Thrusts-His-Spear wrote: »If you build glass cannon with out knowing what you are doing I can guarantee you will get blown up in seconds.
These "unkillable high damage builds" don't exist. People who say this stuff don't know how to play and rather then learn; blame game mechanics for their failure.
I have 10k physical resistance and 15k magic resistance on my templar and I can comfortable cut threw 3-4 average players. I'm far from unkillable. If I jumped to fight 2 even remotely competent players I'd get cut down in seconds.
Learn the mechanics. Learn yo LoS and kite. Stretch players out and pick them off 1 by one. Save your ult for players you can just out right kill. Thats how you win fights. Builds are only 60% of a character the other 40% is mechanical skill.
Watch this and notice how I use game mechanice and potions to keep my self alive while out numbered.
https://youtu.be/2AniicyEpPA
Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
leepalmer95 wrote: »Just take the perfectly balanced 70k tooltip ult , it's fine.
leepalmer95 wrote: »Just take the perfectly balanced 70k tooltip ult , it's fine.
Nobody tell him you can get over 90k
IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
Amdar_Godkiller wrote: »IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
It did 8 ticks to him, that costs 14K stamina without block cost reductions. Unless you are using sword and board , and then it will only drain 10K stamina or still more than half of what he might have had at best, but he's trying to run and kite, so he loses even more stamina. Tries to heal through for more stamina, and tries to outburst,and the end result is instant death.
9 out of 10 soul assualts are done at someone's back by a trash magplar amidst a heavily populated battle field while using sloads and zaan. blocking is only slightly less dumb than taking it in the face, and attacking won't work because of their CC immunity during the channel which is flat out stupid. Kiting is the only way to mitigate it in medium armor, and I'm sorry to say, but that isn't always an option while tightroping and rolling through meatbags and scattershots. If I'm near a tower, a tree, or a keep, then it isn't an issue, but there are plenty of times when that's just not feasible.
There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Amdar_Godkiller wrote: »IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
It did 8 ticks to him, that costs 14K stamina without block cost reductions. Unless you are using sword and board , and then it will only drain 10K stamina or still more than half of what he might have had at best, but he's trying to run and kite, so he loses even more stamina. Tries to heal through for more stamina, and tries to outburst,and the end result is instant death.
9 out of 10 soul assualts are done at someone's back by a trash magplar amidst a heavily populated battle field while using sloads and zaan. blocking is only slightly less dumb than taking it in the face, and attacking won't work because of their CC immunity during the channel which is flat out stupid. Kiting is the only way to mitigate it in medium armor, and I'm sorry to say, but that isn't always an option while tightroping and rolling through meatbags and scattershots. If I'm near a tower, a tree, or a keep, then it isn't an issue, but there are plenty of times when that's just not feasible.
There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Brutusmax1mus wrote: »Amdar_Godkiller wrote: »IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
It did 8 ticks to him, that costs 14K stamina without block cost reductions. Unless you are using sword and board , and then it will only drain 10K stamina or still more than half of what he might have had at best, but he's trying to run and kite, so he loses even more stamina. Tries to heal through for more stamina, and tries to outburst,and the end result is instant death.
9 out of 10 soul assualts are done at someone's back by a trash magplar amidst a heavily populated battle field while using sloads and zaan. blocking is only slightly less dumb than taking it in the face, and attacking won't work because of their CC immunity during the channel which is flat out stupid. Kiting is the only way to mitigate it in medium armor, and I'm sorry to say, but that isn't always an option while tightroping and rolling through meatbags and scattershots. If I'm near a tower, a tree, or a keep, then it isn't an issue, but there are plenty of times when that's just not feasible.
There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Sounds like you're bad out have a bad build if you're having problems enough SA
Brutusmax1mus wrote: »Amdar_Godkiller wrote: »IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
It did 8 ticks to him, that costs 14K stamina without block cost reductions. Unless you are using sword and board , and then it will only drain 10K stamina or still more than half of what he might have had at best, but he's trying to run and kite, so he loses even more stamina. Tries to heal through for more stamina, and tries to outburst,and the end result is instant death.
9 out of 10 soul assualts are done at someone's back by a trash magplar amidst a heavily populated battle field while using sloads and zaan. blocking is only slightly less dumb than taking it in the face, and attacking won't work because of their CC immunity during the channel which is flat out stupid. Kiting is the only way to mitigate it in medium armor, and I'm sorry to say, but that isn't always an option while tightroping and rolling through meatbags and scattershots. If I'm near a tower, a tree, or a keep, then it isn't an issue, but there are plenty of times when that's just not feasible.
There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Sounds like you're bad out have a bad build if you're having problems enough SA
Amdar_Godkiller wrote: »Brutusmax1mus wrote: »Amdar_Godkiller wrote: »IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
It did 8 ticks to him, that costs 14K stamina without block cost reductions. Unless you are using sword and board , and then it will only drain 10K stamina or still more than half of what he might have had at best, but he's trying to run and kite, so he loses even more stamina. Tries to heal through for more stamina, and tries to outburst,and the end result is instant death.
