@geonsocal Unlike Veiled Heritance, Ravager, etc, Dreugh King Slayer doesn't give you a flat weapon damage bonus, but instead the Major Brutality buff. You can gain Major Brutality from other sources, such as potions, the dual wield skill Hidden Blade and its morphs, and the two handed skill Momentum and its morphs.
Major Brutality is also a multiplier to your weapon damage, so the more base weapon damage you have, the more effective Major Brutality will be. If you can source Major Brutality from pots or skills, and run a flat bonus set like Ravager, you'll end up with higher weapon damage than if you were to just run DKS.
DKS can be useful if you have no other source of Major Brutality, which you don't on Templar, outside of what I listed. Sorc's can get it from their Surge ability, DK's can run the Igneous Weapons morph of Molten Weapons (though they tend to get it from pots / Hidden Blade / Momentum to run the other morph, Molten Armaments), NB's can run the Drain Power ability (though NB's also tend to get it from other sources as Drain Power is pointless aside from the Major Brutality), and Warden's can get it from the Bull Netch morph of Betty Netch. But it is weaker than running Veiled Heritance / Seventh Legion / Fury / Ravager and getting Major Brutality from another source.
The Major Expedition buff it gives is nice, though, and would save on running speed pots or Quick Cloak.
@geonsocal Unlike Veiled Heritance, Ravager, etc, Dreugh King Slayer doesn't give you a flat weapon damage bonus, but instead the Major Brutality buff. You can gain Major Brutality from other sources, such as potions, the dual wield skill Hidden Blade and its morphs, and the two handed skill Momentum and its morphs.
Major Brutality is also a multiplier to your weapon damage, so the more base weapon damage you have, the more effective Major Brutality will be. If you can source Major Brutality from pots or skills, and run a flat bonus set like Ravager, you'll end up with higher weapon damage than if you were to just run DKS.
DKS can be useful if you have no other source of Major Brutality, which you don't on Templar, outside of what I listed. Sorc's can get it from their Surge ability, DK's can run the Igneous Weapons morph of Molten Weapons (though they tend to get it from pots / Hidden Blade / Momentum to run the other morph, Molten Armaments), NB's can run the Drain Power ability (though NB's also tend to get it from other sources as Drain Power is pointless aside from the Major Brutality), and Warden's can get it from the Bull Netch morph of Betty Netch. But it is weaker than running Veiled Heritance / Seventh Legion / Fury / Ravager and getting Major Brutality from another source.
The Major Expedition buff it gives is nice, though, and would save on running speed pots or Quick Cloak.
@geonsocal Unlike Veiled Heritance, Ravager, etc, Dreugh King Slayer doesn't give you a flat weapon damage bonus, but instead the Major Brutality buff. You can gain Major Brutality from other sources, such as potions, the dual wield skill Hidden Blade and its morphs, and the two handed skill Momentum and its morphs.
Major Brutality is also a multiplier to your weapon damage, so the more base weapon damage you have, the more effective Major Brutality will be. If you can source Major Brutality from pots or skills, and run a flat bonus set like Ravager, you'll end up with higher weapon damage than if you were to just run DKS.
DKS can be useful if you have no other source of Major Brutality, which you don't on Templar, outside of what I listed. Sorc's can get it from their Surge ability, DK's can run the Igneous Weapons morph of Molten Weapons (though they tend to get it from pots / Hidden Blade / Momentum to run the other morph, Molten Armaments), NB's can run the Drain Power ability (though NB's also tend to get it from other sources as Drain Power is pointless aside from the Major Brutality), and Warden's can get it from the Bull Netch morph of Betty Netch. But it is weaker than running Veiled Heritance / Seventh Legion / Fury / Ravager and getting Major Brutality from another source.
The Major Expedition buff it gives is nice, though, and would save on running speed pots or Quick Cloak.
It saves you a GCD, assuming you aren't running a WD buff skill.
For example, DW/Bow doesn't have a friendly use WD buff (DW has hidden blade but it's reflective.). If you get that buff from a potion/set, you won't have to remember to buff up every 10-20 seconds allowing new players to concentrate on their combos.
@geonsocal Unlike Veiled Heritance, Ravager, etc, Dreugh King Slayer doesn't give you a flat weapon damage bonus, but instead the Major Brutality buff. You can gain Major Brutality from other sources, such as potions, the dual wield skill Hidden Blade and its morphs, and the two handed skill Momentum and its morphs.
