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Something needs to be done about lethal arrow

  • ezio45
    ezio45
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    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
  • ezio45
    ezio45
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    Etchos wrote: »
    @ezio45 might I suggest you build yourself a stam nightblade and try out lethal arrow and see for yourself just how difficult it is to 2 shot anyone.

    I figure since you refuse to awknowledge any of the counter points to your fairly unique situation it’s the only shot we have of breaking through your ignorance

    I fully acknowledge it, your saying they sacrifice alot to to make that type of build, I understand. However I dont think its a mark of a well balanced game that a player even with a build specifically tuned for it should be able to kill people without them having a chance to fight back or even knowing their in combat.

    The fact that they can reach that point is a problem
  • LadyLavina
    LadyLavina
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    ezio45 wrote: »
    Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?

    Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....

    This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.

    @ezio45

    In this thread: "I got killed by this thing repeatedly , so lets destroy it."


    No OP, go sit in the corner and think about what you've done.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • DuskMarine
    DuskMarine
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    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    lethal arrow doesnt need nerfed at all if they did nerf it there wouldnt be a good counter to healing outside of sets which no one would ever run. lethals perfectly fine as it is an should be left alone. anyone who wants it nerfed needs to l2p cause if you stack rally on top of vigor or have a templar on your team you litterally have nothing to worry about with lethal arrow in the least.
  • ezio45
    ezio45
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    neverwalk wrote: »
    wish we could sneak up on enemy-players in pvp and take him out using BLADE OF WOE, this game has become boring.

    would be more ok with that then lethal, at least mage light could detect that
  • DDuke
    DDuke
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    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
  • DuskMarine
    DuskMarine
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    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
  • DDuke
    DDuke
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    DuskMarine wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.
  • ezio45
    ezio45
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    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
    Edited by ezio45 on August 3, 2018 7:54PM
  • DuskMarine
    DuskMarine
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    DDuke wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.
  • DuskMarine
    DuskMarine
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    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    one thing i find wrong with this is overload is an ulti and cant be cast whenever its suppose to be powerful is a lie unless they changed it again. you can toggle it on and off at will whenever you need it.
  • JobooAGS
    JobooAGS
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    DuskMarine wrote: »
    DDuke wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and arwmour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.

    I would love to see this “exploit” from the side of the “exploiter”
  • Hurtfan
    Hurtfan
    ✭✭✭✭✭
    DDuke wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    Only thing I'll disagree about is, I don't think it's random. When I get Lethal Arrow'd (it hits 2x), it's by the same handful of players every time. So it seems like they have it figured out, but could be wrong.

    For the Pact!
    Keyboard not found, press any key to continue
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    DuskMarine wrote: »
    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    one thing i find wrong with this is overload is an ulti and cant be cast whenever its suppose to be powerful is a lie unless they changed it again. you can toggle it on and off at will whenever you need it.

    i mean after enough but it still require ult, you can use it endlessly
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    JobooAGS wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and arwmour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.

    I would love to see this “exploit” from the side of the “exploiter”

    probly looks like their screen just locks up and then you hear a ton of them shoot at once.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    There's plenty of time to react after a 12k Snipe, it's a minimum of 0,9s before the second Snipe lands & if it's instant combo'd with LA+Crushing Weapon or PI then the total damage would be less than 20k (if all crit) leaving you with 4k health after CC break.
    Edit: read wrong... you have 15k health. In that case it's shields up or adios, because even a normal snipe burst kills you lol

    Problem here isn't that the ability hits too hard (it's on par with Crystal Blast/Frag hardcast, slightly less dmg than Frag proc or Dark Flare), the problem is your reaction time. No offense.

    If you're slow on CC Break and can't improve then you should probably focus on keeping shields up better - it's good practice anyways because there are builds that can actually instakill you from stealth, not 2 shot you with two slow cast time projectiles. With a shield up a snipe doesn't even touch a sorc's health pool - it takes two of them to break one 13k Hardened Ward.
    DuskMarine wrote: »
    DDuke wrote: »

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.

    Could you possibly record one of these instances?
    Edited by DDuke on August 3, 2018 9:56PM
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    15k health in Cyrodiil? You’re every gankers wet dream.
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    DuskMarine wrote: »
    JobooAGS wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    DuskMarine wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and arwmour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    @DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.

    I would love to see this “exploit” from the side of the “exploiter”

    probly looks like their screen just locks up and then you hear a ton of them shoot at once.

    Like I said, I want to see it
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    technohic wrote: »
    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    15k health in Cyrodiil? You’re every gankers wet dream.

    16k with some buff occasionally lol
  • DuskMarine
    DuskMarine
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    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    15k health in Cyrodiil? You’re every gankers wet dream.

