second
sorcerer avg cost 3379 = 101.37 mag per second (did not count dark conversion because mag morph cost stam)
Templar avg cost 3516 = 105.48 mag per second
there are no other factors for other than base cost no passives or cp affecting it
argonians get 102.666 hp mag and stam per second with there passive
One spell cost reduction jewelry glyph would be in 2 or more times better than Breton's passive.
Nuff said.
John_Falstaff wrote: »@DoobZ69 , to be frank, I didn't understand you either, it's like you've been speaking about different things altogether. Point in case, Redguards are basically meta for stamina DPS in PvE, because Adrenaline Rush gives them quite a good bump in sustain. They have much easier timer sustaining all light attack rotation (and it's all the more important after LA balance changes in Summerset) without resorting to regen glyphs on jewelry, so they're already first choice for stamina damage. Give them more health, and it'll just widen the gap between them and the underdog races.
John_Falstaff wrote: »@DoobZ69 , to be frank, I didn't understand you either, it's like you've been speaking about different things altogether. Point in case, Redguards are basically meta for stamina DPS in PvE, because Adrenaline Rush gives them quite a good bump in sustain. They have much easier timer sustaining all light attack rotation (and it's all the more important after LA balance changes in Summerset) without resorting to regen glyphs on jewelry, so they're already first choice for stamina damage. Give them more health, and it'll just widen the gap between them and the underdog races.
IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
Now you're pushing me to play Imperial. Mate, I don't care about the lore one tiddly-wink. They are the best race in the lore and I just want to play rEDgUARD without them constantly being nerfed because you play Khajit and Imperial. Seriously, is race balance too much to ask for? By the way what build do you recommend for a 1h/shield scouts and skirmishers in a SCP vet run? Just curious.
There are plenty out there utilizing Swift trait and Medium Armor on YouTube. But Swift trait builds always are hit and run type of builds.
And I didn't push you to play Imperials anywhere. Don't put words in my mouth in an attempt to move your goal post. What you ask for is not balance. What you ask for is Redguard being good at basically everything stam builds do such as tanking, and DPS while races like Khajiit, Imperials and Breton are lacking in this meta of Orsimers (mainly Stamsorcs and Stamplars) , Redguards (Every stam specs from all classes) , Argonians (Anything pertaining to healing and tanking), Altmers (mSorcs, mNB, mWardens) and Dunmers (mDK, mNB, mSorc). Oh and Bosmers for that extreme stam regen stacking NBs and a go to choice for any Bowtards. Khajiits are basically only Stamblade and even that position is being ousted by Bosmers and Redguards outside of personal preferences. Bretons are being phased out from even Templars. Imperials are rarity outside of PvE tanking but endangered by Argonians and so are Nords. So, Redguard having health buff will render other races outdated completely.
You want me to go into SCP with a 1h/shield in medium armor and have swift on my jewelry on a RG? Sorry, could you please clarify. I don't mean to put words in your mouth.
And here comes the bias towards your favourite races again while stomping all over the RG. Keep trying to shoehorn them in all day long. I fear you will succeed until only your favourite races can do what you want them to do and *** all over the others. Bias, bias, bias. SAD!
I don't even know what are you on about but I admire your effort to move the goal post. Like it or not, Redguards are strong. I am done 'discussing' this matter until there's actual constructive post by someone else.
Can't admit you're wrong. Can't change your mind. Can't answer a simple question. Troll.
John_Falstaff wrote: »@DoobZ69 , to be frank, I didn't understand you either, it's like you've been speaking about different things altogether. Point in case, Redguards are basically meta for stamina DPS in PvE, because Adrenaline Rush gives them quite a good bump in sustain. They have much easier timer sustaining all light attack rotation (and it's all the more important after LA balance changes in Summerset) without resorting to regen glyphs on jewelry, so they're already first choice for stamina damage. Give them more health, and it'll just widen the gap between them and the underdog races.
Underdog according to whom? This is the problem with the racial passives. Some people think that due to the lore the races are perfectly fine. Some don't like the way the lore is and want other races to be better at certain things. Some think that certain races should just be better at some things and bad at other things. Some think all races should be able to do all roles and all playstyles without advantage. Some only tout their favourite race to get buffs no matter what. So which of these groups gets to decide which race is the underdog and what the correction should be?
My first post in this discussion was a quote of a stupid suggestion and a sarcastic addition to that. Our friend, who's been arguing me about how Redguards should be shoehorned into Stamina roles, decided to have a go at me instead and left me with no other option but to troll him. I still think he's wrong when he says Redguards are "fine". I'm in the "all races are equal" category and him shoehorning the only race I want to play with, across all classes and roles, to a particular playstyle is unsavoury to me and quite a large collection of people to whom cosmetics personally matter more but feel forced to play something else. You feel that's balance because that's your idea of balance? Fine, then I get to cry about how much stronger RG should be too because I get to have my own idea of balance in turn and you should be supporting that. Otherwise you're just a *** hypocrite.
