AhPook_Is_Here wrote: »Well doesn't fishing in a conflict zone instead of fighting for your side's banner feel a bit like a lapse in honor?
Those folk who camp for and gank skyshard hunters and fishers are truly providing invaluable support to their campaign....
If they make them rage quit pvp then yes they indeed do. Really frustrating when you are fighting while half of your alliance sits doing quests. Doesn't feel good either. And people who do want to fight are stuck in queue. Pick a campaign that is not crowded and it shouldn't be a problem to do pve there. Just minimum preparation as with anything you do in an mmo.
I see. The people who aren't helping out on your campaign are providing invaluable war efforts by griefing other folk who also aren't campaigning.
Gotcha.
Chilly-McFreeze wrote: »VaranisArano wrote: »VaranisArano wrote: »Waiting for the
''Cyrodiil is a PvP zone, expect PvP!'' comments...
Oh wait, they're already here, a shame people seem to have forgotten that Cyrodiil is also a PvE zone, yet PvE is made practically impossible because of PvP, even in locations where there are no Alliance War elements implemented, save for literally killing someone.
I'm honestly surprised it took you this long to figure out that the PvP players in this game are, generally speaking, the lowest of the low. Been two years since I first figured that out, kept going to Cyrodiil anyway, only to be proven right pretty much every time.
Because there's really no place in Cyrodiil that's solely a PVE zone. The PVE quests are simple because they are designed to be done with the threat of PVP. The entire zone is a PVP zone that happens to have some PVE elements. I used to be PVE only when I first went to Cyrodiil for fish and skyshards, but I understood that I was walking into a PVP zone.
Really, designed to be done with the threat of PvP? You sure about that?
What about Supplies for Applewatch? Secret Revealed? Nirnroot Wine? The Changing Kind? Homeward? The List? The Shurgak Job? Best Left Unknown? Cause and Effect? Congratulations!? Medicinal Herbs? The Doctor's Bag? Catch of the Day? Spoils of War? Distant Relatives? The Silver Flute? Out for a Wak? Articles of Faith? Misplaced Knowledge? The Devils You Know? Better Late Than Never? The Message? Heirloom? Special Delivery? Regret?
What about the Fighter's Guild repeatable quests, for the Black Dagger bandits, Goblins, Gray Vipers, and Shadowed Path?
And that's only counting the quests that have little to do with the Alliance War; they were not designed at all to be done with the threat of PvP. The quests in Vlastarus, Cropsford, and Bruma, sure, those were, there's a reason why they aren't regular towns like Cheydinhal or Chorrol, but rather Alliance Settlements, for those that PvP threat is meant to be present, not for the rest.
Those are short, simple quests, including the dailies at Chorrol and Cheydinhal. Far less complex than most PVE quests. So yeah, designed to be done with the threat of PVP, especially considering that Cyrodiil was always designed as a PVP zone.
You want to complain about a PVE quest with actual content locked behind a PVP zone, take a look at Imperial City instead. There's actual substance in those quests, far more than anything you'll find in Cyrodiil.
I'll say to you the same thing I said during the anniversary event, another time when PVPers had reasons to be doing the dailies and fighting other players. "Cyrodiil is a PVP zone. Prepare for PVP or don't complain when you die after failing to prepare."
''Short''
Also, less complex eh? That's because they're not a main story type of quest, because Cyrodiil doesn't have that. The smaller less important quests are this ''short'' everywhere.
Cyrodiil was designed as a PvP/PvE zone, otherwise there wouldn't be any PvE elements implemented.
Imperial City players use the same trashy argument as you're using right now: ''IC iS A pVp ZoNe, DeAl WitH IT.''
Gods above, PvP players really are the plague of this game.
And what is it you're trying to express with all this rambeling? That players shall not engage you while you deliberately queued for a "mixed" pvp+pve zone? Maybe this concept is foreign to you but the devs had an intent when they designed this zone the way you did. If you don't like it, fine, then don't go there. I can't stand the pve "endgame", so you won't see me raiding any vet trials. But you won't see me complaining about pve endgamers for that reason either.
