Micah_Bayer wrote: »Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
magwardens don't
Then post for your class. I dont see any wardens posting to buff their class.
Micah_Bayer wrote: »Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
magwardens don't
Then post for your class. I dont see any wardens posting to buff their class.
https://forums.elderscrollsonline.com/en/discussion/408970/magicka-warden-changes-pvp-oriented-discussion#latest
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Micah_Bayer wrote: »200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Not if you are 28 meters away frag travel is so light and no one is going to kill anyone with a curse and execute.
Micah_Bayer wrote: »200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Not if you are 28 meters away frag travel is so light and no one is going to kill anyone with a curse and execute.
As it is now frag + meteor + curse + execute can go off simultaneously and cannot be countered because rune cage has no telegraph, is instant, and cannot be blocked. even at 28 m.
Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez modeMicah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
I would def vs okay with that. I wouldn't mind it because it would mean less travel time for my skills which in turn would make it better so people cant react to it.
There is a big difference between rune cage and fear/fossilize.Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
I have never been able to dodge an incap or assassins will after a fear. I have seen people dodge frags after a rune cage for sure.
Yeah. I never said it was easy to avoid all counterplay with streak. The current rune cage is a lot more reliable for bursting down dodging targets. And that is exactly the problem. With streak you have to watch your positioning and timing more carefully while rune cage is just braindead.
As for dodging the nightblade combo. It might be more difficult to dodge on console because you can't put break free on a single button but I can assure you that it is possible.
The travel time for NB abilities is so non existant even from far away a will hots in .2 seconds. and yes they are very different skills but they work for their class and are time cage basically. Even better really because fossilize has a much smoother animation and you can time it with meteor better than rune cage.
Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez modeMicah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
I would def vs okay with that. I wouldn't mind it because it would mean less travel time for my skills which in turn would make it better so people cant react to it.
There is a big difference between rune cage and fear/fossilize.Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
I have never been able to dodge an incap or assassins will after a fear. I have seen people dodge frags after a rune cage for sure.
Yeah. I never said it was easy to avoid all counterplay with streak. The current rune cage is a lot more reliable for bursting down dodging targets. And that is exactly the problem. With streak you have to watch your positioning and timing more carefully while rune cage is just braindead.
As for dodging the nightblade combo. It might be more difficult to dodge on console because you can't put break free on a single button but I can assure you that it is possible.
The travel time for NB abilities is so non existant even from far away a will hots in .2 seconds. and yes they are very different skills but they work for their class and are time cage basically. Even better really because fossilize has a much smoother animation and you can time it with meteor better than rune cage.
You literally only have to hold shift and then press w to escape the magdk burst on a stambuild. Then they can't do it again for a minute. You, as a sorc player, should know that the mag dk burst is extremly counterable due to magdks limited mobility (lol chains) and the melee range of fossilize. They also deal less damage then a sorc would because they need to wear heavy or else be made of paper mache.
If you streak right on top of somebody they can't dodge the frags. That isn't easy and it shouldn't be.
And we are not even going to talk about what happens when the sorc is using a meteor. Because in that case rune cage is still viable because the only counter to meteor is block.
You are comparing burst which requires an ultimate to do with burst that you can just repeat every time your opponent loses cc immunity.
Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez modeMicah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
I would def vs okay with that. I wouldn't mind it because it would mean less travel time for my skills which in turn would make it better so people cant react to it.
There is a big difference between rune cage and fear/fossilize.Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
I have never been able to dodge an incap or assassins will after a fear. I have seen people dodge frags after a rune cage for sure.
Yeah. I never said it was easy to avoid all counterplay with streak. The current rune cage is a lot more reliable for bursting down dodging targets. And that is exactly the problem. With streak you have to watch your positioning and timing more carefully while rune cage is just braindead.
As for dodging the nightblade combo. It might be more difficult to dodge on console because you can't put break free on a single button but I can assure you that it is possible.
The travel time for NB abilities is so non existant even from far away a will hots in .2 seconds. and yes they are very different skills but they work for their class and are time cage basically. Even better really because fossilize has a much smoother animation and you can time it with meteor better than rune cage.
You literally only have to hold shift and then press w to escape the magdk burst on a stambuild. Then they can't do it again for a minute. You, as a sorc player, should know that the mag dk burst is extremly counterable due to magdks limited mobility (lol chains) and the melee range of fossilize. They also deal less damage then a sorc would because they need to wear heavy or else be made of paper mache.
If you streak right on top of somebody they can't dodge the frags. That isn't easy and it shouldn't be.
And we are not even going to talk about what happens when the sorc is using a meteor. Because in that case rune cage is still viable because the only counter to meteor is block.