Major Brutality is also a multiplier to your weapon damage, so the more base weapon damage you have, the more effective Major Brutality will be. If you can source Major Brutality from pots or skills, and run a flat bonus set like Ravager, you'll end up with higher weapon damage than if you were to just run DKS.
DKS can be useful if you have no other source of Major Brutality, which you don't on Templar, outside of what I listed. Sorc's can get it from their Surge ability, DK's can run the Igneous Weapons morph of Molten Weapons (though they tend to get it from pots / Hidden Blade / Momentum to run the other morph, Molten Armaments), NB's can run the Drain Power ability (though NB's also tend to get it from other sources as Drain Power is pointless aside from the Major Brutality), and Warden's can get it from the Bull Netch morph of Betty Netch. But it is weaker than running Veiled Heritance / Seventh Legion / Fury / Ravager and getting Major Brutality from another source.
The Major Expedition buff it gives is nice, though, and would save on running speed pots or Quick Cloak.
It saves you a GCD, assuming you aren't running a WD buff skill.
For example, DW/Bow doesn't have a friendly use WD buff (DW has hidden blade but it's reflective.). If you get that buff from a potion/set, you won't have to remember to buff up every 10-20 seconds allowing new players to concentrate on their combos.
this thread has started touching on some broader eso and "forum" things...
there are some super knowledgeable and skilled players whom have invested a good deal of time into the mathematics and mechanics of eso gameplay...
by and large though, a lot of folks whom come on to the forums to ask questions and seek advice/information - want something simple...basic...
easy to use
it's great the level of competence some of you super smart nerds and geeks have achieved in eso...personally, i'm a very average geek/nerd when it comes to intelligence
keep in mind your audience though when you provide guidance to others...
@geonsocal Unlike Veiled Heritance, Ravager, etc, Dreugh King Slayer doesn't give you a flat weapon damage bonus, but instead the Major Brutality buff. You can gain Major Brutality from other sources, such as potions, the dual wield skill Hidden Blade and its morphs, and the two handed skill Momentum and its morphs.
Major Brutality is also a multiplier to your weapon damage, so the more base weapon damage you have, the more effective Major Brutality will be. If you can source Major Brutality from pots or skills, and run a flat bonus set like Ravager, you'll end up with higher weapon damage than if you were to just run DKS.
DKS can be useful if you have no other source of Major Brutality, which you don't on Templar, outside of what I listed. Sorc's can get it from their Surge ability, DK's can run the Igneous Weapons morph of Molten Weapons (though they tend to get it from pots / Hidden Blade / Momentum to run the other morph, Molten Armaments), NB's can run the Drain Power ability (though NB's also tend to get it from other sources as Drain Power is pointless aside from the Major Brutality), and Warden's can get it from the Bull Netch morph of Betty Netch. But it is weaker than running Veiled Heritance / Seventh Legion / Fury / Ravager and getting Major Brutality from another source.
The Major Expedition buff it gives is nice, though, and would save on running speed pots or Quick Cloak.
It saves you a GCD, assuming you aren't running a WD buff skill.
For example, DW/Bow doesn't have a friendly use WD buff (DW has hidden blade but it's reflective.). If you get that buff from a potion/set, you won't have to remember to buff up every 10-20 seconds allowing new players to concentrate on their combos.
Yeah but I’d probably also recommend a newer player to wear heavy right now, and once you’re headed that way, you’ll want forward momentum anyway.
Waffennacht wrote: »this thread has started touching on some broader eso and "forum" things...
there are some super knowledgeable and skilled players whom have invested a good deal of time into the mathematics and mechanics of eso gameplay...
by and large though, a lot of folks whom come on to the forums to ask questions and seek advice/information - want something simple...basic...
easy to use
it's great the level of competence some of you super smart nerds and geeks have achieved in eso...personally, i'm a very average geek/nerd when it comes to intelligence
keep in mind your audience though when you provide guidance to others...
Helpful information for all players to know:
10.5 resource equivalent to 1 wpn/spell dmg stat
660 impen = -.1 to opponents' crit modifier
Shields will not take critical damage, however abilities still crit and splash over damage past the shield will be modified
Bleeds ignore armor resistance only
Oblivion damage bypasses Shields, all mitigation but cannot deal critical damage nor be modified directly; only infused and torugs will change the Oblivion damage glyph.
33,000 resistance = 50% damage mitigation, and is the "max" however resistance reduction will start affecting any resistance above the cap, meaning above cap is still potentially useful
Base cost of break free is approximately 5,000 stamina
I can't remember base cost of roll dodge - 3300 ish?