If you still want to do those quests you mentioned, come prepared. I can't expect to join a vet trail group in my pvp gear or on a obviously subpar build either. I have to do what is necessary. And joining a pvp campaign makes it necessary for you to expect getting engaged by other players.
Only lowlifes here are the people who don't get that Cyrodiil was designed as a PvP/PvE zone (otherwise there wouldn't be any PvP elements implemented) and then come to the forums to belittle players that do what this zone is designed for
P.S. If you find those short quests too difficult to do in actual pvp gear, maybe PvE isn't for you either.
VaranisArano wrote: »This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.
In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!
Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.
Its designed to bring PVE players into PVP, for a taste of it. Many don't like it. Some do.
One benefit is that players who would never othwrwise try PVP, try PVP. As I stated above, I hated the idea of PVP. But having to get the Master Angler fish and skyshard eventually led me to try and like PVP.
Another benefit is that more players understand the basics of how PVP works. That's huge she, the devs insist on balancing PVP and PVE together. It becomes important to have a knowledgeable player base, and things like achievements, Caltrops, vigor, warhorn, outfit styles are part of getting PVE players into PVP just like dungeon gear gets PVPers into PVE.
Its not smooth, its not easy, but the devs made it that way for good reasons.
jwjackson5674 wrote: »First of, I manly PVE, have only ever stepped into Cyrodiil to get vigor and caltrops for my Stam characters. So I decide to go into Cyrodiil to work on the fishing achievement. I go way out to a remote fishing spot in some far corner of the map, no where near any battle or anything, and proceed to start fishing. After about the 4th cast, I get ganked and killed before I can even blink. So why, way out in the middle of nowhere, did someone find it necessary to kill me? Just goes to prove that PVP'ers are the lowest and they have no honor.
VaranisArano wrote: »This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.
In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!
Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.
Its designed to bring PVE players into PVP, for a taste of it. Many don't like it. Some do.
One benefit is that players who would never othwrwise try PVP, try PVP. As I stated above, I hated the idea of PVP. But having to get the Master Angler fish and skyshard eventually led me to try and like PVP.
Another benefit is that more players understand the basics of how PVP works. That's huge she, the devs insist on balancing PVP and PVE together. It becomes important to have a knowledgeable player base, and things like achievements, Caltrops, vigor, warhorn, outfit styles are part of getting PVE players into PVP just like dungeon gear gets PVPers into PVE.
Its not smooth, its not easy, but the devs made it that way for good reasons.
If that's their ''design'' then why-oh-why are there non Alliance-War related quest? PvP has to do with the Alliance War, the rest? Certainly not. PvP players are not the people you see doing the quests in Cyrodiil.
Those that want to try PvP are not trying to play PvP while busy doing PvE, does it really take that much effort to figure that out?
The devs made it that way in a damn poor way. PvP and PvE don't mix well at all, as it's always the PvE playerbase that ends up getting screwed over.
VaranisArano wrote: »This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.
In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!
Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.
Its designed to bring PVE players into PVP, for a taste of it. Many don't like it. Some do.
One benefit is that players who would never othwrwise try PVP, try PVP. As I stated above, I hated the idea of PVP. But having to get the Master Angler fish and skyshard eventually led me to try and like PVP.
Another benefit is that more players understand the basics of how PVP works. That's huge she, the devs insist on balancing PVP and PVE together. It becomes important to have a knowledgeable player base, and things like achievements, Caltrops, vigor, warhorn, outfit styles are part of getting PVE players into PVP just like dungeon gear gets PVPers into PVE.
Its not smooth, its not easy, but the devs made it that way for good reasons.
If that's their ''design'' then why-oh-why are there non Alliance-War related quest? PvP has to do with the Alliance War, the rest? Certainly not. PvP players are not the people you see doing the quests in Cyrodiil.
Those that want to try PvP are not trying to play PvP while busy doing PvE, does it really take that much effort to figure that out?
The devs made it that way in a damn poor way. PvP and PvE don't mix well at all, as it's always the PvE playerbase that ends up getting screwed over.