You are comparing burst which requires an ultimate to do with burst that you can just repeat every time your opponent loses cc immunity.
drag. of all if you have played sorc, you would realize there is a bug with frags where if you are too close to your opponent the skill wont fire so that wont work, secondly if you block meteor it does 2k dmg. Thirdly you cant reproduce the burst without an ultimate so your one shot window is only open the moment you get meteor. And fourthly you cant run away from a dk if they spam their soft cc and you cant roll dodge out of it because of stam on a mag player and you cant rin away because streak is not direction based.
Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez modeMicah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
I would def vs okay with that. I wouldn't mind it because it would mean less travel time for my skills which in turn would make it better so people cant react to it.
There is a big difference between rune cage and fear/fossilize.Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
I have never been able to dodge an incap or assassins will after a fear. I have seen people dodge frags after a rune cage for sure.
Yeah. I never said it was easy to avoid all counterplay with streak. The current rune cage is a lot more reliable for bursting down dodging targets. And that is exactly the problem. With streak you have to watch your positioning and timing more carefully while rune cage is just braindead.
As for dodging the nightblade combo. It might be more difficult to dodge on console because you can't put break free on a single button but I can assure you that it is possible.
The travel time for NB abilities is so non existant even from far away a will hots in .2 seconds. and yes they are very different skills but they work for their class and are time cage basically. Even better really because fossilize has a much smoother animation and you can time it with meteor better than rune cage.
You literally only have to hold shift and then press w to escape the magdk burst on a stambuild. Then they can't do it again for a minute. You, as a sorc player, should know that the mag dk burst is extremly counterable due to magdks limited mobility (lol chains) and the melee range of fossilize. They also deal less damage then a sorc would because they need to wear heavy or else be made of paper mache.
If you streak right on top of somebody they can't dodge the frags. That isn't easy and it shouldn't be.
And we are not even going to talk about what happens when the sorc is using a meteor. Because in that case rune cage is still viable because the only counter to meteor is block.
You are comparing burst which requires an ultimate to do with burst that you can just repeat every time your opponent loses cc immunity.
drag. of all if you have played sorc, you would realize there is a bug with frags where if you are too close to your opponent the skill wont fire so that wont work, secondly if you block meteor it does 2k dmg. Thirdly you cant reproduce the burst without an ultimate so your one shot window is only open the moment you get meteor. And fourthly you cant run away from a dk if they spam their soft cc and you cant roll dodge out of it because of stam on a mag player and you cant rin away because streak is not direction based.
WTF are you talking about. Firstly frags always fires normally for me. I never have a problem with the skill. It works fine no matter the distance. If the bug is relatively recent (we are talking the last 2 weeks here) I might not have known about it but when I played my sorc more actively it was working fine.
Secondly, even a blocked meteor does a lot more damage than 2k. But I don't see what blocked meteor damage has to do with a sorc discussion. If a sorc uses meteor, block doesn't matter because of rune cage and this won't change next patch.
Thirdly, the entire time I was talking about sorc burst WITHOUT meteor. While their burst without it is not in the oneshot territory is forces your opponent to focus on defence for the following seconds. By the time they have fully recovered the sorc already has set up the next burst on their target. With the way sorc burst currently works the opponent barely has any time to pressure the sorc while the sorc can rinse and repeat his rotation until his next ult comes up or the opponents resources are drained. The deciding factor between sorc and other burst is that sorc has access to mage's wrath, cutting down the effective hp of your opponent down by 20%, and curse.
With the change to rune cage this will, theoratically, still be possible and is a lot more skillful and will probably not happen often in a real combat situation.
Forthly, If they spam talons they are not pressuring you with whip before meteor comes down. You should be able to just shield the magdks burst. Also most dks do not run a gap closer on PC EU so you already did a mistake by letting the dk in melee range when you could just use the new rune cage and stay at range. The magdk won't dodgeroll much. And also you can still streak while rooted. It just requires the foresight to look in the right direction before being rooted.
Magplar and magdens are pretty *** if they get hit by a magdk burst. Maybe you should ask for buffs for them.
Micah_Bayer wrote: »Micah_Bayer wrote: »200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Not if you are 28 meters away frag travel is so light and no one is going to kill anyone with a curse and execute.
As it is now frag + meteor + curse + execute can go off simultaneously and cannot be countered because rune cage has no telegraph, is instant, and cannot be blocked. even at 28 m.
First of all you can only one shot people with an ulti. Second of all the base combo will not kill a competent player as you can purge along with break free and roll dodge a frag.
Micah_Bayer wrote: »Micah_Bayer wrote: »200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Not if you are 28 meters away frag travel is so light and no one is going to kill anyone with a curse and execute.
As it is now frag + meteor + curse + execute can go off simultaneously and cannot be countered because rune cage has no telegraph, is instant, and cannot be blocked. even at 28 m.
First of all you can only one shot people with an ulti. Second of all the base combo will not kill a competent player as you can purge along with break free and roll dodge a frag.