Churr.
TheValar85 wrote: »As the tittle says there are some races like nord whose passives are pretty useless, making them unworthy to play with; as i suggested at this topic https://forums.elderscrollsonline.com/en/discussion/425589/some-changes-id-like-to-see-in-a-future-update-races#latest, would be nice to see a change like that at least in the PTS server to test it
I also copy here the racial changes that I wrote in that topic:
Imperial: Its pasives has been redesigned.
OLD:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Conditioning 1/2/3: Increases Max Stamina by 4%/7%/10%
- Red Diamond 1/2/3: Give your melee attacks a 10% change to restore 174/349/524 Health
NEW:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Dynamic 1/2/3: Increases Max Stamina by 4%/5%/6% and Max Magicka by 4%/5%/6%
- Red Diamond 1/2/3: Reduce the Stamina and Magicka cost of your habilities by 1%/2%/3%
Nord: Its pasives has been redesigned.
OLD:
- Stalwart 1/2/3: Increases Max Stamina by 2%/4%/6% and Health Recovery by 6%/13%/20%
- Resist Frost 1/2/3: Increases Max Health by 3%/6%/9% and Cold Resistance by 693/1386/2079
- Rugged 1/2/3: Reduces incoming damage by 2%/4%/6%
NEW:
- Endurable 1/2/3: Increases Max Stamina by 2%/4%/6% and Stamina Recovery by 3%/6%/9%
- Adamant 1/2/3: Increases Max Health by 3%/6%/9% and Health Recovery by 6%/13%/20%
- Rugged 1/2/3: Increases your Physical and Spell Resistance by 1320/2640/3960
Breton: Magicka Mastery pasive has been improved and Spell Resistance pasive has been reworked.
OLD:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 1320/2640/3960
- Magicka Mastery: Reduce the Magicka cost of your spells by 1%/2%/3%
NEW:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 693/1386/2079. When you take Magic damage you restore 150/290/410 Magicka. This effect can occur once every 5 seconds
- Magicka Mastery: Reduce the Magicka cost of your spells by 3%/4%/5%
Brettons needs more damage buffs to be honest. including better resource mangamnets as well. so those numbers should be increased a bit more. thank you. and i mean more then just 0.01% they needs actualy % and the spell resitance is just fine as it is for them sometimes it is not even enough.magicka restore numbers needs to be higer a bit 170/310/460 that would be okay. i know cos i am playing with breton sorc and it is realy badly designed, not to mention they dont even have damage buffs but they definetly needs them from passives. that race is screaming for more damage buffs as well.
IZZEFlameLash wrote: »John_Falstaff wrote: »@DoobZ69 , to be frank, I didn't understand you either, it's like you've been speaking about different things altogether. Point in case, Redguards are basically meta for stamina DPS in PvE, because Adrenaline Rush gives them quite a good bump in sustain. They have much easier timer sustaining all light attack rotation (and it's all the more important after LA balance changes in Summerset) without resorting to regen glyphs on jewelry, so they're already first choice for stamina damage. Give them more health, and it'll just widen the gap between them and the underdog races.
I don't think he got the memo at all, if he is still saying things like:IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »IZZEFlameLash wrote: »CurvedSwords123 wrote: »Give Redguards health or something defensive.CurvedSwords123 wrote: »Give Redguards health or something defensive.
Agreed. I really don't understand why the RedGuards only have 3 Racial passives as well. This is inconsistent with the lore as they are the best race but don't have more than the other races. Someone take this to ZOS
Redguards are still BiS stam race. They do not need a buff. They are already good enough.
Good enough to you perhaps, because you don't play one, but RedGuards are being left behind without the health or something defensive. That is at the very least immersion breaking. ZOS fix please. Passives aren't balanced.
Except I do play Redguard on my only Stamden. They are not in need of health buff or any sort of buffs. They already offer very much for stam DPS role. Khajiits were once competitive but they lost that to Redguards due to sustain changes. 10% more stam, 9% recov bonus and 792 stam return every 5 seconds are hard to pass up especially in this game where you have 0 recovery for holding block, sprint and dodgeroll. No wonder almost every single stam builds are built on top of Redguard minus tank and dedicated sprint builds.
Khajiits need a change to offer small amount of max stam boost or stam and magicka boost because of their connections to the moons which are magical also.
Oh so lore only matters when it comes to buffing Khajit but let's not worry about it when we want to further nerf RedGuard into the ground. Aren't you just glad ZOS are on your side to keep creating gaps between certain races while keeping the weaker ones even further down.
