Can I Please Get an In-Depth Explanation of why Sorc is OP

  • King_Thelon
    King_Thelon
    ✭✭✭✭✭
    @Oreyn_Bearclaw great description friend. Kindly repost in all current and future nerf Sorc threads.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Oreyn_Bearclaw great description friend. Kindly repost in all current and future nerf Sorc threads.

    @King_Thelon
    Hi praise from the king. I’ll get right on that. Haha
  • ExcaliburESO
    ExcaliburESO
    ✭✭✭✭
    Mobility, Sustain , Delayed Burst DMG, 2 Executes in which one of them wins every Deathmatch BG, Stolen DK Stun that has better range deals dmg and is bugged so sometimes cannot be broken (also my main source of kills against a mag sorc since they cannot shield with unbreakable cc on), Ability to kill someone from 20 m range by procing mages fury at the same time with hunting curse and light atack to execut anything that is at 60- % hp (got video where im getting one shoot at 60% hp without any ults meanwhile roll dodging), also 10k dmg procs on projectile that hits 8-12k dmg (that also used to hard stun but got nerfed just to steal fossilize and make it better) and ofc lets not forget streak that lets u do many crazy stuff if u good player (climb on hard rocks where ppl cant follow u or simply streak twice and use invis potion and escape any zerg).

    On top of that most sorcerer atack and unreflectable undogeable (hunting) also known fact they are the main cry babies about the unresistable dmg since they are extremely weak in full devine light armor build (who would think lol).
  • madchuska83
    madchuska83
    ✭✭✭✭✭
    A good ganker with Sload's can melt any Sorc before they know what happened, shields or not. All classes and builds can be countered, but when everybody runs the same 4 builds it's easy to believe one class outperforms another.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apherius wrote: »
    Do not expect a detailed explanation

    All you will read is " Rune cage OP nerf " without any argument.
    i was killed in PvP by X, nerf now.
    I'm changing my stance that nerf requests should cost 100CP, they should cost 200.
    Yes we will probably need another <50 campaign soon if it passes.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Shields are annoying but not the issue. It’s all the damage being backloaded in burst but some game changes that really added to it.

    Increased light attack damage from magicka being included in the calculation added to pressure they used to not be great at since they stack that resource now able to soften the target.

    Nerf to immovable pots have also made for more opportunities to hit Rune Cage.

    Not sure when it happened because I don’t remember noticing the issue with breaking free of rune cage before Summerset. It either doesn’t let you or when it does ; feels like a double animation. I’m wondering if the delay of it landing causes something weird with GCDs.

    So not really much with sorcs. Just some unfortunate coding.
  • ExcaliburESO
    ExcaliburESO
    ✭✭✭✭
    Well if u one of those sorcs who use the same 4 builds im afraid u are not good enough. Maybe u could slot rapid or use impen not full devines gear and u can actually survive. Yes its true some sorcs get die ez i kill them quite ez cuz my skill lvl are way above theirs. But when it comes to real good sorcs i have 20 min fight and have to use imov pot everytime they ult and pray that my ult combo will get them. When i play my stam sorc i just wait till my rune cage bugs out and then its just DB and execute.
  • usmguy1234
    usmguy1234
    ✭✭✭✭✭
    Valrien wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.

    Plus the stamina pool is pretty low so they can only CC break so much.

    Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.

    Exactly...so easy to nuke a sorc if you understand their rotation and can count to 5.
    Edited by usmguy1234 on August 3, 2018 9:58PM
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • Kikke
    Kikke
    ✭✭✭✭✭
    ✭✭
    Mobility, Sustain , Delayed Burst DMG, 2 Executes in which one of them wins every Deathmatch BG, Stolen DK Stun that has better range deals dmg and is bugged so sometimes cannot be broken (also my main source of kills against a mag sorc since they cannot shield with unbreakable cc on), Ability to kill someone from 20 m range by procing mages fury at the same time with hunting curse and light atack to execut anything that is at 60- % hp (got video where im getting one shoot at 60% hp without any ults meanwhile roll dodging), also 10k dmg procs on projectile that hits 8-12k dmg (that also used to hard stun but got nerfed just to steal fossilize and make it better) and ofc lets not forget streak that lets u do many crazy stuff if u good player (climb on hard rocks where ppl cant follow u or simply streak twice and use invis potion and escape any zerg).

