It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
@ezio45 might I suggest you build yourself a stam nightblade and try out lethal arrow and see for yourself just how difficult it is to 2 shot anyone.
I figure since you refuse to awknowledge any of the counter points to your fairly unique situation it’s the only shot we have of breaking through your ignorance
Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
@DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
@DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
DuskMarine wrote: »DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and arwmour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
@DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.
DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
@DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
one thing i find wrong with this is overload is an ulti and cant be cast whenever its suppose to be powerful is a lie unless they changed it again. you can toggle it on and off at will whenever you need it.
DuskMarine wrote: »DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and arwmour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
@DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.
I would love to see this “exploit” from the side of the “exploiter”
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
DuskMarine wrote: »
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and arwmour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
@DDuke theres actually a bug where snipe can hit you around 6 times in the same shot if the person does it right. ive had it happen quite alot so right now you have half a second to roll dodge or your dead. but lethal arrow is still far from broken even with that as a thing. if used legitly yea lethal arrow blows.
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.
I would love to see this “exploit” from the side of the “exploiter”
probly looks like their screen just locks up and then you hear a ton of them shoot at once.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
15k health in Cyrodiil? You’re every gankers wet dream.
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
15k health in Cyrodiil? You’re every gankers wet dream.
16k with some buff occasionally lol
It really isn’t. I’m repeating myself now because i have no idea if you have read any of my earlier posts on this but in order to pull that kind of damage the player is making sacrifices to Health, sustain and armour (most likely running all divines with no impen). The Armor sets are probably only benefitting one bar as the 5 piece bonuses will be bow only. Loads of slots will be given over to buffs so there will be very little “other skills” that can be used against you.
The same attack on a heavy armoured player in full impen will make barely a dent.
It’s a very specific build that has a major advantage against light and medium armoured targets who aren’t running impen but useless against anything else.
And further repetition....... its dodgeable, reflectable etc etc etc. And apparently some players are saying they only get hit 1 time out of 10.
That reeks of a skill thats actually underperforming.
Can cfrag or ambush be buffed up to oneshot ppl? no balancing needs to take into account how much a skill can get buffed. even wearing kena war maiden and innate cfrag cant 2 shot ppl while stunning and breaching them at the same time. Anything if zos put in enough buffs and armor sets that buff that skill could be made insanely op. The fact that that exists for lethal is the problem
Umm yeah there were 1 shot cfrag builds. Or actually the other morph. Empower being changed got rid of it but I think overload ganking is still a thing. Someone also showed a magplar using dark flare similarly. “One shot” is an exaggeration though
point being it isnt a thing anyone, they indirectly nerfed it, lethal needs to be nerf directly or indirectly idc
Isn't a thing? Are we playing the same game right now?https://youtu.be/6tuzk7Tz9o4
...and here's a Dark Flare "gankplar" from this patch:https://www.youtube.com/watch?v=f6-wWBywIy0
Look, there are deadly bow builds that kill you in an instant (if you don't have a shield up and aren't dodge rolling or blocking).
But what you're describing (12k Lethal Arrows) is far from that, unless that is your health pool (12k), in which case you should probably keep that in mind and dodge more/keep shield up.
If we're talking of a max range 40m snipe spammer, you have a minimum 0,9s to react before the second Lethal Arrow lands, and that's when the sniper is moving towards you with Major Expedition after the first snipe . Normally this interval between the arrows is the same as the cast time of Snipe, 1,1s.
first off i said that he 2 shot me that 24k i have 15k health
second overload is an ulti it cant be cast whenever its suppose to be powerful, same with ww slashes. The dark flare one however probably does need a nerf based on that video
actually I dont really think it does, you can see that your in fight with that at those people have time to react, its also not stunning them
There's plenty of time to react after a 12k Snipe, it's a minimum of 0,9s before the second Snipe lands & if it's instant combo'd with LA+Crushing Weapon or PI then the total damage would be less than 20k (if all crit) leaving you with 4k health after CC break.
Edit: read wrong... you have 15k health. In that case it's shields up or adios, because even a normal snipe burst kills you lol
Problem here isn't that the ability hits too hard (it's on par with Crystal Blast/Frag hardcast, slightly less dmg than Frag proc or Dark Flare), the problem is your reaction time. No offense.
If you're slow on CC Break and can't improve then you should probably focus on keeping shields up better - it's good practice anyways because there are builds that can actually instakill you from stealth, not 2 shot you with two slow cast time projectiles. With a shield up a snipe doesn't even touch a sorc's health pool - it takes two of them to break one 13k Hardened Ward.DuskMarine wrote: »
Yes, the desync glitch that happens sometimes - I've seen videos of this.
It's not actually "6 snipes that land at the same time", but rather 6 snipes that land on you normally but you don't see the animations for them and health bar is desynced.
See this thread for example: https://forums.elderscrollsonline.com/en/discussion/425643/does-snipe-no-longer-have-an-animation
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
ive had a guy nuke my whole squad with it so theres some who know how to exploit it. its like rapid fire dead then the whole recaps just lethal arrow and all you hear is one hit you. the ones who probly can exploit it are lag switchers more than likely. the guys who rubberband on purpose.
Could you possibly record one of these instances?
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).
Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).
Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.
I think it's related to the lag of the sniper, not the recipient.
You can see me sniping @ZOS_RichLambert on latest ESO Live (around 46:30~) and his health pool is definitely glitched after the first snipe.
I did record that BG, so I'll upload my PoV soon(tm) & you can see it looks normal from my end (apart from the lag I have on PTS).
Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P
I think it'd help if there were clearer visuals for snipe impact (for both morphs), atm it's easier to hear than see most of the time.
Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P
That desync is also not exploitable (trust me, I've tried) - it's a random thing that happens with lag sometimes. Best thing you can do is keep track of debuffs (and listen for sound cues, those still work sometimes) and hope they fix that *** some day...
You can see Major Defile+Poisoned appear on you when you've been sniped.
Not sure if it is actually caused by lag. I saw and heared snipes coming at prime time next to big zergfights with noticeable lag and i got desynced late at nights in an empty campaign with nothing else happening nearby. And it doesn't only happen occasionally, it happens very frequently.
I don't think it is caused intentionally though, because it can happen against every single sniper, but not always against certain ones. I've also talked to one who desynced me and he said everything looked normal on his side, so some probably don't even know that Snipe is bugged (he knew it though - and didn't care).
Watching debuffs only works in 1vs1 btw (and 90% of snipers don't fight 1vs1 ...). When fighting others, Defile can come from everywhere (as argonian i don't get poisoned - another bug i guess) and it is hard to instantly recognize every single debuff with 10+ on you all the time.
I think it's related to the lag of the sniper, not the recipient.
You can see me sniping @ZOS_RichLambert on latest ESO Live (around 46:30~) and his health pool is definitely glitched after the first snipe.
I did record that BG, so I'll upload my PoV soon(tm) & you can see it looks normal from my end (apart from the lag I have on PTS).
Oh, Argonians (and Bosmer) are immune to Poisoned/Diseased status effects btw (intended, it even reads so on the passive tooltips), it doesn't proc on them at all :P
I think it'd help if there were clearer visuals for snipe impact (for both morphs), atm it's easier to hear than see most of the time.