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Nerf Magicka DK

  • Mettaricana
    Mettaricana
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    Do not nerf i just got my mag dk to 50 and im tired of all my dks being pack mules due to nerfs
  • Ratzkifal
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    And why exactly do they need to be nerfed? Your argument that they make healers obsolete is pretty weak. Healers are obsolete for a multitude of reasons. Mainly high dps being a workaround to most boss mechanics.
    With 3 out of 4 classes outperforming magDK dps-wise I don't see why they need to be nerfed. +25% bonus damage of 0 damage is still 0 damage. Let them have their "insane" sustain, it's not causing any problems. Especially not in noCP pvp due to the healing reduction.
    This Bosmer was tortured to death. There is nothing left to be done.
  • max_only
    max_only
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    It’s a conspiracy from BDE

    (BDE stands for Big Dk Energy)

    https://forums.elderscrollsonline.com/en/discussion/425881/dragonknights-have-been-getting-away-with-it/p1

    They know what they’re about son
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • D0PAMINE
    D0PAMINE
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    Thimesis wrote: »
    As expected, all the DK mains come from the shadows to laugh instead of actually processing the information presented.

    L2P and Git Gud and whatever lol
  • Shezzarrine
    Shezzarrine
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    Thimesis wrote: »
    Thimesis wrote: »
    Odovacar wrote: »
    I love my DK’s and yes they have some good shields and rotation is generally not rocket science but sustain is still an issue in trial/raid senarios. Good players can manage it well, but let’s not forget the nerfs us DK players have already endured thus far....(dragon bones dlc with off balance change hurt)

    This is one of those discussions that can get out of hand quickly, lol, but I feel everyone is entitled to their opinion, so if you feel the DK is “OP” or “unfair” build you one and enjoy.

    Just my 2 cents.

    Sustain is the LAST thing they need. What other class can go through so many full rotations before needing to heavy attack? Oh and I have a DK, I just feel so wrong playing it... Off balance changes hurt everyone, not just DK's. Whip proc is still incredibly reliable... You can have it every 3rd whip! It's insane.

    You realize DKs have *** sustain right? Nightblades can sustain an entire 6mil dummy without heavy attacking once

    Nightblades do need to heavy attack though. Even if they didn't, then it would still be justified because they have the hardest rotation in the game. DK's on the other hand can go through so many rotations with an incredibly easy rotation without having to heavy attack. Combustion gives 200 perma recovery as well.

    No they litterally do not need to heavy attack, I know, I have a mag and a stamblade. And it isn't very hard, the only real difference is you have a spammable and a skill you press after every 5 light attacks, nothing hard about that.

    Not only do they sustain better but magDKs have to play in melee with less Stam than a Stam dps while also in light armor, this makes them very squishy when other mag classes (besides magplar) can easily stand at a distance.

    There is a reason the meta for a trial group is 6 or 7 nightblade DPS and not DK
  • Kadoin
    Kadoin
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    Thimesis wrote: »
    Thimesis wrote: »
    Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.

    I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..

    Git gud brah.

    This is for PVE though.

    Then you're crazier than I could have ever imagined. You're asking for pve nerfs to a class that has been nerfed every update since Morrowind.

    For one, stamDK's sustain is terrible compared to say a magblade. They have no executable, whip only procs on off-balance and with the update 17 changes to the off-balance, you've practically got to spam the attack to proc the healing&free whip, and the skill isn't cheap. Did I mention no executable?

    Burning embers is about the only burst self heal we have other than coagulating blood which is still best left as a HoT rather than a spammable. Standard of Might i think is the strongest aoe in the game and for good reason, DK's are meant to bring forth hell.

    Leave class identity alone. They don't all have to be equal for pete sake.

    Now every class has execute with bloodthirsty, so it's OP AF.


