Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
magwardens don't
Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Micah_Bayer wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Then how come 2 other classes have a hard cc like that? Bet you complain about shields, noob. Lol
Micah_Bayer wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Then how come 2 other classes have a hard cc like that? Bet you complain about shields, noob. Lol
Say bye bye to rune cage, noob....lol
Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
Micah_Bayer wrote: »Rune cage gets its dmg nullified completely and is now dodgeable, okay that skill is useless, frags was nerfed twice in order for them to buff rune cage but now both sit nerfed? Sorcs have flame reach for a cc and every other class has a cc that is reliable other than sorc now. This puts the class in a very bad spot if sorcerer does not get any type of buff.
Why do sorcs think incap needed nerfed but not rune cage? Most sorcs rely far too much on that cc..it was undodgeable unblockable and stupidly long range..could be used offensively or defensively..and since it can’t miss its a free kill for any half competent sorc
This nerf is only bad for those who chased fotm for an easy class, sorcs who were sorcs before will be just fine
Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
https://youtu.be/Hzj5dmoQSYoMicah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
77 isn't the year of my birth, but nice try...
And no, I don't hate sorcs. I have a sorc. But I don't use cheesy rune cage for easy kills and I only use hardened ward, so no chessy shield stacking.
But there's a reason the sorc population has boomed since sumerest, isn't there? It didn't just happen for no reason, eh? Hmmmm...wonder why so many streamers switched classes to sorc...hmmm....
All you sorc mains downplay how easy it is.
Again, I'll point to this video, showing a average pvp going into a battleground on a sorc and going 18k/3d.https://youtu.be/Hzj5dmoQSYo
It's stupid brain dead easy atm. If you've ever argued for balance and think sorc as of now is just fine, you have a very obvious bias...
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
77 isn't the year of my birth, but nice try...
And no, I don't hate sorcs. I have a sorc. But I don't use cheesy rune cage for easy kills and I only use hardened ward, so no chessy shield stacking.
But there's a reason the sorc population has boomed since sumerest, isn't there? It didn't just happen for no reason, eh? Hmmmm...wonder why so many streamers switched classes to sorc...hmmm....
All you sorc mains downplay how easy it is.
Again, I'll point to this video, showing a average pvp going into a battleground on a sorc and going 18k/3d.https://youtu.be/Hzj5dmoQSYo
It's stupid brain dead easy atm. If you've ever argued for balance and think sorc as of now is just fine, you have a very obvious bias...
I have 26 kills and 0 deaths on my NB. I dont understand your point.
leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
77 isn't the year of my birth, but nice try...
And no, I don't hate sorcs. I have a sorc. But I don't use cheesy rune cage for easy kills and I only use hardened ward, so no chessy shield stacking.
But there's a reason the sorc population has boomed since sumerest, isn't there? It didn't just happen for no reason, eh? Hmmmm...wonder why so many streamers switched classes to sorc...hmmm....
All you sorc mains downplay how easy it is.
Again, I'll point to this video, showing a average pvp going into a battleground on a sorc and going 18k/3d.https://youtu.be/Hzj5dmoQSYo
It's stupid brain dead easy atm. If you've ever argued for balance and think sorc as of now is just fine, you have a very obvious bias...
I have 26 kills and 0 deaths on my NB. I dont understand your point.
On a class you have experience with?
Because this was a first run on a sorc.
That's the point...
You go 26/0 first time out?
Doubtful
leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Micah_Bayer wrote: »
I have never been able to dodge an incap or assassins will after a fear. I have seen people dodge frags after a rune cage for sure.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez modeMicah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You dont know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
What it'll do is separate skilled players from unskilled players. Yeah, you'll have to use skill to kill skilled players, as it should be. Not nuke everyone indiscriminately as it is now.
As I keep hearing, your class is all about burst, right? Why do you even need the rune cage clutch then?
Can't have it both ways...sorry. You've had it since the beginning of Summerset. Now, you'll need skill vs. skill.
Sorry, not sorry.
Easy to say l2p when that shoe is on the other foot, eh?
Can't believe you're a 41 yr old man, grow up.
Anyway looking at your recent posts and such its clear you just seem to have a hatred for sorc's in general, so i'm not going to bother with you.
I'd have a more insightful discussion with a brick wall rather than a shallow man child.
Lol I honestly can't believe him. I gave 2 classes that have an unblockable undodgable cc along with sorc and still says sorc is ez mode
Would you be okay with rune cage only having 6m range?
I would def vs okay with that. I wouldn't mind it because it would mean less travel time for my skills which in turn would make it better so people cant react to it.
