King_Thelon wrote: »@Oreyn_Bearclaw great description friend. Kindly repost in all current and future nerf Sorc threads.
i was killed in PvP by X, nerf now.Do not expect a detailed explanation
All you will read is " Rune cage OP nerf " without any argument.
DuskMarine wrote: »
Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.
Plus the stamina pool is pretty low so they can only CC break so much.
Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.
ExcaliburESO wrote: »Mobility, Sustain , Delayed Burst DMG, 2 Executes in which one of them wins every Deathmatch BG, Stolen DK Stun that has better range deals dmg and is bugged so sometimes cannot be broken (also my main source of kills against a mag sorc since they cannot shield with unbreakable cc on), Ability to kill someone from 20 m range by procing mages fury at the same time with hunting curse and light atack to execut anything that is at 60- % hp (got video where im getting one shoot at 60% hp without any ults meanwhile roll dodging), also 10k dmg procs on projectile that hits 8-12k dmg (that also used to hard stun but got nerfed just to steal fossilize and make it better) and ofc lets not forget streak that lets u do many crazy stuff if u good player (climb on hard rocks where ppl cant follow u or simply streak twice and use invis potion and escape any zerg).
On top of that most sorcerer atack and unreflectable undogeable (hunting) also known fact they are the main cry babies about the unresistable dmg since they are extremely weak in full devine light armor build (who would think lol).
ExcaliburESO wrote: »Mobility, Sustain , Delayed Burst DMG, 2 Executes in which one of them wins every Deathmatch BG, Stolen DK Stun that has better range deals dmg and is bugged so sometimes cannot be broken (also my main source of kills against a mag sorc since they cannot shield with unbreakable cc on), Ability to kill someone from 20 m range by procing mages fury at the same time with hunting curse and light atack to execut anything that is at 60- % hp (got video where im getting one shoot at 60% hp without any ults meanwhile roll dodging), also 10k dmg procs on projectile that hits 8-12k dmg (that also used to hard stun but got nerfed just to steal fossilize and make it better) and ofc lets not forget streak that lets u do many crazy stuff if u good player (climb on hard rocks where ppl cant follow u or simply streak twice and use invis potion and escape any zerg).
On top of that most sorcerer atack and unreflectable undogeable (hunting) also known fact they are the main cry babies about the unresistable dmg since they are extremely weak in full devine light armor build (who would think lol).
Sorcs are such a complete class. Defensive shield stacking on command. Offensive burst of 20k damage combos that is spammable. Crazy mobility with streak to get away and mines / rune cage to lock down anyone. Heals to full with resto ult underneath 40-50k shields, so good luck touching that health pool. Crazy sustain AND crazy damage at same time. What are sorcs missing???
Damage - Got it
Tankiness - Got it
Sustain - Got it
Mobility - Got it
Good solo- Got it
Good in groups - Got it
Good in PVE - Got it
Good in PVP - Got it
Compromise on any dimension of power? NOPE
DuskMarine wrote: »DuskMarine wrote: »
Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.
Plus the stamina pool is pretty low so they can only CC break so much.
Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.
you dont pvp enough then cause no their not easy to burst lol fight someone who has a 20k shield and hits the button every couple seconds. you cant kill them their damage dealing super tanks. thats the main issue that sorcs are op and rune cage isnt a hit or miss to much as its broken but as i said thats getting fixed thank god.
What sorc has a 20k shield in PvP???
None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.
DuskMarine wrote: »DuskMarine wrote: »
Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.
Plus the stamina pool is pretty low so they can only CC break so much.
Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.
you dont pvp enough then cause no their not easy to burst lol fight someone who has a 20k shield.
Heals to full with resto ult underneath 40-50k shields,
None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.
Sorcs, again, don't have great sustain.
And this is also untrue, as spell damage, magicka, and spell crit (and the stamina equivalents for Momentum and Vigor) affect both damage and heals, and maximum magicka affects Harness/Dampen, which all magicka builds have access to.
Actually_Goku wrote: »They’re not OP, but rune cage definitely needs to be changed. An unblockable stun makes already high burst damage and awesome damage shields pretty darn close to it though! Makes solo playing in battlegrounds a bit of a drag, especially considering 80% of them run Sloads and overload light attacks in a 4-man tent
Well, Sorcs has strong shields and strong selfheal and strong St and AOE damage
At my sorc I can do solo that things, that I can't on other my characters (in PVE).
But for PVP I still prefer my NB - coz he is much stronger there
What self heal? Most of a Sorc's toolkit is outside of the Sorcerer tree (Force Pulse/Crushing, Absorb Magicka, Healing Ward, any of the Psijic skills, etc etc). Any class can use these options, or don't have to because they're already provided in their class
Critical Surge - it's freaking op
DuskMarine wrote: »DuskMarine wrote: »
Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.
Plus the stamina pool is pretty low so they can only CC break so much.
Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.
you dont pvp enough then cause no their not easy to burst lol fight someone who has a 20k shield and hits the button every couple seconds. you cant kill them their damage dealing super tanks. thats the main issue that sorcs are op and rune cage isnt a hit or miss to much as its broken but as i said thats getting fixed thank god.
What sorc has a 20k shield in PvP???
DeadlyRecluse wrote: »Here's why sorcs often SEEM OP, even in patches where they aren't:
In a fight against classes that rely on healing (i.e. classes that don't use cloak or shields), you see your enemies HP bar go up and down. Even if you lose, you feel like you did something. They got down to 50 percent that one time, right? It feels like there is give and take, you can tell who has momentum, etc. etc.
Many players don't register the same dynamic with sorcs, because the first 1/3 or 1/2 of their "true HP" is a castable shield--you can have good pressure on a sorc for a long fight, have them constantly on the defensive, and never touch their HP bar.
Often, even in a good/even fight against a sorc, if you lose it feels like you never damaged them. Even if you win against a sorc it seems like they take no damage, take no damage...then boom 100-0. You don't get the same easy feedback of a red line going up and down that you get from other fights.
DeadlyRecluse wrote: »Here's why sorcs often SEEM OP, even in patches where they aren't:
In a fight against classes that rely on healing (i.e. classes that don't use cloak or shields), you see your enemies HP bar go up and down. Even if you lose, you feel like you did something. They got down to 50 percent that one time, right? It feels like there is give and take, you can tell who has momentum, etc. etc.
Many players don't register the same dynamic with sorcs, because the first 1/3 or 1/2 of their "true HP" is a castable shield--you can have good pressure on a sorc for a long fight, have them constantly on the defensive, and never touch their HP bar.
Often, even in a good/even fight against a sorc, if you lose it feels like you never damaged them. Even if you win against a sorc it seems like they take no damage, take no damage...then boom 100-0. You don't get the same easy feedback of a red line going up and down that you get from other fights.
this 100%
leepalmer95 wrote: »
Anyone who still complains about shields in 2018 should be ignored really. They can be strong 1v1 but some can literally every other class and the game isn't balanced for 1v1. Any 2 good players on any classes will melt any sorc no matter how 'good' they are. It's that simple.
None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.