    On top of that most sorcerer atack and unreflectable undogeable (hunting) also known fact they are the main cry babies about the unresistable dmg since they are extremely weak in full devine light armor build (who would think lol).

    lol, just so much lol.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Mobility, Sustain , Delayed Burst DMG, 2 Executes in which one of them wins every Deathmatch BG, Stolen DK Stun that has better range deals dmg and is bugged so sometimes cannot be broken (also my main source of kills against a mag sorc since they cannot shield with unbreakable cc on), Ability to kill someone from 20 m range by procing mages fury at the same time with hunting curse and light atack to execut anything that is at 60- % hp (got video where im getting one shoot at 60% hp without any ults meanwhile roll dodging), also 10k dmg procs on projectile that hits 8-12k dmg (that also used to hard stun but got nerfed just to steal fossilize and make it better) and ofc lets not forget streak that lets u do many crazy stuff if u good player (climb on hard rocks where ppl cant follow u or simply streak twice and use invis potion and escape any zerg).

    On top of that most sorcerer atack and unreflectable undogeable (hunting) also known fact they are the main cry babies about the unresistable dmg since they are extremely weak in full devine light armor build (who would think lol).

    Yeah, everybody know that mag sorc have the best sustain ingame ! I believe you talk about dark conversion ... ofc all magsorc spam it cause we have infinite stamina !

    6% chance to deal 9K lightning/physical damage ( similar to frag damage ) when you deal lightning/physical damage to an enemy under 15% health.
    In PVP it can proc with fury or force pulse, since below 15% of the target's life we won't use force pulse ( fury ) ... I don't see how this can be OP. Seriously, you will rarely see it in your death recap when a magsorc kill you .. more likely when you fight a stamsorc since it can proc with physical damage.

    This " Stolen dk stun " won't deal damage anymore, only if you don't break free within 5 sec ( and if you don't, it's a l2p issue ) but they will also make it dodgeable ... nobody will use it anymore.

    Invis potion are not a sorcerer skill, most of the time 2/3 player will spam gap closer, and some will use there mount, it's not the best skill when a zerg follow you. Cloak is the best skill to escape a zerg along with shadow image.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Sorcs are such a complete class. Defensive shield stacking on command. Offensive burst of 20k damage combos that is spammable. Crazy mobility with streak to get away and mines / rune cage to lock down anyone. Heals to full with resto ult underneath 40-50k shields, so good luck touching that health pool. Crazy sustain AND crazy damage at same time. What are sorcs missing???

    Damage - Got it
    Tankiness - Got it
    Sustain - Got it
    Mobility - Got it

    Good solo- Got it
    Good in groups - Got it
    Good in PVE - Got it
    Good in PVP - Got it

    Compromise on any dimension of power? NOPE
    Edited by Skoomah on August 3, 2018 10:05PM
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Skoomah wrote: »
    Sorcs are such a complete class. Defensive shield stacking on command. Offensive burst of 20k damage combos that is spammable. Crazy mobility with streak to get away and mines / rune cage to lock down anyone. Heals to full with resto ult underneath 40-50k shields, so good luck touching that health pool. Crazy sustain AND crazy damage at same time. What are sorcs missing???

    Damage - Got it
    Tankiness - Got it
    Sustain - Got it
    Mobility - Got it

    Good solo- Got it
    Good in groups - Got it
    Good in PVE - Got it
    Good in PVP - Got it

    Compromise on any dimension of power? NOPE

    Sustain once again ? Do you ever played sorc guys, i mean ... seriously ? Crazy sustain ?!
    40-50K shield ? Ok we don't play the same game.

    resto ult ? it's not a sorc ultimate .. everyone has acess to it.

    you drank too much skooma man.

    We miss spamable, useful passive abilities ( half is useless ), sustain, burst heal on command, useful pets, and class skill that apply debuffs, Hope this answer your question.
    Edited by Apherius on August 3, 2018 10:24PM
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Why does everyone say Sorc has such good sustain?

    They have some of the worst sustain in the game
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zos buffed 1 skill and now the whiners decided to try and get it nerfed to uselessness.


    Anyone who still complains about shields in 2018 should be ignored really. They can be strong 1v1 but some can literally every other class and the game isn't balanced for 1v1. Any 2 good players on any classes will melt any sorc no matter how 'good' they are. It's that simple.

    Sorc got a good cc and this good cc allows them to finally use good damaging magicka ult and make sure it hits, meteor. Something they haven't had since dawnbreaker used to be magicka.

    Rune cage is strong yeah but zos have a tendency to nerf classes to uselessness. Make it dodgeable or remove the dmg, choose 1 or the other.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Gprime31
    Gprime31
    ✭✭✭✭
    None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.
    Edited by Gprime31 on August 3, 2018 10:27PM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Danksta wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.

    Plus the stamina pool is pretty low so they can only CC break so much.

    Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.

    you dont pvp enough then cause no their not easy to burst lol fight someone who has a 20k shield and hits the button every couple seconds. you cant kill them their damage dealing super tanks. thats the main issue that sorcs are op and rune cage isnt a hit or miss to much as its broken but as i said thats getting fixed thank god.

    What sorc has a 20k shield in PvP???

    The ones that seem to kill people on the forum but can't be found in game of course.

    Typical people always inflate facts to suit there recent 'cry'.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Gprime31 wrote: »
    None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.

    Sorcs, again, don't have great sustain.

    And this is also untrue, as spell damage, magicka, and spell crit (and the stamina equivalents for Momentum and Vigor) affect both damage and heals, and maximum magicka affects Harness/Dampen, which all magicka builds have access to.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭

    DuskMarine wrote: »
    Valrien wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.

    Plus the stamina pool is pretty low so they can only CC break so much.

    Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.

    you dont pvp enough then cause no their not easy to burst lol fight someone who has a 20k shield.
    Skoomah wrote: »
    Heals to full with resto ult underneath 40-50k shields,

    who say more ! I heard 20K in the back of the room ... ahhhhh 40K for the person on the left ... someone said 60K ?



  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valrien wrote: »
    Gprime31 wrote: »
    None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.

    Sorcs, again, don't have great sustain.

    And this is also untrue, as spell damage, magicka, and spell crit (and the stamina equivalents for Momentum and Vigor) affect both damage and heals, and maximum magicka affects Harness/Dampen, which all magicka builds have access to.

    Also every class that stacks into offensive gets defence because heals scales of stats as well. Sorc need to build for sustain because shields their 'defence' is the most costly resource wise int the game.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    They’re not OP, but rune cage definitely needs to be changed. An unblockable stun makes already high burst damage and awesome damage shields pretty darn close to it though! Makes solo playing in battlegrounds a bit of a drag, especially considering 80% of them run Sloads and overload light attacks in a 4-man tent :s

    Groups do have a tendency to run dirty like that, but they are made of paper. I know, I'm a filthy lil sorc myself. *Disclaimer* I never sloads or use rune cage* *cashes check from sload and rune cage developers* As I was saying! I never had sloads relations with that woman!
    Edited by AbysmalGhul on August 3, 2018 11:03PM
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    If break free worked, would be fine. Can only break free from rune cage on rare occasions. Broken game is broken. Way too many bugs for a game which has been out this long.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    If by OP you mean “overplayed” then yeah Sorcs are OP.

    Too many people see the complaints, look up a popular build and copy it expecting to be l33t with phat deeps.

    I find it boring, personally.

    For PvE there was a patch or two ago were only Sorcs need apply to raids and they stayed dominant for so long people stopped trying to dps in pve with anything else like a nb or a temp. One Dk, one Templar, the rest Sorcerers, if they allowed a NB in they had to be a long range magicka nb that was basically a Sorc wannabe.

    The only thing easier than playing a Sorc (due to the amount of information and hype created about this class) is maybe a traditional Templar healer.
    Edited by max_only on August 4, 2018 3:17AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    SilverWF wrote: »
    Well, Sorcs has strong shields and strong selfheal and strong St and AOE damage
    At my sorc I can do solo that things, that I can't on other my characters (in PVE).

    But for PVP I still prefer my NB - coz he is much stronger there

    strong self heals? :D no
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    SilverWF wrote: »
    Valrien wrote: »
    SilverWF wrote: »
    Well, Sorcs has strong shields and strong selfheal and strong St and AOE damage
    At my sorc I can do solo that things, that I can't on other my characters (in PVE).

    But for PVP I still prefer my NB - coz he is much stronger there

    What self heal? Most of a Sorc's toolkit is outside of the Sorcerer tree (Force Pulse/Crushing, Absorb Magicka, Healing Ward, any of the Psijic skills, etc etc). Any class can use these options, or don't have to because they're already provided in their class

    Critical Surge - it's freaking op

    is completely useless in pvp other than the spell dmg buff
  • Idinuse
    Idinuse
    ✭✭✭✭✭
    ✭✭
    People just can't play this game. That's all there is to the old Templar, and now, Sorcerer hysteria. Period.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Danksta wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.

    Plus the stamina pool is pretty low so they can only CC break so much.

    Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.

    you dont pvp enough then cause no their not easy to burst lol fight someone who has a 20k shield and hits the button every couple seconds. you cant kill them their damage dealing super tanks. thats the main issue that sorcs are op and rune cage isnt a hit or miss to much as its broken but as i said thats getting fixed thank god.

    What sorc has a 20k shield in PvP???

    the imaginary one inside every sorc haters head
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Here's why sorcs often SEEM OP, even in patches where they aren't:

    In a fight against classes that rely on healing (i.e. classes that don't use cloak or shields), you see your enemies HP bar go up and down. Even if you lose, you feel like you did something. They got down to 50 percent that one time, right? It feels like there is give and take, you can tell who has momentum, etc. etc.