There is a big difference between rune cage and fear/fossilize.Micah_Bayer wrote: »Micah_Bayer wrote: »Micah_Bayer wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Lmao try playing a magwarden with no execute, no mobility besides spamming bird of prey every 10 seconds, no stun besides permafrost (you silly sorcs still have streak btw so please dont cry when you lose one of your stuns when I have none), and y'all have infinite sustain with dark conversion or whatever it is, and a 3rd bar?? Sorcs need to be taken down a few pegs in pvp, sorry not sorry.
Streak is not a primary stun, it lasts for like a second and is melee ranged. Which isn't what you want on a ranged class.
You're complaining about overload which makes you drop resto ult and it horrible to use in any lag?
Yeah dark deal is strong and the fact you can't interrupt with cc immunity is stupid but it costs stamina. CC the damn sorc on cooldown and they won't spam dark deal.
Streak is a very good stun if used correctly. With the way sorc works next patch you want to use streak to cc roll dodgers while using runecage to cc permablockers. You quite literally have all the tools you need to do your damn burst combo yet you are here complaining because you sometimes need to press buttons in another order. The duration of the stun really doesn't matter because every decent player cc break anyways as soon as possible.
Also streak is melee range? Lol. Even if it were melee range it wouldn't matter. This is eso, almost all fights are in melee anyways.
Streak as a stun is terrible, especially for offence. It's used to hopefully make some space. It's not used a part of a burst combo.
So you play sorc? Try it on console with the sensitivity set and tell me how you stun them and turn the camera around and hit them with a frag before they cc break?
Every other class needs to be in melee range to stun people mid-dodge except sorc. A lot of sorcs told me to adapt to the abomination that is rc. Maybe they should take a bit of their own medicine.
With mouse and keyboard I don't have an issue doing a 180 so it never crossed my mind that the plebshave a problem with that.
DK uses whip. Magblade has concealed weapon. Where is sorc spammable?
Elemental weapon or force pulse? Sure they do slightly less damage but you don't actually need a spammable as a sorc since you use frags for your burst. It's not like it's impossible to use ranged skills in melee.
Where is NBs and DKs delayed burst? See I can make stupid points too.
You can purge curse and dodge frags. You cant dodge a fear and incap assassins will combo nor can you dodge a meteor fossilized power ship combo. Sorc is telegraphed. DK and NB not so much. And they are 30% less dmg than both those skills and that is my point our spammables are long ranged hence why we need long range to fight.
You also can't dodge frags after you have been stunned by streak. That was my entire *** point.
You can actually dodge fear>incap>assassins if you don't have lag. It also harder to do because you need perfect weave, have to spend your ultimate (yeah it's incap but it still) and you need to be in melee range for way longer on a far squishier class.
The counter to the MagDK combo is to just run away as soon as you see the meteor. It is highly telegraphed. It also barely deals as much damage as the sorc burst does without ultimate.
If you are concerned about your curse being purged just keep reapplying it. You will always win the resource war.
I have never been able to dodge an incap or assassins will after a fear. I have seen people dodge frags after a rune cage for sure.
Yeah. I never said it was easy to avoid all counterplay with streak. The current rune cage is a lot more reliable for bursting down dodging targets. And that is exactly the problem. With streak you have to watch your positioning and timing more carefully while rune cage is just braindead.
As for dodging the nightblade combo. It might be more difficult to dodge on console because you can't put break free on a single button but I can assure you that it is possible.
Micah_Bayer wrote: »leepalmer95 wrote: »Micah_Bayer wrote: »
It shouldn't be easy to counter hence fossilized and fear. You don't know when they are coming and they can use the exact same method of killing as a sorc. Meteor..fear..assassins will= dead
fossilize is counterable if u get out of range, not to mention the dk has to be in range before u can cc break to even capitalize on it. fear is the same + it's easy to tell a burst is coming if a normally range class such as magblade comes into melee, the only reason for it is fear into ult. Even without the damage giving a ranged burst class access to an uncounterable and non-telegraphed cc at 28m was a bit much. IMO rather than make it dodgeable and a projectile, giving it a 1.1-1.5 sec cast time while caping the range at 20 would allow for better counterplay opportunities while letting it keep a semblance of reliability through decent positioning and timing.
Yes great idea, cast time on a main cc.
That'll sure be helpful with burst.
The last thing sorc needs is help with burst lol. This was intended as a nerf to the burst, so yes i proposed an alternate way to nerf it without making it completely useless. curse + meteor is already damage that can't be avoided (purge is viable for 1 class), so why not make it tougher to pair that with frag by giving a cast time to the cc, the sorc can still follow up with a frag against a player who doesn't counter the cc (as they'll have a short window to cc break then dodge the incoming frag, much like going against a petrify into whip combo). Also, they still have the opportunity to put wrath/fury on beforehand to finish the burst.
Though whip Is undodgable.
Whip is dodgeable. Has been since Dragonbones