Salvas_Aren wrote: »I know, I have this with orisinium and Imperial city - I own them - so I basically paid double for it - once with the sale and once with the subscription. This is tough luck, like I said. There is always a chance, that ZOS will add something to ESO+, which will not benefit everyone. Or game enhancements, which are not of much worth to me - like costumes as level up gifts - I have those already, same with the horse, I had it already. But not ZOS is at fault here, but you, because you deem yourself entitled to be compensated for your tough luck, it was your decision to do it like that. Just live with it and forget about it.
That is ridiculous bs. Don't transform my complaint about weak incentive into a complaint about injustice.
Weak arguments like that make me wanna smash some heads with a good old Kotler-Keller.
nursingninja wrote: »A lifetime subscription option might be nice.
AlexanderDeLarge wrote: »
YOU GET ALL OF THAT MONEY YOU SPEND BACK IN CROWNS.
You don’t HAVE an argument. So what you bought the DLC knowing you could get free access? every new one that comes out you get access to as well.
You get double bank and house space. You get exp and inspiration bonuses. You get to circumvent the MMO staple inventory management. ALL THIS AT THE SAME PRICE AS BUYING 1500 CROWNS A MONTH
Learn how to save money! Cumulatively I spend $1000s on food, that doesn’t mean I’m dropping $2k grocery bills once a year. THAT’S why your argument is stupid
You're telling me to learn to save money but I am saving money... By buying 21,000 crowns for $100 during sales instead of getting 10-12,000 crowns for the same amount. Your argument is stupid because you're arguing against yourself.
You're not accounting for sales. You're not accounting for the fact that ESO+ was implemented many years into its lifespan and you're not accounting for the fact that people can spend hundreds of dollars on their account over the years and get an experience that resembles a bad free2play game more than what you'd expect for that kind of money being spent.
As I pointed out in this thread, ESO's business model is worse than many free2play games and isn't remotely competitive with their competition https://forums.elderscrollsonline.com/en/discussion/425672/elder-scrolls-onlines-business-model-sucks-compared-to-guild-wars-2-the-competition
Ironically, the people who ask for a non sub crafting bag shoot themselves in the foot by asking for it. The overwhelming support for keeping it tied to a sub just reinforces ZOS's stance to keep it tied to a sub.
Bottom line, a Sub is a steady predictable stream of revenue that can be used to budget and forecast resources so game development can continue with confidence. Crown Revenues are variable, unpredictable, unreliable, and I am sure dont add up to the sub revenue total.
Anyone who knows anything about business will choose to keep the steady income stream. And offering a one time payment for the primary sub incentive will crater the sub pool. That will mean this game will no longer be fiancially viable for the Venture Capitalists that own ZOS. They will then just close the doors. Good bye ESO. The cheapskates can deny this all they want, but it does not change the underlying business model.
This is not true.wenchmore420b14_ESO wrote: »ESO was Never supposed to be a B2P game. It was a mandatory sub game like WoW. It was when they tried to include consoles a year after PC launch that Microsoft and Sony wouldn't work with ZoS over subscriptions and in the end ZoS removed the mandatory sub because console players would have had to pay TWO subs, ESO & Console Subs.
wenchmore420b14_ESO wrote: »Let's forget Math and study History for a minute.
ESO was Never supposed to be a B2P game. It was a mandatory sub game like WoW. It was when they tried to include consoles a year after PC launch that Microsoft and Sony wouldn't work with ZoS over subscriptions and in the end ZoS removed the mandatory sub because console players would have had to pay TWO subs, ESO & Console Subs.
Due to this unexpected situation, ZoS made Subs optional, and as a result, had to make it attractive and worth the price.
Burgers & Fries for two cost more than a monthly ESO sub. It is very cheap and you get craft bag, 10% more XP, double bank space, all DLC's, double housing slots, 1500 crowns a month, 10% gold bonus, free dying system, double TV stone cap, etc.
FYI... Played since 2nd beta and subbed since March 2014, and have subbed every month, every year since. OP states how they have spent hundreds of $ on ESO and think thats enough to deserve a Craft Bag. I have spent thousands of $ probably over the last almost 5 years, (Including swag from Bethesda store), and I think the status quo is fine. Leave Craft Bag as subscription perk.
My 2 Drakes.....
Huzzah!!!
This is not true.wenchmore420b14_ESO wrote: »ESO was Never supposed to be a B2P game. It was a mandatory sub game like WoW. It was when they tried to include consoles a year after PC launch that Microsoft and Sony wouldn't work with ZoS over subscriptions and in the end ZoS removed the mandatory sub because console players would have had to pay TWO subs, ESO & Console Subs.
Sony and Microsoft has zero issues with the subscription platform. I should know because I had pre-ordered the game, which came with the first month free, before the SKU was pulled from the Microsoft store.
