Onefrkncrzypope wrote: »1/10 mate would not bait again
imredneckson wrote: »I don't support nerfs to magicka DKs. They we destroyed during the IC DLC and only recently in the past 6 months or so have become a viable class to play again.
leepalmer95 wrote: »HAHAHAHAHA.
Oh this is real?
I love my DK’s and yes they have some good shields and rotation is generally not rocket science but sustain is still an issue in trial/raid senarios. Good players can manage it well, but let’s not forget the nerfs us DK players have already endured thus far....(dragon bones dlc with off balance change hurt)
This is one of those discussions that can get out of hand quickly, lol, but I feel everyone is entitled to their opinion, so if you feel the DK is “OP” or “unfair” build you one and enjoy.
Just my 2 cents.
Here's why I think ZOS should nerf Magicka DK:
1. Their spammable is too reliable. Flame lash procs way too often and gives insane heals back, meaning you don't even need a healer and can just solo most vet dungeons. Molten whip on the other hand gives way too much spell damage, making all the other ardent flame abilities OP (OP healing and damage, again, makes healers obsolete).
2. Burning embers is too strong of a heal. If you're a magicka DK and need a heal, all you need to do is walk up to the enemy that's attacking you and hit them with embers twice. It heals you like 50% of your health, that's way too strong. This makes healers obsolete as well.
3. Engulfing flames are too strong, it's a straight up 10% damage buff since all DK's use is fire damage. It even buffs your teammates! What other class has a 10% damage buff for free?
4. Their abilities are too cheap. Magicka DK's currently have super good sustain, they can go through almost 2 full rotations without any heavy attacks. With combustion changes, they have even better sustain because burning nearly procs on cooldown giving a permanent 200 recovery (it doesn't even matter that it isn't affected by CP recovery % perk).
5. Their Standard ultimate is too strong. What other class gets 15% damage as well as 15% mitigation inside a huge 8 meter radius area? And for a super cheap ult price as well!
6. Eruption is way too cheap. This skill is basically the blockade killer... Super long duration, super cheap price as well as doing massive dps. Don't forget it also snares on top of that.
This is just the start of OP abilities that the magdk has. I say remove the spell damage buff to ardent flame abilities on molten whip, remove the reduced cost and heal on flame lash, remove the heal on burning embers, remove the flame damage buff from engulfing flames (and maybe add that effect to liquid lightning? magSorc needs some love), increase the cost of ALL their abilities as well as ultimates by 25%, and remove the 15% extra damage and mitigation for Standard. Make eruption just an aoe snare that lasts for 6 seconds, that way it's in line with other class aoes.
I also think wardens should get nerfed but that's for another post.
boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
This is for PVE though.
I love my DK’s and yes they have some good shields and rotation is generally not rocket science but sustain is still an issue in trial/raid senarios. Good players can manage it well, but let’s not forget the nerfs us DK players have already endured thus far....(dragon bones dlc with off balance change hurt)
This is one of those discussions that can get out of hand quickly, lol, but I feel everyone is entitled to their opinion, so if you feel the DK is “OP” or “unfair” build you one and enjoy.
Just my 2 cents.
Sustain is the LAST thing they need. What other class can go through so many full rotations before needing to heavy attack? Oh and I have a DK, I just feel so wrong playing it... Off balance changes hurt everyone, not just DK's. Whip proc is still incredibly reliable... You can have it every 3rd whip! It's insane.
boombazookajd wrote: »boombazookajd wrote: »Yeah. GTFO with this. Ha. Nerf DK's. gimme a break. Here we go again, a guy gets rekt in cryodil by a magDK and rather than L2P, he calls for nerfs.
I'VE NEVER SAID THIS, even jokingly, but theres a first time for everything..Git gud brah.
This is for PVE though.
Then you're crazier than I could have ever imagined. You're asking for pve nerfs to a class that has been nerfed every update since Morrowind.
For one, stamDK's sustain is terrible compared to say a magblade. They have no executable, whip only procs on off-balance and with the update 17 changes to the off-balance, you've practically got to spam the attack to proc the healing&free whip, and the skill isn't cheap. Did I mention no executable?
Burning embers is about the only burst self heal we have other than coagulating blood which is still best left as a HoT rather than a spammable. Standard of Might i think is the strongest aoe in the game and for good reason, DK's are meant to bring forth hell.
Leave class identity alone. They don't all have to be equal for pete sake.
Shezzarrine wrote: »I love my DK’s and yes they have some good shields and rotation is generally not rocket science but sustain is still an issue in trial/raid senarios. Good players can manage it well, but let’s not forget the nerfs us DK players have already endured thus far....(dragon bones dlc with off balance change hurt)
This is one of those discussions that can get out of hand quickly, lol, but I feel everyone is entitled to their opinion, so if you feel the DK is “OP” or “unfair” build you one and enjoy.
Just my 2 cents.
Sustain is the LAST thing they need. What other class can go through so many full rotations before needing to heavy attack? Oh and I have a DK, I just feel so wrong playing it... Off balance changes hurt everyone, not just DK's. Whip proc is still incredibly reliable... You can have it every 3rd whip! It's insane.
You realize DKs have *** sustain right? Nightblades can sustain an entire 6mil dummy without heavy attacking once
If Mag DKs are so op, how come they are hardly seen in high level trials or leaderboard runs? How come they aren’t pushing dps as high as a Magblade? DKs sustain is pretty bad man.
Mag DPS ranked;
1) Mag NB
2) Mag Sorc
3) Mag DK
4) Mag Temp
5) hahaha don’t make me say it
Mag DKs and Sorcs have similar dps but Sorcs is overall higher, while Magblade is mountains above all other Mag classes. I don’t believe any classes need a nerf but if there was going to be one, it would be Mag NBs not DKs hahahaha cmon man
hedna123b14_ESO wrote: »If Mag DKs are so op, how come they are hardly seen in high level trials or leaderboard runs? How come they aren’t pushing dps as high as a Magblade? DKs sustain is pretty bad man.
Mag DPS ranked;
1) Mag NB
2) Mag Sorc
3) Mag DK
4) Mag Temp
5) hahaha don’t make me say it
Mag DKs and Sorcs have similar dps but Sorcs is overall higher, while Magblade is mountains above all other Mag classes. I don’t believe any classes need a nerf but if there was going to be one, it would be Mag NBs not DKs hahahaha cmon man
Let me correct you on it:
1) MagBlade
2) MagDk
3) Magsorc/Magplar
Its because mag is only played as range. No one plays magdk cause you cant range. But magplar parses on par with sorc.hedna123b14_ESO wrote: »If Mag DKs are so op, how come they are hardly seen in high level trials or leaderboard runs? How come they aren’t pushing dps as high as a Magblade? DKs sustain is pretty bad man.
Mag DPS ranked;
1) Mag NB
2) Mag Sorc
3) Mag DK
4) Mag Temp
5) hahaha don’t make me say it
Mag DKs and Sorcs have similar dps but Sorcs is overall higher, while Magblade is mountains above all other Mag classes. I don’t believe any classes need a nerf but if there was going to be one, it would be Mag NBs not DKs hahahaha cmon man
Let me correct you on it:
1) MagBlade
2) MagDk
3) Magsorc/Magplar
Yeah I just disagree man. I have not seen videos of Mag DKs out dpsing Mag Sorcs. Like I said their dps is very comparable, but Sorcs is generally higher in most ideal situations