If you are into lore, you wouldn't capitalize G in Redguard because they are not communist 'reformationists' in China. And yes, gotta have some balance between the gameplay and lore. And endurance as a stat doesn't exist in the game other than stamina recovery and ZOS doesn't want another Imperial in form of Redguard with better sustain. Their lorewise endurance is represented as better stamina sustain. To add health to Redguard will make it the undisputed king of stamina builds because it's got everything.
And, lore does say that they are more suitable for scouts and skirmishers rather than rank/file soldiers which means they are not regarded as tanky heavy armor soldiers.
Now you're pushing me to play Imperial. Mate, I don't care about the lore one tiddly-wink. They are the best race in the lore and I just want to play rEDgUARD without them constantly being nerfed because you play Khajit and Imperial. Seriously, is race balance too much to ask for? By the way what build do you recommend for a 1h/shield scouts and skirmishers in a SCP vet run? Just curious.
There are plenty out there utilizing Swift trait and Medium Armor on YouTube. But Swift trait builds always are hit and run type of builds.
And I didn't push you to play Imperials anywhere. Don't put words in my mouth in an attempt to move your goal post. What you ask for is not balance. What you ask for is Redguard being good at basically everything stam builds do such as tanking, and DPS while races like Khajiit, Imperials and Breton are lacking in this meta of Orsimers (mainly Stamsorcs and Stamplars) , Redguards (Every stam specs from all classes) , Argonians (Anything pertaining to healing and tanking), Altmers (mSorcs, mNB, mWardens) and Dunmers (mDK, mNB, mSorc). Oh and Bosmers for that extreme stam regen stacking NBs and a go to choice for any Bowtards. Khajiits are basically only Stamblade and even that position is being ousted by Bosmers and Redguards outside of personal preferences. Bretons are being phased out from even Templars. Imperials are rarity outside of PvE tanking but endangered by Argonians and so are Nords. So, Redguard having health buff will render other races outdated completely.
You want me to go into SCP with a 1h/shield in medium armor and have swift on my jewelry on a RG? Sorry, could you please clarify. I don't mean to put words in your mouth.
And here comes the bias towards your favourite races again while stomping all over the RG. Keep trying to shoehorn them in all day long. I fear you will succeed until only your favourite races can do what you want them to do and *** all over the others. Bias, bias, bias. SAD!
I don't even know what are you on about but I admire your effort to move the goal post. Like it or not, Redguards are strong. I am done 'discussing' this matter until there's actual constructive post by someone else.
Can't admit you're wrong. Can't change your mind. Can't answer a simple question. Troll.John_Falstaff wrote: »@DoobZ69 , to be frank, I didn't understand you either, it's like you've been speaking about different things altogether. Point in case, Redguards are basically meta for stamina DPS in PvE, because Adrenaline Rush gives them quite a good bump in sustain. They have much easier timer sustaining all light attack rotation (and it's all the more important after LA balance changes in Summerset) without resorting to regen glyphs on jewelry, so they're already first choice for stamina damage. Give them more health, and it'll just widen the gap between them and the underdog races.
Underdog according to whom? This is the problem with the racial passives. Some people think that due to the lore the races are perfectly fine. Some don't like the way the lore is and want other races to be better at certain things. Some think that certain races should just be better at some things and bad at other things. Some think all races should be able to do all roles and all playstyles without advantage. Some only tout their favourite race to get buffs no matter what. So which of these groups gets to decide which race is the underdog and what the correction should be?
My first post in this discussion was a quote of a stupid suggestion and a sarcastic addition to that. Our friend, who's been arguing me about how Redguards should be shoehorned into Stamina roles, decided to have a go at me instead and left me with no other option but to troll him. I still think he's wrong when he says Redguards are "fine". I'm in the "all races are equal" category and him shoehorning the only race I want to play with, across all classes and roles, to a particular playstyle is unsavoury to me and quite a large collection of people to whom cosmetics personally matter more but feel forced to play something else. You feel that's balance because that's your idea of balance? Fine, then I get to cry about how much stronger RG should be too because I get to have my own idea of balance in turn and you should be supporting that. Otherwise you're just a *** hypocrite.
Churr.
He doesn't want to admit that Redguard is very much a stamina DPS race supported by lore and the game itself. No use wasting energy.TheValar85 wrote: »As the tittle says there are some races like nord whose passives are pretty useless, making them unworthy to play with; as i suggested at this topic https://forums.elderscrollsonline.com/en/discussion/425589/some-changes-id-like-to-see-in-a-future-update-races#latest, would be nice to see a change like that at least in the PTS server to test it
I also copy here the racial changes that I wrote in that topic:
Imperial: Its pasives has been redesigned.
