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Proof of no honor in PVP

  • Hurtfan
    Hurtfan
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    I don't know if there's no honor, people are paranoid. Because everything is a trap!

    I come across you and you're fishing one minute, the next minute you're stealthing up and ganking me.

    Suuuuuuuuuuuure...you're going for the master angler title...riiiiiiiiiiggggggghhhhhhtttttt
    For the Pact!
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  • BozzyTheDrummer
    BozzyTheDrummer
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    Well as others have said, you are in a PVP ZONE.

    DURING A PVP EVENT.

    You should already know of and be well aware of what you are getting yourself into, stepping foot in Cyrodiil.

    Take the extra precautions to gear your character up for PvP so you have better survivability and can handle your own against gankers.

    I used to feel the same way every time I got ganked when trying to quest. I too would get butt hurt. But, I set up my characters for PvP each time I enter Cyrodiil and make sure I have the proper gear, etc... to hold my own, and now I can. If there are enemies that come up to you and start attacking, be ready to fight back.

    There are some players that will come up to you and immediately start blocking to signify that they are not going to harm you, or they don't want to fight, and will go on their way.

    Not all PvPers are the lowest of the low. There have been multiple occasions where I was questing to get an achievement in Cyrodiil. I was in Cheydinhal doing the dailies (I was DC in EP territory) and there were both EP players and AD players there questing as well, not bothering each other. There were some EP players that came in and started killing us, but that is expected.

    PvP players are not expected to just let you be when you are questing, they're there to play PvP. Player vs. Player

    Yes, there are PvE style quests in Cyrodiil to complete, but you still have to be aware that you are in a PvP zone. It's kill or be killed.

    Xbox NA
    CP810+

    Valthyr Alynwen High Elf MagSorc EP
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  • The_Brosteen
    The_Brosteen
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    How dare someone pvp in a pvp area.

    Its like when I'm in imperial city farming stones and someone decides they need to fight me.

    Ummm hello, we have a common enemy here; the daedra. People are so dishonorable smh




    :trollface:
  • TequilaFire
    TequilaFire
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    All you complaining that you need to go into a PvP zone need to realize that is part of the requirements of getting the achievement. Want the achievement meet the requirement just like I had to PvE to get undaunted passives.
  • modaretto
    modaretto
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    Mr_Walker wrote: »
    modaretto wrote: »
    Mr_Walker wrote: »
    Well doesn't fishing in a conflict zone instead of fighting for your side's banner feel a bit like a lapse in honor?

    Those folk who camp for and gank skyshard hunters and fishers are truly providing invaluable support to their campaign....

    If they make them rage quit pvp then yes they indeed do. Really frustrating when you are fighting while half of your alliance sits doing quests. Doesn't feel good either. And people who do want to fight are stuck in queue. Pick a campaign that is not crowded and it shouldn't be a problem to do pve there. Just minimum preparation as with anything you do in an mmo.

    I see. The people who aren't helping out on your campaign are providing invaluable war efforts by griefing other folk who also aren't campaigning.

    Gotcha.

    it doesn't seem like you did

    killing a player in pvp is the purpose of pvp for which everyone gets ap. if gankers are placed correctly they can cut off support to a particular keep and there is a multitide of benefits from gankers as well, you can't throw everyone into one bag labeled ganking and say it is wrong.
    Even if he ganked someone who is fishing, it is his right to do that, it is ap, it is kill enemy players, it is all sorts of other achievements.

    You can't go around telling people how to play if you don't want to be told either.

    dude fishing has no purpose or contribution to the war other than taking someone's place during a highly ap loaded event. I am not a pvper, i have done my fishing achievement in cyrodiil by going to a campaing that is empty, getting proper gear and stealth fishing in early morning. And i didn't wait for an ap event to do it either.