    Many players don't register the same dynamic with sorcs, because the first 1/3 or 1/2 of their "true HP" is a castable shield--you can have good pressure on a sorc for a long fight, have them constantly on the defensive, and never touch their HP bar.

    Often, even in a good/even fight against a sorc, if you lose it feels like you never damaged them. Even if you win against a sorc it seems like they take no damage, take no damage...then boom 100-0. You don't get the same easy feedback of a red line going up and down that you get from other fights.

    this 100%
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    ezio45 wrote: »
    Here's why sorcs often SEEM OP, even in patches where they aren't:

    In a fight against classes that rely on healing (i.e. classes that don't use cloak or shields), you see your enemies HP bar go up and down. Even if you lose, you feel like you did something. They got down to 50 percent that one time, right? It feels like there is give and take, you can tell who has momentum, etc. etc.

    Many players don't register the same dynamic with sorcs, because the first 1/3 or 1/2 of their "true HP" is a castable shield--you can have good pressure on a sorc for a long fight, have them constantly on the defensive, and never touch their HP bar.

    Often, even in a good/even fight against a sorc, if you lose it feels like you never damaged them. Even if you win against a sorc it seems like they take no damage, take no damage...then boom 100-0. You don't get the same easy feedback of a red line going up and down that you get from other fights.

    this 100%

    Yeah exactly.

    They feel OP because they're hp doesn't move much.

    But without shields its literally 100-0 in a sec or two.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭

    Anyone who still complains about shields in 2018 should be ignored really. They can be strong 1v1 but some can literally every other class and the game isn't balanced for 1v1. Any 2 good players on any classes will melt any sorc no matter how 'good' they are. It's that simple.
    Gprime31 wrote: »
    None of this is what makes them op , well very strong at least. It is the fact that they can stack into offense and get free defense, no other class can do that, have to balance out offense with defense, sorcs can go 5-1-1 all well fitted and shields carry them, while going offensive, having great sustain and capable of 20-30k burst.

    please see above
  • nemvar
    nemvar
    ✭✭✭✭✭
    Sorc was a much better designed class at launch. Just saying. They had none of that undodgeable, unblockable cheese and actually had to drain their opponents resources like everyone else.

    The problem with the current sorcs is that resources don't matter when playing against them. As soon as they put a meteor on you, you are basically dead.

    They are also the strongest Xv1 class in the game due to their execute, their uncounterable cc (yes those pots that last 7 seconds with a 40 seconds cooldown don't count) and not to forget curse. Curse is probably the single best Xv1 skill in the game. If you get 2 of them on you at the same time it is basically gg.

    This all began with 1.6. Sorcs biggest problem was that with the way cp works their shields, movement were basically godmode in the oneshot burst meta of Tamriel Unlimited. With IC they got their first wave of major nerfs. The cost increase for streak was introduced and shields were nerfed to 6s from 20s. At the time that wasn't the biggest problem because both needed to happen due to the infinite sustain with cp.

    But with the introduction of no-CP PVP sorcs were pretty underpowered in that gamemode because of those nerfs. This is a mere sidenote because ZOS obviously doesn't care about no-CP.

    The next big event was Morrowind with the sustain nerfs. I didn't play during that time but from what I've gathered the nerfs were pretty *** ***. Firstly they nerfed the sustain in the armor skill lines instead of only nerfing the cp sustain. This really screwed over no-cp sorcs but they were possibly still the best magicka build for bgs just because of their execute.

    And than came Clockwork City. Oh boy. Thats a big one. For starters they removed some damage and the stun from sorcs signature ability frags to quote: "Make more people use the other morph" (facepalm, also I'm obviously paraphrasing). At the same time that they reworked runecage into an abomination of a skill. They removed that cast time and made it uncounterable. Also they didn't bother changing the animation of rune cage for the target so it still git 1s delayed which causes rune cage to feel buggy, unresponsive and just plain unfun.

    And there we go. We removed the uniqueness of the sorc and made them rely on a single buggy, uncounterable burst combo that goes against the basic core of the combat system (draining the opponents resources until they can't defend themselves) and instead hands out free kills against some builds while being virtually useless against others.

    Revert sorc or nerf sorc. Those are the two choices the balances team can make. And my prediction: Sorcs will be wrobeled over and over and over again until this game dies.

    EDIT: I had a typo in my third paragraph. I wrote 1vX instead of Xv1.
    Edited by nemvar on August 4, 2018 12:30AM
Sign In or Register to comment.