It was the console gamers who had the issue, screaming stupid things like "I pay for Live, I'm not paying twice!" The backlash was furious, and stupidly, ZoS backed off and removed the sub requirement.
Worst decision the company made.
The reality of the situation is the game is played by more who don't spend a single dime on the game, leaving the revenue up to those who sub/make purchases throughout the year.
I firmly believe this is the reason Morrowind and Summerset came out as "chapters", and not DLC. This is the only way to get those who won't pay to pony up their share of a game they expect everyone else to pay for.
This model has never been sustainable. It reminds me of people trying to monetize the internet. Quick cash != long term business model.
I'm buying every DLC since the moment I started playing ESO. It's not like I end up paying much less than the ESO+ subscribers in the end. I also bought the mobile banker and merchant for a hefty amount of crowns. And I intend to continue buying all DLCs for as long as I'm playing the game, because I want to be "up to date", and I don't want to be locked out of content if I decide to take a break and come back later. And as long as I'm playing and buying all DLCs, I don't see a good reason to be treated like a 2nd class citizen.
Maybe an alternative to getting the ESO+ sub for the craft bag would be giving access to it to everyone who purchased the latest DLC, until the next DLC is released. Since people buying all DLCs are effectively subscribers too, it would achieve the same result without punishing people who prefer the b2p model. Since it's still cheaper in the end than actually buying a sub, it's ok not having all the benefits (double bank space, exp boost, extra crates during events etc), but the craft bag would be a big QoL improvement allowing me to spend more time actually playing the game rather than moving around crafting mats to my mules.
I'm buying every DLC since the moment I started playing ESO. It's not like I end up paying much less than the ESO+ subscribers in the end. I also bought the mobile banker and merchant for a hefty amount of crowns. And I intend to continue buying all DLCs for as long as I'm playing the game, because I want to be "up to date", and I don't want to be locked out of content if I decide to take a break and come back later. And as long as I'm playing and buying all DLCs, I don't see a good reason to be treated like a 2nd class citizen.
Maybe an alternative to getting the ESO+ sub for the craft bag would be giving access to it to everyone who purchased the latest DLC, until the next DLC is released. Since people buying all DLCs are effectively subscribers too, it would achieve the same result without punishing people who prefer the b2p model. Since it's still cheaper in the end than actually buying a sub, it's ok not having all the benefits (double bank space, exp boost, extra crates during events etc), but the craft bag would be a big QoL improvement allowing me to spend more time actually playing the game rather than moving around crafting mats to my mules.
This is a nice suggestion, but I would include 50% bank space. Not the 100% it has right now.
So If you buy the latest DLC/Chapter you get: Craft Bag+50% Bank Increase (effectively would be 360 slots).
ESO+: Craft bag, 100% bank increase, gold 10% gain, exp 10% gain, also access to free stuff for subs.
That way you get a huge QoL improvement for everyone supporting the game. While ESO+ remains better than buying just the DLC.
Salvas_Aren wrote: »How about this?
If an ESO+ subscriber has bought DLCs, the bank space is increased over maximum by a certain amount of slots per DLC. Ofc only while subscribed.
Cheap and easy carrot for former DLC buyers.
For the crafting bag, I cannot imagine any light version of it, except the possibility for one char to use inventory mats before the bag mats. So the mastercrafter could use his inventory while other chars would make use of little amounts from the bag for crafting dailies.
marc5477_ESO wrote: »
No game without subs? This has been proven wrong many times by not just gaming, but other industries as well. The key to succeeding however is to provide something that others do not like Costco services and Kirkland products, Amazon Prime perks, etc. Compare that to Walmart, Target & K-Mart. In this argument, ESO is basically Walmart pretending to be Amazon/Costco to justify subscription cost. Now obviously, Walmart and Target are no slouches, they are both doing well and making lots of money but they key to their success is they dont pretend to be something they are not... well Walmart tried, but it is failing at it (Sams Club is doing very poorly). ESO obviously, had similar issues so they went F2P at some point. But the point here is that it can work without subs a la Walmart and Target.
I appreciate your opinion of the game, you obviously love it but your money advise is very bad. This is a classic poor vs rich person argument. Pay because you love it or because you need it to live (primary needs), not because it is cheap. If you love ESO, then great, pay the sub and be happy. But if you are on the fence or you are considering paying just to relieve pain, then its better to drop the game entirely (this is a game, not a hernia). Hence why its bad business to do it this way. You lose a lot of good will.
nursingninja wrote: »A lifetime subscription option might be nice.
There is one - keep paying.
Jokes aside the definition of a subscription is an arrangement to receive something, typically a publication, regularly by paying in advance.AlexanderDeLarge wrote: »
YOU GET ALL OF THAT MONEY YOU SPEND BACK IN CROWNS.
You don’t HAVE an argument. So what you bought the DLC knowing you could get free access? every new one that comes out you get access to as well.