Most of ESO is multiplicative rather than additive
These were helpful to me for theory crafting
Thanks for the offer but I’m on ps4 unfortunately, okay doke will be doing some dungeon delving after Midyear mayhem ends lol
Ps curiousity what rank are you ? I’m hoping to get to lieutenant in next 5/6 days got 400k Ap to earn lol
just checked my trophies, completed main quest chapter 1 (soul shriven in coldharbour) on july 3rd, 2015...
earned the alliance war rank on september 1st, 2015...for the first two months I played the game - I thought I would hate pvp...
out of the 150 days or so I've spent playing eso (in your "say" text chat type:
/played
to see how much time you've spent in game), I've spent well over 100 of those days in cyrodiil...man, that's over 2,400 hours - yikes
I have a few captains, a few lieutenants, a couple of 1st sergeants, and my two newest characters (wardens) are sergeants still...
i know, not so impressive...
I had a lot of trouble earning AP my first couple of years...I rarely grouped, and, to be honest, I play at a pretty slow pace...
i imagine I should be reaching grand overlord sometime - never
Blimey you been busy with alts I have too one who is female elf warden at cp420 as well but not used her for months she just gets horse training lol but I did get gang lair mages outfit style from battlegrounds rewards so will be using it on her plus a level 40 sorcerer with pets who I’m giving break for while as love my main best as he gets all achievements first new elf sorcerer is for dungeons and hard stuff when Iv got him Leveled I hope !! Both alts are only volunteers as just wanted the extra mount speed . They are gonna be pve only .
Waffennacht wrote: »this thread has started touching on some broader eso and "forum" things...
there are some super knowledgeable and skilled players whom have invested a good deal of time into the mathematics and mechanics of eso gameplay...
by and large though, a lot of folks whom come on to the forums to ask questions and seek advice/information - want something simple...basic...
easy to use
it's great the level of competence some of you super smart nerds and geeks have achieved in eso...personally, i'm a very average geek/nerd when it comes to intelligence
keep in mind your audience though when you provide guidance to others...
Helpful information for all players to know:
10.5 resource equivalent to 1 wpn/spell dmg stat
660 impen = -.1 to opponents' crit modifier
Shields will not take critical damage, however abilities still crit and splash over damage past the shield will be modified
Bleeds ignore armor resistance only
Oblivion damage bypasses Shields, all mitigation but cannot deal critical damage nor be modified directly; only infused and torugs will change the Oblivion damage glyph.
33,000 resistance = 50% damage mitigation, and is the "max" however resistance reduction will start affecting any resistance above the cap, meaning above cap is still potentially useful
Base cost of break free is approximately 5,000 stamina
I can't remember base cost of roll dodge - 3300 ish?
Most of ESO is multiplicative rather than additive
These were helpful to me for theory crafting
Amdar_Godkiller wrote: »Waffennacht wrote: »this thread has started touching on some broader eso and "forum" things...
there are some super knowledgeable and skilled players whom have invested a good deal of time into the mathematics and mechanics of eso gameplay...
by and large though, a lot of folks whom come on to the forums to ask questions and seek advice/information - want something simple...basic...
easy to use
it's great the level of competence some of you super smart nerds and geeks have achieved in eso...personally, i'm a very average geek/nerd when it comes to intelligence
keep in mind your audience though when you provide guidance to others...
Helpful information for all players to know:
10.5 resource equivalent to 1 wpn/spell dmg stat
660 impen = -.1 to opponents' crit modifier
Shields will not take critical damage, however abilities still crit and splash over damage past the shield will be modified
Bleeds ignore armor resistance only
Oblivion damage bypasses Shields, all mitigation but cannot deal critical damage nor be modified directly; only infused and torugs will change the Oblivion damage glyph.
33,000 resistance = 50% damage mitigation, and is the "max" however resistance reduction will start affecting any resistance above the cap, meaning above cap is still potentially useful
Base cost of break free is approximately 5,000 stamina
I can't remember base cost of roll dodge - 3300 ish?
Most of ESO is multiplicative rather than additive
These were helpful to me for theory crafting
Some more:
7 second CC immunity after you break free
No CC immunity from roots/soft ccs
5400 is break free cost
4400 is dodge roll
546 is sprint cost
1760 is block cost (up to 4x per second)
Bash is like 1900
219 critical rating = 1% critical chance
A 3% increase to base critical damage modifier is equal to a 2% increase in damage done multiplied by your critical chance. (Or in other words, if you increase your critical damage by 24%, then you are really increasing your overall damage done by 16% whenever you crit)
@geonsocal Unlike Veiled Heritance, Ravager, etc, Dreugh King Slayer doesn't give you a flat weapon damage bonus, but instead the Major Brutality buff. You can gain Major Brutality from other sources, such as potions, the dual wield skill Hidden Blade and its morphs, and the two handed skill Momentum and its morphs.