    16k with some buff occasionally lol

    thats low your lowest health should be at least 20k and thats on something in full light armor. why is your health so low.
  • DuskMarine
    DuskMarine
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    DDuke wrote: »
    ezio45 wrote: »
    DDuke wrote: »
    ezio45 wrote: »
    technohic wrote: »
    ezio45 wrote: »
    Etchos wrote: »
    ezio45 wrote: »
    MrsPink wrote: »
    I fail to see how this is an exploit?

    its not it just should be, its a grossly over powered skill that needs to be nerfed

    It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.

    The same attack on a heavy armoured player in full impen will make barely a dent.

    It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.

    And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.

    That reeks of a skill thats actually underperforming.

    Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem

    Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though

    point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc

    Isn't a thing? Are we playing the same game right now?

    https://youtu.be/6tuzk7Tz9o4


    ...and here's a Dark Flare "gankplar" from this patch:
    https://www.youtube.com/watch?v=f6-wWBywIy0


    Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).

    But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.

    If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.

    first off i said that he 2 shot me that 24k i have 15k health

    second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video

    actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them

    There's plenty of time to react after a 12k Snipe, it's a minimum of 0,9s before the second Snipe lands & if it's instant combo'd with LA+Crushing Weapon or PI then the total damage would be less than 20k (if all crit) leaving you with 4k health after CC break.
    Edit: read wrong... you have 15k health. In that case it's shields up or adios, because even a normal snipe burst kills you lol

    Problem here isn't that the ability hits too hard (it's on par with Crystal Blast/Frag hardcast, slightly less dmg than Frag proc or Dark Flare), the problem is your reaction time. No offense.

    If you're slow on CC Break and can't improve then you should probably focus on keeping shields up better - it's good practice anyways because there are builds that can actually instakill you from stealth, not 2 shot you with two slow cast time projectiles. With a shield up a snipe doesn't even touch a sorc's health pool - it takes two of them to break one 13k Hardened Ward.
    DuskMarine wrote: »
    DDuke wrote: »

    Yes, the desync glitch that happens sometimes - I've seen videos of this.


    It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.

    See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation


    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.

    Could you possibly record one of these instances?

    i dont even have to just go look it up. its just unreal cause it does at least 30k damage in under a second with just one ability.
    https://www.youtube.com/watch?v=rl-n9WwNlko heres one instance if i had an actual capture card id get one myself of it happening. but like i said its probly a guy who litterally rubberbands on purpose doing this crap.
  • JobooAGS
    JobooAGS
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    Delete double post
    Edited by JobooAGS on August 4, 2018 12:27PM
  • Rianai
    Rianai
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    DDuke wrote: »

    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
    I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).

    Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Rianai wrote: »
    DDuke wrote: »

    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
    I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).

    Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.

    I think it's related to the lag of the sniper, not the recipient.

    You can see me sniping @ZOS_RichLambert on latest ESO Live (around 46:30~) and his health pool is definitely glitched after the first snipe.

    I did record that BG, so I'll upload my PoV soon(tm) & you can see it looks normal from my end (apart from the lag I have on PTS).


    Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P

    I think it'd help if there were clearer visuals for snipe impact (for both morphs), atm it's easier to hear than see most of the time.
    Edited by DDuke on August 4, 2018 2:15PM
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    DDuke wrote: »
    Rianai wrote: »
    DDuke wrote: »

    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
    I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).

    Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.

    I think it's related to the lag of the sniper, not the recipient.

    You can see me sniping @ZOS_RichLambert on latest ESO Live (around 46:30~) and his health pool is definitely glitched after the first snipe.

    I did record that BG, so I'll upload my PoV soon(tm) & you can see it looks normal from my end (apart from the lag I have on PTS).


    Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P

    I think it'd help if there were clearer visuals for snipe impact (for both morphs), atm it's easier to hear than see most of the time.

    They're immune to the effects from disease glyph or defile proc from disease dmg.

    Skills which have major/ minor defile still defile.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rianai
    Rianai
    ✭✭✭✭✭
    DDuke wrote: »

    Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P

    Thought the immunity should only apply to status effects procced from related dmg types, not to effects directly tied to certain skills.

    And i'd be happy already if there was sound only. In fact i have an easier time reacting to sound cuses than to visuals.
  • technohic
    technohic
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    ✭✭✭✭✭
    DDuke wrote: »
    Rianai wrote: »
    DDuke wrote: »

    That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...

    You can see Major Defile+Poisoned appear on you when you've been sniped.

    Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
    I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).

    Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.

    I think it's related to the lag of the sniper, not the recipient.

    You can see me sniping @ZOS_RichLambert on latest ESO Live (around 46:30~) and his health pool is definitely glitched after the first snipe.

    I did record that BG, so I'll upload my PoV soon(tm) & you can see it looks normal from my end (apart from the lag I have on PTS).


    Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P

    I think it'd help if there were clearer visuals for snipe impact (for both morphs), atm it's easier to hear than see most of the time.

    Was wondering if that was you when I was watching
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