You get double bank and house space. You get exp and inspiration bonuses. You get to circumvent the MMO staple inventory management. ALL THIS AT THE SAME PRICE AS BUYING 1500 CROWNS A MONTH
Learn how to save money! Cumulatively I spend $1000s on food, that doesn’t mean I’m dropping $2k grocery bills once a year. THAT’S why your argument is stupid
You're telling me to learn to save money but I am saving money... By buying 21,000 crowns for $100 during sales instead of getting 10-12,000 crowns for the same amount. Your argument is stupid because you're arguing against yourself.
You're not accounting for sales. You're not accounting for the fact that ESO+ was implemented many years into its lifespan and you're not accounting for the fact that people can spend hundreds of dollars on their account over the years and get an experience that resembles a bad free2play game more than what you'd expect for that kind of money being spent.
As I pointed out in this thread, ESO's business model is worse than many free2play games and isn't remotely competitive with their competition https://forums.elderscrollsonline.com/en/discussion/425672/elder-scrolls-onlines-business-model-sucks-compared-to-guild-wars-2-the-competition
Lol going by what youre saying a strictly single player elder scrolls is what youre after . You seem to be under the impression that zenimax are a charity and should give you for free what others pay to get. If you want it pay for it. It really is that simple.
You had to have known that theres one of these threads every other week you dont really think youre the only person whos had this line of reasoning do you? Oh right you probably do.
This is not true.wenchmore420b14_ESO wrote: »ESO was Never supposed to be a B2P game. It was a mandatory sub game like WoW. It was when they tried to include consoles a year after PC launch that Microsoft and Sony wouldn't work with ZoS over subscriptions and in the end ZoS removed the mandatory sub because console players would have had to pay TWO subs, ESO & Console Subs.
Sony and Microsoft has zero issues with the subscription platform. I should know because I had pre-ordered the game, which came with the first month free, before the SKU was pulled from the Microsoft store.
It was the console gamers who had the issue, screaming stupid things like "I pay for Live, I'm not paying twice!" The backlash was furious, and stupidly, ZoS backed off and removed the sub requirement.
Worst decision the company made.
The reality of the situation is the game is played by more who don't spend a single dime on the game, leaving the revenue up to those who sub/make purchases throughout the year.
I firmly believe this is the reason Morrowind and Summerset came out as "chapters", and not DLC. This is the only way to get those who won't pay to pony up their share of a game they expect everyone else to pay for.
This model has never been sustainable. It reminds me of people trying to monetize the internet. Quick cash != long term business model.
This is not true.wenchmore420b14_ESO wrote: »ESO was Never supposed to be a B2P game. It was a mandatory sub game like WoW. It was when they tried to include consoles a year after PC launch that Microsoft and Sony wouldn't work with ZoS over subscriptions and in the end ZoS removed the mandatory sub because console players would have had to pay TWO subs, ESO & Console Subs.
Sony and Microsoft has zero issues with the subscription platform. I should know because I had pre-ordered the game, which came with the first month free, before the SKU was pulled from the Microsoft store.
It was the console gamers who had the issue, screaming stupid things like "I pay for Live, I'm not paying twice!" The backlash was furious, and stupidly, ZoS backed off and removed the sub requirement.
Worst decision the company made.
The reality of the situation is the game is played by more who don't spend a single dime on the game, leaving the revenue up to those who sub/make purchases throughout the year.
I firmly believe this is the reason Morrowind and Summerset came out as "chapters", and not DLC. This is the only way to get those who won't pay to pony up their share of a game they expect everyone else to pay for.
This model has never been sustainable. It reminds me of people trying to monetize the internet. Quick cash != long term business model.
This is not true.wenchmore420b14_ESO wrote: »ESO was Never supposed to be a B2P game. It was a mandatory sub game like WoW. It was when they tried to include consoles a year after PC launch that Microsoft and Sony wouldn't work with ZoS over subscriptions and in the end ZoS removed the mandatory sub because console players would have had to pay TWO subs, ESO & Console Subs.
Sony and Microsoft has zero issues with the subscription platform. I should know because I had pre-ordered the game, which came with the first month free, before the SKU was pulled from the Microsoft store.
It was the console gamers who had the issue, screaming stupid things like "I pay for Live, I'm not paying twice!" The backlash was furious, and stupidly, ZoS backed off and removed the sub requirement.
Worst decision the company made.
The reality of the situation is the game is played by more who don't spend a single dime on the game, leaving the revenue up to those who sub/make purchases throughout the year.
I firmly believe this is the reason Morrowind and Summerset came out as "chapters", and not DLC. This is the only way to get those who won't pay to pony up their share of a game they expect everyone else to pay for.
This model has never been sustainable. It reminds me of people trying to monetize the internet. Quick cash != long term business model.
Simply insulting.