Major Brutality is also a multiplier to your weapon damage, so the more base weapon damage you have, the more effective Major Brutality will be. If you can source Major Brutality from pots or skills, and run a flat bonus set like Ravager, you'll end up with higher weapon damage than if you were to just run DKS.
DKS can be useful if you have no other source of Major Brutality, which you don't on Templar, outside of what I listed. Sorc's can get it from their Surge ability, DK's can run the Igneous Weapons morph of Molten Weapons (though they tend to get it from pots / Hidden Blade / Momentum to run the other morph, Molten Armaments), NB's can run the Drain Power ability (though NB's also tend to get it from other sources as Drain Power is pointless aside from the Major Brutality), and Warden's can get it from the Bull Netch morph of Betty Netch. But it is weaker than running Veiled Heritance / Seventh Legion / Fury / Ravager and getting Major Brutality from another source.
The Major Expedition buff it gives is nice, though, and would save on running speed pots or Quick Cloak.
It saves you a GCD, assuming you aren't running a WD buff skill.
For example, DW/Bow doesn't have a friendly use WD buff (DW has hidden blade but it's reflective.). If you get that buff from a potion/set, you won't have to remember to buff up every 10-20 seconds allowing new players to concentrate on their combos.
Yeah but I’d probably also recommend a newer player to wear heavy right now, and once you’re headed that way, you’ll want forward momentum anyway.
sometimes folks won't always set their characters up with BiS weapons, skills, gear...they'll pick stuff for "other" reasons...
Lord Lomax has a DW/bow orc stamplar whom happens to be a vamp...
very doable set up to work with and have some fun on...
How can I get more damage from my stamplar I think max is 10k damage I’m hitting . I’m cp412 Any recommendations ? Please advise !
Have you got any screenshots of him ? So is he your main ? If not who and what is ? What’s s n b ?
I’m getting used to my new skills but Defo need to sort my Regen for stamina out lol
dwemer_paleologist wrote: »How can I get more damage from my stamplar I think max is 10k damage I’m hitting . I’m cp412 Any recommendations ? Please advise !
the more healing a Templar can do the less damage he should be able to do.
the more tanking a dragonight can do the less damage he should be able to do.
healers and tanks should be able to do almost no damage because that is not their role.
the role of a damage dealer is to do damage.
CatchMeTrolling wrote: »
You feel the same way about nbs also get healing from their damage?.
Good heals doesn’t equate to healer in this game. In fact, dps has higher heals than a person specced to heal.
Id love to see the day they remove healing from damage just to see the tears from all the hypocrites and bias people.
I’m playing a cp campaighn but it’s fikished now so might try non cp see what it’s like !! Hmm may respec skill points at some point but not sure . Need Stam Regen Defo lol thanks for the stats will use them . U have 10 total blimey keeps u busy then 2.5 is bad enough
CatchMeTrolling wrote: »
You feel the same way about nbs also get healing from their damage?.
Good heals doesn’t equate to healer in this game. In fact, dps has higher heals than a person specced to heal.
Id love to see the day they remove healing from damage just to see the tears from all the hypocrites and bias people.
Thats not true. A dedicated healer will have better heals due to champion point specialization, gear, and more healing skills. Removing healing from damage would effectively kill solo and small scale pvp, and I don’t think that’s the route they wanna go. You shouldn’t need to run with a heater to enjoy the game.
I need to transmute my weapons my axe is infused and the dagger is powered what is the second best as I don’t have nirnhoned ? Also noticed that not all my ravage armor is impenetrable should I change it to this ?
YAAAAAY Iv got to lieutenant Iv done what I set out to do , Get Starmade knight and to lieutenant grade. So now might check out orsinium event Iv already completed all quests there and am hero of wrothgar lol but see what rewards are like. I’m golng back to my favourite place Ic Sewers and try get some telvar stones. Determined to get a xivkyn polymorph!!
See if my respec of skills and co has made any difference but Defo need some sort of damage shield ??
I need to transmute my weapons my axe is infused and the dagger is powered what is the second best as I don’t have nirnhoned ? Also noticed that not all my ravage armor is impenetrable should I change it to this ?
what is your crit resistance right now?
increasing it can also be done with champion points...
what is your weapon crit?
precise is fairly useful...
sharpened will help you penetrate your enemies resistance...