9 out of 10 soul assualts are done at someone's back by a trash magplar amidst a heavily populated battle field while using sloads and zaan. blocking is only slightly less dumb than taking it in the face, and attacking won't work because of their CC immunity during the channel which is flat out stupid. Kiting is the only way to mitigate it in medium armor, and I'm sorry to say, but that isn't always an option while tightroping and rolling through meatbags and scattershots. If I'm near a tower, a tree, or a keep, then it isn't an issue, but there are plenty of times when that's just not feasible.
There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Sounds like you're bad out have a bad build if you're having problems enough SA
SayBrutusmax1mus wrote: »Amdar_Godkiller wrote: »IZZEFlameLash wrote: »Amdar_Godkiller wrote: »LOS dude. Pop vigor, roll dodge, block, go around those pillars or down the stairs. Hell with 31k HP you should easily survive a jump. Also 18k Stam? How do you function like that. You took so much damage straight to the face.
With 18K stamina, he can't afford to block. Those beams ate up his stamina.
Don't block beams!
That being said, Soul Assault needs to be interruptible or dodgable. It's incredibly OP against medium armor.
18k stamina is plenty enough to block the Soul Assault. And Soul Assault is easy enough to LOS. Only time I see MA builds die to it are: 1. They are not decent players 2. Was out of resources and/or already at low health and no LOS-able objects. Ever since the snare was removed from the beam, more people survive the encounter.
It did 8 ticks to him, that costs 14K stamina without block cost reductions. Unless you are using sword and board , and then it will only drain 10K stamina or still more than half of what he might have had at best, but he's trying to run and kite, so he loses even more stamina. Tries to heal through for more stamina, and tries to outburst,and the end result is instant death.
9 out of 10 soul assualts are done at someone's back by a trash magplar amidst a heavily populated battle field while using sloads and zaan. blocking is only slightly less dumb than taking it in the face, and attacking won't work because of their CC immunity during the channel which is flat out stupid. Kiting is the only way to mitigate it in medium armor, and I'm sorry to say, but that isn't always an option while tightroping and rolling through meatbags and scattershots. If I'm near a tower, a tree, or a keep, then it isn't an issue, but there are plenty of times when that's just not feasible.
There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Sounds like you're bad out have a bad build if you're having problems enough SA
No I don't die to SA if it's being thrown out as a part of a rotation. Or if I'm not outnumbered or being ganked by some cheese. Usually I can heal through it, block for half a second, and get circled around the attacker. I'm a PVP werewolf build, and am super tanky in wolf form. But there's still way more counterplay for SA in light armor and heavy armor than there is in medium armor. And if you think otherwise, then I guess you're just a spud.
Amdar_Godkiller wrote: »There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
Amdar_Godkiller wrote: »There's no difference between using sloads and using soul assault except that sloads actually does always have a counter. People slotting soul assault are just the lowest form of compost. they have no actual skill.
I don't do much PvP.. so I am asking because I saw a lot of threads about this set (Sload's).
Why is it so bad? Is it a bad choice? I can craft this set and it does not look so bad to me.
@VaranisArano Thanks for the informative reply.
I started doing more PvP because of the Midyear event (I wanted the laurels adornment) and also wanted some change from my PvE oriented routine. I hope I won't get flamed now for my initial setup.. so as a stamina nightblade I ran a very cheesy setup for a few BG runs: 5 relequen 5 sload 2 skoria, using caltrops, poison injections, poison dots... This setup was quite fun even outside pvp, like in public dungeons, because with so many DoTs Skoria proc'ed all the time. But yesterday I changed completly to magicka on my nightblade. I have never played magblade before, so it was quite interesting.
I was completly new to battlegrounds as well. After doing several battlegrounds and got trashed , my 1st remark is that BGs help you learn to play the game (not only pvp) better than any game style in ESO. This is because you can test setups and strategies very quickly, but also learn to adapt from your death-recap screen quite a lot.
So as the OP was saying, you can have the best sets or even the cheesiest setups, it won't save you if you do not team up correctly or do not use some abilities in the right order. One example is.. once I got nuked by a nightblade that ran 2h setup.. he used incap strike, then executioner.. so I got thinking why the numbers were so big.. because incap increases your dmg against your target then you get execute which also does lots more dmg if you have low health plus the % bonus from incap. This is how you learn, and the game gets rewarding, because you can theorycraft yourself, start thinking what a certain set or combo would do, which is better than copying Alcast's builds. I am not saying that his builds are not good, but each one has a different play style, and maybe you discover that some other combo or set-up fits your style better.