    The courtesy here should be on both sides, since in the end everyone wants to get achievements and play as they want to.
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • SneaK
    SneaK
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    Fisherman can be really protective of their fishing holes. You should have at least asked for permission.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Bruccius
    Bruccius
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    Bruccius wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Waiting for the

    ''Cyrodiil is a PvP zone, expect PvP!'' comments...

    Oh wait, they're already here, a shame people seem to have forgotten that Cyrodiil is also a PvE zone, yet PvE is made practically impossible because of PvP, even in locations where there are no Alliance War elements implemented, save for literally killing someone.

    I'm honestly surprised it took you this long to figure out that the PvP players in this game are, generally speaking, the lowest of the low. Been two years since I first figured that out, kept going to Cyrodiil anyway, only to be proven right pretty much every time.

    Because there's really no place in Cyrodiil that's solely a PVE zone. The PVE quests are simple because they are designed to be done with the threat of PVP. The entire zone is a PVP zone that happens to have some PVE elements. I used to be PVE only when I first went to Cyrodiil for fish and skyshards, but I understood that I was walking into a PVP zone.

    Really, designed to be done with the threat of PvP? You sure about that?

    What about Supplies for Applewatch? Secret Revealed? Nirnroot Wine? The Changing Kind? Homeward? The List? The Shurgak Job? Best Left Unknown? Cause and Effect? Congratulations!? Medicinal Herbs? The Doctor's Bag? Catch of the Day? Spoils of War? Distant Relatives? The Silver Flute? Out for a Wak? Articles of Faith? Misplaced Knowledge? The Devils You Know? Better Late Than Never? The Message? Heirloom? Special Delivery? Regret?

    What about the Fighter's Guild repeatable quests, for the Black Dagger bandits, Goblins, Gray Vipers, and Shadowed Path?

    And that's only counting the quests that have little to do with the Alliance War; they were not designed at all to be done with the threat of PvP. The quests in Vlastarus, Cropsford, and Bruma, sure, those were, there's a reason why they aren't regular towns like Cheydinhal or Chorrol, but rather Alliance Settlements, for those that PvP threat is meant to be present, not for the rest.

    Those are short, simple quests, including the dailies at Chorrol and Cheydinhal. Far less complex than most PVE quests. So yeah, designed to be done with the threat of PVP, especially considering that Cyrodiil was always designed as a PVP zone.

    You want to complain about a PVE quest with actual content locked behind a PVP zone, take a look at Imperial City instead. There's actual substance in those quests, far more than anything you'll find in Cyrodiil.

    I'll say to you the same thing I said during the anniversary event, another time when PVPers had reasons to be doing the dailies and fighting other players. "Cyrodiil is a PVP zone. Prepare for PVP or don't complain when you die after failing to prepare."

    ''Short''

    Also, less complex eh? That's because they're not a main story type of quest, because Cyrodiil doesn't have that. The smaller less important quests are this ''short'' everywhere.

    Cyrodiil was designed as a PvP/PvE zone, otherwise there wouldn't be any PvE elements implemented.

    Imperial City players use the same trashy argument as you're using right now: ''IC iS A pVp ZoNe, DeAl WitH IT.''

    Gods above, PvP players really are the plague of this game.

    And what is it you're trying to express with all this rambeling? That players shall not engage you while you deliberately queued for a "mixed" pvp+pve zone? Maybe this concept is foreign to you but the devs had an intent when they designed this zone the way you did. If you don't like it, fine, then don't go there. I can't stand the pve "endgame", so you won't see me raiding any vet trials. But you won't see me complaining about pve endgamers for that reason either.

    If you still want to do those quests you mentioned, come prepared. I can't expect to join a vet trail group in my pvp gear or on a obviously subpar build either. I have to do what is necessary. And joining a pvp campaign makes it necessary for you to expect getting engaged by other players.

    Only lowlifes here are the people who don't get that Cyrodiil was designed as a PvP/PvE zone (otherwise there wouldn't be any PvP elements implemented) and then come to the forums to belittle players that do what this zone is designed for :trollface:

    P.S. If you find those short quests too difficult to do in actual pvp gear, maybe PvE isn't for you either.