    I don't use bloodthirsty on my DKs. Are you saying I should take an overall nerf to the class because some people do? Yeah, no. If you hate bloodthirsty so much, call for a nerf to the jewelry. Oh wait, then it would affect your class. Can't have that now, can we?
  • Girl_Number8
    Girl_Number8
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    Thimesis wrote: »
    Here's why I think ZOS should nerf Magicka DK:

    1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
    2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
    3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
    4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
    5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
    6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.

    This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.

    I also think wardens should get nerfed but that's for another post.

    Nerf players asking for nerfs~ It would be so nice if Zos punished players for creating excessive nerf threads by banning them from the forums and deleting all their characters for them to start anew~ :)
  • Valrien
    Valrien
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    Thimesis wrote: »
    Here's why I think ZOS should nerf Magicka DK:

    1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
    2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
    3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
    4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
    5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
    6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.

    This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.

    I also think wardens should get nerfed but that's for another post.

    Nerf players asking for nerfs~ It would be so nice if Zos punished players for creating excessive nerf threads by banning them from the forums and deleting all their characters for them to start anew~ :)

    And they're only allowed to play as what they want nerfed
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • DuskMarine
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    Thimesis wrote: »
    1/10 mate would not bait again

    What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.

    just saying your statistics suck on this class as its one of the lowest damage classes in the game right now and actually needs a further buff. you dont see magdks in raids or really in much pvp either unless their just leaping cause thats all their good for really. sorcs outrank them badly in every way shape and form in pve and pvp. the only ones who play magdk are the ones that actually want to give it a chance.
  • Enslaved
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    "their abilities are too cheap"
    This is gold.
    I rate it clorox/10
  • Sheezabeast
    Sheezabeast
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    giphy.gif
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • mimicks
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    This is so obviously a troll post but I'll bite -- let's see your self-buffed 40k+ dps parse on a 6mil dummy since mDKs are soo good and easy to play apparently you should have no trouble :kiss:
    Edited by mimicks on August 4, 2018 5:32AM
    PC NA
  • Thimesis
    Thimesis
    mimicks wrote: »
    This is so obviously a troll post but I'll bite -- let's see your self-buffed 40k+ dps parse on a 6mil dummy since mDKs are soo good and easy to play apparently you should have no trouble :kiss:

    https://imgur.com/a/ntOclih

    40k on a 51 mil, 41.5 on a 6 mil. This is from a while ago, first time I tried parsing magDK. This is too strong. This is why it needs a nerf.
  • Shezzarrine
    Shezzarrine
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    Thimesis wrote: »
    mimicks wrote: »
    This is so obviously a troll post but I'll bite -- let's see your self-buffed 40k+ dps parse on a 6mil dummy since mDKs are soo good and easy to play apparently you should have no trouble :kiss:

    https://imgur.com/a/ntOclih

    40k on a 51 mil, 41.5 on a 6 mil. This is from a while ago, first time I tried parsing magDK. This is too strong. This is why it needs a nerf.

    Ok so compare that to other melee specs, stamblade can easily hit 50k, 55+ for good players. Any Stam class can hit 45k this patch. They aslo hit these numbers without being as squishy as magDK
  • Aebaradath
    Aebaradath
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    Thimesis wrote: »
    1/10 mate would not bait again

    What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.
    Oh, this is one of those buff MagSorc threads in disguise...

    -1/10.
  • Sugram22
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    mage DK requires skill to play & then ones with lower skill if they nerf it will del mage DK char wont even give a chance to learn to play it, right new solo play feels bit hard even for me, haven't played him for a year, i get hit & die vs 3 at times, if the whip would have 28m rage & also fire breath same range 28 then it would be better (then i would not be against nerf), so if they don't change the skills magic morph rage i don't support nerf idea cause mages suppose to be long rage dam dealers & its hard to play as short range mage
    Edited by Sugram22 on August 4, 2018 7:47AM
  • Sugram22
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    Chibs wrote: »
    I don’t believe any classes need a nerf but if there was going to be one, it would be Mag NBs not DKs hahahaha cmon man

    yes just like awry build & race so does awry type of class have their STR & weaknesses & that doesn't mean some mage DK cant beat sorc it also comes down to builds they way some1 else builds sorc mite be more vulnerable to ur build & then there is also player skill some players play certain builds better (also some play some classes better then others, & ofc some may learn to play others better) like bit weaker then u & still barely beat u, i think he expects to be the best :)

