Stop avoiding PvP to increase your AP gain in objective bgs. No-cp rewards aggressive playstyles and damage builds, so play to the strength of those builds/playstyles and kill people.
Stop avoiding PvP to increase your AP gain in objective bgs. No-cp rewards aggressive playstyles and damage builds, so play to the strength of those builds/playstyles and kill people.
Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
I que for the daily and play like a death match every time. If we don't finish 1st/2nd I que again. I couldn't care less about objectives. stick together team.
Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
Lol if anyone got carried, the other person did; if the rest of us hadn't coordinated, it would've been a pointless game. It's literally "defend the flags you own and murder everyone defending the others." If the other teams' bloodthirsty players had been playing instead of scrapping, it'd have been a more interesting battle.
But nope. It was, "Hey, where's purple group?" - "Dunno. Wait, chasing those orange dudes. Away from the orange flag, apparently, let's snag it since they don't care." Over and over again. Then one guy would remember the actual game after noticing green's ahead and rush back by himself to get obliterated.
(ETA - or like in the match I mentioned above, the weaker/gimmicky players would be taggers/defenders dumb enough to stun-lock us on the capture points and flee without killing us. Like, wut? Thanks for the assist, I guess?)
In Deathmatch, the fight is the sport. In the rest, though, the sport is the sport. Lol Seems obvious that that's why those objectives exist in the first place.
Toc de Malsvi wrote: »Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
Lol if anyone got carried, the other person did; if the rest of us hadn't coordinated, it would've been a pointless game. It's literally "defend the flags you own and murder everyone defending the others." If the other teams' bloodthirsty players had been playing instead of scrapping, it'd have been a more interesting battle.
But nope. It was, "Hey, where's purple group?" - "Dunno. Wait, chasing those orange dudes. Away from the orange flag, apparently, let's snag it since they don't care." Over and over again. Then one guy would remember the actual game after noticing green's ahead and rush back by himself to get obliterated.
(ETA - or like in the match I mentioned above, the weaker/gimmicky players would be taggers/defenders dumb enough to stun-lock us on the capture points and flee without killing us. Like, wut? Thanks for the assist, I guess?)
In Deathmatch, the fight is the sport. In the rest, though, the sport is the sport. Lol Seems obvious that that's why those objectives exist in the first place.
I don't think you realize how much effort he saved you by killing so many players. Every time he kills those players they spend time in spawn and are unable to contest flags or fight you. The time spent fighting him is more time that they are either unable to contest flags or unable to efficiently move between flags. The time spent fighting him meant that team was using up resources and not capping flags.
All of these things helped you move around and capture the points. No one is claiming that you would not have won if you didn't capture points. They are pointing out that his fighting enabled you to have an extreme advantage in time and numbers when capturing points. Having a player or two that are able to occupy a larger number of players during an objective match gives you a statistical advantage towards those objectives. If the entire team avoids fighting, or if you do not occasionally assist or help your teammates that are fighting you will lose consistently, especially as your MMR increases.
Toc de Malsvi wrote: »Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
Lol if anyone got carried, the other person did; if the rest of us hadn't coordinated, it would've been a pointless game. It's literally "defend the flags you own and murder everyone defending the others." If the other teams' bloodthirsty players had been playing instead of scrapping, it'd have been a more interesting battle.
But nope. It was, "Hey, where's purple group?" - "Dunno. Wait, chasing those orange dudes. Away from the orange flag, apparently, let's snag it since they don't care." Over and over again. Then one guy would remember the actual game after noticing green's ahead and rush back by himself to get obliterated.
(ETA - or like in the match I mentioned above, the weaker/gimmicky players would be taggers/defenders dumb enough to stun-lock us on the capture points and flee without killing us. Like, wut? Thanks for the assist, I guess?)
In Deathmatch, the fight is the sport. In the rest, though, the sport is the sport. Lol Seems obvious that that's why those objectives exist in the first place.
I don't think you realize how much effort he saved you by killing so many players. Every time he kills those players they spend time in spawn and are unable to contest flags or fight you. The time spent fighting him is more time that they are either unable to contest flags or unable to efficiently move between flags. The time spent fighting him meant that team was using up resources and not capping flags.
All of these things helped you move around and capture the points. No one is claiming that you would not have won if you didn't capture points. They are pointing out that his fighting enabled you to have an extreme advantage in time and numbers when capturing points. Having a player or two that are able to occupy a larger number of players during an objective match gives you a statistical advantage towards those objectives. If the entire team avoids fighting, or if you do not occasionally assist or help your teammates that are fighting you will lose consistently, especially as your MMR increases.
The point you're not mentioning is no one has advocated avoiding fighting, except the players who have brought it up. Show me where someone says they avoid fighting? Yeah, you can't. Because no one has...
It's a made up argument that really has no basis in this discussion. The only ones bringing up avoiding fighting are the ones that only want to fight and ignore objectives. You are basically arguing with no one on the point of avoiding.
I'll say it again, fighting is unavoidable. Never have I been in a battleground with zero fights. That still doesn't mean you don't follow objectives just to fight, or fight for fighting sake.
That's what deathmatch is for. Capture the flag is for....capturing the flag...*gasp*
Toc de Malsvi wrote: »Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
Lol if anyone got carried, the other person did; if the rest of us hadn't coordinated, it would've been a pointless game. It's literally "defend the flags you own and murder everyone defending the others." If the other teams' bloodthirsty players had been playing instead of scrapping, it'd have been a more interesting battle.