    Do not engage PvE players if you want to play PvP. Either you're beyond low or you can't identify PvP from PvE players if you struggle to get that PvE players do not want to play PvP.

    The devs also had an intent with the IC. That intent failed miserably. The intent with Cyrodiil was that there's an Alliance War going on with the Keeps, Elder Scrolls, Towns like Bruma, etc. That was their PvP intent. Their PvE intent was with the quests located outside of those areas, Cyrodiil's various caves, ruins, small towns, etc, were all designed for the PvE player.

    PvP players have no right to complain about PvE players because PvE players literally do nothing to hinder their game. The opposite is true.

    You also seem to struggle that most PvE players usually get ganked, when you're mid-quest, or just finished killing a boss, then all of a sudden the PvP ''pro's'' come around and gank you.

    The fact that you want to sweet talk how good it is PvP players can ruin the experience of PvE players, because that's quite literally what it is, speaks volumes.
  • Bruccius
    Bruccius
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    vometia wrote: »
    This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.

    In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!

    Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.

    Its designed to bring PVE players into PVP, for a taste of it. Many don't like it. Some do.

    One benefit is that players who would never othwrwise try PVP, try PVP. As I stated above, I hated the idea of PVP. But having to get the Master Angler fish and skyshard eventually led me to try and like PVP.

    Another benefit is that more players understand the basics of how PVP works. That's huge she, the devs insist on balancing PVP and PVE together. It becomes important to have a knowledgeable player base, and things like achievements, Caltrops, vigor, warhorn, outfit styles are part of getting PVE players into PVP just like dungeon gear gets PVPers into PVE.

    Its not smooth, its not easy, but the devs made it that way for good reasons.

    If that's their ''design'' then why-oh-why are there non Alliance-War related quest? PvP has to do with the Alliance War, the rest? Certainly not. PvP players are not the people you see doing the quests in Cyrodiil.

    Those that want to try PvP are not trying to play PvP while busy doing PvE, does it really take that much effort to figure that out?

    The devs made it that way in a damn poor way. PvP and PvE don't mix well at all, as it's always the PvE playerbase that ends up getting screwed over.
  • Drakkdjinn
    Drakkdjinn
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    First of, I manly PVE, have only ever stepped into Cyrodiil to get vigor and caltrops for my Stam characters. So I decide to go into Cyrodiil to work on the fishing achievement. I go way out to a remote fishing spot in some far corner of the map, no where near any battle or anything, and proceed to start fishing. After about the 4th cast, I get ganked and killed before I can even blink. So why, way out in the middle of nowhere, did someone find it necessary to kill me? Just goes to prove that PVP'ers are the lowest and they have no honor.

    People go to Cyrodiil to kill people, you went to Cyrodiil knowing this, and you got killed. I don't understand.
  • exeeter702
    exeeter702
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    There is no honor, there is only AP. WoW has honor.
  • VaranisArano
    VaranisArano
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    Bruccius wrote: »
    vometia wrote: »
    This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.

    In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!

    Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.

    Its designed to bring PVE players into PVP, for a taste of it. Many don't like it. Some do.

    One benefit is that players who would never othwrwise try PVP, try PVP. As I stated above, I hated the idea of PVP. But having to get the Master Angler fish and skyshard eventually led me to try and like PVP.

    Another benefit is that more players understand the basics of how PVP works. That's huge she, the devs insist on balancing PVP and PVE together. It becomes important to have a knowledgeable player base, and things like achievements, Caltrops, vigor, warhorn, outfit styles are part of getting PVE players into PVP just like dungeon gear gets PVPers into PVE.

    Its not smooth, its not easy, but the devs made it that way for good reasons.

    If that's their ''design'' then why-oh-why are there non Alliance-War related quest? PvP has to do with the Alliance War, the rest? Certainly not. PvP players are not the people you see doing the quests in Cyrodiil.