At this point you're not even arguing the point but rather just spouting random statements so I'm fairly certain you are just determined not to see that rune clearly performs better than the other two. Ulti has nothing to do with any comparison between rune and fear/petrify effectiveness as all of them require an ult to one shot, rune simply performs the same role as the other two (petrify in particular) while having no counter or telegraph. Even back when petrify was 28m there could have been an argument that it made up for dks severe lack of mobility, but sorc doesn't have that argument because they have a target free movement skill ( the only one in the game as far as i can remember) as well as a toolkit that isn't range limited.
To entertain your reply though... so what if u need an ult to 1 shot, every class in the game does. you can still proc frag, curse, execute, rune prison... six seconds later, rinse and repeat. Unless they are a templar every curse will hit and all you have to do is rune prison to ensure frags hit. if they don't recover 1 time or you get some lucky crits in they drop to < 20% and die. This isn't even including other damage sources such as enchantments/poisons/spammables going off just adding to the pressure.
Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Not if you are 28 meters away frag travel is so light and no one is going to kill anyone with a curse and execute.
As it is now frag + meteor + curse + execute can go off simultaneously and cannot be countered because rune cage has no telegraph, is instant, and cannot be blocked. even at 28 m.
First of all you can only one shot people with an ulti. Second of all the base combo will not kill a competent player as you can purge along with break free and roll dodge a frag.
At this point you're not even arguing the point but rather just spouting random statements so I'm fairly certain you are just determined not to see that rune clearly performs better than the other two. Ulti has nothing to do with any comparison between rune and fear/petrify effectiveness as all of them require an ult to one shot, rune simply performs the same role as the other two (petrify in particular) while having no counter or telegraph. Even back when petrify was 28m there could have been an argument that it made up for dks severe lack of mobility, but sorc doesn't have that argument because they have a target free movement skill ( the only one in the game as far as i can remember) as well as a toolkit that isn't range limited.
To entertain your reply though... so what if u need an ult to 1 shot, every class in the game does. you can still proc frag, curse, execute, rune prison... six seconds later, rinse and repeat. Unless they are a templar every curse will hit and all you have to do is rune prison to ensure frags hit. if they don't recover 1 time or you get some lucky crits in they drop to < 20% and die. This isn't even including other damage sources such as enchantments/poisons/spammables going off just adding to the pressure.
But sorc is so telegraphed. I cant tell if a NB has assasin will and I dont know when an DK has power lash. And how can you see fossilize or fear before you are stunned by them? Rune cage you wave your arms in the air before the person is stunned. You can clearly see rune cage. Its slower than the others. Much slower.
Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »200Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
unless i'm wrong petrify is 15 m range, lash is 8, u can cc break and dodge the initial whip(which afaik has always been dodgeable) since in most cases there will be a delay between the two since ur not going to be fighting a dk within 8m. As a range build you generally already make it difficult for the dk to hit with the combo as most if not all of your burst can be done at double their effective combat range so u have no reason to stray that close. The difference between fear/petrify and rune cage is rune cage allows the entirety of your combo, cc included, to be executed so long as the target is anywhere within 28m (essentially eso's effective combat range) of the sorc. magblade has a burst combo on par with sorc in terms of damage but theirs is both dodgeable (every damaging aspect) and their hard cc requires them to be within melee range.
Not if you are 28 meters away frag travel is so light and no one is going to kill anyone with a curse and execute.
As it is now frag + meteor + curse + execute can go off simultaneously and cannot be countered because rune cage has no telegraph, is instant, and cannot be blocked. even at 28 m.
First of all you can only one shot people with an ulti. Second of all the base combo will not kill a competent player as you can purge along with break free and roll dodge a frag.
At this point you're not even arguing the point but rather just spouting random statements so I'm fairly certain you are just determined not to see that rune clearly performs better than the other two. Ulti has nothing to do with any comparison between rune and fear/petrify effectiveness as all of them require an ult to one shot, rune simply performs the same role as the other two (petrify in particular) while having no counter or telegraph. Even back when petrify was 28m there could have been an argument that it made up for dks severe lack of mobility, but sorc doesn't have that argument because they have a target free movement skill ( the only one in the game as far as i can remember) as well as a toolkit that isn't range limited.
To entertain your reply though... so what if u need an ult to 1 shot, every class in the game does. you can still proc frag, curse, execute, rune prison... six seconds later, rinse and repeat. Unless they are a templar every curse will hit and all you have to do is rune prison to ensure frags hit. if they don't recover 1 time or you get some lucky crits in they drop to < 20% and die. This isn't even including other damage sources such as enchantments/poisons/spammables going off just adding to the pressure.
But sorc is so telegraphed. I cant tell if a NB has assasin will and I dont know when an DK has power lash. And how can you see fossilize or fear before you are stunned by them? Rune cage you wave your arms in the air before the person is stunned. You can clearly see rune cage. Its slower than the others. Much slower.