  • Sergykid
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    they are very strong indeed, but still under magsorc and magnb
    -PC EU- / battlegrounds on my youtube
  • red_emu
    red_emu
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    huh? My MagDK dies all the time :disappointed:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • getemshauna
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    I don't know what to say. It's been a while since I actually facepalmed after reading a forum thread.
    Founder of Call of the Undaunted
    Youtube Channel
  • Qbiken
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    Can we get a nerf magplar in PvE post?

    Give me a few minutes and I'll write one XD
  • Lamiai
    Lamiai
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    was the last time you played a MagDK back in 2014 or something?
    R.I.P patch 1.5 ~ Never Forget.
  • Ragnarock41
    Ragnarock41
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    Thimesis wrote: »
    Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.

    I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..

    Git gud brah.

    This is for PVE though.

    wait, so you're unironically complaining about magDk dps in pve, in a nightblade dominated meta? Can I have some of whatever it is that you're smoking?
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Thimesis wrote: »
    Here's why I think ZOS should nerf Magicka DK:

    1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
    2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
    3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
    4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
    5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
    6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.

    This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.

    I also think wardens should get nerfed but that's for another post.

    I play a mag dk in pve/pvp and even though you may think that mag dk's are op hey are not, until this update it was hard for a lot of peeps to get 30k dps on them. You points are also not correct, on the first one flame lash is there only spammable attack, the 2nd point burning embers take time to proc bk, you have to think in advanced when you will need that as the heal only procs when the effect ends around 10 secs later, the 3rd point as to engulfing flames, well you have not point, its damage is less than 1k per sec you should be able to out heal on the 4th point which goes hand in hand with point 5, yes some of the skills are cheap but that few and fair between, most cost over 2.5k mag and the cheap one of set the cost of the ult's the dk has the most expensive ult cost in the game and on point 6 eruption is way to cheap you call 4.5k mag cost to cheap what you want it at 10k
    Main character dk - Vanikifar whitestrike
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Thimesis wrote: »
    1/10 mate would not bait again

    What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.

    You have not set up you sorc right then
    Main character dk - Vanikifar whitestrike
  • Thimesis
    Thimesis
    Thimesis wrote: »
    1/10 mate would not bait again

    What other class has a straight up 25% total damage buff? Also magDK rotation is super simple... yet so powerful. Doesn't seem fair to me. Compare it with magSorcs. Around same DPS but Sorcs need a much harder rotation to reach it.

    You have not set up you sorc right then

    DK's reach 55-60k solo buffed (on a 51mil dummy). Show me a parse of magSorcs doing as much.
  • dtsharples
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    This absolutely has to be a joke. LOLOLOL :D
    I can't take you seriously as a human being.

    MagDKs were ousted from any and all end game content for 2 years due to no sustain and melee range only.

    MagDKs have just got back into a position where they can be accepted to trials etc again:
    • They are still a melee only class.
    • Still No execute.
    • Sustain is blah - better than it was but no better than anyone else.

    Have you been in a time machine by chance?
  • MehrunesFlagon
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    Thimesis wrote: »
    Here's why I think ZOS should nerf Magicka DK:

    1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
    2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
    3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
    4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
    5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
    6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.

    This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.

    I also think wardens should get nerfed but that's for another post.

    Can you just leave this be.Not trying to be rude,but literally just dug mine out of the dumpster.
  • templesus
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    Agree; while we are at it, buff Magblade dps as they are severely underwhelmed atm.
  • Dubhliam
    Dubhliam
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    Celsius+metric+master+race+_27d8e6c1c416a0e2f49583654ce603ed.jpg
    >>>Detailed Justice System Concept thread<<<
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