Now I think that resource management is the most important part of pvp because as soon as your key resources are low, you are pretty much dead. It does not matter how much dmg you can do if you are out of mana or stamina, can't block or break free, etc.
as much as your probably going to get flamed lemme actually try to be constructive.
mitigation is key.
no not actual damage mitigation but doing things to avoid the damage before it even has to take your various stats into account.
roll dodge
line of site
being fast
bunny hoping. . . .OH WAIT THIS DOES NOTHING ITS JUST THE FORTNIGHT KIDDIES, don't do this, you will look dumb.
employing skills that eat or block attacks (not blocking)
having lots of various heals going
etc. your mitigation / crit resist / health is your last line of defense, so is blocking as it slows you to a crawl. its important to be able to do just about all of this on the same character.
and yes tanks are dead, if ZOS has not made it clear enough let me tell you, they don't want you to eat damage, they don't find it fun, they are actively trying to kill it. mass defiles, oblivion damage, siege ignoring mitigation, etc. the only tank builds that work are the troll tank builds that have like 50k+ hp and do nothing.
that said its important to have enough mitigation stat wise to eat a NB or sorc burst and recover as those don't really have counter play other then to have the stats.
I know all about damage mitigation , from roll dodge to tree hugging
Was just sick with all procs and broken ulti out there , just wanted to live one more day
So , my point again , high stats want save you , those broken skill , procs hit hard
Crixus8000 wrote: »There is so much damage in pvp right now. Obviously bleeds and sloads being stackable and ignoring pretty much everything is stupid and if just 2 players stack them on you then your gonna melt unless you are built for insane heals.
Having hi resistances, crit res, hp ect is all good for survival ( and obviously skill is the best way to survive) but healing is so important. You can have 100k hp and 50k res, your still going to die really fast without healing. As long as you are healing more than your being damaged and can survive a burst then you can stay alive very well with using block, roll and los.
When I was learning pvp I admit I thought soul assault was op, it hits insanely hard. In 1vx it can be devastating because if you get stunned as it is cast then by time you break free and try to lose line of sight your probably already dead. Best thing to do is stay close to objects you can quickly move around.
Also one of the best ways to fight a soul assault user it to go offensive right when they use the ult. When using soul assault they are snared and can't cast anything or defend themselves for 3.5 seconds. Most people will use it when your already low hp to pressure you and finish you off, so I like to stay very defensive against people who use it to force them to use it when my hp is still high, so I can press vigor to outheal some of the damage and just unload full burst and it works 99% of the time.
Crixus8000 wrote: »There is so much damage in pvp right now. Obviously bleeds and sloads being stackable and ignoring pretty much everything is stupid and if just 2 players stack them on you then your gonna melt unless you are built for insane heals.
Having hi resistances, crit res, hp ect is all good for survival ( and obviously skill is the best way to survive) but healing is so important. You can have 100k hp and 50k res, your still going to die really fast without healing. As long as you are healing more than your being damaged and can survive a burst then you can stay alive very well with using block, roll and los.
When I was learning pvp I admit I thought soul assault was op, it hits insanely hard. In 1vx it can be devastating because if you get stunned as it is cast then by time you break free and try to lose line of sight your probably already dead. Best thing to do is stay close to objects you can quickly move around.
Also one of the best ways to fight a soul assault user it to go offensive right when they use the ult. When using soul assault they are snared and can't cast anything or defend themselves for 3.5 seconds. Most people will use it when your already low hp to pressure you and finish you off, so I like to stay very defensive against people who use it to force them to use it when my hp is still high, so I can press vigor to outheal some of the damage and just unload full burst and it works 99% of the time.
My point again and again and again (don't know how to explain myself maybe)
If those skills hit like that on high resist build , how they hit on regular build
I got 13k OL hit , others got 18k - this is broken imo
https://imgur.com/a/UF3Wx26
Crixus8000 wrote: »There is so much damage in pvp right now. Obviously bleeds and sloads being stackable and ignoring pretty much everything is stupid and if just 2 players stack them on you then your gonna melt unless you are built for insane heals.
Having hi resistances, crit res, hp ect is all good for survival ( and obviously skill is the best way to survive) but healing is so important. You can have 100k hp and 50k res, your still going to die really fast without healing. As long as you are healing more than your being damaged and can survive a burst then you can stay alive very well with using block, roll and los.
When I was learning pvp I admit I thought soul assault was op, it hits insanely hard. In 1vx it can be devastating because if you get stunned as it is cast then by time you break free and try to lose line of sight your probably already dead. Best thing to do is stay close to objects you can quickly move around.
Also one of the best ways to fight a soul assault user it to go offensive right when they use the ult. When using soul assault they are snared and can't cast anything or defend themselves for 3.5 seconds. Most people will use it when your already low hp to pressure you and finish you off, so I like to stay very defensive against people who use it to force them to use it when my hp is still high, so I can press vigor to outheal some of the damage and just unload full burst and it works 99% of the time.
My point again and again and again (don't know how to explain myself maybe)
If those skills hit like that on high resist build , how they hit on regular build
I got 13k OL hit , others got 18k - this is broken imo
https://imgur.com/a/UF3Wx26
Amdar_Godkiller wrote: »4K crit resist is too much.
Amdar_Godkiller wrote: »4K crit resist is too much.
Respectfully disagree.