But nope. It was, "Hey, where's purple group?" - "Dunno. Wait, chasing those orange dudes. Away from the orange flag, apparently, let's snag it since they don't care." Over and over again. Then one guy would remember the actual game after noticing green's ahead and rush back by himself to get obliterated.
(ETA - or like in the match I mentioned above, the weaker/gimmicky players would be taggers/defenders dumb enough to stun-lock us on the capture points and flee without killing us. Like, wut? Thanks for the assist, I guess?)
In Deathmatch, the fight is the sport. In the rest, though, the sport is the sport. Lol Seems obvious that that's why those objectives exist in the first place.
I don't think you realize how much effort he saved you by killing so many players. Every time he kills those players they spend time in spawn and are unable to contest flags or fight you. The time spent fighting him is more time that they are either unable to contest flags or unable to efficiently move between flags. The time spent fighting him meant that team was using up resources and not capping flags.
All of these things helped you move around and capture the points. No one is claiming that you would not have won if you didn't capture points. They are pointing out that his fighting enabled you to have an extreme advantage in time and numbers when capturing points. Having a player or two that are able to occupy a larger number of players during an objective match gives you a statistical advantage towards those objectives. If the entire team avoids fighting, or if you do not occasionally assist or help your teammates that are fighting you will lose consistently, especially as your MMR increases.
The point you're not mentioning is no one has advocated avoiding fighting, except the players who have brought it up. Show me where someone says they avoid fighting? Yeah, you can't. Because no one has...
It's a made up argument that really has no basis in this discussion. The only ones bringing up avoiding fighting are the ones that only want to fight and ignore objectives. You are basically arguing with no one on the point of avoiding.
I'll say it again, fighting is unavoidable. Never have I been in a battleground with zero fights. That still doesn't mean you don't follow objectives just to fight, or fight for fighting sake.
That's what deathmatch is for. Capture the flag is for....capturing the flag...*gasp*
you need to play more BGs. there are quite a few nightblades that'll completely avoid fights and just back cap flags.
Toc de Malsvi wrote: »Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.
Sounds to me like you got carried but are too unfamiliar with the game mode to realize it.
Lol if anyone got carried, the other person did; if the rest of us hadn't coordinated, it would've been a pointless game. It's literally "defend the flags you own and murder everyone defending the others." If the other teams' bloodthirsty players had been playing instead of scrapping, it'd have been a more interesting battle.
But nope. It was, "Hey, where's purple group?" - "Dunno. Wait, chasing those orange dudes. Away from the orange flag, apparently, let's snag it since they don't care." Over and over again. Then one guy would remember the actual game after noticing green's ahead and rush back by himself to get obliterated.
(ETA - or like in the match I mentioned above, the weaker/gimmicky players would be taggers/defenders dumb enough to stun-lock us on the capture points and flee without killing us. Like, wut? Thanks for the assist, I guess?)
In Deathmatch, the fight is the sport. In the rest, though, the sport is the sport. Lol Seems obvious that that's why those objectives exist in the first place.
I don't think you realize how much effort he saved you by killing so many players. Every time he kills those players they spend time in spawn and are unable to contest flags or fight you. The time spent fighting him is more time that they are either unable to contest flags or unable to efficiently move between flags. The time spent fighting him meant that team was using up resources and not capping flags.
All of these things helped you move around and capture the points. No one is claiming that you would not have won if you didn't capture points. They are pointing out that his fighting enabled you to have an extreme advantage in time and numbers when capturing points. Having a player or two that are able to occupy a larger number of players during an objective match gives you a statistical advantage towards those objectives. If the entire team avoids fighting, or if you do not occasionally assist or help your teammates that are fighting you will lose consistently, especially as your MMR increases.
The point you're not mentioning is no one has advocated avoiding fighting, except the players who have brought it up. Show me where someone says they avoid fighting? Yeah, you can't. Because no one has...
It's a made up argument that really has no basis in this discussion. The only ones bringing up avoiding fighting are the ones that only want to fight and ignore objectives. You are basically arguing with no one on the point of avoiding.
I'll say it again, fighting is unavoidable. Never have I been in a battleground with zero fights. That still doesn't mean you don't follow objectives just to fight, or fight for fighting sake.
That's what deathmatch is for. Capture the flag is for....capturing the flag...*gasp*
you need to play more BGs. there are quite a few nightblades that'll completely avoid fights and just back cap flags.
I play tons of battlegrounds and in my experience Nightblades are the worst when it comes to objective play.
They rather snipe spam or hit and run rather than back cap or get the ball. Can't use cloak with the ball and the damage pulls them out of cloak, so they avoid it like a plague.
Every time a nightblade is on my team I think "Alright, this player will back cap while we pressure the other flags"...but sadly, no. They don't. The good ones do, but most do not.
The ones who care about that k/d stat in any match are nightblades.
Why in the world would you expect teamwork from pugs anywhere, let alone in a type of play notorious for lack of teamwork itself? I feel for your frustration but seriously you are not going to find anyone in PvP pugs who cares about anyone else. I urge you to join a guild.
Just gotta say, I saw this cropping up a lot during the last couple of days. One guy in our pug tonight actually got 40+ kills in Domination, and I wonder how confused he/she was by only receiving 600ish points for the effort.
If you run past the flags (especially the white, unguarded ones) to duke it out in the melee in the middle of the map, you're just wasting your time. Take that skill and confidence to a capture point and mow down the mobs who dare to take you on. Same kills, better contribution.
Meanwhile, the other three of us just worked out that we could basically run in a circle and quick-tag every flag right behind the other two teams. Even if an enemy pair defended it, we outnumbered them long enough to snag it. We won, but it was the most boring battle in history. I'd rather lose by playing than win by loitering.