    Those that want to try PvP are not trying to play PvP while busy doing PvE, does it really take that much effort to figure that out?

    The devs made it that way in a damn poor way. PvP and PvE don't mix well at all, as it's always the PvE playerbase that ends up getting screwed over.

    I've been that PVPer doing the PVE town quests in Cyrodiil. So forgive me if I don't buy your assertion that 100% of the players doing quests are PVEers. Even if they are PVEers, they knowingly queued for a PVP zone. Some preparation for entering a PVP zone would seem to be in order. Its not like you can accidentally queue for Cyrodiil.

    Yes, the Devs mixed PVE and PVP in Cyrodiil and the Imperial City. By design. Yeah, I get that you don't like it. Doesn't change the fact that PVP can happen anywhere in Cyrodiil. PVP can happen nearly everywhere in the Imperial City, save a few quest locations.

    Whether you like it or not, Cyrodiil and Imperial City are designed as PVP zones with some PVE-type content. Complaining when some PVP gets into your PVE in the middle of a PVP zone is pointless. Really, what are you expecting to happen?

    Sorry you feel like you and other PVEers are getting screwed over when you don't prepare for PVP while PVEing in the middle of a PVP zone. I can't say I understand that idea - when I went into Cyrodiil for my fish, I accepted that I should either prepare for PVP or not complain when I inevitably died after failing to prepare.
  • OGLezard
    OGLezard
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    Complaining that you got killed in a PVP zone..........
  • Stovahkiin
    Stovahkiin
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    Bruccius wrote: »
    vometia wrote: »
    This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.

    In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!

    Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.

    Its designed to bring PVE players into PVP, for a taste of it. Many don't like it. Some do.

    One benefit is that players who would never othwrwise try PVP, try PVP. As I stated above, I hated the idea of PVP. But having to get the Master Angler fish and skyshard eventually led me to try and like PVP.

    Another benefit is that more players understand the basics of how PVP works. That's huge she, the devs insist on balancing PVP and PVE together. It becomes important to have a knowledgeable player base, and things like achievements, Caltrops, vigor, warhorn, outfit styles are part of getting PVE players into PVP just like dungeon gear gets PVPers into PVE.

    Its not smooth, its not easy, but the devs made it that way for good reasons.

    If that's their ''design'' then why-oh-why are there non Alliance-War related quest? PvP has to do with the Alliance War, the rest? Certainly not. PvP players are not the people you see doing the quests in Cyrodiil.

    Those that want to try PvP are not trying to play PvP while busy doing PvE, does it really take that much effort to figure that out?

    The devs made it that way in a damn poor way. PvP and PvE don't mix well at all, as it's always the PvE playerbase that ends up getting screwed over.

    Gimme a break. The pvp community gets screwed over so often that we’re pretty much used to it by now. PVE players have so much other content to do, and so if you come into Cyrodiil, aka the only open world pvp zone in the game, you should fully expect to be subjected to pvp action. If you can’t handle or understand that, then it’s on you
    Edited by Stovahkiin on July 31, 2018 6:49PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Mrsinister2
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    Just wear reactive, wizards and pirate Skelton while fishing at least make the person have to work to kill you.
  • coop500
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    Look I don't like PVPers much either but they're not all that horrible, to be fair NB gankers are the bad apples of PVP and no way are they how the entire community is.

    Yes I hate how plenty of PVPers think they're better than PVEers but there's also some good ones too that remind you they're not all ***, just the *** stick out more. Chances are you'll never see 75% of the nice ones because they left you alone.
    Hoping for more playable races
  • ZOS_Mika
    ZOS_Mika
    admin
    Because this thread has derailed and hasn't been terribly constructive, we have decided to close it down. Please keep in mind that rude and insulting comments are against our Community Rules. Having a difference of opinion is fine, but we expect all discussion on the forums to remain civil. Thank you for your understanding.
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