OLD:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Conditioning 1/2/3: Increases Max Stamina by 4%/7%/10%
- Red Diamond 1/2/3: Give your melee attacks a 10% change to restore 174/349/524 Health
NEW:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Dynamic 1/2/3: Increases Max Stamina by 4%/5%/6% and Max Magicka by 4%/5%/6%
- Red Diamond 1/2/3: Reduce the Stamina and Magicka cost of your habilities by 1%/2%/3%
Nord: Its pasives has been redesigned.
OLD:
- Stalwart 1/2/3: Increases Max Stamina by 2%/4%/6% and Health Recovery by 6%/13%/20%
- Resist Frost 1/2/3: Increases Max Health by 3%/6%/9% and Cold Resistance by 693/1386/2079
- Rugged 1/2/3: Reduces incoming damage by 2%/4%/6%
NEW:
- Endurable 1/2/3: Increases Max Stamina by 2%/4%/6% and Stamina Recovery by 3%/6%/9%
- Adamant 1/2/3: Increases Max Health by 3%/6%/9% and Health Recovery by 6%/13%/20%
- Rugged 1/2/3: Increases your Physical and Spell Resistance by 1320/2640/3960
Breton: Magicka Mastery pasive has been improved and Spell Resistance pasive has been reworked.
OLD:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 1320/2640/3960
- Magicka Mastery: Reduce the Magicka cost of your spells by 1%/2%/3%
NEW:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 693/1386/2079. When you take Magic damage you restore 150/290/410 Magicka. This effect can occur once every 5 seconds
- Magicka Mastery: Reduce the Magicka cost of your spells by 3%/4%/5%
Brettons needs more damage buffs to be honest. including better resource mangamnets as well. so those numbers should be increased a bit more. thank you. and i mean more then just 0.01% they needs actualy % and the spell resitance is just fine as it is for them sometimes it is not even enough.magicka restore numbers needs to be higer a bit 170/310/460 that would be okay. i know cos i am playing with breton sorc and it is realy badly designed, not to mention they dont even have damage buffs but they definetly needs them from passives. that race is screaming for more damage buffs as well.
Breton imo needs to be a better magicka sustain choice than what they are currently. Sure, there are Breton Templars in groups I run with but some that changed to Argonian say that they don't miss Breton despite missing out 7% more magicka. I would love to see Breton more use as far as magicka sustain goes. Argonians for tanks and heals but Bretons for sustaining well all around magicka race perhaps. Which will allow Altmers to remain hardcore magicka DPS race while Breton gets good consideration.
As the tittle says there are some races like nord whose passives are pretty useless, making them unworthy to play with; as i suggested at this topic https://forums.elderscrollsonline.com/en/discussion/425589/some-changes-id-like-to-see-in-a-future-update-races#latest, would be nice to see a change like that at least in the PTS server to test it
I also copy here the racial changes that I wrote in that topic:
Imperial: Its pasives has been redesigned.
OLD:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Conditioning 1/2/3: Increases Max Stamina by 4%/7%/10%
- Red Diamond 1/2/3: Give your melee attacks a 10% change to restore 174/349/524 Health
NEW:
- Tough 1/2/3: Increases Max Health by 4%/8%/12%
- Dynamic 1/2/3: Increases Max Stamina by 4%/5%/6% and Max Magicka by 4%/5%/6%
- Red Diamond 1/2/3: Reduce the Stamina and Magicka cost of your habilities by 1%/2%/3%
Nord: Its pasives has been redesigned.
OLD:
- Stalwart 1/2/3: Increases Max Stamina by 2%/4%/6% and Health Recovery by 6%/13%/20%
- Resist Frost 1/2/3: Increases Max Health by 3%/6%/9% and Cold Resistance by 693/1386/2079
- Rugged 1/2/3: Reduces incoming damage by 2%/4%/6%
NEW:
- Endurable 1/2/3: Increases Max Stamina by 2%/4%/6% and Stamina Recovery by 3%/6%/9%
- Adamant 1/2/3: Increases Max Health by 3%/6%/9% and Health Recovery by 6%/13%/20%
- Rugged 1/2/3: Increases your Physical and Spell Resistance by 1320/2640/3960
Breton: Magicka Mastery pasive has been improved and Spell Resistance pasive has been reworked.
OLD:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 1320/2640/3960
- Magicka Mastery: Reduce the Magicka cost of your spells by 1%/2%/3%
NEW:
- Gift of Magnus: Increases Max Magicka by 4%/7%/10%
- Spell Resistance: Increases your Spell Resistance by 693/1386/2079. When you take Magic damage you restore 150/290/410 Magicka. This effect can occur once every 5 seconds
- Magicka Mastery: Reduce the Magicka cost of your spells by 3%/4%/5%